• Bio

    #include #include #include #include #include #include #include #include using namespace std; int health1 = 10, health2 = 15; int power1 = 2, power2 = 2; int cnt = 0,mmm=1; int mom1=0,mom2=0; int u=0,y=0,ooo=0,qqqq,kk=0; int qwertyuiop=0; void kkk(int x,int d1,int d2,int qw,int qe){ if(x0){ d1=8; qw+=2; } if(x1){ d2=8; qe+=2; } return; } void intro(){ srand(time(NULL));
    cout << endl << endl; cout << "欢迎来到《龙战2》"<<endl<<endl; cout << "两人回合制游戏,每回合双方同时在“攻击、防御、集气、必杀···”九种行动中选一种。" << endl << endl; cout << "1. “生命”:每人 15 点生命,生命归 0 立即死亡;" << endl << endl; cout << "2. “伤害”:攻击造成 1 伤害,防御免除攻击伤害,互相攻击双方都不受伤害,必杀造成 3 伤害;" << endl << endl; cout << "3. “必杀”:必杀需消耗 2 “气”,双方同时必杀则相安无事,否则放必杀者给对手造成伤害,对手的行动无任何效果;" << endl << endl; cout << "4. “气”:防御对方攻击增加 1 气,集气且不受到伤害增加 1 气。" << endl << endl; cout << "5. “终结”:若对方生命小于3时可使用,每局只能用一次"<< endl << endl; cout << "6. “世界末日”:需消耗 4 “气”,可直接令对方死亡"<< endl << endl; cout << "7. “劫气”:抢走对方的“气”"<<endl<<endl; cout << "8. “大补血”:消耗1气,无攻击时可增2血,被动时另当别论"<<endl<<endl; cout << "9. “神的佑护”:可防御世界末日,必杀;反弹劫气,攻击,终结;需祭祀2气"<<endl<<endl; cout << "----------单挑开始,你是武将1,卢轩轩是武将2----------" << endl << endl; } namespace human{ int strategy() { cout << "用数字代表本回合武将1的行动:0必杀,1攻击,2防御,3集气,4劫气,5大补血,6终结,7世界末日,8神的保佑" << endl; int x = 0; if (!(cin >> x)){ x = 0; getchar();
    } return x; } } double rd(double l, double r){ return rand() * 1.0 / RAND_MAX * (r - l) + l; } int rdz(int l, int r){ return (int)(1.0 * rand() / RAND_MAX * (r - l) + l); } namespace ai{ int strategy(){ if(health1<=1){ return 6; } if (power2>=4){ if(health1<=8&&power1<2) return 7; else{ double pct=1.0/(health1-8); if(rd(0,1)<=pct) { return 7; } else goto E; } } E: if(power2>=2){ if(health1<=4){ return 0; } else{ double r1=rd(0,1),r2=rd(0,1); if(r1>=r2) return 0; goto EE; } } EE: if(power1>=4){ if(health2<=8){ if(power2>=2){ double pct=rd(0,0.3); if(rd(0,1)>=pct) return 8; else{ goto GG; } } } else{ double pct=rd(0,0.5); if(power2>=2&&rd(0,1)>=pct) return 8; else{ goto GG; } } } GG: int xl = health2; double g = rd(0, 1); double pct = ((1.0 - xl / 15.0) * 0.7); if(g<=pct&&power2>=1) return 5; else{ return rdz(1, 4); } } }

    //片段5 根据双方行动, 执行一回合的对战 bool fight(int d1, int d2){ if (d1 < 0 || d1 > 8){ cout << "【【【武将1没有这种策略啦~重新开始回合" << cnt << "!】】】" << endl; return true;
    }
    if ((d1 == 0 && power1 < 2)){ cout << "【【【武将1不够气来放必杀!重新开始回合" << cnt << "!】】】" << endl; return true;
    } if(d1==7 && power1<4){ cout << "【【【武将1不够气来放末日!重新开始回合" << cnt << "!】】】" << endl; return true;

