<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>画圆测试小游戏</title>
<script src="https://cdn.tailwindcss.com"></script>
<link href="https://cdn.jsdelivr.net/npm/font-awesome@4.7.0/css/font-awesome.min.css" rel="stylesheet">
<script>
tailwind.config = {
theme: {
extend: {
colors: {
primary: '#3B82F6',
secondary: '#10B981',
neutral: '#F3F4F6',
dark: '#1F2937'
},
fontFamily: {
inter: ['Inter', 'system-ui', 'sans-serif'],
},
},
}
}
</script>
<style type="text/tailwindcss">
@layer utilities {
.content-auto {
content-visibility: auto;
}
.grid-pattern {
background-image: linear-gradient(#e5e7eb 1px, transparent 1px),
linear-gradient(to right, #e5e7eb 1px, transparent 1px);
}
.backdrop-blur-sm {
backdrop-filter: blur(4px);
}
.text-shadow {
text-shadow: 0 2px 4px rgba(0,0,0,0.1);
}
}
</style>
</head>
<body class="font-inter bg-white text-dark min-h-screen overflow-hidden">
<!-- 开始界面 -->
<div id="start-screen" class="fixed inset-0 flex flex-col items-center justify-center z-50 bg-white/95 backdrop-blur-sm transition-opacity duration-500">
<div class="max-w-md w-full p-8 bg-white rounded-2xl shadow-xl transform transition-all duration-500 hover:shadow-2xl">
<div class="text-center mb-8">
<h1 class="text-[clamp(2rem,5vw,3rem)] font-bold text-primary mb-4 text-shadow">画圆测试</h1>
<div class="w-20 h-1 bg-primary/50 mx-auto rounded-full"></div>
</div>
<div class="space-y-4 mb-8">
<p class="text-lg text-dark/80 leading-relaxed">
<i class="fa fa-info-circle text-primary mr-2"></i>
在画布上用鼠标绘制一个完美的圆,系统将根据圆的完美程度评分。
</p>
<p class="text-lg text-dark/80 leading-relaxed">
<i class="fa fa-mouse-pointer text-primary mr-2"></i>
按住鼠标左键并拖动来绘制圆。
</p>
<p class="text-lg text-dark/80 leading-relaxed">
<i class="fa fa-refresh text-primary mr-2"></i>
绘制完成后点击"重新开始"按钮可以再次尝试。
</p>
</div>
<button id="start-btn" class="w-full py-4 bg-primary hover:bg-primary/90 text-white font-bold rounded-xl transition-all duration-300 transform hover:scale-105 hover:shadow-lg flex items-center justify-center">
<span>开始游戏</span>
<i class="fa fa-play ml-2"></i>
</button>
</div>
</div>
<!-- 游戏画布区域 -->
<div id="game-container" class="fixed inset-0 flex flex-col items-center justify-center opacity-0 pointer-events-none transition-opacity duration-500">
<!-- 顶部工具栏 -->
<div class="absolute top-4 left-0 right-0 flex justify-between items-center px-6 z-10">
<div class="bg-white/80 backdrop-blur-sm rounded-full py-2 px-6 shadow-md flex items-center">
<span class="text-dark/80 mr-2">得分:</span>
<span id="score-display" class="text-2xl font-bold text-primary">0</span>
</div>
<button id="restart-btn" class="bg-white/80 backdrop-blur-sm hover:bg-white text-dark/80 hover:text-dark py-2 px-6 rounded-full shadow-md transition-all duration-300 flex items-center">
<i class="fa fa-refresh mr-2"></i>
<span>重新开始</span>
</button>
</div>
<!-- 画布 -->
<canvas id="drawing-canvas" class="absolute inset-0 grid-pattern bg-neutral/50" style="background-size: 20px 20px;"></canvas>
<!-- 结果弹窗 -->
<div id="result-modal" class="fixed inset-0 flex items-center justify-center z-40 bg-black/30 backdrop-blur-sm opacity-0 pointer-events-none transition-opacity duration-300">
<div class="bg-white rounded-2xl shadow-2xl p-8 max-w-md w-full transform transition-all duration-500 scale-95">
<div class="text-center mb-6">
<h2 class="text-3xl font-bold text-primary mb-2">你的成绩</h2>
<div class="w-16 h-1 bg-primary/50 mx-auto rounded-full"></div>
</div>
<div class="flex justify-center mb-8">
<div class="relative w-40 h-40 flex items-center justify-center">
<div id="score-circle" class="absolute w-full h-full rounded-full border-8 border-primary/20"></div>
<div id="score-progress" class="absolute w-full h-full rounded-full border-8 border-primary border-t-transparent border-r-transparent border-b-transparent transform -rotate-90 transition-all duration-1000"></div>
<span id="final-score" class="text-5xl font-bold text-primary">0</span>
<span class="absolute bottom-0 text-dark/70">分</span>
</div>
</div>
<div class="space-y-3 mb-6">
