|
1770 |
P1579D Productive Meeting
|
0 / 0 |
4 |
|
1769 |
P1579E1 Permutation Minimization by Deque
|
0 / 0 |
3 |
|
1768 |
P1579E2 Array Optimization by Deque
|
0 / 0 |
5 |
|
1767 |
P1579F Array Stabilization (AND version)
|
0 / 0 |
5 |
|
1766 |
P1579G Minimal Coverage
|
0 / 0 |
8 |
|
1765 |
P1580A Portal
|
0 / 0 |
5 |
|
1764 |
P1580B Mathematics Curriculum
|
0 / 0 |
10 |
|
1763 |
P1580C Train Maintenance
|
0 / 0 |
8 |
|
1762 |
P1580D Subsequence
|
0 / 0 |
10 |
|
1761 |
P1580E Railway Construction
|
0 / 0 |
10 |
|
1760 |
P1580F Problems for Codeforces
|
0 / 0 |
10 |
|
1759 |
P1581A CQXYM Count Permutations
|
0 / 0 |
3 |
|
1758 |
P1581B Diameter of Graph
|
0 / 0 |
4 |
|
1757 |
P1582A Luntik and Concerts
|
0 / 0 |
3 |
|
1756 |
P1582B Luntik and Subsequences
|
0 / 0 |
3 |
|
1755 |
P1582C Grandma Capa Knits a Scarf
|
0 / 0 |
4 |
|
1754 |
P1582D Vupsen, Pupsen and 0
|
0 / 0 |
5 |
|
1753 |
P1582E Pchelyonok and Segments
|
0 / 0 |
7 |
|
1752 |
P1582F1 Korney Korneevich and XOR (easy version)
|
0 / 0 |
6 |
|
1750 |
P1582F2 Korney Korneevich and XOR (hard version)
|
0 / 0 |
9 |
|
1749 |
P1582G Kuzya and Homework
|
0 / 0 |
10 |
|
1747 |
P1583A Windblume Ode
|
0 / 0 |
3 |
|
1744 |
P1583B Omkar and Heavenly Tree
|
0 / 0 |
4 |
|
1742 |
P1583C Omkar and Determination
|
0 / 0 |
5 |
|
1740 |
P1583D Omkar and the Meaning of Life
|
0 / 0 |
6 |
|
1738 |
P1583E Moment of Bloom
|
0 / 0 |
8 |
|
1737 |
P1583F Defender of Childhood Dreams
|
0 / 0 |
9 |
|
1735 |
P1583G Omkar and Time Travel
|
0 / 0 |
10 |
|
1734 |
P1583H Omkar and Tours
|
0 / 0 |
10 |
|
1733 |
P1584A Mathematical Addition
|
0 / 0 |
3 |
|
1732 |
P1584B Coloring Rectangles
|
0 / 0 |
3 |
|
1731 |
P1584C Two Arrays
|
0 / 0 |
3 |
|
1730 |
P1584D Guess the Permutation
|
0 / 0 |
7 |
|
1729 |
P1584E Game with Stones
|
0 / 0 |
8 |
|
1727 |
P1584F Strange LCS
|
0 / 0 |
10 |
|
1724 |
P1584G Eligible Segments
|
0 / 0 |
10 |
|
1723 |
P1585A Life of a Flower
|
0 / 0 |
3 |
|
1720 |
P1585B Array Eversion
|
0 / 0 |
3 |
|
1719 |
P1585C Minimize Distance
|
0 / 0 |
4 |
|
1716 |
P1585D Yet Another Sorting Problem
|
0 / 0 |
6 |
|
1715 |
P1585E Frequency Queries
|
0 / 0 |
9 |
|
1713 |
P1585F Non-equal Neighbours
|
0 / 0 |
9 |
|
1711 |
P1585G Poachers
|
0 / 0 |
9 |
|
1709 |
P1586I Omkar and Mosaic
|
0 / 0 |
10 |
|
1708 |
P1588F Jumping Through the Array
|
0 / 0 |
10 |
|
1707 |
P1592A Gamer Hemose
|
0 / 0 |
3 |
|
1706 |
P1592B Hemose Shopping
|
0 / 0 |
4 |
|
1705 |
P1592C Bakry and Partitioning
|
0 / 0 |
5 |
|
1704 |
P1592D Hemose in ICPC ?
