PrintStrR("/ "+IToS(Stock+1), StatEnd+1.5, -2, 0.7, 0x99FFFF);
}
if (QPMode) {
PrintStrL("Score", StatEnd-2.8, LY+1, 0.7, 0xEEEEEE);
ll val=DQPScore; clr=0x99FFFF;
if (TarScore) {
if (TQPScore<TarScore) {
clr=(TypeScore)?0xEE82EE:0xFDD000; val=TarScore-DQPScore;
}
else {
clr=(TypeScore)?0xFF6666:0x00FFCC; if (TypeScore) val=TarScore;
}
}
PrintStrL(IToS(val/1000LL)+".", StatEnd-2, LY+1, 1, clr, 0.13);
PrintStrL(Format("%02lld",val%1000LL/10LL), StatEnd-1.8, LY+1.4+IToS(val/1000LL).size()*2.0/3.0, 0.7, clr, 0.13);
PrintStrL("Stage "+IToS(Level), StatEnd-1, LY+1, 0.7, 0x99FFFF);
PrintStrL(Format("%.1f",double(QPLevTime)/1000.0), StatEnd, LY+1, 0.7, 0xDDDDDD);
}
else if (PlayerCount>1) {
PrintStrL("Rank", StatEnd-2.8, LY+1, 0.7, 0xEEEEEE);
PrintStrL(IToS(Rank), StatEnd-2, LY+1, 1, 0x99FFFF, 0.13);
PrintStrL("/ "+IToS(PlayerCount), StatEnd-1, LY+1, 0.7, 0x99FFFF);
}
else {
PrintStrL("Score", StatEnd-2.8, LY+1, 0.7, 0xEEEEEE);
ll val=DScore; clr=0x99FFFF;
if (TarScore) {
if (TScore<TarScore) {
clr=(TypeScore)?0xEE82EE:0xFDD000; val=TarScore-DScore;
}
else {
clr=(TypeScore)?0xFF6666:0x00FFCC; if (TypeScore) val=TarScore;
}
}
PrintStrL(IToS(val), StatEnd-2, LY+1, 1, clr, 0.13);
PrintStrL(Format("%.2f /p",double(TScore)/double(max(1,TPiece))), StatEnd-1, LY+1, 0.7, 0x99FFFF);
}
}
if (HideStat) {
bool ff = ((UseClick)&&(!CursorMoveLock));
PrintStrR("Guide", StatEnd-13, -2, 0.8, 0xFDD000);
PrintStrR("Move Piece", StatEnd-11.8, -2, 0.7, 0xEEEEEE);
PrintStrR((ff)?"Move Cursor":GetKeyChar(A_Left)+" "+GetKeyChar(A_Right), StatEnd-11, -2, (ff)?0.85:1, 0x99FFFF);
PrintStrR("Rotate Piece", StatEnd-9.8, -2, 0.7, 0xEEEEEE);
PrintStrR((ff)?"Tap Right":GetKeyChar(A_Rotate)+" "+GetKeyChar(A_CW)+" "+GetKeyChar(A_CCW), StatEnd-9, -2, (ff)?0.85:1, 0x99FFFF);
PrintStrR("Drop Faster", StatEnd-7.8, -2, 0.7, 0xEEEEEE);
PrintStrR((ff)?"Hold Left":GetKeyChar(A_SoftDrop)+" "+GetKeyChar(A_SonicDrop), StatEnd-7, -2, (ff)?0.85:1, 0x99FFFF);
PrintStrR("Place Piece", StatEnd-5.8, -2, 0.7, 0xEEEEEE);
PrintStrR((ff)?"Tap Left":GetKeyChar(A_HardDrop), StatEnd-5, -2, (ff)?0.85:1, 0x99FFFF);
PrintStrR("Hold Piece", StatEnd-3.8, -2, 0.7, 0xEEEEEE);
PrintStrR((ff)?"Hold Right":GetKeyChar(A_Hold), StatEnd-3, -2, (ff)?0.85:1, 0x99FFFF);
PrintStrR("Retry", StatEnd-1.8, -2, 0.7, 0xEEEEEE);
PrintStrR(GetKeyChar(A_Retry), StatEnd-1, -2, 1, 0x99FFFF);
PrintStrL("Score", StatEnd-2.8, LY+1, 0.7, 0xEEEEEE);
PrintStrL(IToS(DScore), StatEnd-2, LY+1, 1, 0x99FFFF, 0.13);
PrintStrL(Format("%.2f /p",double(TScore)/double(max(1,TPiece))), StatEnd-1, LY+1, 0.7, 0x99FFFF);
}
for (Particle o : Particles) Poly(o.x,o.y,o.sz,o.n,o.clr,o.th);
for (FloatText o : FloatTexts) PrintStrM(o.Text,o.x,o.y,o.sz,o.clr,o.bd,o.w,"",o.th);
if (TargetSta==1) {
PrintStrM("Complete", 0.5*SX-1, 0.5*LY-0.4, 1.5, 0xAAFFAA, 0.15);
PrintStrM("Press "+GetKeyChar(A_Retry)+" to Retry", 0.5*SX+1, 0.5*LY-0.4, 0.75, 0xDDDDDD, 0.15);
}
else if (TargetSta==-1) {
PrintStrM("Finish", 0.5*SX-1, 0.5*LY-0.4, 1.5, 0xFDD000, 0.15);
PrintStrM("Press "+GetKeyChar(A_Retry)+" to Retry", 0.5*SX+1, 0.5*LY-0.4, 0.75, 0xDDDDDD, 0.15);
}
else if (Over) {
PrintStrM("Game Over", 0.5*SX-1, 0.5*LY-0.4, 1.5, 0xFF6666, 0.15);
PrintStrM("Press "+GetKeyChar(A_Retry)+" to Retry", 0.5*SX+1, 0.5*LY-0.4, 0.75, 0xDDDDDD, 0.15);
}
else if (Pause) {
PrintStrM("Paused", 0.5*SX-1, 0.5*LY-0.4, 1.5, 0x66CCFF, 0.15);
PrintStrM("Press "+KeyChar(KeyPause)+" to Resume", 0.5*SX+1, 0.5*LY-0.4, 0.75, 0xDDDDDD, 0.15);
}
}
char KeyPause = 'O';
string GetKeyChar(Action x) {
int res = 0;
for (Monitor &o : Keys) {
if (o.Result==x) res=o.Key;
}
return KeyChar(res);
}
#warning Board::Paint End
bool AvailBotAction(Action o) {
return ((o==A_Retry)&&((!QPMode)||(PlayerCount<2)||(Over)));
}
bool PreActive = false;
vector<Action> GetActions() {
int TimeDel = GlobalRealTimeDel;
vector<Action> res;
bool Active = CheckActive();
for (Monitor &o : Keys) {
if ((Bot)&&(!AvailBotAction(o.Result))) continue;
bool Ignore = false;
if (o.Result==A_Left) Ignore=((!Active)||(!CheckLeft()));
if (o.Result==A_Right) Ignore=((!Active)||(!CheckRight()));
if (o.Result==A_SoftDrop) Ignore=((!Active)||((!CheckDown())&&(!UseDeep)));
if (o.Result==A_Rotate) Ignore=((!PreActive)&&((!Active)||(!CheckRotate(DefaultRot))));
if (o.Result==A_CW) Ignore=((!PreActive)&&((!Active)||(!CheckRotate(1))));
if (o.Result==A_Half) Ignore=((!PreActive)&&((!Active)||(!CheckRotate(2))));
if (o.Result==A_CCW) Ignore=((!PreActive)&&((!Active)||(!CheckRotate(3))));
if (o.Result==A_Up) Ignore=((!Active)||(!CheckUp()));
if ((o.Result==A_Hold)||(o.Result==A_Waste)||(o.Result==A_Reset)
||(o.Result==A_Lock)||(o.Result==A_Flip)) Ignore=((!Active)&&(!PreActive));
if (((Pause)||(Over))&&(o.Result!=A_Retry)) Ignore=true;
int cnt = o.Output(TimeDel,Ignore);
for (int i=0; i<cnt; ++i) res.push_back(o.Result);
}
return res;
}
vector<ConfigContent> BoardConfig;
int GetConfig(string Name, int Default) {
for (ConfigContent o : BoardConfig) {
if (ToLower(o.first)==ToLower(Name)) {
int tmp = SToI(o.second);
if (tmp!=SToIErr) return tmp;
}
}
return Default;
}
string GetConfig(string Name, string Default, vector<string> List) {
for (ConfigContent o : BoardConfig) {
if (ToLower(o.first)==ToLower(Name)) {
for (string x : List) {
if (ToLower(x)==ToLower(o.second)) return ToLower(x);
}
}
}
return ToLower(Default);
}
bool UseLeveling() {
return ((QPMode)||(LevTime)||(LevAttack)||(LevLine)||(LevPiece)||(LevStart)||(LevBase));
}
int GetLevel() {
if (QPMode) {
if ((Time>=0LL)&&(QPLevel<QPLevelScore.size())&&(TQPScore>=1000LL*QPLevelScore[QPLevel])) ++QPLevel;
return QPLevel;
}
int res = LevBase;
if (LevTime) {
ll tmp=Time, req=LevTime;
while (res<1000) {
if (tmp>=req) {
tmp-=req; ++res; req+=LevTimeInc;
}
else break;
}
}
if (LevLine) {
int tmp=TLine, req=LevLine;
while (res<1000) {
if (tmp>=req) {
tmp-=req; ++res; req+=LevLineInc;
}
else break;
}
}
if (LevPiece) {
int tmp=TPiece, req=LevPiece;
while (res<1000) {
if (tmp>=req) {
tmp-=req; ++res; req+=LevPieceInc;
}
else break;
}
}
if (LevAttack) {
int tmp=TAttack, req=LevAttack;
while (res<1000) {
if (tmp>=req) {
tmp-=req; ++res; req+=LevAttackInc;
}
else break;
}
}
return min(max(res,LevStart),min(1000,LevMax));
}
double GetLevelMultipler(int Level, double k) {
double mul = 1.0;
if (LevScaleMode==LS_Default) mul=pow(max(0.0,0.8-k*double(Level)),Level)/0.8;
if (LevScaleMode==LS_Div) mul=1.0/(1.0+k*double(Level));
if (LevScaleMode==LS_Dec) mul=max(0.0,1.0-k*double(Level));
if (LevScaleMode==LS_Exp) mul=pow(max(0.0,1.0-k),double(Level));
return max(0.0,min(1.0,mul));
}
void UpdateLevel() {
if (!UseLeveling()) {
DropDelay=BaseDropDelay; LockDelay=BaseLockDelay;
ARE=BaseARE; LCD=BaseLCD; CCD=BaseCCD; GravityDelay=BaseGravityDelay; return;
}
int _Level = GetLevel();
if (Level==_Level) return;
Level = _Level;
if ((Level)||(!QPMode))