<div class="flex justify-between items-center">
<span class="text-dark/70">圆度:</span>
<span id="roundness-value" class="font-medium">0%</span>
</div>
<div class="w-full bg-gray-200 rounded-full h-2">
<div id="roundness-bar" class="bg-primary h-2 rounded-full transition-all duration-700" style="width: 0%"></div>
</div>
<div class="flex justify-between items-center">
<span class="text-dark/70">对称性:</span>
<span id="symmetry-value" class="font-medium">0%</span>
</div>
<div class="w-full bg-gray-200 rounded-full h-2">
<div id="symmetry-bar" class="bg-secondary h-2 rounded-full transition-all duration-700" style="width: 0%"></div>
</div>
</div>
<button id="play-again-btn" class="w-full py-3 bg-primary hover:bg-primary/90 text-white font-bold rounded-xl transition-all duration-300 transform hover:scale-105 hover:shadow-lg flex items-center justify-center">
<span>再玩一次</span>
<i class="fa fa-repeat ml-2"></i>
</button>
</div>
</div>
</div>
<script>
document.addEventListener('DOMContentLoaded', () => {
// 获取DOM元素
const startScreen = document.getElementById('start-screen');
const gameContainer = document.getElementById('game-container');
const startBtn = document.getElementById('start-btn');
const restartBtn = document.getElementById('restart-btn');
const playAgainBtn = document.getElementById('play-again-btn');
const drawingCanvas = document.getElementById('drawing-canvas');
const scoreDisplay = document.getElementById('score-display');
const resultModal = document.getElementById('result-modal');
const finalScore = document.getElementById('final-score');
const scoreProgress = document.getElementById('score-progress');
const roundnessValue = document.getElementById('roundness-value');
const symmetryValue = document.getElementById('symmetry-value');
const roundnessBar = document.getElementById('roundness-bar');
const symmetryBar = document.getElementById('symmetry-bar');
// 设置画布尺寸
function resizeCanvas() {
drawingCanvas.width = window.innerWidth;
drawingCanvas.height = window.innerHeight;
}
resizeCanvas();
window.addEventListener('resize', resizeCanvas);
// 获取绘图上下文
const ctx = drawingCanvas.getContext('2d');
// 游戏状态变量
let isDrawing = false;
let startX = 0;
let startY = 0;
let currentPath = [];
let allPaths = [];
let isGameActive = false;
// 开始游戏
function startGame() {
startScreen.classList.add('opacity-0');
setTimeout(() => {
startScreen.classList.add('hidden');
gameContainer.classList.remove('opacity-0', 'pointer-events-none');
isGameActive = true;
}, 500);
}
// 重置游戏
function resetGame() {
ctx.clearRect(0, 0, drawingCanvas.width, drawingCanvas.height);
currentPath = [];
allPaths = [];
scoreDisplay.textContent = '0';
isGameActive = true;
}
// 显示结果
function showResult(score, roundness, symmetry) {
isGameActive = false;
// 设置分数和进度条
finalScore.textContent = Math.round(score);
scoreDisplay.textContent = Math.round(score);
// 计算进度条角度
const angle = (score / 100) * 360;
scoreProgress.style.transform = `rotate(${(angle - 90)}deg)`;
// 设置圆度和对称性
roundnessValue.textContent = `${Math.round(roundness * 100)}%`;
symmetryValue.textContent = `${Math.round(symmetry * 100)}%`;
// 设置进度条宽度
roundnessBar.style.width = `${Math.round(roundness * 100)}%`;
symmetryBar.style.width = `${Math.round(symmetry * 100)}%`;
// 显示结果弹窗
setTimeout(() => {
resultModal.classList.remove('opacity-0', 'pointer-events-none');
resultModal.querySelector('div').classList.remove('scale-95');
resultModal.querySelector('div').classList.add('scale-100');
}, 500);
}
// 计算圆度
function calculateRoundness(points) {
if (points.length < 3) return 0;
// 计算中心点
const center = {
x: points.reduce((sum, p) => sum + p.x, 0) / points.length,
y: points.reduce((sum, p) => sum + p.y, 0) / points.length
};
// 计算平均半径
const radii = points.map(p => Math.sqrt(
Math.pow(p.x - center.x, 2) + Math.pow(p.y - center.y, 2)
));
const avgRadius = radii.reduce((sum, r) => sum + r, 0) / radii.length;
// 计算方差
const variance = radii.reduce((sum, r) => sum + Math.pow(r - avgRadius, 2), 0) / radii.length;
const stdDev = Math.sqrt(variance);
// 圆度评分 (标准差越小,圆度越高)
