|
1187 |
P1672G Cross Xor
|
0 / 0 |
10 |
|
1186 |
P1672H Zigu Zagu
|
0 / 0 |
10 |
|
1185 |
P1672I PermutationForces
|
0 / 0 |
10 |
|
1184 |
P1673A Subtle Substring Subtraction
|
1 / 4 |
3 |
|
1183 |
P1673B A Perfectly Balanced String?
|
0 / 0 |
3 |
|
1182 |
P1673C Palindrome Basis
|
0 / 0 |
5 |
|
1181 |
P1673D Lost Arithmetic Progression
|
0 / 0 |
6 |
|
1180 |
P1673E Power or XOR?
|
0 / 0 |
9 |
|
1179 |
P1673F Anti-Theft Road Planning
|
0 / 0 |
9 |
|
1178 |
P1674A Number Transformation
|
0 / 0 |
3 |
|
1177 |
P1674B Dictionary
|
0 / 0 |
3 |
|
1176 |
P1674C Infinite Replacement
|
0 / 0 |
3 |
|
1175 |
P1674D A-B-C Sort
|
0 / 0 |
4 |
|
1174 |
P1674E Breaking the Wall
|
0 / 0 |
7 |
|
1173 |
P1674F Desktop Rearrangement
|
0 / 0 |
6 |
|
1172 |
P1674G Remove Directed Edges
|
0 / 0 |
7 |
|
1171 |
P1675A Food for Animals
|
0 / 0 |
3 |
|
1170 |
P1675B Make It Increasing
|
0 / 0 |
3 |
|
1169 |
P1675C Detective Task
|
0 / 0 |
3 |
|
1168 |
P1675D Vertical Paths
|
0 / 0 |
4 |
|
1167 |
P1675E Replace With the Previous, Minimize
|
0 / 0 |
5 |
|
1166 |
P1675F Vlad and Unfinished Business
|
0 / 0 |
6 |
|
1165 |
P1675G Sorting Pancakes
|
0 / 0 |
8 |
|
1164 |
P1676A Lucky?
|
0 / 0 |
3 |
|
1163 |
P1676B Equal Candies
|
0 / 0 |
3 |
|
1162 |
P1676C Most Similar Words
|
0 / 0 |
3 |
|
1161 |
P1676D X-Sum
|
0 / 0 |
3 |
|
1160 |
P1676E Eating Queries
|
2 / 2 |
3 |
|
1159 |
P1676F Longest Strike
|
0 / 0 |
4 |
|
1158 |
P1676G White-Black Balanced Subtrees
|
0 / 0 |
4 |
|
1157 |
P1676H1 Maximum Crossings (Easy Version)
|
0 / 0 |
4 |
|
1156 |
P1676H2 Maximum Crossings (Hard Version)
|
0 / 0 |
5 |
|
1155 |
P1677A Tokitsukaze and Strange Inequality
|
0 / 0 |
5 |
|
1154 |
P1677B Tokitsukaze and Meeting
|
0 / 0 |
5 |
|
1153 |
P1677C Tokitsukaze and Two Colorful Tapes
|
0 / 0 |
6 |
|
1152 |
P1677D Tokitsukaze and Permutations
|
0 / 0 |
9 |
|
1151 |
P1677E Tokitsukaze and Beautiful Subsegments
|
0 / 0 |
10 |
|
1150 |
P1677F Tokitsukaze and Gems
|
0 / 0 |
10 |
|
1149 |
P1678A Tokitsukaze and All Zero Sequence
|
0 / 0 |
3 |
|
1148 |
P1678B1 Tokitsukaze and Good 01-String (easy version)
|
0 / 0 |
3 |
|
1147 |
P1678B2 Tokitsukaze and Good 01-String (hard version)
|
0 / 0 |
6 |
|
1146 |
P1679A AvtoBus
|
0 / 0 |
3 |
|
1145 |
P1679B Stone Age Problem
|
0 / 0 |
4 |
|
1144 |
P1679C Rooks Defenders
|
0 / 0 |
4 |
|
1143 |
P1679D Toss a Coin to Your Graph...