AddFloatText(IToS(Level), 0xAAAAAA, 1.8, 0, 0.12, 0.06,
SX*0.25, LY*0.5-0.4, -1, 0, 0, 0);
if (QPMode) {
if (Level>1) QPSegTime.push_back(Time);
if ((Mod9==2)&&(QPLevTime<60000LL)&&(Level>1)) AddNotice("COOL!",0x66CCFF);
QPLevTime = 0LL;
}
if (ModM==1) {
MutatePool.clear(); for (int i=2; i<9; ++i) MutatePool.push_back(i);
}
double mul = GetLevelMultipler(Level,0.001*double(LevScaleRate));
DropDelay = (BaseDropDelay==Max)?Max:BaseDropDelay*mul;
if (Mod4==1) DropDelay/=30;
ARE = BaseARE*mul;
LCD = BaseLCD*mul;
CCD = BaseCCD; //CCD = BaseCCD*mul;
GravityDelay = BaseGravityDelay*mul;
LockDelay = BaseLockDelay;
if (Mod3==2) LCD=BaseLCD;
if (Mod4) {
vector<int> lst = {30,30,29,28,27,26,24,22,20,18,16};
if (Mod4==2) {
lst={24,24,22,20,18,16,15,14,13,12,11}; DropDelay=0;
}
int k = min(int(lst.size())-1,Level);
LockDelay = BaseLockDelay*lst[k]/30;
}
else if ((MasterBegin>=0)&&(Level>=MasterBegin)&&(!QPMode)) {
DropDelay = 0;
vector<int> lst = {300,295,276,252,228,204,175,168,156,150,132,115,114,108,102,96,85,84,78,72,66,55,50,45,40,37,33,30,28,26,24,22,20,18,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1};
int k = min(int(lst.size())-1,Level-MasterBegin);
LockDelay = BaseLockDelay*lst[k]/300;
}
if (QPMode) {
if (Mod9) GarbageDelay=max(400,2400-Level*200);
else {
GarbageDelay = max(500,5500-Level*500);
if (QPRevmode()) GarbageDelay=min(2500,GarbageDelay);
if ((Mod3==2)||(Mod6==2)||(Mod8==2)) GarbageDelay=2500;
}
}
}
int GetGarbHeight() {
for (int i=LX; i; --i) {
for (int j=1; j<=LY; ++j) {
if ((!C[i][j])&&(B[i][j]<0)) return i;
}
}
if (GarbageShape==GS_Empty) {
bool ff = false;
for (int i=LX; i; --i) {
bool f = true;
for (int j=1; j<=LY; ++j) {
if ((C[i][j])&&(B[i][j])) f=false;
}
if (!f) ff=true;
else if (ff) return i;
}
}
return 0;
}
int GetZoneBonus(int Lines) {
if (!CurZone) return 0;
return (Lines*(4+max(1,min(4,CurZone))*3)+3)/10;
}
bool IsZoneClear = false;
bool ClearZone() {
bool f = false;
int Lines = 0;
for (int i=1; i<=LX; ++i) {
if (B[i][1]==GarbZone) ++Lines;
for (int j=1; j<=LY; ++j) {
if (B[i][j]==GarbZone) {
f=true; B[i][j]=-B[i][j]; Chain=0;
}
}
}
ZoneAttack += GetZoneBonus(Lines);
if (Lines) IsZoneClear=true;
return f;
}
int ClearRound() {
int res=0, p=0;
for (int i=1; i<=LX; ++i) {
bool f = false;
for (int j=1; j<=LY; ++j) {
if (B[i][j]==GarbRound) f=true;
}
if (f) {
++res;
if (GravityType==GV_None) {
++p;
for (int j=1; j<=LY; ++j) B[p][j]=Age[p][j]=U[p][j]=0;
}
}
else {
++p;
if (p!=i) {
for (int j=1; j<=LY; ++j) {
B[p][j]=B[i][j]; B[i][j]=0;
Age[p][j]=Age[i][j]; U[p][j]=U[i][j];
Age[i][j]=U[i][j]=0;
}
}
}
}
return res;
}
void TopOut() {
if (CurZone) {
ClearZone();
CurZone=0; PreAREProcess(false);
return;
}
if ((Stock<0)||(StockRem>0)) {
if (Stock>=0) --StockRem;
ClearBoard(true); return;
}
Over=true; KOMessage=LastAttacker;
ClearSearchProcess();
for (int i=1; i<=LX; ++i) {
for (int j=1; j<=LY; ++j) {
if (C[i][j]) C[i][j]=false;
if (!B[i][j]) continue;
int tmp=abs(B[i][j]), grey=0;
grey+=tmp&255; tmp>>=8;
grey+=tmp&255; tmp>>=8;
grey+=tmp&255; grey=max(0,min(255,(grey+1)/3));
if (B[i][j]<0) grey=rand()%51+100;
int clr = (grey<<16)|(grey<<8)|grey;
if (B[i][j]<0) B[i][j]=-clr;
else B[i][j]=clr;
U[i][j] = NewUID();
}
}
}
int GetCopyPos() {
for (int i=1; i<=LX; ++i) {
bool f = true;
for (int j=1; j<=LY; ++j) {
if (IsUnclearable(B[i][j])) {
f=false; break;
}
}
if (f) return i;
}
return 0;
}
GarbageLayer RollGarbage(int Hole=-1) {
if (Hole<0) Hole=HolePos;
++GarbCount; int CopyPos=GetCopyPos();
GarbageLayer o(LY);
for (int i=1; i<=LY; ++i) {
if (GarbageShape==GS_Default) o.B[i]=(i!=Hole);
if (GarbageShape==GS_Bubble) o.B[i]=(i==Hole);
if (GarbageShape==GS_Empty) o.B[i]=0;
if (GarbageShape==GS_Full) o.B[i]=1;
if (GarbageShape==GS_Board) o.B[i]=(GarbCount+i)&1;
if (GarbageShape==GS_Random) o.B[i]=((rand()&1)&&(i!=Hole));
if (GarbageShape==GS_Stair) {
int p = 1;
if (LY>1) {
int val = (GarbCount-1)%((LY-1)<<1);
if (val<LY-1) p=val+1;
else p=LY-val+(LY-1);
}
o.B[i] = (i!=p);
}
if (GarbageShape==GS_Copy) o.B[i]=CheckGrid(CopyPos,i);
}
if ((Mod2==2)&&(LY>1)) {
if (rand()%100<max(10,min(55,Level*5))) QPRevMod2GarbSide^=1;
int tar = 1;
if (Hole==1) tar=2;
else if (Hole==LY) tar=LY-1;
else tar=Hole+((QPRevMod2GarbSide)?1:-1);
o.B[tar] = 0;
}
if (Mod6==1) {
if (rand()&1) o.B[rand()%LY+1]=0;
}
if (Mod6==2) {
for (int i=1; i<=LY; ++i) o.B[i]=(rand()%3)?0:1;
if (LY>=2) {
int d1=rand()%LY, d2=rand()%(LY-1); if (d2==d1) d2=LY-1;
o.B[d1+1]=0; o.B[d2+1]=1;
}
}
/*if (!BoardID) {
for (int i=1; i<=LY; ++i) {
if ((i<LatestReceive.B.size())&&(!LatestReceive.B[i])) o.B[i]^=1;
}
}*/
for (int i=1; i<=LY; ++i) {
if (o.B[i]) {
if (GarbageType==GT_Solid) o.B[i]=Solid;
else if (GarbageType==GT_Bricks) o.B[i]=RollColor();
else o.B[i]=Garb;
}
else {
if (GarbageType==GT_Lock) o.B[i]=GarbLock;
if (GarbageType==GT_Bomb) o.B[i]=GarbBomb;
}
}
//if (!BoardID) LatestReceive=o;
return o;
}
void RerollHole() {
bool Concentrate = ((QPMode)&&(LY>=5)&&(Mod5==2));
int Luck = 0;
if (QPMode) {
Luck = 33-3*min(Level,10);
if (Mod9) Luck-=33;
if (Mod3) Luck-=25;
if (Mod5==2) Luck=50;
}
if (!Luck) {
if (Concentrate) {
HolePos=rand()%(LY-4)+3; return;
}
HolePos=rand()%LY+1; return;
}
vector<pair<int,int> > Candidates;
for (int i=1; i<=LY; ++i) {
if ((Concentrate)&&((i<=2)||(i>=LY-1))) continue;
int w=0; bool f=false;
for (int j=LX; j; --j) {
if (CheckGrid(j,i)) f=true;
if (f) {
if (CheckGrid(j,i)) ++w;
else w+=2;
}
}
if (LastAttacker!=-1) w+=5*abs(i-HolePos);
Candidates.push_back(make_pair(i,w));
}
if (Candidates.empty()) {
if (Concentrate) {
HolePos=rand()%(LY-4)+3; return;
}
HolePos=rand()%LY+1; return;
}
shuffle(Candidates.begin(), Candidates.end(), GlobalGen);
stable_sort(Candidates.begin(), Candidates.end(), [](pair<int,int> x, pair<int,int> y) {
return x.second<y.second;
});
int totw=0, id=0;
for (pair<int,int> o : Candidates) {
++id; o.second=max(0,90+(9-id*2)*Luck); totw+=o.second;
}
if (!totw) {
if (Concentrate) {
HolePos=rand()%(LY-4)+3; return;
}
HolePos=rand()%LY+1; return;
}
int pp = GlobalGen()%totw;
for (pair<int,int> o : Candidates) {
pp -= o.second;
if (pp<0) {
HolePos=o.first; return;
}
}
if (Concentrate) {
HolePos=rand()%(LY-4)+3; return;
}
HolePos = rand()%LY+1;
}
int GetRiseHeight(int Level=0) {
for (int i=1; i<=LX; ++i) {
bool f1=false, f2=true;
bool p0 = false;
for (int j=1; j<=LY; ++j) {
if ((C[i][j])||(!IsUnclearable(B[i][j]))) f2=false;
if ((!C[i][j])&&(IsUnclearable(B[i][j]))) f1=true;
if ((!C[i][j])&&((B[i][j]==GarbLock)||(B[i][j]==GarbBomb))) p0=true;
}
int cur = 0;
if (f1) cur=1;
if (f2) cur=2;
if (p0) cur=0;
if (cur<=Level) return i-1;
}
return LX;
}
void AddGarbage(GarbageLayer o, int RiseLevel=0) {
int Row = GetRiseHeight(RiseLevel)+1;
if (Row>LX) return;
for (int i=LX; i>Row; --i) {
for (int j=1; j<=LY; ++j) {
B[i][j]=B[i-1][j]; C[i][j]=C[i-1][j];
Age[i][j]=Age[i-1][j]; U[i][j]=U[i-1][j];
