|
1509 |
P1618E Singers' Tour
|
0 / 0 |
5 |
|
1508 |
P1618F Reverse
|
0 / 0 |
7 |
|
1507 |
P1618G Trader Problem
|
0 / 0 |
8 |
|
1506 |
P1619A Square String?
|
0 / 0 |
3 |
|
1505 |
P1619B Squares and Cubes
|
0 / 0 |
3 |
|
1504 |
P1619C Wrong Addition
|
0 / 0 |
4 |
|
1503 |
P1619D New Year's Problem
|
0 / 0 |
6 |
|
1502 |
P1619E MEX and Increments
|
0 / 0 |
5 |
|
1501 |
P1619F Let's Play the Hat?
|
0 / 0 |
7 |
|
1500 |
P1619G Unusual Minesweeper
|
0 / 0 |
7 |
|
1499 |
P1619H Permutation and Queries
|
0 / 0 |
9 |
|
1498 |
P1620A Equal or Not Equal
|
0 / 0 |
3 |
|
1497 |
P1620B Triangles on a Rectangle
|
0 / 0 |
3 |
|
1496 |
P1620C BA-String
|
0 / 0 |
6 |
|
1495 |
P1620D Exact Change
|
0 / 0 |
7 |
|
1494 |
P1620E Replace the Numbers
|
0 / 0 |
6 |
|
1493 |
P1620F Bipartite Array
|
0 / 0 |
10 |
|
1492 |
P1620G Subsequences Galore
|
0 / 0 |
9 |
|
1491 |
P1621A Stable Arrangement of Rooks
|
0 / 0 |
3 |
|
1490 |
P1621B Integers Shop
|
0 / 0 |
5 |
|
1489 |
P1621C Hidden Permutations
|
0 / 0 |
5 |
|
1488 |
P1621D The Winter Hike
|
0 / 0 |
7 |
|
1487 |
P1621E New School
|
0 / 0 |
8 |
|
1486 |
P1621F Strange Instructions
|
0 / 0 |
10 |
|
1485 |
P1621G Weighted Increasing Subsequences
|
0 / 0 |
10 |
|
1484 |
P1621H Trains and Airplanes
|
0 / 0 |
10 |
|
1483 |
P1621I Two Sequences
|
0 / 0 |
10 |
|
1482 |
P1622A Construct a Rectangle
|
0 / 0 |
3 |
|
1481 |
P1622B Berland Music
|
0 / 0 |
3 |
|
1480 |
P1622C Set or Decrease
|
0 / 0 |
5 |
|
1479 |
P1622D Shuffle
|
0 / 0 |
7 |
|
1478 |
P1622E Math Test
|
0 / 0 |
8 |
|
1477 |
P1622F Quadratic Set
|
0 / 0 |
10 |
|
1476 |
P1623A Robot Cleaner
|
1 / 3 |
3 |
|
1475 |
P1623B Game on Ranges
|
0 / 0 |
3 |
|
1474 |
P1623C Balanced Stone Heaps
|
0 / 0 |
5 |
|
1473 |
P1623D Robot Cleaner Revisit
|
0 / 0 |
8 |
|
1472 |
P1623E Middle Duplication
|
0 / 0 |
9 |
|
1471 |
P1624A Plus One on the Subset
|
0 / 0 |
3 |
|
1470 |
P1624B Make AP
|
0 / 0 |
3 |
|
1469 |
P1624C Division by Two and Permutation
|
0 / 0 |
3 |
|
1468 |
P1624D Palindromes Coloring
|
0 / 0 |
4 |
|
1467 |
P1624E Masha-forgetful
|
0 / 0 |
7 |
|
1466 |
P1624F Interacdive Problem
|
0 / 0 |
7 |
|
1465 |
P1624G MinOr Tree
|
0 / 0 |
6 |
|
1464 |
P1625A Ancient Civilization
|
0 / 0 |
3 |
|
1463 |
P1625B Elementary Particles
|
0 / 0 |
3 |
|
1462 |
P1625C Road Optimization
|
0 / 0 |
5 |
|
1461 |
P1625D Binary Spiders
|
0 / 0 |
8 |
|
1460 |
P1625E1 Cats on the Upgrade (easy version)
|
