|
1387 |
P1635C Differential Sorting
|
0 / 0 |
4 |
|
1386 |
P1635D Infinite Set
|
0 / 0 |
6 |
|
1385 |
P1635E Cars
|
0 / 0 |
8 |
|
1384 |
P1635F Closest Pair
|
0 / 0 |
10 |
|
1383 |
P1637A Sorting Parts
|
0 / 0 |
3 |
|
1382 |
P1637B MEX and Array
|
0 / 0 |
3 |
|
1381 |
P1637C Andrew and Stones
|
0 / 0 |
4 |
|
1380 |
P1637D Yet Another Minimization Problem
|
0 / 0 |
6 |
|
1379 |
P1637E Best Pair
|
0 / 0 |
7 |
|
1378 |
P1637F Towers
|
0 / 0 |
9 |
|
1377 |
P1637G Birthday
|
0 / 0 |
10 |
|
1376 |
P1637H Minimize Inversions Number
|
0 / 0 |
10 |
|
1375 |
P1638A Reverse
|
0 / 0 |
3 |
|
1374 |
P1638B Odd Swap Sort
|
0 / 0 |
3 |
|
1373 |
P1638C Inversion Graph
|
0 / 0 |
4 |
|
1372 |
P1638D Big Brush
|
0 / 0 |
7 |
|
1371 |
P1638E Colorful Operations
|
0 / 0 |
9 |
|
1370 |
P1638F Two Posters
|
0 / 0 |
10 |
|
1369 |
P1639A Treasure Hunt
|
0 / 0 |
(None) |
|
1368 |
P1639B Treasure Hunt
|
0 / 0 |
(None) |
|
1367 |
P1639C Treasure Hunt
|
0 / 0 |
(None) |
|
1366 |
P1639D Treasure Hunt
|
0 / 0 |
(None) |
|
1365 |
P1639E Treasure Hunt
|
0 / 0 |
(None) |
|
1364 |
P1639F Treasure Hunt
|
0 / 0 |
(None) |
|
1363 |
P1639G Treasure Hunt
|
0 / 0 |
(None) |
|
1362 |
P1639H Treasure Hunt
|
0 / 0 |
(None) |
|
1361 |
P1639I Treasure Hunt
|
0 / 0 |
(None) |
|
1360 |
P1639J Treasure Hunt
|
0 / 0 |
(None) |
|
1359 |
P1639K Treasure Hunt
|
0 / 0 |
(None) |
|
1358 |
P1641A Great Sequence
|
0 / 0 |
4 |
|
1357 |
P1641B Repetitions Decoding
|
0 / 0 |
7 |
|
1356 |
P1641C Anonymity Is Important
|
0 / 0 |
8 |
|
1355 |
P1641D Two Arrays
|
0 / 1 |
10 |
|
1354 |
P1641E Special Positions
|
0 / 0 |
10 |
|
1353 |
P1641F Covering Circle
|
0 / 0 |
10 |
|
1352 |
P1642A Hard Way
|
0 / 0 |
3 |
|
1351 |
P1642B Power Walking
|
0 / 0 |
3 |
|
1350 |
P1644A Doors and Keys
|
0 / 0 |
3 |
|
1349 |
P1644B Anti-Fibonacci Permutation
|
0 / 0 |
3 |
|
1348 |
P1644C Increase Subarray Sums
|
0 / 0 |
4 |
|
1347 |
P1644D Cross Coloring
|
0 / 0 |
5 |
|
1346 |
P1644E Expand the Path
|
0 / 0 |
6 |
|
1345 |
P1644F Basis
|
0 / 0 |
10 |
|
1344 |
P1646A Square Counting
|
0 / 0 |
3 |
|
1343 |
P1646B Quality vs Quantity
|
0 / 0 |
3 |
|
1342 |
P1646C Factorials and Powers of Two
|
0 / 0 |
5 |
|
1341 |
P1646D Weight the Tree
|
0 / 0 |
7 |
|
1340 |
P1646E Power Board
|
0 / 0 |
8 |
|
1339 |
P1646F Playing Around the Table
|
0 / 0 |
10 |
|
1338 |
P1647A Madoka and Math Dad
|
0 / 0 |
3 |
|
1337 |
P1647B Madoka and the Elegant Gift
|
0 / 0 |