}
}
int cU = NewUID();
for (int i=1; i<=LY; ++i) {
B[Row][i]=o.B[i]; C[Row][i]=false; U[Row][i]=0;
if (B[Row][i]) {
Age[Row][i]=500; U[Row][i]=cU;
}
else {
Age[Row][i]=0; cU=NewUID();
}
}
for (int i=LX; i>Row; --i) {
if (FallDest[i-1]) FallDest[i]=FallDest[i-1]+1;
else FallDest[i]=0;
}
FallDest[Row] = Row;
if (CheckActive()) {
++PosX; ++TgX;
if (Bot) ++HoldPosInc;
else if ((!GarbagePush)||(!SmoothLevel)) MoveDown();
}
else ++PreInc;
}
Piece GetFlip(Piece p) {
int PLX = p.GetLX();
vector<vector<int> > vec(PLX);
for (int i=0; i<PLX; ++i) {
for (int j=0; j<PLX; ++j) vec[PLX-i-1].push_back(p.GetRealGrid(i,PLX-j-1,0));
}
Piece *nw = new Piece(PLX,vec,p.GetColor(),p.GetRealName());
CustomPiece.push_back(nw);
return *nw;
}
Piece GetRotate(Piece p, int del) {
del&=3; if (del<0) del=(del+4)&3;
int PLX = p.GetLX();
vector<vector<int> > vec(PLX);
for (int i=0; i<PLX; ++i) {
for (int j=0; j<PLX; ++j) vec[PLX-i-1].push_back(p.GetRealGrid(i,j,del));
}
Piece *nw = new Piece(PLX,vec,p.GetColor(),p.GetRealName()+"@"+"URDL"[del]);
CustomPiece.push_back(nw);
return *nw;
}
int RollColor() {
for (;;) {
int R = max(0,min(255,int(randf()*256.0)));
int G = max(0,min(255,int(randf()*256.0)));
int B = max(0,min(255,int(randf()*256.0)));
if ((R+G+B>=400)&&(R+G+B<=600)) return (R<<16)|(G<<8)|B;
}
return 0;
}
pair<int,int> ReadMutateName(string s) {
if ((s.empty())||(s[0]!='?')) return make_pair(++MutateID,0);
int r=0, fst=0;
for (char ch : s) {
if (ch=='?') continue;
if ((ch>='0')&&(ch<='9')) r=r*10+ch-'0';
if (ch=='-') {
fst=r; r=0;
}
}
return make_pair(fst,r);
}
Piece GetMutate(Piece p) {
int LX = p.GetLX();
vector<vector<int> > vec(LX+2,vector<int>(LX+2));
vector<pair<int,int> > InsPos, DelPos;
for (int i=1; i<=LX; ++i) {
for (int j=1; j<=LX; ++j) vec[i][j]=(p.GetGrid(i-1,j-1)!=0);
}
int dc = 0;
for (int i=0; i<=LX+1; ++i) {
for (int j=0; j<=LX+1; ++j) {
int f = ((i)&&(vec[i-1][j]))
+((i<=LX)&&(vec[i+1][j]))
+((j)&&(vec[i][j-1]))
+((j<=LX)&&(vec[i][j+1]));
if ((!vec[i][j])&&(f)) {
bool dd = ((i)&&(i<=LX))&&((j)&&(j<=LX));
if ((LX<5)||(dd)) {
InsPos.push_back(make_pair(i,j));
if (dd) {
InsPos.push_back(make_pair(i,j)); InsPos.push_back(make_pair(i,j));
}
}
}
if (vec[i][j]) {
++dc; int w=5-f;
for (int k=0; k<w; ++k) DelPos.push_back(make_pair(i,j));
}
}
}
if ((InsPos.empty())&&(LX<5)) InsPos.push_back(make_pair(1,1));
int InsWeight = (InsPos.size())?7:0;
int DelWeight = (dc>1)?max(1,LX)*2:0;
if ((!InsWeight)&&(!DelWeight)) return p;
if (rand()%(InsWeight+DelWeight)<InsWeight) {
int d = rand()%InsPos.size();
vec[InsPos[d].first][InsPos[d].second] = 1;
}
else {
int d = rand()%DelPos.size();
vec[DelPos[d].first][DelPos[d].second] = 0;
}
int xl=LX+1, xr=0, yl=LX+1, yr=0;
for (int i=0; i<=LX+1; ++i) {
for (int j=0; j<=LX+1; ++j) {
if (!vec[i][j]) continue;
xl=min(xl,i); xr=max(xr,i);
yl=min(yl,j); yr=max(yr,j);
}
}
int NX = max(yr-yl+1,xr-xl+1);
int sx=xl-((NX-(xr-xl+1)+1)>>1), sy=yl-((NX-(yr-yl+1))>>1);
vector<vector<int> > nv(NX,vector<int>(NX));
for (int i=0; i<NX; ++i) {
for (int j=0; j<NX; ++j) {
int x=sx+i, y=sy+j;
if (((x>=0)&&(y>=0))&&((x<=LX+1)&&(y<=LX+1))) nv[NX-i-1][j]=vec[x][y];
}
}
pair<int,int> o = ReadMutateName(p.GetRealName());
int ad=1; if ((o.first==MutateID)&&(!p.GetRealName().empty())) ad=2;
bool tp = false;
if (p.GetLX()>=2) tp=true;
Piece *nw = new Piece(NX,nv,((o.second)||(tp))?p.GetColor():RollColor(),"?"+IToS(o.first)+"-"+IToS(o.second+ad));
CustomPiece.push_back(nw);
return *nw;
}
void DecD(double &a, int TimeDel, double r=1.0) {
if ((Bot)&&(BotSpeed<100)) {
a=0.0; return;
}
bool f = (a<0.0);
a = fabs(a);
double val = max(double(TimeDel)*0.001,a*double(TimeDel)*0.002)*12.0;
a = max(0.0,a-val*r);
if (f) a=-a;
}
int QPNextLevelDistance() {
if (QPLevel>=QPLevelScore.size()) return 100000000;
return int(min(100000000LL,max(0LL,QPLevelScore[QPLevel]*1000LL-TQPScore)));
}
char KeyRetry = 0;
bool RetryMsg = false;
ll QPExpReq() {
return max(40000LL,40000LL*(QPRank+1));
}
void GiveQPExp(int x) {
if ((Over)||(x<=0)||(!QPMode)) return;
/*double sz = 0.8*(1.0+0.1*sqrt(max(0.0,x*0.0002)));
AddFloatText("+"+Format("%.2f",double(x)*0.0001), 0xFDD000, sz, 0.08, 0.15, 0.1,
SX+2, LY*0.5-0.4, 0.3, 0, 0, 0);*/
QPAddExp += x;
/*ll exp=QPExp+x, req=QPExpReq(); int rnk=QPRank;
int ff = 0;
while (exp>=req) {
int ad = int(min(10000LL,exp/req));
exp -= req;
for (int i=0; i<ad; ++i) {
if (i) QPAddExp+=req;
++rnk; req+=40000LL;
}
if (++ff>1000) break;
}*/
}
int SelX=0, SelY=0; bool CursorMode=false;
bool QPHardmode() {
return ((Mod2==2)||(Mod3==2)||(Mod4==2)||(Mod5==2)||(Mod6==2)||(Mod7==2)||(Mod8==2)||(Mod9)
||(ModS==2)||(ModP==2)||(ModD==2)||(ModM==2)||(ModS==2));
}
bool QPRevmode() {
return ((Mod2==2)||(Mod3==2)||(Mod4==2)||(Mod5==2)||(Mod6==2)||(Mod7==2)||(Mod8==2)||(Mod9==2)
||(ModS==2)||(ModP==2)||(ModD==2)||(ModM==2)||(ModS==2));
}
int GetSize() {
return max(20,max(SX,(((QPMode)&&(Obs!=-1))||(PlayerCount<2))?LY:(LY<<1)));
}
bool GiveQPScoreMsg = false;
public :
void GiveQPScore(ll x, bool Advanced=true, bool Multipler=true, int Color=0x99FFFF) {
if ((Over)||(!QPMode)||(x<=0)) return;
if (Multipler) {
int rem = x*(QPRank+1)%4;
x = x*(QPRank+1)/4;
if ((rand()&3)<rem) ++x;
}
if (!TargetSta) TQPScore+=x;
if (Advanced) {
GiveQPScoreMsg = true;
double sz = 0.8*(1.0+0.1*sqrt(max(0.0,x*0.001)));
AddFloatText("+"+IToS(x/1000LL)+"."+Format("%02lld",x%1000LL/10LL), Color, sz, 0.08, 0.15, 0.1,
SX+1, LY*0.5-0.4, 0.3, 0, 0, 0);
}
}
bool CheckCursor() {
if ((K<=0.001)||(tK<=0.001)) {
SelX=SelY=0; return false;
}
if (((CurX>=PX-K*2)&&(CurX<=PX+K*SX+K*2))&&((CurY>=PY-K*2)&&(CurY<=PY+K*LY+K*2))) {
SelX = SX-max(1,min(SX,int((CurX-PX)/K+1)))+1;
SelY = max(1,min(LY,int((CurY-PY)/K+1)));
return true;
}
SelX=SelY=0;
return false;
}
int Mod2=0, Mod3=0, Mod4=0, Mod5=0, Mod6=0, Mod7=0, Mod8=0, Mod9=0;
int ModS=0, ModP=0, ModM=0, ModD=0;
vector<int> SendAttack() {
if (AttackOut.empty()) return vector<int>();
int v=AttackOut.back(); AttackOut.pop_back();
return vector<int>({v});
}
//#warning ReceiveAttack
void ReceiveAttack(int x, int From=-1) {
if (x<=0) return;
if (LastAttacker<0) RerollHole();
if (From>=0) LastAttacker=From;
if (QPMode) {
InnerMess = min(10,Level)*((Mod9)?50:30);
if (Mod3) InnerMess+=250;
if (Mod3==2) InnerMess+=750;
if (Mod8==2) InnerMess+=300;
if ((Mod9<2)||(Time<60000LL*6)) InnerMess=max(0,InnerMess-QPWeightDec*15/10000);
if ((Mod9==2)&&(Time>=60000LL*11)) InnerMess=1000;
SegMess = InnerMess*5/2;
InnerMess = max(0,min(1000,InnerMess));
SegMess = max(0,min(1000,SegMess));
if (Mod5==1) InnerMess/=2;
if (Mod5==2) InnerMess/=3;
}
bool WindUp = false;
int Seg = min(4,(x+3)/4);
if ((x>=8)&&(QPMode)) {
WindUp=true; WindUpCD=1500+Seg*500;
}
if ((x<8)&&(QPMode)) WindUpCD=max(WindUpCD,2000*x/8);
if ((HolePos<1)||(HolePos>LY)) HolePos=rand()%LY+1;
x = min(5000,x);
for (int i=0; i<x; ++i) {