|
0 / 0 |
8 |
|
1703 |
P1592E Bored Bakry
|
0 / 0 |
9 |
|
1701 |
P1592F1 Alice and Recoloring 1
|
0 / 0 |
10 |
|
1699 |
P1592F2 Alice and Recoloring 2
|
0 / 0 |
10 |
|
1698 |
P1593A Elections
|
0 / 0 |
3 |
|
1696 |
P1593B Make it Divisible by 25
|
0 / 0 |
3 |
|
1695 |
P1593C Save More Mice
|
0 / 0 |
3 |
|
1693 |
P1593D1 All are Same
|
0 / 0 |
3 |
|
1692 |
P1593D2 Half of Same
|
0 / 0 |
6 |
|
1691 |
P1593E Gardener and Tree
|
0 / 0 |
5 |
|
1690 |
P1593F Red-Black Number
|
0 / 0 |
7 |
|
1689 |
P1593G Changing Brackets
|
0 / 0 |
8 |
|
1688 |
P1594A Consecutive Sum Riddle
|
0 / 0 |
3 |
|
1685 |
P1594B Special Numbers
|
0 / 0 |
3 |
|
1683 |
P1594C Make Them Equal
|
0 / 0 |
4 |
|
1682 |
P1594D The Number of Imposters
|
0 / 0 |
5 |
|
1681 |
P1594E1 Rubik's Cube Coloring (easy version)
|
0 / 0 |
4 |
|
1680 |
P1594E2 Rubik's Cube Coloring (hard version)
|
0 / 0 |
8 |
|
1678 |
P1594F Ideal Farm
|
0 / 0 |
9 |
|
1677 |
P1598A Computer Game
|
0 / 0 |
3 |
|
1675 |
P1598B Groups
|
0 / 0 |
3 |
|
1673 |
P1598C Delete Two Elements
|
0 / 0 |
4 |
|
1671 |
P1598D Training Session
|
0 / 0 |
5 |
|
1669 |
P1598E Staircases
|
0 / 0 |
7 |
|
1667 |
P1598F RBS
|
0 / 0 |
9 |
|
1666 |
P1598G The Sum of Good Numbers
|
0 / 0 |
10 |
|
1663 |
P1599A Weights
|
0 / 0 |
10 |
|
1661 |
P1599B Restaurant Game
|
0 / 0 |
10 |
|
1660 |
P1599C Bubble Strike
|
0 / 0 |
7 |
|
1658 |
P1599D Bubble Popping
|
0 / 0 |
10 |
|
1655 |
P1599E Two Arrays
|
0 / 0 |
10 |
|
1654 |
P1599F Mars
|
0 / 0 |
10 |
|
1653 |
P1599G Shortest path
|
0 / 0 |
10 |
|
1652 |
P1599H Hidden Fortress
|
0 / 0 |
7 |
|
1651 |
P1599I Desert
|
0 / 0 |
10 |
|
1650 |
P1599J Bob's Beautiful Array
|
0 / 0 |
10 |
|
1649 |
P1600E Array Game
|
0 / 0 |
6 |
|
1648 |
P1600F Party Organization
|
0 / 0 |
8 |
|
1646 |
P1600J Robot Factory
|
0 / 0 |
4 |
|
1644 |
P1601A Array Elimination
|
0 / 0 |
4 |
|
1642 |
P1601B Frog Traveler
|
0 / 0 |
6 |
|
1640 |
P1601C Optimal Insertion
|
0 / 0 |
8 |
|
1639 |
P1601D Difficult Mountain
|
0 / 0 |
10 |
|
1636 |
P1601E Phys Ed Online
|
0 / 0 |
10 |
|
1635 |
P1601F Two Sorts
|
0 / 0 |
10 |
|
1634 |
P1602A Two Subsequences
|
0 / 0 |
3 |
|
1633 |
P1602B Divine Array
|
0 / 0 |
3 |
|
1632 |
P1603A Di-visible Confusion
|
0 / 0 |
4 |
|
1631 |
P1603B Moderate Modular Mode
|
1 / 1 |
5 |
|
1630 |
P1603C Extreme Extension
|
0 / 0 |
8 |
|
1629 |
P1603D Artistic Partition
|
0 / 0 |
10 |
|
1627 |
P1603E A Perfect Problem
|
0 / 0 |
10 |