|
1188 |
P1672F2 Checker for Array Shuffling
|
0 / 0 |
10 |
|
1187 |
P1672G Cross Xor
|
0 / 0 |
10 |
|
1186 |
P1672H Zigu Zagu
|
0 / 0 |
10 |
|
1179 |
P1673F Anti-Theft Road Planning
|
0 / 0 |
9 |
|
1178 |
P1674A Number Transformation
|
0 / 0 |
3 |
|
1175 |
P1674D A-B-C Sort
|
0 / 0 |
4 |
|
1174 |
P1674E Breaking the Wall
|
0 / 0 |
7 |
|
1153 |
P1677C Tokitsukaze and Two Colorful Tapes
|
0 / 0 |
6 |
|
1127 |
P1682B AND Sorting
|
0 / 0 |
3 |
|
1126 |
P1682C LIS or Reverse LIS?
|
0 / 0 |
4 |
|
1125 |
P1682D Circular Spanning Tree
|
0 / 0 |
7 |
|
1124 |
P1682E Unordered Swaps
|
0 / 0 |
10 |
|
1122 |
P1684A Digit Minimization
|
0 / 0 |
3 |
|
1121 |
P1684B Z mod X = C
|
0 / 0 |
3 |
|
1120 |
P1684C Column Swapping
|
0 / 0 |
4 |
|
1119 |
P1684D Traps
|
1 / 1 |
5 |
|
1118 |
P1684E MEX vs DIFF
|
0 / 0 |
7 |
|
1116 |
P1684G Euclid Guess
|
0 / 0 |
10 |
|
1114 |
P1684H Hard Cut
|
0 / 0 |
10 |
|
1112 |
P1685A Circular Local MiniMax
|
0 / 0 |
3 |
|
1109 |
P1685C Bring Balance
|
0 / 0 |
10 |
|
1107 |
P1685D1 Permutation Weight (Easy Version)
|
0 / 0 |
10 |
|
1105 |
P1685D2 Permutation Weight (Hard Version)
|
0 / 0 |
10 |
|
1095 |
P1687B Railway System
|
0 / 0 |
5 |
|
1088 |
P1687E Become Big For Me
|
0 / 0 |
10 |
|
1082 |
P1688B Patchouli's Magical Talisman
|
0 / 0 |
3 |
|
1081 |
P1688C Manipulating History
|
0 / 0 |
5 |
|
1071 |
P1689E ANDfinity
|
0 / 0 |
9 |
|
1068 |
P1690A Print a Pedestal (Codeforces logo?)
|
0 / 0 |
3 |
|
1060 |
P1691B Shoe Shuffling
|
0 / 0 |
3 |
|
1059 |
P1691C Sum of Substrings
|
0 / 0 |
4 |
|
1058 |
P1691D Max GEQ Sum
|
0 / 0 |
6 |
|
1039 |
P1694B Paranoid String
|
0 / 0 |
4 |
|
1032 |
P1695D1 Tree Queries (Easy Version)
|
0 / 0 |
8 |
|
1030 |
P1695D2 Tree Queries (Hard Version)
|
0 / 0 |
8 |
|
1029 |
P1695E Ambiguous Dominoes
|
0 / 0 |
10 |
|
1026 |
P1696C Fishingprince Plays With Array
|
0 / 0 |
4 |
|
1023 |
P1696D Permutation Graph
|
0 / 0 |
6 |
|
1019 |
P1696F Tree Recovery
|
0 / 0 |
10 |
|
1010 |
P1697C awoo's Favorite Problem
|
0 / 0 |
4 |
|
1007 |
P1697D Guess The String
|
0 / 0 |
6 |
|
1005 |
P1697E Coloring
|
0 / 0 |
9 |
|
1003 |
P1697F Too Many Constraints
|
0 / 0 |
10 |
|
999 |
P1698B Rising Sand
|
0 / 0 |
3 |
|
996 |
P1698D Fixed Point Guessing
|
0 / 0 |
5 |
|
991 |
P1698F Equal Reversal
|
0 / 0 |
10 |
|
988 |
P1699A The Third Three Number Problem
|
0 / 0 |
3 |
|
985 |
P1699B Almost Ternary Matrix
|
0 / 0 |
3 |
|
984 |
P1699C The Third Problem
|
0 / 0 |
5 |
|
981 |
P1700A Optimal Path