double ChangeProb = (((i)&&((!GarbageSeg)||(i%max(1,GarbageSeg))))?InnerMess:SegMess)*0.001;
if (randf()<ChangeProb) RerollHole();
GarbageLayer o=RollGarbage(); o.Delay=GarbageDelay;
if (WindUp) o.Delay+=1000+500*min(Seg-1,i/4);
//if (Mod5==2) o.Delay+=5000;
AttackIn.push_back(o);
}
QPWeightDec = min(180000,QPWeightDec+x*10000/((Mod5==2)?3:1));
}
void KeyBind(string Type, string val) {
Type=ToLower(Type); val=ToLower(val);
Action Tar; bool f=false;
for (pair<string,Action> o : KeyToAct) {
if (ToLower(o.first)==Type) {
f=true; Tar=o.second; break;
}
}
if (Type=="keypause") KeyPause=AskKey(val);
if (!f) return;
for (Monitor &o : Keys) {
if (o.Result==Tar) o.Key=AskKey(val);
}
}
void ChangeHandling(string Type, int val) {
Type = ToLower(Type);
for (Monitor &o : Keys) {
if ((o.Result==A_Left)||((o.Result==A_Right))) {
if (Type=="das") o.DAS=val;
if (Type=="arr") o.ARR=val;
if (Type=="dcd") o.DCD=val;
}
if ((o.Result==A_SoftDrop)||(o.Result==A_Up)) {
if (Type=="sddas") o.DAS=val;
if (Type=="sdarr") o.ARR=(o.Result==A_SoftDrop)?min(0,val):val;
if (Type=="dcd") o.DCD=val;
}
if (Type=="hcd") HCD=val;
}
if (Type=="das") DAS=val;
if (Type=="arr") ARR=val;
if (Type=="dcd") DCD=val;
if (Type=="sddas") SDDAS=val;
if (Type=="sdarr") SDARR=val;
if (Type=="smoothlevel") SmoothLevel=val;
}
void SetDefaultRot(int val) {
if ((val!=1)&&(val!=3)) return;
DefaultRot = val;
}
Monitor* FindMonitor(Action Result) {
for (Monitor &o : Keys) {
if (o.Result==Result) return &o;
}
return nullptr;
}
bool IsBot() {
return Bot;
}
double GetQPAttackWeightInc() {
return QPAttackWeightInc;
}
ll GetTime() {
return Time;
}
void ToggleBot() {
Bot = !Bot;
ClearSearchProcess(); PendingActions.clear();
if (CheckSpawn(Cur)) {
Spawn(Cur); ResetRem=ResetLim; FallTime=0;
}
HoldRem = HoldLen;
}
int GetLastAttacker() {
return LastAttacker;
}
int GetKOMessage() {
//if (!Over) return -2;
int tmp=KOMessage; KOMessage=-2;
return tmp;
}
void ForceRetry() {
RetryMsg = true;
}
int GetQPTargetWeight() {
if ((Over)||(Time<=0LL)||(WindUpCD>0)) return 0;
int res = 6;
if (Time>3*60000LL) res+=2;
if (Time>5*60000LL) res+=2;
if (Time>7*60000LL) res+=2;
if (!QPHardmode()) {
if (GetHeight()+AttackIn.size()+10>=SX) res-=3;
}
res = max(0,res-min(6,(QPWeightDec+2999)/3000));
if ((Mod3==2)||(Mod6==2)||(Mod8==2)) {
int gc = 0;
for (int i=1; i<=LX; ++i) {
bool f=false, df=false;
for (int j=1; j<=LY; ++j) {
if (C[i][j]) continue;
if (B[i][j]<0) {
f=true; if (IsUnclearable(B[i][j])) df=true;
}
}
if ((f)&&(!df)) ++gc;
if (gc>=5) break;
}
res = max(0,res-gc);
}
return res;
}
int ObserveLevel() {
return ((!Bot)&&(!Over));
}
int GetStackHeight() {
return StackHeight;
}
int GetBadge() {
return Badge;
}
int GetBoardID() {
return BoardID;
}
int KOCount=0, Badge=0, Rank=999;
#warning Board::Board
Board(int _BoardID, vector<ConfigContent> Config={}, vector<Piece> _Pool={}, int Seed=-1, double _BotPos=0.0) {
BoardID = _BoardID;
LatestClock = int(GetClock());
BotPos = _BotPos;
if (Seed==-1) Seed=LatestClock;
BoardConfig = Config;
int _LX=GetConfig("LX",40), _LY=GetConfig("LY",10), _SX=GetConfig("SX",22);
Bot = bool(GetConfig("Bot",0));
LX=max(2,min(100,_LX)); LY=max(1,min(100,_LY));
HoldLen = max(0,min(5,GetConfig("HoldLen",1)));
NextLen = max(0,min(100,GetConfig("NextLen",5)));
HoldType = max(0,min(2,GetConfig("HoldType",1)));
DefaultRot = GetConfig("DefaultRot",3);
UID = 1;
if (DefaultRot!=1) DefaultRot=3;
DefaultDir = max(0,min(3,GetConfig("DefaultDir",0)));
BaseARE = max(0,min(Max,GetConfig("ARE",0)));
BaseLCD = max(0,min(Max,GetConfig("LCD",0)));
BaseCCD = max(0,min(Max,GetConfig("CCD",200)));
SpeedCap = max(0,min(Max,GetConfig("SpeedCap",0)));
DAS = max(-1,min(5000,GetConfig("DAS",200)));
ARR = max(-1,min(5000,GetConfig("ARR",0)));
SDDAS = max(-1,min(5000,GetConfig("SDDAS",200)));
SDARR = max(-1,min(5000,GetConfig("SDARR",20)));
HCD = max(0,min(5000,GetConfig("HCD",100)));
DCD = max(0,min(5000,GetConfig("DCD",0)));
SmoothLevel = max(0,min(4,GetConfig("SmoothLevel",3)));
BaseDropDelay = max(-1,min(Max,GetConfig("DropDelay",1000)));
if (BaseDropDelay<0) BaseDropDelay=Max;
BaseLockDelay = max(-1,min(Max,GetConfig("LockDelay",500)));
ResetLim = max(-1,min(Max,GetConfig("ResetLim",15)));
BaseGravityDelay = max(0,min(Max,GetConfig("GravityDelay",0)));
if (ResetLim<0) ResetLim=9999999;
BotSpeed = max(0,min(Max,GetConfig("BotSpeed",1000)));
GenType = (EGenerationType)max(0,min(2,GetConfig("RandomType",G_Bag)));
ActType = max(0,min(9,GetConfig("BotType",1)));
Mod8 = max(0,min(2,GetConfig("Mod8",0)));
BaseRule = (EBaseRule)max(0,min(5,GetConfig("BaseRule",BSR_Default)));
ComboRule = (EComboRule)max(0,min(13,GetConfig("ComboRule",CR_Default)));
SpinRule = (ESpinRule)max(0,min(7,GetConfig("SpinRule",SR_Default)));
B2BRule = (EB2BRule)max(0,min(5,GetConfig("B2BRule",BR_Surge)));
AllClearRule = (EAllClearRule)max(0,min(6,GetConfig("AllClearRule",AR_Default)));
ClutchRule = (EClutchRule)max(0,min(2,GetConfig("ClutchRule",CLR_Default)));
GarbageDelay = max(0,min(Max,GetConfig("GarbageDelay",500)));
GarbageSeg = max(0,min(Max,GetConfig("GarbageSeg",0)));
GarbagePass = max(0,min(Max,GetConfig("GarbagePass",0)));
GarbagePush = max(0,min(Max,GetConfig("GarbagePush",100)));
GarbageGap = max(-1,min(Max,GetConfig("GarbageGap",8)));
GarbagePreview = max(0,min(30,GetConfig("GarbagePreview",10)));
ForceShowAttack = max(0,min(1,GetConfig("ForceShowAttack",0)));
AutoRespawn = max(0,min(1,GetConfig("AutoRespawn",0)));
HideStat = max(0,min(1,GetConfig("HideStat",0)));
RotateSystem = (ERotateSystem)max(0,min(15,GetConfig("RotateSystem",R_Default)));
TarPiece = max(0,min(Max,GetConfig("TarPiece",0)));
TarLine = max(0,min(Max,GetConfig("TarLine",0)));
TarDig = max(0,min(Max,GetConfig("TarDig",0)));
TarAttack = max(0,min(Max,GetConfig("TarAttack",0)));
TarTime = max(0,min(Max,GetConfig("TarTime",0)));
TarScore = max(0,min(Max,GetConfig("TarScore",0)));
TypePiece = max(0,min(1,GetConfig("TypePiece",0)));
TypeLine = max(0,min(1,GetConfig("TypeLine",0)));
TypeDig = max(0,min(1,GetConfig("TypeDig",0)));
TypeAttack = max(0,min(1,GetConfig("TypeAttack",0)));
TypeTime = max(0,min(1,GetConfig("TypeTime",0)));
TypeScore = max(0,min(1,GetConfig("TypeScore",0)));
LevTime = max(0,min(Max,GetConfig("LevTime",0)));
LevPiece = max(0,min(Max,GetConfig("LevPiece",0)));
LevLine = max(0,min(Max,GetConfig("LevLine",0)));
LevAttack = max(0,min(Max,GetConfig("LevAttack",0)));
LevTimeInc = max(0,min(Max,GetConfig("LevTimeInc",0)));
LevPieceInc = max(0,min(Max,GetConfig("LevPieceInc",0)));
LevLineInc = max(0,min(Max,GetConfig("LevLineInc",0)));
LevAttackInc = max(0,min(Max,GetConfig("LevAttackInc",0)));
LevBase = max(0,min(1000,GetConfig("LevBase",0)));
LevStart = max(0,min(1000,GetConfig("LevStart",0)));
LevMax = max(0,min(100,GetConfig("LevMax",50)));
LevScaleMode = (ELevScaleMode)max(0,min(3,GetConfig("LevScaleMode",LS_Default)));