0 / 0 |
9 |
|
1459 |
P1625E2 Cats on the Upgrade (hard version)
|
0 / 0 |
10 |
|
1458 |
P1626A Equidistant Letters
|
0 / 0 |
3 |
|
1457 |
P1626B Minor Reduction
|
0 / 0 |
3 |
|
1456 |
P1626C Monsters And Spells
|
0 / 0 |
5 |
|
1455 |
P1626D Martial Arts Tournament
|
0 / 0 |
7 |
|
1454 |
P1626E Black and White Tree
|
0 / 0 |
9 |
|
1453 |
P1626F A Random Code Problem
|
0 / 0 |
10 |
|
1452 |
P1627A Not Shading
|
0 / 0 |
3 |
|
1451 |
P1627B Not Sitting
|
0 / 0 |
4 |
|
1449 |
P1627C Not Assigning
|
0 / 0 |
4 |
|
1447 |
P1627D Not Adding
|
0 / 0 |
6 |
|
1446 |
P1627E Not Escaping
|
0 / 0 |
8 |
|
1443 |
P1627F Not Splitting
|
0 / 0 |
10 |
|
1441 |
P1628A Meximum Array
|
0 / 0 |
4 |
|
1439 |
P1628B Peculiar Movie Preferences
|
0 / 0 |
5 |
|
1437 |
P1628C Grid Xor
|
0 / 0 |
8 |
|
1435 |
P1628D1 Game on Sum (Easy Version)
|
0 / 0 |
7 |
|
1434 |
P1628D2 Game on Sum (Hard Version)
|
0 / 0 |
9 |
|
1431 |
P1628E Groceries in Meteor Town
|
0 / 0 |
10 |
|
1429 |
P1628F Spaceship Crisis Management
|
0 / 0 |
10 |
|
1427 |
P1629A Download More RAM
|
0 / 0 |
3 |
|
1425 |
P1629B GCD Arrays
|
0 / 0 |
3 |
|
1423 |
P1630A And Matching
|
0 / 0 |
5 |
|
1421 |
P1630B Range and Partition
|
0 / 0 |
6 |
|
1419 |
P1630C Paint the Middle
|
0 / 0 |
8 |
|
1417 |
P1630D Flipping Range
|
0 / 0 |
9 |
|
1416 |
P1630E Expected Components
|
0 / 0 |
10 |
|
1414 |
P1630F Making It Bipartite
|
0 / 0 |
10 |
|
1411 |
P1631A Min Max Swap
|
0 / 0 |
3 |
|
1410 |
P1631B Fun with Even Subarrays
|
0 / 0 |
3 |
|
1408 |
P1632A ABC
|
0 / 0 |
3 |
|
1407 |
P1632B Roof Construction
|
0 / 0 |
3 |
|
1406 |
P1632C Strange Test
|
0 / 0 |
5 |
|
1404 |
P1632D New Year Concert
|
0 / 0 |
7 |
|
1403 |
P1632E1 Distance Tree (easy version)
|
0 / 0 |
9 |
|
1402 |
P1632E2 Distance Tree (hard version)
|
0 / 0 |
10 |
|
1401 |
P1633A Div
|
0 / 0 |
3 |
|
1400 |
P1633B Minority
|
2 / 2 |
3 |
|
1399 |
P1633C Kill the Monster
|
0 / 0 |
3 |
|
1398 |
P1633D Make Them Equal
|
0 / 0 |
5 |
|
1397 |
P1633E Spanning Tree Queries
|
0 / 0 |
9 |
|
1396 |
P1633F Perfect Matching
|
0 / 0 |
10 |
|
1395 |
P1634A Reverse and Concatenate
|
0 / 0 |
3 |
|
1394 |
P1634B Fortune Telling
|
0 / 0 |
4 |
|
1393 |
P1634C OKEA
|
0 / 0 |
3 |
|
1392 |
P1634D Finding Zero
|
0 / 0 |
7 |
|
1391 |
P1634E Fair Share
|
0 / 0 |
9 |
|
1390 |
P1634F Fibonacci Additions
|
0 / 0 |
10 |
|
1389 |
P1635A Min Or Sum
|
0 / 0 |
3 |
|
1388 |
P1635B Avoid Local Maximums
|
0 / 0 |
3 |