|
1063 |
P1690F Shifting String
|
0 / 0 |
5 |
|
1062 |
P1690G Count the Trains
|
0 / 0 |
7 |
|
1061 |
P1691A Beat The Odds
|
0 / 0 |
3 |
|
1060 |
P1691B Shoe Shuffling
|
0 / 0 |
3 |
|
1059 |
P1691C Sum of Substrings
|
0 / 0 |
4 |
|
1058 |
P1691D Max GEQ Sum
|
0 / 0 |
6 |
|
1057 |
P1691E Number of Groups
|
0 / 0 |
8 |
|
1056 |
P1691F K-Set Tree
|
0 / 0 |
9 |
|
1055 |
P1692A Marathon
|
0 / 0 |
3 |
|
1054 |
P1692B All Distinct
|
0 / 0 |
3 |
|
1053 |
P1692C Where's the Bishop?
|
0 / 0 |
3 |
|
1052 |
P1692D The Clock
|
0 / 0 |
3 |
|
1051 |
P1692E Binary Deque
|
0 / 0 |
4 |
|
1050 |
P1692F 3SUM
|
0 / 0 |
4 |
|
1049 |
P1692G 2^Sort
|
0 / 0 |
4 |
|
1048 |
P1692H Gambling
|
0 / 0 |
5 |
|
1047 |
P1693A Directional Increase
|
0 / 0 |
4 |
|
1046 |
P1693B Fake Plastic Trees
|
0 / 0 |
5 |
|
1045 |
P1693C Keshi in Search of AmShZ
|
0 / 0 |
8 |
|
1044 |
P1693D Decinc Dividing
|
0 / 0 |
10 |
|
1043 |
P1693E Outermost Maximums
|
0 / 0 |
10 |
|
1042 |
P1693F I Might Be Wrong
|
0 / 0 |
10 |
|
1041 |
P1694A Creep
|
0 / 0 |
3 |
|
1039 |
P1694B Paranoid String
|
0 / 0 |
4 |
|
1037 |
P1695A Subrectangle Guess
|
0 / 0 |
3 |
|
1035 |
P1695B Circle Game
|
0 / 0 |
3 |
|
1033 |
P1695C Zero Path
|
0 / 0 |
5 |
|
1032 |
P1695D1 Tree Queries (Easy Version)
|
0 / 0 |
8 |
|
1030 |
P1695D2 Tree Queries (Hard Version)
|
0 / 0 |
8 |
|
1029 |
P1695E Ambiguous Dominoes
|
0 / 0 |
10 |
|
1028 |
P1696A NIT orz!
|
0 / 0 |
3 |
|
1027 |
P1696B NIT Destroys the Universe
|
0 / 0 |
3 |
|
1026 |
P1696C Fishingprince Plays With Array
|
0 / 0 |
4 |
|
1023 |
P1696D Permutation Graph
|
0 / 0 |
6 |
|
1021 |
P1696E Placing Jinas
|
0 / 0 |
7 |
|
1019 |
P1696F Tree Recovery
|
0 / 0 |
10 |
|
1017 |
P1696G Fishingprince Plays With Array Again
|
0 / 0 |
10 |
|
1016 |
P1696H Maximum Product?