LevScaleRate = max(0,min(1000,GetConfig("LevScaleRate",7)));
MasterThreshold = max(0,min(Max,GetConfig("MasterThreshold",0)));
GarbageShape = (EGarbageShape)max(0,min(7,GetConfig("GarbageShape",GS_Default)));
GarbageType = (EGarbageType)max(0,min(4,GetConfig("GarbageType",GT_Default)));
StaticGarbHeight = max(0,min(100,GetConfig("StaticHeight",0)));
StartHeight = max(0,min(100,GetConfig("StartHeight",0)));
InnerMess = max(0,min(1000,GetConfig("InnerMess",0)));
SegMess = max(0,min(1000,GetConfig("SegMess",1000)));
IntRule = (EIntRule)max(0,min(3,GetConfig("IntRule",IR_Floor)));
GarbageActive = (EGarbageActive)max(0,min(3,GetConfig("GarbageActive",GA_Default)));
UseMove = max(0,min(1,GetConfig("UseMove",1)));
UseRotate = max(0,min(1,GetConfig("UseRotate",1)));
Use2Rot = max(0,min(1,GetConfig("Use2Rot",1)));
UseZone = max(0,min(1,GetConfig("UseZone",0)));
ZoneReq = max(0,min(Max,GetConfig("ZoneReq",8)));
ZoneSeg = max(1,min(Max,GetConfig("ZoneSeg",4)));
ZoneTime = max(0,min(Max,GetConfig("ZoneTime",5000)));
UseHalf = max(0,min(1,GetConfig("UseHalf",1)));
UseSoftDrop = max(0,min(1,GetConfig("UseSoftDrop",1)));
UseHardDrop = max(0,min(1,GetConfig("UseHardDrop",1)));
UseSonicDrop = max(0,min(1,GetConfig("UseSonicDrop",1)));
UseFlip = max(0,min(1,GetConfig("UseFlip",0)));
UseUp = max(0,min(1,GetConfig("UseUp",0)));
UseWaste = max(0,min(1,GetConfig("UseWaste",0)));
UseTip = max(0,min(1,GetConfig("UseTip",0)));
UseUndo = max(0,min(1,GetConfig("UseUndo",0)));
if (BoardID>1) UseUndo=false;
UseLock = max(0,min(1,GetConfig("UseLock",0)));
UseDeep = max(0,min(1,GetConfig("UseDeep",0)));
UsePlace = max(0,min(1,GetConfig("UsePlace",0)));
UseClick = max(0,min(1,GetConfig("UseClick",1)));
RandomRot = max(0,min(1,GetConfig("RandomRot",0)));
ShadowType = max(0,min(2,GetConfig("ShadowType",1)));
StartDelay = max(0,min(Max,GetConfig("StartDelay",3000)));
VanishHeight = max(0,min(100,GetConfig("VanishHeight",0)));
GravityType = (EGravityType)max(0,min(7,GetConfig("GravityType",0)));
Stock = max(-1,min(Max,GetConfig("Stock",0)));
Mutate = max(0,min(1,GetConfig("Mutate",0)));
DigBonus = max(0,min(2,GetConfig("DigBonus",2)));
SingleBonus = max(0,min(1,GetConfig("SingleBonus",0)));
OpenerProtect = max(0,min(Max,GetConfig("OpenerProtect",14)));
Pool = (_Pool.empty())?DefaultPool:_Pool;
int tmp = max(-1,min(8,GetConfig("TargetType",-1)));
if (tmp<0) {
if (Bot) tmp=rand()%6+2;
else tmp=2;
}
TargetType = (ETargetType)tmp;
Mod2 = max(0,min(2,GetConfig("Mod2",0)));
Mod3 = max(0,min(2,GetConfig("Mod3",0)));
Mod4 = max(0,min(2,GetConfig("Mod4",0)));
Mod5 = max(0,min(2,GetConfig("Mod5",0)));
Mod6 = max(0,min(2,GetConfig("Mod6",0)));
Mod7 = max(0,min(2,GetConfig("Mod7",0)));
Mod8 = max(0,min(2,GetConfig("Mod8",0)));
Mod9 = max(0,min(2,GetConfig("Mod9",0)));
ModP = max(0,min(2,GetConfig("ModP",0)));
ModM = max(0,min(2,GetConfig("ModM",0)));
ModS = max(0,min(2,GetConfig("ModS",0)));
if (ModM==2) Mutate=true;
if (ModP==1) Pool=PentominoPool;
if (ModP==2) Pool=HexaminoPool;
//if (!BoardID&&1) Pool={P_I,P_J,P_L,P_O,P_S,P_T,P_Z,P_A,P_B,P_C};
//if (!BoardID&&1) Pool={P_A,P_A,P_A,P_A,P_A,P_A,\
P_B,P_B,P_B,P_B,P_B,\
P_C,P_D,P_C,P_D,P_C,P_D,P_C,P_D,\
P_I,P_J,P_L,P_O,P_S,P_T,P_Z,\
P_I,P_J,P_L,P_O,P_S,P_T,P_Z,\
P_I,P_J,P_L,P_O,P_S,P_T,P_Z,\
P_I5,P_T5,P_U,P_V,P_X,P_F,P_E,P_S5,P_Z5,P_J5,P_L5,P_Y,P_R,P_H,P_N,P_Q,P_P,P_W,\
P_I5,P_T5,P_U,P_V,P_X,P_F,P_E,P_S5,P_Z5,P_J5,P_L5,P_Y,P_R,P_H,P_N,P_Q,P_P,P_W,\
P_30,P_31,P_32,P_33,P_34,P_35,P_36,P_37,P_38,P_39,P_40,P_41,P_42,P_43,P_44,P_45,P_46,P_47,P_48,P_49,P_50,P_51,P_52,P_53,P_54,P_55,P_56,P_57,P_58,P_59,P_60,P_61,P_62,P_63,P_64,P_65,P_66,P_67,P_68,P_69,P_70,P_71,P_72,P_73,P_74,P_75,P_76,P_77,P_78,P_79,P_80,P_81,P_82,P_83,P_84,P_85,P_86,P_87,P_88,P_89};
MasterBegin = -1;
CursorMode=((UsePlace)&&(!HideStat)); CursorMoveLock=true;
for (int i=0; i<=1000; ++i) {
int val = BaseDropDelay*GetLevelMultipler(i,0.001*double(LevScaleRate));
if (val<=MasterThreshold) {
MasterBegin=i; break;
}
}
if (BaseDropDelay<0) MasterBegin=-1;
if (_SX==-1) SX=LX;
else SX=max(2,min(LX,_SX));
if (Mod5==2) SX=max(2,SX-6);
//if (ModM) SX=min(LX,SX+4);
if (ModS) {
SX=6+max(ModP,ModM); LY=4+max(ModP,ModM); LX=max(LX,40);
}
B = new int*[LX+2];
C = new bool*[LX+2];
Age = new int*[LX+2];
U = new int*[LX+2];
FallDest = new int[LX+2];
for (int i=0; i<=LX+1; ++i) {
FallDest[i] = 0;
B[i] = new int[LY+2];
C[i] = new bool[LY+2];
Age[i] = new int[LY+2];
U[i] = new int[LY+2];
for (int j=0; j<=LY+1; ++j) {
Age[i][j]=B[i][j]=U[i][j]=0; C[i][j]=false;
}
}
SearchStep = -1;
ResetBoard(Seed);
PX=PY=0.0; K=28.0;
KeyPause = AskKey(GetConfig("KeyPause","o",KeyList));
if (ModS==2) DAS=ARR=SDDAS=SDARR=0;
Keys = {
Monitor(A_SoftDrop, AskKey(GetConfig("KeySoft","down",KeyList)), UseSoftDrop, SDDAS, min(SDARR,0), DCD),
Monitor(A_SonicDrop, AskKey(GetConfig("KeySonic","s",KeyList)), UseSonicDrop, 0, 0),
Monitor(A_Left, AskKey(GetConfig("KeyLeft","left",KeyList)), UseMove, DAS, ARR, DCD),
Monitor(A_Right, AskKey(GetConfig("KeyRight","right",KeyList)), UseMove, DAS, ARR, DCD),
Monitor(A_Rotate, AskKey(GetConfig("KeyRotate","up",KeyList)), UseRotate),
Monitor(A_CW, AskKey(GetConfig("KeyCW","x",KeyList)), Use2Rot),
Monitor(A_CCW, AskKey(GetConfig("KeyCCW","z",KeyList)), Use2Rot),
Monitor(A_Half, AskKey(GetConfig("KeyHalf","a",KeyList)), UseHalf),
Monitor(A_HardDrop, AskKey(GetConfig("KeyHard","space",KeyList)), UseHardDrop),
Monitor(A_Hold, AskKey(GetConfig("KeyHold","c",KeyList))),
Monitor(A_Retry, AskKey(GetConfig("KeyRetry","u",KeyList))),
Monitor(A_Reset, AskKey(GetConfig("KeyReset","e",KeyList)), HoldType>1),
Monitor(A_Up, AskKey(GetConfig("KeyUp","w",KeyList)), UseUp, DAS, SDARR, DCD),
Monitor(A_Waste, AskKey(GetConfig("KeyWaste","v",KeyList)), UseWaste),
Monitor(A_Flip, AskKey(GetConfig("KeyFlip","q",KeyList)), UseFlip),
Monitor(A_Lock, AskKey(GetConfig("KeyLock","r",KeyList)), UseLock),
Monitor(A_CursorMode, AskKey(GetConfig("KeyCursorMode","i",KeyList))),
Monitor(A_TargetMode, AskKey(GetConfig("KeyTargetMode","f",KeyList))),
Monitor(A_Undo, AskKey(GetConfig("KeyUndo","t",KeyList)), ((!Bot)&&(UseUndo))),
Monitor(A_Redo, AskKey(GetConfig("KeyRedo","y",KeyList)), ((!Bot)&&(UseUndo))),
Monitor(A_Action, AskKey(GetConfig("KeyAction","g",KeyList)), !Bot),
};
KeyRetry = AskKey(GetConfig("KeyRetry","u",KeyList));
Monitor *ml=FindMonitor(A_Left), *mr=FindMonitor(A_Right);
if (ml!=nullptr) ml->Opposite=mr;
if (mr!=nullptr) mr->Opposite=ml;
ml=FindMonitor(A_SoftDrop); mr=FindMonitor(A_Up);
if (ml!=nullptr) ml->Opposite=mr;
if (mr!=nullptr) mr->Opposite=ml;
//if ((Bot)&&(PlayerCount>2)) LX=min(LX,SX+2);
}
~Board() {
ClearSearchProcess();
for (Piece *p : CustomPiece) delete p;
for (int i=0; i<=LX+1; ++i) {
delete[] B[i]; delete[] C[i]; delete[] Age[i]; delete[] U[i];
}
delete[] B; delete[] C;
