|
1287 |
P1658B Marin and Anti-coprime Permutation
|
0 / 0 |
3 |
|
1286 |
P1658C Shinju and the Lost Permutation
|
0 / 0 |
5 |
|
1285 |
P1658D1 388535 (Easy Version)
|
0 / 0 |
5 |
|
1284 |
P1658D2 388535 (Hard Version)
|
0 / 0 |
8 |
|
1283 |
P1658E Gojou and Matrix Game
|
0 / 0 |
9 |
|
1282 |
P1658F Juju and Binary String
|
0 / 0 |
10 |
|
1281 |
P1659A Red Versus Blue
|
0 / 0 |
3 |
|
1280 |
P1659B Bit Flipping
|
0 / 0 |
4 |
|
1279 |
P1659C Line Empire
|
0 / 0 |
5 |
|
1278 |
P1659D Reverse Sort Sum
|
0 / 0 |
6 |
|
1277 |
P1659E AND-MEX Walk
|
0 / 0 |
8 |
|
1276 |
P1659F Tree and Permutation Game
|
0 / 0 |
10 |
|
1275 |
P1660A Vasya and Coins
|
0 / 0 |
3 |
|
1274 |
P1660B Vlad and Candies
|
0 / 0 |
3 |
|
1273 |
P1660C Get an Even String
|
0 / 0 |
4 |
|
1272 |
P1660D Maximum Product Strikes Back
|
0 / 0 |
5 |
|
1271 |
P1660E Matrix and Shifts
|
0 / 0 |
5 |
|
1270 |
P1660F1 Promising String (easy version)
|
0 / 0 |
5 |
|
1269 |
P1660F2 Promising String (hard version)
|
0 / 0 |
7 |
|
1268 |
P1661A Array Balancing
|
0 / 0 |
3 |
|
1267 |
P1661B Getting Zero
|
0 / 0 |
4 |
|
1266 |
P1661C Water the Trees
|
0 / 0 |
5 |
|
1265 |
P1661D Progressions Covering
|
0 / 0 |
6 |
|
1264 |
P1661E Narrow Components
|
1 / 9 |
9 |
|
1263 |
P1661F Teleporters
|
0 / 0 |
10 |
|
1262 |
P1662A Organizing SWERC
|
0 / 0 |
(None) |
|
1261 |
P1662B Toys
|
0 / 0 |
(None) |
|
1260 |
P1662C European Trip
|
0 / 0 |
(None) |
|
1259 |
P1662D Evolution of Weasels
|
0 / 0 |
(None) |
|
1258 |
P1662E Round Table
|
0 / 0 |
(None) |
|
1257 |
P1662F Antennas
|
0 / 0 |
(None) |
|
1256 |
P1662G Gastronomic Event
|
0 / 0 |
(None) |
|
1255 |
P1662H Boundary
|
0 / 0 |
(None) |
|
1254 |
P1662I Ice Cream Shop
|
0 / 0 |
(None) |
|
1253 |
P1662J Training Camp
|
0 / 0 |
(None) |
|
1252 |
P1662K Pandemic Restrictions
|
0 / 0 |
(None) |
|
1251 |
P1662L Il Derby della Madonnina
|
0 / 0 |
(None) |
|
1250 |
P1662M Bottle Arrangements
|
0 / 0 |
(None) |
|
1249 |
P1662N Drone Photo
|
0 / 0 |
(None) |
|
1248 |
P1662O Circular Maze
|
0 / 0 |
(None) |
|
1247 |
P1663A Who Tested?
|
0 / 0 |
(None) |
|
1246 |
P1663B Mike's Sequence
|
0 / 0 |
(None) |
|
1245 |
P1663C Pōja Verdon
|
0 / 0 |
(None) |
|
1244 |
P1663D Is it rated - 3
|
0 / 0 |
(None) |
|
1243 |
P1663E Are You Safe?
|
0 / 0 |
(None) |
|
1242 |
P1663F In Every Generation...