    }
     if (d1==5&&power1<1){
        cout << "【【【武将1没气回血啦~重新开始回合" << cnt << "!】】】" << endl;
        return true;  
    }    
     if (d1==8&&power1<2){
        cout << "【【【武将1没气保佑啦~重新开始回合" << cnt << "!】】】" << endl;
        return true;  
    }  
    if(d2==6){
    	cout<<"【【【武将1死了!】】】"<<"\n";
    	health1=0;
    	return 0;
    }
    u=0;
    y=0;
    srand((int)time(NULL));
    int rrr=rand()%8;
    int yyy=rand()%2 ;
    u=rrr;
    y=yyy;
    if(rrr==5)kkk(yyy,d1,d2,power1,power2);
    cout << "【【【" ;
    cout<<"["<<d2<<"]  ";
    if(mom1>0){
    	mom1--;
    	health2--;
    }
    if(mom2>0){
    	mom2--;
    	health1--;
    }
    if(d1==5&&d2==5){
    	power1--;
    	power2--;
    	cout<<"大加血!";
    	health1+=2;
    	health2+=2;
    }
    if((d1==5&&d2==2)||(d1==5&&d2==3)){
    	power1-=1;
    	health1+=2;
    	if(d2==3)power2++;
    	cout<<"补血成功!";
    }
    if((d1==2&&d2==5)||(d1==3&&d2==5)){
    	power2--;
    	health2+=2;
    	if(d1==3)power1++;
    	cout<<"补血成功!";
    }
    if(d1==5&&d2==1){
    	power1--;
    	cout<<"打断补血";
    }
    if(d1==5&&d2==4){
    	power1--;
    	cout<<"打断补血";
    }
    if(d2==5&&d1==1){
    	power2--;
    	cout<<"打断补血";
    }
    if(d1==4&&d2==5){	
    	power2--;
    	cout<<"打断补血";
    }
    if (d1 == 1 && d2 == 1){
        cout << "两人同时攻击,相安无事";
    }
    if (d1 == 1 && d2 == 2){
        power2++;
        health1--; 
        cout << "武将2反弹了武将1的攻击,得1气";
    }
    if (d1 == 2 && d2 == 1){
        power1++;
        health2--;
        cout << "武将1反弹了武将2的攻击,得1气";
    }
    if (d1 == 2 && d2 == 2){
        cout << "两人同时防御,相安无事";
    }
    if (d1 == 1 && d2 == 3){
        health2--;
        cout << "武将2集气时受到武将1的攻击,损失1生命";
    }
    if (d1 == 3 && d2 == 1){
        health1--;
        cout << "武将1集气时受到武将2的攻击,损失1生命";
    }
    if (d1 == 2 && d2 == 3){
        power2++;
        cout << "武将2趁武将1防御时集气,得1气";
    }
    if (d1 == 3 && d2 == 2){
        power1++;
        cout << "武将1趁武将2防御时集气,得1气";
    }
    if (d1 == 3 && d2 == 3){
        power1++;
        power2++;
        cout << "双方同时集气,各得1气";
    }
    if (d1 == 0 && d2 != 0&&d2 != 8){
        power1 -= 2;
        health2 -= 3;
        cout << "武将1使出必杀,对对手造成3伤害";
    }
    if (d1 != 0 && d2 == 0 && d1!=8){
        power2 -= 2;
        health1 -= 3;
        cout << "武将2使出必杀,对对手造成3伤害";
    }
    if (d1 == 0 && d2 == 0){
        power1 -= 2;
        power2 -= 2;
        cout << "双方同时必杀,相安无事";
    }
    if(d1==7&&d2!=8){
    	health2-=7;
    	power1-=4;
    }
    if(d2==7&&d1!=8){
    	health1-=7;
    	power2-=4;
    }
    if(d1==7&&d2==7){
    	cout<<"晴天";
    }
    if(d1 == 6 && health2<=2 && mmm >0 && d2!=8){
    	health2-=1;
    	mmm-=1;
    	cout<<"最后终结!";
    }
    if(d1==6 && health2>2){
    	cout << "【【【武将1不能来终结!重新开始回合" << cnt << "!】】】" << endl;
        return true;
    }
    if( d1==4 && d2==4){
    	cout<<"同时劫气";
    }
    if(d1 ==4&&d2==2){
    	cout<<"劫气失败,反弹";
    	health1--; 
    	power2++;
    }
    if(d2 ==4&&d1==2){
    	cout<<"劫气失败,反弹";
    	power1++;
    	health2--;
    }
    if(d1 ==4&&d2==1){
    	cout<<"劫气失败";
    	health1--;
    }
    if(d1 ==4&&d2==3){
    	cout<<"劫气大成";
    	power1++;
    	power2--;
    }
    if(d2 ==4&&d1==1){
    	cout<<"劫气失败";
    	
    	health2--;
    	
    }
    if(d2 ==4&&d1==3){
    	cout<<"劫气大成";
    	power2++;
    	power1--;
    }
    if(d1==8)
    {
    	power1-=2;
    	if(d2==2)cout<<"防御无效";
    	if(d2==3)
    	{
    		cout<<"防御无效";
    		power2++;
    	}
    	if(d2==8)
    	{
    		cout<<"大浪费";
    		power2-=2;
    	}
    	if(d2==1)
    	{
    		cout<<"反弹";
    		health2-=1;
    		power1++;
    	}
    	if(d2==4)
    	{
    		power1++;
    		cout<<"反弹";
    		health2--;
    	}
    	if(d2==5)
    	{
                power2--;
    		health2+=2;
    	}
    	if(d2==0||d2==7)
    	{
    		cout<<"防御!";
    		if(d2==0){
    			cout<<"反弹";
    			health2-=3; 
    			power2-=2;
    		} 
    		if(d2==7)power2-=4;
    	}
    	