delete[] Age; delete[] U; delete[] FallDest;
}
bool IsOver() {
return Over;
}
ETargetType GetTargetType() {
return TargetType;
}
inline double GetQPScoreF() {
return double(TQPScore)*0.001;
}
void SetQPScore(ll x) {
TQPScore = x;
}
void SetTime(ll x) {
Time = x;
}
void SetScale(double _PX, double _PY, double _K) {
int Lev = GetSize();
tK = 0.8*_K/double(Lev);
tPX = _PX+_K*(0.1+0.4*double(Lev-SX)/double(Lev));
tPY = _PY+_K*(0.1+0.4*double(Lev-LY)/double(Lev));
if ((Menu=="home")||(Menu=="settings")) {
tPX+=3.0; tPY-=16.0;
}
if (FirstSetScale) {
PX=tPX; PY=tPY; K=tK;
FirstSetScale = false;
}
}
#warning Board::Frame
bool ClickHoldCD=false, CursorMoveLock=true;
void Frame(int TimeDel, int _LatestClock, bool PermitSearch=false) {
if ((Bot)&&(Over)&&(tK<0.001)&&(!CheckKey(KeyRetry))&&(!QPMode)) return;
LatestClock = _LatestClock;
int RealTimeDel = TimeDel;
if (Pause) TimeDel=0;
while (AttackIn.size()>5000) AttackIn.pop_back();
while (AttackOut.size()>5000) AttackOut.pop_back();
if (Over) {
AttackIn.clear(); AttackOut.clear();
}
ShowParticle = ((!Bot)||((K*double(GetSize())>=8.0)&&(BotSpeed>=100)));
if (!Over) {
if (!TargetSta) Time+=ll(TimeDel);
}
FillNext();
bool Active=CheckActive(); PreActive=false;
if ((!Bot)&&(!Active)&&(!Over)&&(InactiveTime<=TimeDel)) PreActive=true;
vector<Action> Actions = GetActions();
bool G20 = ((!Bot)&&((!DropDelay)&&(GravityCD<=0)));
if (Bot) {
FallTime=0; ResetRem=99999999;
}
bool ForceLock = false;
if (Bot) UseUndo=false;
if (!UseUndo) History.clear();
StackHeight = 0;
for (int i=LX; i; --i) {
for (int j=1; j<=LY; ++j) {
if (CheckGrid(i,j)) {
StackHeight=i; break;
}
}
if (StackHeight) break;
}
if ((!Over)&&(!TargetSta)) {
int t0=0, c0=0, t1=0, c1=0;
if (TarPiece) {
++((TypePiece)?t1:t0);
if (TPiece>=TarPiece) ++((TypePiece)?c1:c0);
}
if (TarLine) {
++((TypeLine)?t1:t0);
if (TLine>=TarLine) ++((TypeLine)?c1:c0);
}
if (TarDig) {
++((TypeDig)?t1:t0);
if (TDig>=TarDig) ++((TypeDig)?c1:c0);
}
if (TarAttack) {
++((TypeAttack)?t1:t0);
if (TAttack>=TarAttack) ++((TypeAttack)?c1:c0);
}
if (TarTime) {
++((TypeTime)?t1:t0);
if (Time>=TarTime) ++((TypeTime)?c1:c0);
}
if (TarScore) {
++((TypeScore)?t1:t0);
if (((QPMode)?TQPScore:TScore)>=TarScore) ++((TypeScore)?c1:c0);
}
if ((c0==t0)&&(t0)) TargetSta=1;
else if (c1) TargetSta=-1;
}
if (QPMode) {
ll req = QPExpReq();
if ((!Over)&&(Time>=0LL)&&(!TargetSta)) {
if (Mod9<2) GiveQPScore(min(TimeDel,min(QPNextLevelDistance()/100,QPNextLevelDistance()-1)),false);
else {
ll Bottom = QPLevelScore[max(0,min(int(QPLevelScore.size())-1,Level-1))]*1000LL;
int lv = min(Level,10);
TQPScore = max(Bottom,TQPScore-(ll(lv)*ll(lv+1)+10LL)*ll(TimeDel)/20LL);
}
}
QPAddExp = max(QPAddExp,0LL);
if (QPAddExp) {
ll val = max(1LL,min(QPAddExp,QPAddExp*ll(TimeDel)/300LL));
QPAddExp-=val; QPExp+=val;
}
if (Over) ;
else if (QPExpDecCD>0) QPExpDecCD=max(0,QPExpDecCD-TimeDel);
else if (TimeDel) {
ll dec = ll(TimeDel)*ll(QPRank+1)*ll(QPRank+2)*((Mod9)?5LL:3LL)/6LL;
QPExp -= dec;
if (QPExp<0LL) {
if (QPRank) {
--QPRank; QPExp=QPExpReq()-1LL;
}
else QPExp=0LL;
}
}
if (QPExp>=req) {
QPExp-=req; ++QPRank;
QPExpDecCD = 5000;
req = QPExpReq();
if (QPExp+QPAddExp>=req) {
QPExp += QPAddExp;
QPRank+=min(1000LL,QPExp/max(req,1LL)); QPExp-=req;
ll val = min(QPExp,QPAddExp);
QPExp-=val; QPAddExp=val;
}
}
WindUpCD = max(0,WindUpCD-TimeDel);
int ProtectDec = QPProtectDec[min(int(QPProtectDec.size())-1,Level)];
if (Mod9==2) ProtectDec=max(100,1100-Level*100);
QPWeightDec = max(0,QPWeightDec-TimeDel*10000/ProtectDec);
if ((Time>=0LL)&&(!Over)) {
ll pre=QPLevTime; QPLevTime+=TimeDel;
if (Mod9==2) {
if ((pre<60000LL)&&(QPLevTime>=60000LL)) AddNotice("REGRET",0xFF6666);
if (pre>=60000LL) QPAttackWeightInc+=double(TimeDel)*0.001*0.005;
}
}
if ((!QPSeg.empty())&&(K*double(GetSize())>=8.0)) {
int clr = LevelColor[min(int(LevelColor.size())-1,QPRank)];
if ((GiveQPScoreMsg)&&(QPSeg.size()<9000)) {
if (Level<int(QPLevelScore.size())) clr=-clr;
GiveQPScoreMsg = false;
}
if (QPSeg.back().first==clr) QPSeg.back().second.second=TQPScore;
else if (QPSeg.size()<10000) QPSeg.push_back(make_pair(clr,make_pair(QPSeg.back().second.second,TQPScore)));
}
}
if (Active) {
if ((!Bot)&&(UseTip)&&(TgD<0)) SearchNext(true);
bool CDown = CheckDown();
InactiveTime = 0;
if (Bot) FallTime=0;
else if (((!CDown)||(DropDelay<Max))&&(GravityCD<=0)) FallTime+=TimeDel;
if (CDown) {
if ((!Bot)&&(FallTime>=DropDelay)) {
FallTime=min(FallTime-DropDelay,DropDelay+5000); MoveDown();
if (G20) SonicDrop();
}
}
else {
if ((!Bot)&&(LockDelay>=0)&&(FallTime>=LockDelay)) {
FallTime=0; ForceLock=true;
}
}
GravityCD = max(0,GravityCD-TimeDel);
if (SideGravity) {
int tot = 110;
while ((tot>0)&&(CheckLeft())) {
--tot; MoveLeft();
}
}
}
else {
InactiveTime = max(0,InactiveTime-TimeDel);
int flag = 0;
if ((Over)||(InactiveTime>0)) ;
else if ((CurZone)&&(ZoneRem<0)) flag=4;
else {
if (InCascade) {
CascadeProcess(); InCascade=false; flag=3;
}
else {
PostAREProcess();
if (CheckCascade()) flag=2;
else flag=1;
}
}
if (flag==4) {
ClearZone(); CurZone=0; PreAREProcess(false,true);
}
if (flag==1) {
bool UseHis=((!Bot)&&(UseUndo)&&(!ReadHistoryMsg)); ReadHistoryMsg=false;
BoardHistory His;
if (UseHis) His=WriteHistory();
Piece p = Next[0];
if (Spawn(p,0,-1,((CurClutch)||((Bot)&&((PreInc)||(HoldPosInc+BeginInc)))))) {
for (int i=0; i+1<Next.size(); ++i) Next[i]=Next[i+1];
Next.pop_back(); ++DNext;
if ((!Bot)&&(UseTip)) {
ClearSearchProcess(); SearchNext(true);
}
if ((SmoothLevel>=4)&&(NextLen>0)&&((!Bot)||(BotSpeed>=100))) {
PDx+=1-(SX-PosX); PDy+=(LY-1)-PosY;
}
}
else if (!Bot) {
int Rot=0; bool UseHold=false;
vector<Action> NewActions;
for (Action o : Actions) {
if (o==A_Rotate) Rot+=DefaultRot;
else if (o==A_CW) Rot+=1;
else if (o==A_CCW) Rot+=3;
else if (o==A_Half) Rot+=2;
else if ((o==A_Hold)&&(HoldLen)&&(HoldType)) UseHold=true;
else NewActions.push_back(o);
}
Piece old = p;
if (UseHold) {
p = (Hold.size()==HoldLen)?Hold[0]:Next[1];
}
if (Spawn(p,0,(DefaultDir+Rot)&3,CurClutch)) {
Actions = NewActions;
for (int i=0; i+1<Next.size(); ++i) Next[i]=Next[i+1];
Next.pop_back(); ++DNext;
bool ff = false;
if (UseHold) {
if (Hold.size()==HoldLen) {
for (int i=0; i+1<HoldLen; ++i) Hold[i]=Hold[i+1];
Hold[HoldLen-1] = old;
ff = true;
}
else {
Hold.push_back(old);
for (int i=0; i+1<Next.size(); ++i) Next[i]=Next[i+1];
Next.pop_back();
}
HoldRem = max(0,HoldRem-1);
}
if ((SmoothLevel>=4)&&(NextLen>0)&&((!Bot)||(BotSpeed>=100))) {
if (ff) {
PDx+=1-(SX-PosX); PDy+=(-4)-PosY;
}
else {
PDx+=1-(SX-PosX); PDy+=(LY-1)-PosY;
}
}
}
else TopOut();
}
else TopOut();
FillNext();
if ((UseHis)&&(CheckActive())) {
while ((HistoryPos>0)&&(!History.empty())) {
History.pop_front(); --HistoryPos;
}
HistoryPos=0; History.push_front(His);
while (History.size()>101) History.pop_back();
}
}
else if (flag==2) {
InCascade = true;
InactiveTime=InactiveTot=CCD;