|
0 / 0 |
(None) |
|
1241 |
P1663G Six Characters
|
0 / 0 |
(None) |
|
1240 |
P1663H Cross-Language Program
|
0 / 0 |
(None) |
|
1239 |
P1665A GCD vs LCM
|
0 / 0 |
3 |
|
1238 |
P1665B Array Cloning Technique
|
0 / 0 |
3 |
|
1237 |
P1665C Tree Infection
|
0 / 0 |
5 |
|
1236 |
P1665D GCD Guess
|
0 / 0 |
7 |
|
1235 |
P1665E MinimizOR
|
0 / 0 |
9 |
|
1234 |
P1666A Admissible Map
|
0 / 0 |
10 |
|
1233 |
P1666B Budget Distribution
|
0 / 0 |
10 |
|
1232 |
P1666C Connect the Points
|
0 / 0 |
6 |
|
1231 |
P1666D Deletive Editing
|
0 / 0 |
3 |
|
1230 |
P1666E Even Split
|
0 / 0 |
9 |
|
1229 |
P1666F Fancy Stack
|
0 / 0 |
8 |
|
1228 |
P1666G __NO_TITLE__
|
0 / 0 |
(None) |
|
1227 |
P1666H __NO_TITLE__
|
0 / 0 |
(None) |
|
1226 |
P1666I Interactive Treasure Hunt
|
0 / 0 |
8 |
|
1225 |
P1666J Job Lookup
|
0 / 0 |
7 |
|
1224 |
P1666K Kingdom Partition
|
0 / 0 |
10 |
|
1223 |
P1666L Labyrinth
|
0 / 0 |
6 |
|
1222 |
P1667A Make it Increasing
|
0 / 0 |
4 |
|
1221 |
P1667B Optimal Partition
|
0 / 0 |
7 |
|
1220 |
P1667C Half Queen Cover
|
0 / 0 |
9 |
|
1219 |
P1667D Edge Elimination
|
0 / 0 |
10 |
|
1218 |
P1667E Centroid Probabilities
|
0 / 0 |
10 |
|
1217 |
P1667F Yin Yang
|
0 / 0 |
10 |
|
1216 |
P1668A Direction Change
|
0 / 0 |
3 |
|
1215 |
P1668B Social Distance
|
0 / 0 |
3 |
|
1214 |
P1669A Division?
|
0 / 0 |
3 |
|
1213 |
P1669B Triple
|
0 / 0 |
3 |
|
1212 |
P1669C Odd/Even Increments
|
0 / 0 |
3 |
|
1211 |
P1669D Colorful Stamp
|
0 / 0 |
3 |
|
1210 |
P1669E 2-Letter Strings
|
0 / 0 |
4 |
|
1209 |
P1669F Eating Candies
|
0 / 0 |
3 |
|
1208 |
P1669G Fall Down
|
0 / 0 |
4 |
|
1207 |
P1669H Maximal AND
|
0 / 0 |
4 |
|
1206 |
P1670A Prof
|
0 / 0 |
3 |
|
1205 |
P1670B Dorms War
|
0 / 0 |
3 |
|
1204 |
P1670C Where is the Pizza?
|
0 / 0 |
4 |
|
1203 |
P1670D Very Suspicious
|
0 / 0 |
5 |
|
1202 |
P1670E Hemose on the Tree
|
0 / 0 |
8 |
|
1201 |
P1670F Jee, You See?
|
0 / 0 |
9 |
|
1200 |
P1671A String Building
|
0 / 0 |
3 |
|
1199 |
P1671B Consecutive Points Segment
|
0 / 0 |
3 |
|
1198 |
P1671C Dolce Vita
|
0 / 0 |
4 |
|
1197 |
P1671D Insert a Progression
|
0 / 0 |
5 |
|
1196 |
P1671E Preorder
|
0 / 0 |
7 |
|
1195 |
P1671F Permutation Counting
|
0 / 0 |
10 |
|
1194 |
P1672A Log Chopping
|
0 / 0 |
3 |
|
1193 |
P1672B I love AAAB
|
0 / 0 |
3 |
|
1192 |
P1672C Unequal Array
|
0 / 0 |
3 |
|
1191 |
P1672D Cyclic Rotation
|
0 / 0 |
5 |
|
1190 |
P1672E notepad.exe
|
0 / 0 |
8 |
|
1189 |
P1672F1 Array Shuffling
|
0 / 0 |
7 |
|
1188 |
P1672F2 Checker for Array Shuffling
|
0 / 0 |
10 |