|
1626 |
P1603F October 18, 2017
|
0 / 0 |
10 |
|
1625 |
P1604A Era
|
0 / 0 |
3 |
|
1624 |
P1604B XOR Specia-LIS-t
|
0 / 0 |
3 |
|
1623 |
P1605A A.M
|
0 / 0 |
3 |
|
1622 |
P1605B Reverse Sort
|
0 / 0 |
3 |
|
1621 |
P1605C Dominant Character
|
0 / 0 |
4 |
|
1620 |
P1605D Treelabeling
|
0 / 0 |
7 |
|
1619 |
P1605E Array Equalizer
|
0 / 0 |
9 |
|
1617 |
P1605F PalindORme
|
0 / 0 |
10 |
|
1616 |
P1606A AB Balance
|
0 / 0 |
3 |
|
1615 |
P1606B Update Files
|
0 / 0 |
3 |
|
1614 |
P1606C Banknotes
|
0 / 0 |
4 |
|
1613 |
P1606D Red-Blue Matrix
|
0 / 0 |
9 |
|
1612 |
P1606E Arena
|
0 / 0 |
7 |
|
1611 |
P1606F Tree Queries
|
0 / 0 |
10 |
|
1609 |
P1607A Linear Keyboard
|
0 / 0 |
3 |
|
1608 |
P1607B Odd Grasshopper
|
0 / 0 |
3 |
|
1607 |
P1607C Minimum Extraction
|
0 / 0 |
3 |
|
1606 |
P1607D Blue-Red Permutation
|
0 / 0 |
4 |
|
1605 |
P1607E Robot on the Board 1
|
0 / 0 |
5 |
|
1602 |
P1607F Robot on the Board 2
|
0 / 0 |
8 |
|
1600 |
P1607G Banquet Preparations 1
|
0 / 0 |
8 |
|
1598 |
P1607H Banquet Preparations 2
|
0 / 0 |
8 |
|
1597 |
P1608A Find Array
|
0 / 0 |
3 |
|
1594 |
P1608B Build the Permutation
|
0 / 0 |
4 |
|
1592 |
P1608C Game Master
|
0 / 0 |
5 |
|
1590 |
P1608D Dominoes
|
0 / 0 |
9 |
|
1588 |
P1608E The Cells on the Paper
|
0 / 0 |
10 |
|
1587 |
P1608F MEX counting
|
0 / 0 |
10 |
|
1585 |
P1608G Alphabetic Tree
|
0 / 0 |
10 |
|
1583 |
P1609A Divide and Multiply
|
0 / 0 |
3 |
|
1580 |
P1609B William the Vigilant
|
0 / 0 |
3 |
|
1578 |
P1609C Complex Market Analysis
|
0 / 0 |
4 |
|
1577 |
P1609D Social Network
|
0 / 0 |
5 |
|
1575 |
P1609E William The Oblivious
|
0 / 0 |
9 |
|
1574 |
P1609F Interesting Sections
|
0 / 0 |
10 |
|
1573 |
P1609G A Stroll Around the Matrix
|
0 / 0 |
10 |
|
1572 |
P1609H Pushing Robots
|
0 / 0 |
10 |
|
1571 |
P1610A Anti Light's Cell Guessing
|
0 / 0 |
3 |
|
1570 |
P1610B Kalindrome Array
|
0 / 0 |
3 |
|
1569 |
P1610C Keshi Is Throwing a Party
|
0 / 0 |
5 |
|
1568 |
P1610D Not Quite Lee
|
0 / 0 |
7 |
|
1567 |
P1610E AmShZ and G.O.A.T.