}
else if (flag==3) PreAREProcess(false,true);
}
if ((QPMode)&&(PlayerCount>1)&&(!Over)) {
vector<int> lst = (Mod9<2)?QPRiseTime:QPRevMod9RiseTime;
if ((QPRisePos<lst.size())&&(Time>=1000LL*ll(lst[QPRisePos]))) {
++QPRisePos; GarbageLayer o(LY);
for (int i=1; i<=LY; ++i) o.B[i]=Solid;
AddGarbage(o, 2);
}
}
Active = CheckActive();
bool Reset=false, L20=false, R20=false, SDInDAS=false;
if (SideGravity) L20=true;
if (Time<0) ActionTime=int(-BotPos*double(BotSpeed));
if (Bot) {
int d = max(1,GetSearchSeg());
int SegTime = BotSpeed/2/(d+2);
ActionTime += TimeDel;
ActionCD = max(0,ActionCD-TimeDel);
vector<Action> tmp=Actions; Actions.clear();
if ((!Pause)&&(!Over)&&(!DropDelay)&&(CheckActive())) SonicDrop();
if ((Pause)||(Over)) ;
else if (!PendingActions.empty()) {
for (pair<Action,int> &o : PendingActions) o.second=min(o.second,BotSpeed);
int dd=TimeDel, tot=0;
while ((tot<PendingActions.size())&&(dd>0)) {
int val = min(dd,PendingActions[tot].second);
dd-=val; PendingActions[tot].second-=val;
if (PendingActions[tot].second) break;
++tot;
}
for (int i=0; i<tot; ++i) Actions.push_back(PendingActions[i].first);
for (int i=0; i+tot<PendingActions.size(); ++i) PendingActions[i]=PendingActions[i+tot];
PendingActions.resize(PendingActions.size()-tot);
}
else if ((ActionTime>=BotSpeed)&&(PermitSearch)&&(ActionCD<=0)) {
if (BotSpeed) {
vector<Action> Nxt = SearchNext(!((!BotType)||((AliveCount>5)&&(ActType==9)&&(PlayerCount>1))));
//SearchNext(!((!BotType)||(BotType==8)||(BotType==9)));
//printf("%lld step=%d\n", this, SearchStep);
int tt = Nxt.size();
int ts=BotSpeed/2, d=ts/max(1,tt);
for (Action o : Nxt) {
int cur = 1;
PendingActions.push_back(make_pair(o,cur*d));
}
if (!Nxt.empty()) PendingActions[0].second+=ts-d*tt;
//printf("[%d,%d]\n",BotType,SearchStep);
if (!Nxt.empty()) ActionTime=min(BotSpeed+5000,max(0,ActionTime-BotSpeed));
else ActionCD=SegTime;
}
else {
Actions=SearchNext(); ActionTime=min(BotSpeed+5000,max(0,ActionTime-BotSpeed));
}
}
for (Action o : tmp) {
if (AvailBotAction(o)) Actions.push_back(o);
}
if ((UseZone)&&(!CurZone)&&(ZoneProgress>=ZoneReq*((GetHeight()+AttackIn.size()<=SX)?min(ZoneSeg,2):1))) Actions.push_back(A_Action);
G20 = false;
}
else {
ActionTime=ActionCD=0; if ((!UseTip)||(TgD>=0)) SearchStep=-1;
for (Monitor &o : Keys) {
if (!o.Enabled) continue;
if (o.Result==A_SoftDrop) {
if ((!SDARR)&&(o.CheckDAS())) G20=true;
if (o.CheckDAS()) SDInDAS=true;
}
if (o.Result==A_Left) {
if ((!o.ARR)&&(o.CheckDAS())&&(!o.DCDRem)) L20=true;
}
if (o.Result==A_Right) {
if ((!o.ARR)&&(o.CheckDAS())&&(!o.DCDRem)) R20=true;
}
if (o.Result==A_SonicDrop) {
if (CheckKey(o.Key)) G20=true;
}
}
}
if (((AutoRespawn)||((QPMode)&&(Bot)&&(PlayerCount>1)&&(Obs!=BoardID)))&&(Over)) Actions.push_back(A_Retry);
if (RetryMsg) {
Actions.push_back(A_Retry); RetryMsg=false;
}
if ((!Bot)&&(!CursorMode)&&(!Pause)&&(UseClick)&&(SelX)&&(CheckActive())) {
bool PreCDown = CheckDown();
bool ResetOper = false;
int HalfLen = Cur.GetShapeMid();
while ((UseMove)&&(PosY+HalfLen<SelY)&&(!CursorMoveLock)) {
bool f=MoveRight(); ResetOper|=f;
if (!f) break;
}
while ((UseMove)&&(PosY+HalfLen>SelY)&&(!CursorMoveLock)) {
bool f=MoveLeft(); ResetOper|=f;
if (!f) break;
}
if (RightUp) {
CursorMoveLock = false;
if (RightUp<200) {
int UseRotate=DefaultRot, mndel=10;
if (!CheckDown()) {
for (int ii : {1,3,2}) {
int i = ii;
if ((i&1)&&(DefaultRot==3)) i^=2;
if ((i==2)&&(!Use2Rot)) continue;
CheckRotate(i); if (RotateToX<=-10) continue;
int del = RotateToX-PosX;
if (del<mndel) {
mndel=del; UseRotate=i;
}
}
}
if ((UseRotate)||(Use2Rot)) {
ResetOper |= Rotate(UseRotate);
if (G20) {
if (SonicDrop()) FallTime=0;
}
}
}
}
if ((RightHold>=200)&&(!ClickHoldCD)) {
ClickHoldCD=true; Actions.push_back(A_Hold);
}
if (!RightHold) ClickHoldCD=false;
if (LeftUp) {
if (CursorMoveLock) {
if (Time>100LL) CursorMoveLock=false;
}
else if (LeftUp<200) ForceLock=true;
}
if (LeftHold>=200) {
if (SDARR<1) {
int f = SonicDrop();
if (f) {
ResetOper=true; FallTime=0;
}
}
else if (CheckDown()) {
FallTime += int(min(ll(DropDelay),ll(DropDelay)*ll(TimeDel)/ll(SDARR)));
if (FallTime>=DropDelay) {
MoveDown();
if (!TargetSta) ++TScore;
FallTime=0;
}
}
}
if ((ResetOper)&&((!CheckDown())||(!PreCDown))) {
if (ResetRem>0) FallTime=0;
if (ResetLim<Max) ResetRem=max(ResetRem-1, 0);
}
if (MidClick) Actions.push_back(A_Hold);
}
for (Action o : Actions) {
bool ResetOper=false, PreCDown=CheckDown();
if (o==A_Left) {
CursorMoveLock = true;
for (;;) {
bool f = MoveLeft();
if (!f) break;
ResetOper = true;
if (G20) {
if (SonicDrop()) FallTime=0;
}
if (!L20) break;
}
}
if (o==A_Right) {
CursorMoveLock = true;
for (;;) {
bool f = MoveRight();
if (!f) break;
ResetOper = true;
if (G20) {
if (SonicDrop()) FallTime=0;
}
if (!R20) break;
}
}
if (o==A_SoftDrop) {
if ((!Bot)&&((G20)||((SDInDAS)&&(!SDARR)))) {
if (SonicDrop(true)) FallTime=0;
}
else if ((Bot)||(!SDInDAS)||(SDARR<0)) {
if (MoveDown()) {
if (SmoothLevel>=3) {
double FallRate = 1.0;
if (DropDelay) FallRate=max(0.0,min(1.0,double(FallTime)/double(DropDelay)));
PDx += 1.0-FallRate;
}
FallTime=0; if (!TargetSta) ++TScore;
}
else if ((UseDeep)&&(!Bot)) {
if (DeepDrop()) FallTime=0;
}
}
else {
if (CheckDown()) {
FallTime += int(min(ll(DropDelay),ll(DropDelay)*ll(TimeDel)/ll(SDARR)));
if (FallTime>=DropDelay) {
MoveDown();
FallTime=0; if (!TargetSta) ++TScore;
}
}
}
}
if (o==A_Rotate) {
ResetOper = Rotate(DefaultRot);
if (G20) {
if (SonicDrop()) FallTime=0;
}
}
if (o==A_CW) {
ResetOper = Rotate(1);
if (G20) {
if (SonicDrop()) FallTime=0;
}
}
if (o==A_Half) {
ResetOper = Rotate(2);
if (G20) {
if (SonicDrop()) FallTime=0;
}
}
if (o==A_CCW) {
ResetOper = Rotate(3);
if (G20) {
if (SonicDrop()) FallTime=0;
}
}
if (o==A_HardDrop) {
if ((Bot)||(LastLock>=HCD)) HardDrop();
}
if (o==A_SonicDrop) {
if (SonicDrop(true)) FallTime=0;
}
if (o==A_Hold) {
if (!CheckActive()) continue;
if (!Bot) HoldPosInc=0;
if ((HoldType)&&(HoldLen)&&((HoldType==2)||(HoldRem>0))) {
FillNext(); Piece NewP=Next[0];
while (Hold.size()>HoldLen) Hold.pop_back();
if (Hold.size()==HoldLen) NewP=Hold[0];
if (CheckSpawn(NewP,HoldPosInc,CurClutch)) {
Cur.SetDir(DefaultDir);
HoldRem = max(0,HoldRem-1);
bool ff = false;
if (Hold.size()==HoldLen) {
for (int i=0; i+1<HoldLen; ++i) Hold[i]=Hold[i+1];
Hold[HoldLen-1] = Cur;
ff = true;
}
else {
Hold.push_back(Cur);
for (int i=0; i+1<Next.size(); ++i) Next[i]=Next[i+1];
Next.pop_back(); ++DNext;
}
Spawn(NewP,HoldPosInc,-1,CurClutch); ResetRem=ResetLim; FallTime=0;
FillNext();
if (((SmoothLevel>=4)&&((!Bot)||(BotSpeed>=100)))) {
if (ff) {
PDx+=1-(SX-PosX); PDy+=(-4)-PosY;
}
else {
PDx+=1-(SX-PosX); PDy+=(LY-1)-PosY;
}
}
}
}
}
if (o==A_Retry) Reset=true;
if (o==A_Up) {
if (ResetRem) {
if (MoveUp()) {
if (ResetLim<Max) --ResetRem;
}
}
}
if (o==A_Reset) {
if (CheckSpawn(Cur)) {
