|
1696 |
P1593B Make it Divisible by 25
|
0 / 0 |
3 |
|
1690 |
P1593F Red-Black Number
|
0 / 0 |
7 |
|
1689 |
P1593G Changing Brackets
|
0 / 0 |
8 |
|
1682 |
P1594D The Number of Imposters
|
0 / 0 |
5 |
|
1680 |
P1594E2 Rubik's Cube Coloring (hard version)
|
0 / 0 |
8 |
|
1677 |
P1598A Computer Game
|
0 / 0 |
3 |
|
1673 |
P1598C Delete Two Elements
|
0 / 0 |
4 |
|
1669 |
P1598E Staircases
|
0 / 0 |
7 |
|
1667 |
P1598F RBS
|
0 / 0 |
9 |
|
1642 |
P1601B Frog Traveler
|
0 / 0 |
6 |
|
1640 |
P1601C Optimal Insertion
|
0 / 0 |
8 |
|
1639 |
P1601D Difficult Mountain
|
0 / 0 |
10 |
|
1636 |
P1601E Phys Ed Online
|
0 / 0 |
10 |
|
1630 |
P1603C Extreme Extension
|
0 / 0 |
8 |
|
1629 |
P1603D Artistic Partition
|
0 / 0 |
10 |
|
1627 |
P1603E A Perfect Problem
|
0 / 0 |
10 |
|
1626 |
P1603F October 18, 2017
|
0 / 0 |
10 |
|
1617 |
P1605F PalindORme
|
0 / 0 |
10 |
|
1612 |
P1606E Arena
|
0 / 0 |
7 |
|
1611 |
P1606F Tree Queries
|
0 / 0 |
10 |
|
1592 |
P1608C Game Master
|
0 / 0 |
5 |
|
1587 |
P1608F MEX counting
|
0 / 0 |
10 |
|
1578 |
P1609C Complex Market Analysis
|
0 / 0 |
4 |
|
1575 |
P1609E William The Oblivious
|
0 / 0 |
9 |
|
1568 |
P1610D Not Quite Lee
|
0 / 0 |
7 |
|
1557 |
P1611E2 Escape The Maze (hard version)
|
0 / 0 |
6 |
|
1550 |
P1612E Messages
|
0 / 0 |
7 |
|
1549 |
P1612F Armor and Weapons
|
0 / 0 |
10 |
|
1544 |
P1613D MEX Sequences
|
0 / 0 |
6 |
|
1539 |
P1614C Divan and bitwise operations
|
0 / 0 |
5 |
|
1538 |
P1614D1 Divan and Kostomuksha (easy version)
|
0 / 0 |
7 |
|
1537 |
P1614D2 Divan and Kostomuksha (hard version)
|
0 / 0 |
8 |
|
1530 |
P1615F LEGOndary Grandmaster
|
0 / 0 |
10 |
|
1524 |
P1616D Keep the Average High
|
0 / 0 |
7 |
|
1521 |
P1616G Just Add an Edge
|
0 / 0 |
10 |
|
1520 |
P1616H Keep XOR Low
|
0 / 0 |
10 |
|
1514 |
P1617E Christmas Chocolates
|
0 / 0 |
10 |
|
1510 |
P1618D Array and Operations
|
0 / 0 |
4 |
|
1502 |
P1619E MEX and Increments
|
0 / 0 |
5 |
|
1496 |
P1620C BA-String
|
0 / 0 |
6 |
|
1493 |
P1620F Bipartite Array
|
0 / 0 |
10 |
|
1492 |
P1620G Subsequences Galore
|
0 / 0 |
9 |
|
1487 |
P1621E New School
|
0 / 0 |
8 |
|
1485 |
P1621G Weighted Increasing Subsequences
|
0 / 0 |
10 |
|
1467 |
P1624E Masha-forgetful
|
0 / 0 |
7 |
|
1462 |
P1625C Road Optimization
|
0 / 0 |
5 |
|
1460 |
P1625E1 Cats on the Upgrade (easy version)
|
0 / 0 |
9 |
|
1456 |
P1626C Monsters And Spells
|
0 / 0 |
5 |
|
1453 |
P1626F A Random Code Problem
|
0 / 0 |
10 |
|
1447 |
P1627D Not Adding
|
0 / 0 |
6 |
|
1446 |
P1627E Not Escaping
|
0 / 0 |