|
0 / 0 |
3 |
|
980 |
P1700B Palindromic Numbers
|
0 / 0 |
3 |
|
979 |
P1700C Helping the Nature
|
0 / 0 |
5 |
|
977 |
P1700E Serega the Pirate
|
0 / 0 |
10 |
|
976 |
P1700F Puzzle
|
0 / 0 |
10 |
|
969 |
P1702A Round Down the Price
|
0 / 0 |
3 |
|
964 |
P1702F Equate Multisets
|
0 / 0 |
5 |
|
954 |
P1704A Two 0-1 Sequences
|
0 / 0 |
3 |
|
951 |
P1704D Magical Array
|
0 / 0 |
6 |
|
950 |
P1704E Count Seconds
|
0 / 0 |
8 |
|
949 |
P1704F Colouring Game
|
0 / 0 |
10 |
|
948 |
P1704G Mio and Lucky Array
|
0 / 0 |
10 |
|
947 |
P1704H1 Game of AI (easy version)
|
0 / 0 |
10 |
|
944 |
P1705B Mark the Dust Sweeper
|
0 / 0 |
3 |
|
942 |
P1705D Mark and Lightbulbs
|
0 / 0 |
6 |
|
940 |
P1705F Mark and the Online Exam
|
0 / 0 |
10 |
|
939 |
P1706A Another String Minimization Problem
|
0 / 0 |
3 |
|
936 |
P1706D1 Chopping Carrots (Easy Version)
|
0 / 0 |
5 |
|
935 |
P1706D2 Chopping Carrots (Hard Version)
|
0 / 0 |
9 |
|
933 |
P1707A Doremy's IQ
|
0 / 0 |
5 |
|
928 |
P1707F Bugaboo
|
0 / 0 |
10 |
|
926 |
P1708B Difference of GCDs
|
0 / 0 |
3 |
|
923 |
P1709C Recover an RBS
|
0 / 0 |
6 |
|
919 |
P1710A Color the Picture
|
0 / 0 |
5 |
|
917 |
P1710C XOR Triangle
|
0 / 0 |
9 |
|
916 |
P1710D Recover the Tree
|
0 / 0 |
10 |
|
914 |
P1711A Perfect Permutation
|
0 / 0 |
3 |
|
911 |
P1712B Woeful Permutation
|
0 / 0 |
3 |
|
909 |
P1712D Empty Graph
|
0 / 0 |
7 |
|
904 |
P1713B Optimal Reduction
|
0 / 0 |
3 |
|
903 |
P1713C Build Permutation
|
0 / 0 |
4 |
|
902 |
P1713D Tournament Countdown
|
0 / 0 |
6 |
|
900 |
P1713F Lost Array
|
0 / 0 |
10 |
|
894 |
P1714F Build a Tree and That Is It
|
0 / 0 |
6 |
|
892 |
P1715A Crossmarket
|
0 / 0 |
3 |
|
891 |
P1715B Beautiful Array
|
0 / 0 |
3 |
|
887 |
P1715F Crop Squares
|
0 / 0 |
10 |
|
885 |
P1716B Permutation Chain
|
0 / 0 |
3 |
|
879 |
P1717B Madoka and Underground Competitions
|
0 / 0 |
3 |
|
877 |
P1717D Madoka and The Corruption Scheme
|
0 / 0 |
6 |
|
875 |
P1717F Madoka and The First Session
|
0 / 0 |
9 |
|
869 |
P1718E Impressionism
|
0 / 0 |
10 |
|
866 |
P1719B Mathematical Circus
|
0 / 0 |
3 |
|
859 |
P1720E Misha and Paintings
|
0 / 0 |
10 |
|
853 |
P1721F Matching Reduction
|
0 / 0 |
10 |
|
846 |
P1722G Even-Odd XOR
|
0 / 0 |
5 |
|
838 |
P1725H Hot Black Hot White
|
0 / 0 |
6 |
|
831 |
P1726B Mainak and Interesting Sequence
|
0 / 0 |
3 |
|
829 |
P1726D Edge Split
|
0 / 0 |
7 |
|
823 |
P1728B Best Permutation
|
0 / 0 |
3 |
|
821 |
P1728D Letter Picking
|
0 / 0 |
6 |