Spawn(Cur); ResetRem=ResetLim; FallTime=0;
}
}
if (o==A_Flip) {
ResetOper = Rotate(0,GetFlip(Cur));
if (G20) {
if (SonicDrop()) FallTime=0;
}
}
if (o==A_Waste) Waste();
if (o==A_Lock) Lock();
if (o==A_Action) {
if ((!Over)&&(Time>=0LL)&&(ZoneProgress>=ZoneReq)) {
bool f = true;
for (int i=1; i<=LX; ++i) {
for (int j=1; j<=LY; ++j) {
if ((B[i][j]==GarbZone)||(B[i][j]==-GarbZone)) f=false;
}
}
if (f) {
CurZone=max(1,min(ZoneSeg,(ZoneReq)?ZoneProgress/ZoneReq:ZoneSeg)); ZoneRem=ZoneTime*CurZone;
}
}
}
if (o==A_Undo) {
if (HistoryPos+1<History.size()) ReadHistory(History[++HistoryPos]);
}
if (o==A_Redo) {
if (HistoryPos>0) ReadHistory(History[--HistoryPos]);
}
if (o==A_CursorMode) {
if (UsePlace) CursorMode^=1;
else {
CursorMode=false; CursorMoveLock^=1;
}
}
if (o==A_TargetMode) {
if (PlayerCount>1) {
int v = int(TargetType);
if ((v>=1)&&(v<=7)) {
++v; if (v>7) v=1;
TargetType = ETargetType(v);
}
}
else PaintType=(PaintType+1)%9;
}
if ((ResetOper)&&((!CheckDown())||(!PreCDown))) {
if (ResetRem>0) FallTime=0;
if (ResetLim<Max) ResetRem=max(ResetRem-1, 0);
}
}
if ((UsePlace)&&(CursorMode)&&(!Bot)&&(!Over)&&(SelX)&&(Time>=0LL)) {
SelX = max(1,min(SX,SelX));
SelY = max(1,min(LY,SelY));
if (CheckKey(VK_LBUTTON)) {
if (!PlaceUID) PlaceUID=NewUID();
if (!C[SelX][SelY]) {
B[SelX][SelY]=GetPaintColor(); Age[SelX][SelY]=500; U[SelX][SelY]=PlaceUID;
}
else {
bool f = false;
if ((!C[SelX-1][SelY])&&(MoveUp())) f=true;
else if ((!C[SelX][SelY+1])&&(MoveLeft())) f=true;
else if ((!C[SelX][SelY-1])&&(MoveRight())) f=true;
else if ((!C[SelX+1][SelY])&&(MoveDown())) f=true;
if (f) {
B[SelX][SelY]=GetPaintColor(); Age[SelX][SelY]=500; U[SelX][SelY]=PlaceUID;
}
}
}
else PlaceUID=0;
if (CheckKey(VK_RBUTTON)) {
if (!C[SelX][SelY]) B[SelX][SelY]=Age[SelX][SelY]=U[SelX][SelY]=0;
}
}
if ((ForceLock)&&(!Pause)) HardDrop();
if ((Active)&&(!CheckActive())&&(!Over)) PreAREProcess();
for (int i=1; i<=LX; ++i) {
for (int j=1; j<=LY; ++j) {
if (Age[i][j]<0) {
if (InCascade) continue;
else Age[i][j]=500;
}
Age[i][j] = max(Age[i][j]-TimeDel,0);
}
}
if (Reset) ResetBoard();
LineClearAge += TimeDel*(((LastClearType.second==LineClearText)||(!Mod8))?1:5);
SpinAge += TimeDel*(((LastClearType.first==SpinText)||(!SpinGrade))?1:5);
ComboAge += TimeDel*((ComboText)?1:5);
B2BAge += TimeDel*((B2BText)?1:5);
if (CurZone) ZoneRem=max(-1,ZoneRem-TimeDel);
B2BBlinkRem = max(0,B2BBlinkRem-TimeDel);
AllClearAge += TimeDel;
LastLock += TimeDel;
if (ComboRule==CR_C2) {
C2ComboRem = max(0,C2ComboRem-TimeDel);
if (!C2ComboRem) {
if (Combo) Combo=ComboText=ComboAge=0;
}
else if (ComboText) ComboAge=max(0,3000-C2ComboRem/2);
}
else C2ComboRem=0;
if (B2BText) B2BAge=min(B2BAge,1000);
if (ShowParticle) {
int tot = 0;
vector<Particle> NewParticles;
for (Particle o : Particles) {
o.Update(TimeDel);
if ((o.sz>=0.001)&&(abs(o.x)<=LX*2.0)&&(abs(o.y)<=LY*2.0)) NewParticles.push_back(o);
if (++tot>=1000) break;
}
Particles = NewParticles;
vector<pair<Particle,int> > NewDelayParticles;
tot = 0;
for (pair<Particle,int> &o : DelayParticles) {
o.second = max(0,o.second-TimeDel);
if (o.second<=0) Particles.push_back(o.first);
else NewDelayParticles.push_back(o);
if (++tot>=1000) break;
}
DelayParticles = NewDelayParticles;
vector<FloatText> NewFloatTexts;
tot = 0;
for (FloatText &o : FloatTexts) {
o.Update(TimeDel);
o.Update(TimeDel);
if ((o.sz>=0.001)&&(o.bd>=0.001)&&(abs(o.x)<=LX*2.0)&&(abs(o.y)<=LY*2.0)) NewFloatTexts.push_back(o);
if (++tot>=1000) break;
}
FloatTexts = NewFloatTexts;
}
else {
Particles.clear(); DelayParticles.clear(); FloatTexts.clear();
}
if (TScore<=DScore) DScore=TScore;
else {
ll del = max(200LL,TScore-DScore)*ll(TimeDel)/200LL;
DScore = min(TScore, DScore+del);
}
if (TQPScore<=DQPScore) DQPScore=TQPScore;
else {
ll del = max(200LL,TQPScore-DQPScore)*ll(TimeDel)/200LL;
DQPScore = min(TQPScore, DQPScore+del);
}
DecD(PDth,TimeDel); DecD(PDx,TimeDel); DecD(PDy,TimeDel); DecD(DNext,TimeDel,0.5);
K-=tK; PX-=tPX; PY-=tPY;
DecD(K,RealTimeDel); DecD(PX,RealTimeDel); DecD(PY,RealTimeDel);
K+=tK; PX+=tPX; PY+=tPY;
if (GarbageActive==GA_Instant) ActivateGarbage();
if (PushCD) {
int val = min(TimeDel,PushCD);
PushCD -= val;
if ((!Bot)&&(CheckDown())&&(DropDelay>0)&&(GarbagePush)&&(SmoothLevel>=1))
FallTime+=int(min(ll(DropDelay),ll(val)*ll(DropDelay)/ll(GarbagePush)));
}
if ((AttackIn.size())&&(AttackIn[0].Delay<0)&&((!CurZone)||(!ZoneReq))&&(!PushCD)) {
AddGarbage(AttackIn[0]);
for (int i=1; i<AttackIn.size(); ++i) AttackIn[i-1]=AttackIn[i];
PushCD=GarbagePush; AttackIn.pop_back();
}
if ((!PushCD)&&(StaticGarbHeight)) {
int h = ((GarbageType==GT_Bricks)?GetHeight():GetGarbHeight())-((GarbageType==GT_Solid)?0:GetRiseHeight());
if (h<StaticGarbHeight) {
if (randf()*1000.0<SegMess) RerollHole();
AddGarbage(RollGarbage()); PushCD=GarbagePush;
}
}
Paint();
for (GarbageLayer &o : AttackIn) {
if (o.Delay>=0) o.Delay=max(0,o.Delay-TimeDel);
}
InList.clear(); InList.insert(Cur.GetHash());
for (Piece &o : Next) InList.insert(o.GetHash());
for (Piece &o : Hold) InList.insert(o.GetHash());
for (Piece &o : Pool) InList.insert(o.GetHash());
for (Piece &o : Gen.Pool) InList.insert(o.GetHash());
for (Piece &o : Gen.RemPool) InList.insert(o.GetHash());
if (UseUndo) {
for (BoardHistory &o : History) o.MarkIn();
}
vector<Piece*> NewCustomPiece;
for (Piece *p : CustomPiece) {
if (InList.count(p->GetHash())) NewCustomPiece.push_back(p);
else delete p;
}
CustomPiece = NewCustomPiece;
if ((!Pause)&&(StartMsg>=0)&&(InactiveTime<=1000*StartMsg)) {
AddFloatText((StartMsg)?IToS(StartMsg):"GO", 0xDDDDDD, 3.5,
0.2, 0.15, 0.3, SX*0.5-2, LY*0.5-0.7, 0, 0, 0, 0);
AddFloatText((StartMsg)?IToS(StartMsg):"GO", 0xFFE211, 3.5,
0.2, 0.14, 0.3, SX*0.5-2, LY*0.5-0.7, 0, 0, 0, 0);
--StartMsg;
}
}
int GetAIUrgency(int TimeDel) {
if ((!Bot)||(Over)||(Pause)||(!PendingActions.empty())) return -1;
if (ActionTime+TimeDel<BotSpeed) return -1;
if (InactiveTime>0) return -1;
if (ActionCD>0) return -1;
if ((!BoardID)&&(QPMode)) return 100000002;
if (PlayerCount<=2) return 100000002;
if (SearchStep!=-1) return 100000001;
return min(10000000,ActionTime+TimeDel-BotSpeed);
}
};
vector<pair<int,int> > Board::TmpKick[4][4];
const double DefaultScale = 30.0;
ll Time = 0LL;
vector<Board*> Boards;
vector<vector<Board*> > Targets, TargetFrom;
void ArrangeBoards(int Obs=-1) {
int n=Boards.size(), an=0;
if (n==1) {
for (Board *p : Boards) p->SetScale(0.0,DefaultScale*0.5,DefaultScale);
return;
}
if ((QPMode)&&((Obs>=0)&&(Obs<n))) {
for (int i=0; i<n; ++i) {
if (i==Obs) Boards[i]->SetScale(0.0,DefaultScale*0.5,DefaultScale);
else Boards[i]->SetScale(0.0,0.0,0.0001);
}
return;
}
vector<Board*> SelectBoards; int sn=0;
for (Board *p : Boards) {
if (!p->IsOver()) ++an;
if ((p->IsOver())&&(p->GetBoardID()!=Obs)&&(p->IsBot())) p->SetScale(0.0,0.0,0.0001);
else {
SelectBoards.push_back(p); ++sn;
}
}
if (an<2) {