8 |
|
1435 |
P1628D1 Game on Sum (Easy Version)
|
0 / 0 |
7 |
|
1434 |
P1628D2 Game on Sum (Hard Version)
|
0 / 0 |
9 |
|
1419 |
P1630C Paint the Middle
|
0 / 0 |
8 |
|
1417 |
P1630D Flipping Range
|
0 / 0 |
9 |
|
1410 |
P1631B Fun with Even Subarrays
|
0 / 0 |
3 |
|
1406 |
P1632C Strange Test
|
0 / 0 |
5 |
|
1398 |
P1633D Make Them Equal
|
0 / 0 |
5 |
|
1386 |
P1635D Infinite Set
|
0 / 0 |
6 |
|
1382 |
P1637B MEX and Array
|
0 / 0 |
3 |
|
1380 |
P1637D Yet Another Minimization Problem
|
0 / 0 |
6 |
|
1378 |
P1637F Towers
|
0 / 0 |
9 |
|
1348 |
P1644C Increase Subarray Sums
|
0 / 0 |
4 |
|
1342 |
P1646C Factorials and Powers of Two
|
0 / 0 |
5 |
|
1341 |
P1646D Weight the Tree
|
0 / 0 |
7 |
|
1340 |
P1646E Power Board
|
0 / 0 |
8 |
|
1335 |
P1647D Madoka and the Best School in Russia
|
0 / 0 |
6 |
|
1333 |
P1647F Madoka and Laziness
|
0 / 0 |
10 |
|
1329 |
P1648D Serious Business
|
0 / 0 |
10 |
|
1319 |
P1650F Vitaly and Advanced Useless Algorithms
|
0 / 0 |
8 |
|
1318 |
P1650G Counting Shortcuts
|
0 / 0 |
7 |
|
1304 |
P1654H Three Minimums
|
0 / 0 |
10 |
|
1290 |
P1657E Star MST
|
0 / 0 |
8 |
|
1283 |
P1658E Gojou and Matrix Game
|
0 / 0 |
9 |
|
1279 |
P1659C Line Empire
|
0 / 0 |
5 |
|
1273 |
P1660C Get an Even String
|
0 / 0 |
4 |
|
1267 |
P1661B Getting Zero
|
0 / 0 |
4 |
|
1264 |
P1661E Narrow Components
|
1 / 9 |
9 |
|
1260 |
P1662C European Trip
|
0 / 0 |
(None) |
|
1256 |
P1662G Gastronomic Event
|
0 / 0 |
(None) |
|
1251 |
P1662L Il Derby della Madonnina
|
0 / 0 |
(None) |
|
1244 |
P1663D Is it rated - 3
|
0 / 0 |
(None) |
|
1229 |
P1666F Fancy Stack
|
0 / 0 |
8 |
|
1225 |
P1666J Job Lookup
|
0 / 0 |
7 |
|
1221 |
P1667B Optimal Partition
|
0 / 0 |
7 |
|
1219 |
P1667D Edge Elimination
|
0 / 0 |
10 |
|
1218 |
P1667E Centroid Probabilities
|
0 / 0 |
10 |
|
1201 |
P1670F Jee, You See?
|
0 / 0 |
9 |
|
1196 |
P1671E Preorder
|
0 / 0 |
7 |
|
1195 |
P1671F Permutation Counting
|
0 / 0 |
10 |
|
1182 |
P1673C Palindrome Basis
|
0 / 0 |
5 |
|
1172 |
P1674G Remove Directed Edges
|
0 / 0 |
7 |
|
1166 |
P1675F Vlad and Unfinished Business
|
0 / 0 |
6 |
|
1165 |
P1675G Sorting Pancakes
|
0 / 0 |
8 |
|
1158 |
P1676G White-Black Balanced Subtrees
|
0 / 0 |
4 |
|
1155 |
P1677A Tokitsukaze and Strange Inequality
|
0 / 0 |
5 |
|
1152 |
P1677D Tokitsukaze and Permutations
|
0 / 0 |
9 |
|
1150 |
P1677F Tokitsukaze and Gems
|
0 / 0 |
10 |
|
1147 |
P1678B2 Tokitsukaze and Good 01-String (hard version)
|
0 / 0 |
6 |
|
1143 |
P1679D Toss a Coin to Your Graph...
|
0 / 0 |
6 |