|
0 / 0 |
8 |
|
1566 |
P1610F Mashtali: a Space Oddysey
|
0 / 0 |
10 |
|
1565 |
P1610G AmShZ Wins a Bet
|
0 / 0 |
10 |
|
1564 |
P1610H Squid Game
|
0 / 0 |
10 |
|
1563 |
P1610I Mashtali vs AtCoder
|
0 / 0 |
10 |
|
1562 |
P1611A Make Even
|
0 / 0 |
3 |
|
1561 |
P1611B Team Composition: Programmers and Mathematicians
|
0 / 0 |
3 |
|
1560 |
P1611C Polycarp Recovers the Permutation
|
0 / 0 |
3 |
|
1559 |
P1611D Weights Assignment For Tree Edges
|
0 / 0 |
5 |
|
1558 |
P1611E1 Escape The Maze (easy version)
|
0 / 0 |
5 |
|
1557 |
P1611E2 Escape The Maze (hard version)
|
0 / 0 |
6 |
|
1556 |
P1611F ATM and Students
|
0 / 0 |
6 |
|
1555 |
P1611G Robot and Candies
|
0 / 0 |
9 |
|
1554 |
P1612A Distance
|
0 / 0 |
3 |
|
1553 |
P1612B Special Permutation
|
0 / 0 |
3 |
|
1552 |
P1612C Chat Ban
|
0 / 0 |
4 |
|
1551 |
P1612D X-Magic Pair
|
0 / 0 |
5 |
|
1550 |
P1612E Messages
|
0 / 0 |
7 |
|
1549 |
P1612F Armor and Weapons
|
0 / 0 |
10 |
|
1548 |
P1612G Max Sum Array
|
0 / 0 |
9 |
|
1547 |
P1613A Long Comparison
|
0 / 0 |
3 |
|
1546 |
P1613B Absent Remainder
|
0 / 0 |
3 |
|
1545 |
P1613C Poisoned Dagger
|
1 / 1 |
4 |
|
1544 |
P1613D MEX Sequences
|
0 / 0 |
6 |
|
1543 |
P1613E Crazy Robot
|
1 / 1 |
7 |
|
1542 |
P1613F Tree Coloring
|
0 / 0 |
10 |
|
1541 |
P1614A Divan and a Store
|
0 / 0 |
3 |
|
1540 |
P1614B Divan and a New Project
|
0 / 0 |
3 |
|
1539 |
P1614C Divan and bitwise operations
|
0 / 0 |
5 |
|
1538 |
P1614D1 Divan and Kostomuksha (easy version)
|
0 / 0 |
7 |
|
1537 |
P1614D2 Divan and Kostomuksha (hard version)
|
0 / 0 |
8 |
|
1536 |
P1614E Divan and a Cottage
|
0 / 0 |
10 |
|
1535 |
P1615A Closing The Gap
|
0 / 0 |
3 |
|
1534 |
P1615B And It's Non-Zero
|
0 / 0 |
4 |
|
1533 |
P1615C Menorah
|
0 / 0 |
5 |
|
1532 |
P1615D X(or)-mas Tree
|
0 / 0 |
8 |
|
1531 |
P1615E Purple Crayon
|
0 / 0 |
9 |
|
1530 |
P1615F LEGOndary Grandmaster
|
0 / 0 |
10 |
|
1529 |
P1615G Maximum Adjacent Pairs
|
0 / 0 |
10 |
|
1528 |
P1615H Reindeer Games
|
0 / 0 |
10 |
|
1527 |
P1616A Integer Diversity
|
0 / 0 |
3 |
|
1526 |
P1616B Mirror in the String
|
0 / 0 |
3 |
|
1525 |
P1616C Representative Edges
|
0 / 0 |
5 |
|
1524 |
P1616D Keep the Average High
|
0 / 0 |
7 |
|
1523 |
P1616E Lexicographically Small Enough
|
0 / 0 |
8 |
|
1522 |
P1616F Tricolor Triangles
|
0 / 0 |
10 |
|
1521 |
P1616G Just Add an Edge
|
0 / 0 |
10 |
|
1520 |
P1616H Keep XOR Low
|
0 / 0 |
10 |
|
1519 |
P1617A Forbidden Subsequence
|
0 / 0 |
3 |
|
1518 |
P1617B GCD Problem
|
0 / 0 |
3 |
|
1517 |
P1617C Paprika and Permutation
|
0 / 0 |
4 |
|
1516 |
P1617D1 Too Many Impostors (easy version)
|
0 / 0 |
6 |
|
1515 |
P1617D2 Too Many Impostors (hard version)
|
0 / 0 |
9 |
|
1514 |
P1617E Christmas Chocolates
|
0 / 0 |
10 |
|
1513 |
P1618A Polycarp and Sums of Subsequences
|
0 / 0 |
3 |
|
1512 |
P1618B Missing Bigram
|
0 / 0 |
3 |
|
1511 |
P1618C Paint the Array
|
0 / 0 |
3 |
|
1510 |
P1618D Array and Operations
|
0 / 0 |
4 |