|
0 / 0 |
10 |
|
1013 |
P1697A Parkway Walk
|
0 / 0 |
3 |
|
1011 |
P1697B Promo
|
0 / 0 |
3 |
|
1010 |
P1697C awoo's Favorite Problem
|
0 / 0 |
4 |
|
1007 |
P1697D Guess The String
|
0 / 0 |
6 |
|
1005 |
P1697E Coloring
|
0 / 0 |
9 |
|
1003 |
P1697F Too Many Constraints
|
0 / 0 |
10 |
|
1001 |
P1698A XOR Mixup
|
0 / 0 |
3 |
|
999 |
P1698B Rising Sand
|
0 / 0 |
3 |
|
998 |
P1698C 3SUM Closure
|
0 / 0 |
4 |
|
996 |
P1698D Fixed Point Guessing
|
0 / 0 |
5 |
|
993 |
P1698E PermutationForces II
|
0 / 0 |
8 |
|
991 |
P1698F Equal Reversal
|
0 / 0 |
10 |
|
990 |
P1698G Long Binary String
|
0 / 0 |
10 |
|
988 |
P1699A The Third Three Number Problem
|
0 / 0 |
3 |
|
985 |
P1699B Almost Ternary Matrix
|
0 / 0 |
3 |
|
984 |
P1699C The Third Problem
|
0 / 0 |
5 |
|
983 |
P1699D Almost Triple Deletions
|
0 / 0 |
8 |
|
982 |
P1699E Three Days Grace
|
0 / 0 |
10 |
|
981 |
P1700A Optimal Path
|
0 / 0 |
3 |
|
980 |
P1700B Palindromic Numbers
|
0 / 0 |
3 |
|
979 |
P1700C Helping the Nature
|
0 / 0 |
5 |
|
978 |
P1700D River Locks
|
0 / 0 |
6 |
|
977 |
P1700E Serega the Pirate
|
0 / 0 |
10 |
|
976 |
P1700F Puzzle
|
0 / 0 |
10 |
|
975 |
P1701A Grass Field
|
0 / 0 |
3 |
|
974 |
P1701B Permutation
|
0 / 0 |
3 |
|
973 |
P1701C Schedule Management
|
0 / 0 |
4 |
|
972 |
P1701D Permutation Restoration
|
0 / 0 |
6 |
|
971 |
P1701E Text Editor
|
0 / 0 |
9 |
|
970 |
P1701F Points
|
0 / 0 |
9 |
|
969 |
P1702A Round Down the Price
|
0 / 0 |
3 |
|
968 |
P1702B Polycarp Writes a String from Memory
|
0 / 0 |
3 |
|
967 |
P1702C Train and Queries
|
0 / 0 |
3 |
|
966 |
P1702D Not a Cheap String
|
0 / 0 |
3 |
|
965 |
P1702E Split Into Two Sets
|
0 / 0 |
5 |
|
964 |
P1702F Equate Multisets
|
0 / 0 |
5 |
|
963 |
P1702G1 Passable Paths (easy version)
|
0 / 0 |
6 |
|
962 |
P1702G2 Passable Paths (hard version)
|
0 / 0 |
7 |
|
961 |
P1703A YES or YES?
|
0 / 0 |
3 |
|
960 |
P1703B ICPC Balloons
|
0 / 0 |
3 |
|
959 |
P1703C Cypher
|
0 / 0 |
3 |
|
958 |
P1703D Double Strings
|
0 / 0 |
3 |
|
957 |
P1703E Mirror Grid
|
0 / 0 |
4 |
|
956 |
P1703F Yet Another Problem About Pairs Satisfying an Inequality
|
0 / 0 |
4 |
|
955 |
P1703G Good Key, Bad Key
|
0 / 0 |
5 |
|
954 |
P1704A Two 0-1 Sequences
|
0 / 0 |
3 |
|
953 |
P1704B Luke is a Foodie
|
0 / 0 |
3 |
|
952 |
P1704C Virus
|
0 / 0 |
4 |
|
951 |
P1704D Magical Array
|
0 / 0 |
6 |
|
950 |
P1704E Count Seconds
|
0 / 0 |
8 |
|
949 |
P1704F Colouring Game
|
0 / 0 |
10 |
|
948 |
P1704G Mio and Lucky Array
|
0 / 0 |
10 |
|
947 |
P1704H1 Game of AI (easy version)
|
0 / 0 |
10 |
|
946 |
P1704H2 Game of AI (hard version)
|
0 / 0 |
10 |
|
945 |
P1705A Mark the Photographer
|
0 / 0 |
3 |
|
944 |
P1705B Mark the Dust Sweeper
|
0 / 0 |
3 |
|
943 |
P1705C Mark and His Unfinished Essay
|
0 / 0 |
4 |
|
942 |
P1705D Mark and Lightbulbs
|
0 / 0 |
6 |
|
941 |
P1705E Mark and Professor Koro
|
0 / 0 |
8 |
|
940 |
P1705F Mark and the Online Exam
|
0 / 0 |
10 |
|
939 |
P1706A Another String Minimization Problem
|
0 / 0 |
3 |
|
938 |
P1706B Making Towers
|
0 / 0 |
3 |