|
0 / 0 |
6 |
|
1142 |
P1679E Typical Party in Dorm
|
0 / 0 |
9 |
|
1141 |
P1679F Formalism for Formalism
|
0 / 0 |
10 |
|
1140 |
P1680A Minimums and Maximums
|
0 / 0 |
3 |
|
1139 |
P1680B Robots
|
0 / 0 |
3 |
|
1138 |
P1680C Binary String
|
1 / 1 |
5 |
|
1137 |
P1680D Dog Walking
|
0 / 0 |
9 |
|
1136 |
P1680E Moving Chips
|
0 / 0 |
7 |
|
1135 |
P1680F Lenient Vertex Cover
|
0 / 0 |
10 |
|
1134 |
P1681A Game with Cards
|
0 / 0 |
3 |
|
1133 |
P1681B Card Trick
|
0 / 0 |
3 |
|
1132 |
P1681C Double Sort
|
0 / 0 |
4 |
|
1131 |
P1681D Required Length
|
0 / 0 |
5 |
|
1130 |
P1681E Labyrinth Adventures
|
0 / 0 |
10 |
|
1129 |
P1681F Unique Occurrences
|
0 / 0 |
8 |
|
1128 |
P1682A Palindromic Indices
|
0 / 0 |
3 |
|
1127 |
P1682B AND Sorting
|
0 / 0 |
3 |
|
1126 |
P1682C LIS or Reverse LIS?
|
0 / 0 |
4 |
|
1125 |
P1682D Circular Spanning Tree
|
0 / 0 |
7 |
|
1124 |
P1682E Unordered Swaps
|
0 / 0 |
10 |
|
1123 |
P1682F MCMF?
|
0 / 0 |
10 |
|
1122 |
P1684A Digit Minimization
|
0 / 0 |
3 |
|
1121 |
P1684B Z mod X = C
|
0 / 0 |
3 |
|
1120 |
P1684C Column Swapping
|
0 / 0 |
4 |
|
1119 |
P1684D Traps
|
1 / 1 |
5 |
|
1118 |
P1684E MEX vs DIFF
|
0 / 0 |
7 |
|
1117 |
P1684F Diverse Segments
|
0 / 0 |
10 |
|
1116 |
P1684G Euclid Guess
|
0 / 0 |
10 |
|
1114 |
P1684H Hard Cut
|
0 / 0 |
10 |
|
1112 |
P1685A Circular Local MiniMax
|
0 / 0 |
3 |
|
1110 |
P1685B Linguistics
|
0 / 0 |
7 |
|
1109 |
P1685C Bring Balance
|
0 / 0 |
10 |
|
1107 |
P1685D1 Permutation Weight (Easy Version)
|
0 / 0 |
10 |
|
1105 |
P1685D2 Permutation Weight (Hard Version)
|
0 / 0 |
10 |
|
1102 |
P1685E The Ultimate LIS Problem
|
0 / 0 |
10 |
|
1101 |
P1686A Everything Everywhere All But One
|
0 / 0 |
3 |
|
1099 |
P1686B Odd Subarrays
|
0 / 0 |
3 |
|
1096 |
P1687A The Enchanted Forest
|
0 / 0 |
5 |
|
1095 |
P1687B Railway System
|
0 / 0 |
5 |
|
1092 |
P1687C Sanae and Giant Robot
|
0 / 0 |
9 |
|
1090 |
P1687D Cute number
|
0 / 0 |
10 |
|
1088 |
P1687E Become Big For Me
|
0 / 0 |
10 |
|
1087 |
P1687F Koishi's Unconscious Permutation
|
0 / 0 |
10 |
|
1084 |
P1688A Cirno's Perfect Bitmasks Classroom
|
0 / 0 |
3 |
|
1082 |
P1688B Patchouli's Magical Talisman
|
0 / 0 |
3 |
|
1081 |
P1688C Manipulating History
|
0 / 0 |
5 |
|
1078 |
P1689A Lex String
|
0 / 0 |
3 |
|
1077 |
P1689B Mystic Permutation
|
0 / 0 |
3 |
|
1074 |
P1689C Infected Tree
|
0 / 0 |
5 |
|
1073 |
P1689D Lena and Matrix
|
0 / 0 |
6 |
|
1071 |
P1689E ANDfinity
|
0 / 0 |
9 |
|
1068 |
P1690A Print a Pedestal (Codeforces logo?)
|
0 / 0 |
3 |
|
1067 |
P1690B Array Decrements
|
0 / 0 |
3 |
|
1066 |
P1690C Restoring the Duration of Tasks
|
0 / 0 |
3 |
|
1065 |
P1690D Black and White Stripe
|
0 / 0 |
3 |
|
1064 |
P1690E Price Maximization
|
0 / 0 |
5 |