4 |
|
1336 |
P1647C Madoka and Childish Pranks
|
0 / 0 |
4 |
|
1335 |
P1647D Madoka and the Best School in Russia
|
0 / 0 |
6 |
|
1334 |
P1647E Madoka and the Sixth-graders
|
0 / 0 |
9 |
|
1333 |
P1647F Madoka and Laziness
|
0 / 0 |
10 |
|
1332 |
P1648A Weird Sum
|
0 / 0 |
4 |
|
1331 |
P1648B Integral Array
|
0 / 0 |
6 |
|
1330 |
P1648C Tyler and Strings
|
0 / 0 |
6 |
|
1329 |
P1648D Serious Business
|
0 / 0 |
10 |
|
1328 |
P1648E Air Reform
|
0 / 0 |
10 |
|
1327 |
P1648F Two Avenues
|
0 / 0 |
10 |
|
1326 |
P1649A Game
|
0 / 0 |
3 |
|
1325 |
P1649B Game of Ball Passing
|
0 / 0 |
4 |
|
1324 |
P1650A Deletions of Two Adjacent Letters
|
0 / 0 |
3 |
|
1323 |
P1650B DIV + MOD
|
0 / 0 |
3 |
|
1322 |
P1650C Weight of the System of Nested Segments
|
0 / 0 |
4 |
|
1321 |
P1650D Twist the Permutation
|
0 / 0 |
4 |
|
1320 |
P1650E Rescheduling the Exam
|
0 / 0 |
6 |
|
1319 |
P1650F Vitaly and Advanced Useless Algorithms
|
0 / 0 |
8 |
|
1318 |
P1650G Counting Shortcuts
|
0 / 0 |
7 |
|
1317 |
P1651A Playoff
|
0 / 0 |
3 |
|
1316 |
P1651B Prove Him Wrong
|
0 / 0 |
3 |
|
1315 |
P1651C Fault-tolerant Network
|
0 / 0 |
5 |
|
1314 |
P1651D Nearest Excluded Points
|
0 / 0 |
6 |
|
1313 |
P1651E Sum of Matchings
|
0 / 0 |
10 |
|
1312 |
P1651F Tower Defense
|
0 / 0 |
10 |
|
1311 |
P1654A Maximum Cake Tastiness
|
0 / 0 |
3 |
|
1310 |
P1654B Prefix Removals
|
0 / 0 |
3 |
|
1309 |
P1654C Alice and the Cake
|
0 / 0 |
4 |
|
1308 |
P1654D Potion Brewing Class
|
0 / 0 |
7 |
|
1307 |
P1654E Arithmetic Operations
|
0 / 0 |
8 |
|
1306 |
P1654F Minimal String Xoration
|
0 / 0 |
10 |
|
1305 |
P1654G Snowy Mountain
|
0 / 0 |
10 |
|
1304 |
P1654H Three Minimums
|
0 / 0 |
10 |
|
1303 |
P1656A Good Pairs
|
0 / 0 |
3 |
|
1302 |
P1656B Subtract Operation
|
0 / 0 |
3 |
|
1301 |
P1656C Make Equal With Mod
|
0 / 0 |
4 |
|
1300 |
P1656D K-good
|
0 / 0 |
6 |
|
1299 |
P1656E Equal Tree Sums
|
0 / 0 |
8 |
|
1298 |
P1656F Parametric MST
|
0 / 0 |
10 |
|
1297 |
P1656G Cycle Palindrome
|
0 / 0 |
10 |
|
1296 |
P1656H Equal LCM Subsets
|
0 / 0 |
10 |
|
1295 |
P1656I Neighbour Ordering
|
0 / 0 |
10 |
|
1294 |
P1657A Integer Moves
|
0 / 0 |
3 |
|
1293 |
P1657B XY Sequence
|
0 / 0 |
3 |
|
1292 |
P1657C Bracket Sequence Deletion
|
0 / 0 |
4 |
|
1291 |
P1657D For Gamers
|
0 / 0 |
7 |
|
1290 |
P1657E Star MST
|
0 / 0 |
8 |
|
1289 |
P1657F Words on Tree
|
0 / 0 |
10 |
|
1288 |
P1658A Marin and Photoshoot
|
0 / 0 |
3 |