    }
    if(d2==8)
    {
    	power2-=2;
    	if(d1==2)cout<<"防御无效";
    	if(d1==3)
    	{
    		cout<<"防御无效";
    		power1++;
    	}
    	if(d1==8)
    	{
    		cout<<"大浪费";
    		power1-=2;
    	}
    	if(d1==1)
    	{
    		cout<<"反弹";
    		health1-=1;
    		power2++;
    	}
    	if(d1==4)
    	{
    		power2++;
    		cout<<"反弹";
    		health1--;
    	}
    	if(d1==5)
    	{
                power1--;
    		health1+=2;
    	}
    	if(d1==0||d1==7)
    	{
    		cout<<"防御!";
    		if(d1==0){
    			cout<<"反弹";
    			health1-=3; 
    			power1-=2;
    		} 
    		if(d1==7)power1-=4;
    	}
    	
    }
    
    cout << "】】】" << endl;
    ++kk;
    if(power1<0)power1=0;
    if(power2<0)power2=0;
    if(health1>15)health1=15;
    if(health2>15)health2=15;
    return false;
    

    }

    //片段6 本回合战后统计 void result() {
    cout << "【双方状态】" << endl; cout << "*武将1: 生命" << health1 << " 气" << power1 << endl; cout << "*武将2: 生命" << health2 << " 气" << power2 << endl << endl;
    }

    //片段7 公布对战结果, winner == 1 代表武将1胜, winner == 2 代表武将2胜 void showWinner(int winner) { cout << endl << "【单挑结束!!!!!】" << endl; if (winner == 1) cout << "武将1战胜卢轩轩获胜!!!!" << endl; else cout << "武将2击败对手获胜!!!!" << endl; cout << endl << endl; } int ppp(int x,int y,int z,int w) {

    if(z==1)
    {
    	int Q=x*3+y+1;
    	while(Q>60)
    	Q-=10;
    	return Q;
    }
    if(z==0)
    {
    	int P=100-x-y+2*w;
    	if(P>100)P=100;
    	return P;
    }
    

    } //片段2 进行游戏 int pk() { int cnt = 0; while (true) { // 一方倒下游戏结束 if (health1 <= 0) return 2; if (health2 <= 0) return 1;

        cout << "【开始回合" << ++cnt << "】" << endl;
    	if(u==5)
    	{
    		cout<<"神的佑护已发下"<<endl;
    		ooo++;
    	}       // 片段3 确定人类策略, 
        int human = human::strategy();
        // 片段4 确定电脑策略
        int ai = ai::strategy();
        if(u==5&&y==0)human=8;
        if(u==5&&y==1)ai=8;
        if(u==5&&y==0)
    	{
    		power1+=2;
    		cout<<"保佑你"<<endl; 
    	}
    	if(u==5&&y==1)
    	{
    		cout<<"保佑对方"<<endl; 
    		power2+=2;
    	} 
        //片段5 对战
        bool err = fight(human, ai);
    	
        //片段6 本回合战后统计
        if (!err) result();         
        else cnt--;
    }
    

    }

    int main() {
    //片段1 游戏介绍 intro();

    //片段2 进行游戏
    int winner = pk();
    
    //片段7 公布对战结果
    showWinner(winner);
    if(health1<1)qqqq=1;
    if(health2<1)qqqq=0;
    int QQ=ppp(kk,ooo,qqqq,health1);
    cout<<QQ<<"分"<<endl;
    if(QQ>=86&&QQ<90)
    {
    	cout<<"A"<<endl;
    	cout<<"晋级"<<endl;
    //	cout<<"无赠送技能";
    }
    if(QQ>=90&&QQ<95)
    {
    	cout<<"S"<<endl;
    	cout<<"晋级"<<endl;
    	srand(time(0));
    	int yt=rand()%2 + 1;
    //	if(yt==0)cout<<"赠送血量卡‘7’";
    //	else cout<<"赠送战斗卡‘-6’";
    }
    if(QQ>=95&&QQ<98)
    {
    	cout<<"SS"<<endl;
    	cout<<"晋级"<<endl;
    	srand(time(0));
    	int yt=rand()%2 + 1;
    //	if(yt==0)cout<<"赠送血量卡‘8’";
    //	else cout<<"赠送战斗卡‘-8’";
    }
    if(QQ>=98&&QQ<100)
    {
    	cout<<"SSS"<<endl;
    	cout<<"晋级"<<endl;
    	srand(time(0));
    	int yt=rand()%2 + 1;
    //	if(yt==0)cout<<"赠送血量卡‘9’";
    //	else cout<<"赠送战斗卡‘-9’";
    }
    if(QQ==100)
    {
    	cout<<"SSS+"<<endl;
    	cout<<"晋级"<<endl;
    	srand(time(0));
    	int yt=rand()%2 + 1;
    //	if(yt==0)cout<<"赠送血量卡‘100’"<<endl;
    //	else cout<<"赠送战斗卡‘-100’"<<endl;
    }
    if(QQ<86) 
    {
    	cout<<"已结束";
    	return 0;
    }
    // 游戏介绍
    
    
    // 游戏环节
    
    // 结果
    
    return 0;
    

    }</u>

  • Recent Activities