const maxDeviation = avgRadius * 0.2; // 最大允许偏差为平均半径的20%
const roundness = Math.max(0, 1 - (stdDev / maxDeviation));
return roundness;
}
// 计算对称性
function calculateSymmetry(points) {
if (points.length < 3) return 0;
// 计算中心点
const center = {
x: points.reduce((sum, p) => sum + p.x, 0) / points.length,
y: points.reduce((sum, p) => sum + p.y, 0) / points.length
};
// 计算每个点相对于中心点的角度和距离
const pointData = points.map(p => {
const dx = p.x - center.x;
const dy = p.y - center.y;
return {
angle: Math.atan2(dy, dx),
distance: Math.sqrt(dx * dx + dy * dy)
};
});
// 按角度排序
pointData.sort((a, b) => a.angle - b.angle);
// 计算对称性 (比较相对点的距离差异)
let symmetryScore = 0;
const numPoints = pointData.length;
for (let i = 0; i < numPoints; i++) {
// 找到相对点 (大约180度对面的点)
const oppositeIndex = Math.floor((i + numPoints / 2) % numPoints);
const distanceDiff = Math.abs(pointData[i].distance - pointData[oppositeIndex].distance);
const maxDistance = Math.max(pointData[i].distance, pointData[oppositeIndex].distance);
// 差异越小,对称性越高
if (maxDistance > 0) {
symmetryScore += 1 - (distanceDiff / maxDistance);
}
}
return symmetryScore / numPoints;
}
// 计算最终得分
function calculateScore(points) {
const roundness = calculateRoundness(points);
const symmetry = calculateSymmetry(points);
// 最终得分是圆度和对称性的平均值
const score = (roundness + symmetry) / 2 * 100;
return { score, roundness, symmetry };
}
// 绘制网格背景
function drawGrid() {
ctx.clearRect(0, 0, drawingCanvas.width, drawingCanvas.height);
// 绘制所有已保存的路径
allPaths.forEach(path => {
ctx.beginPath();
ctx.moveTo(path[0].x, path[0].y);
for (let i = 1; i < path.length; i++) {
ctx.lineTo(path[i].x, path[i].y);
}
ctx.strokeStyle = '#3B82F6';
ctx.lineWidth = 3;
ctx.stroke();
});
}
// 鼠标按下事件
drawingCanvas.addEventListener('mousedown', (e) => {
if (!isGameActive) return;
isDrawing = true;
startX = e.clientX;
startY = e.clientY;
currentPath = [{ x: startX, y: startY }];
// 清除之前的路径
ctx.clearRect(0, 0, drawingCanvas.width, drawingCanvas.height);
drawGrid();
});
// 鼠标移动事件
drawingCanvas.addEventListener('mousemove', (e) => {
if (isDrawing) {
const x = e.clientX;
const y = e.clientY;
currentPath.push({ x, y });
// 绘制当前路径
drawGrid();
ctx.beginPath();
ctx.moveTo(currentPath[0].x, currentPath[0].y);
for (let i = 1; i < currentPath.length; i++) {
ctx.lineTo(currentPath[i].x, currentPath[i].y);
}
ctx.strokeStyle = '#3B82F6';
ctx.lineWidth = 3;
ctx.stroke();
}
});
// 鼠标释放事件
drawingCanvas.addEventListener('mouseup', () => {
if (isDrawing) {
isDrawing = false;
if (currentPath.length > 10) { // 确保有足够的点
allPaths.push([...currentPath]);
// 计算得分
const { score, roundness, symmetry } = calculateScore(currentPath);
// 显示得分
showResult(score, roundness, symmetry);
}
}
});
// 鼠标离开画布事件
drawingCanvas.addEventListener('mouseout', () => {
if (isDrawing) {
isDrawing = false;
if (currentPath.length > 10) { // 确保有足够的点
allPaths.push([...currentPath]);
// 计算得分
const { score, roundness, symmetry } = calculateScore(currentPath);
// 显示得分
showResult(score, roundness, symmetry);
}
}
});
// 移动端触摸事件
drawingCanvas.addEventListener('touchstart', (e) => {
if (!isGameActive) return;
e.preventDefault();
isDrawing = true;
startX = e.touches[0].clientX;
startY = e.touches[0].clientY;
currentPath = [{ x: startX, y: startY }];
// 清除之前的路径
ctx.clearRect(0, 0, drawingCanvas.width, drawingCanvas.height);
drawGrid();
});
drawingCanvas.addEventListener('touchmove', (e) => {
if (isDrawing) {
e.preventDefault();
const x = e.touches[0].clientX;
const y = e.touches[0].clientY;
currentPath.push({ x, y });
// 绘制当前路径
drawGrid();
ctx.beginPath();
ctx.moveTo(currentPath[0].x, currentPath[0].y);
for (let i = 1; i < currentPath.length; i++) {
ctx.lineTo(currentPath[i].x, currentPath[i].y);
}
ctx.strokeStyle = '#3B82F6';
ctx.lineWidth = 3;
ctx.stroke();
}
});
drawingCanvas.addEventListener('touchend', (e) => {
if (isDrawing) {
e.preventDefault();
isDrawing = false;
if (currentPath.length > 10) { // 确保有足够的点
allPaths.push([...currentPath]);
// 计算得分
const { score, roundness, symmetry } = calculateScore(currentPath);
// 显示得分
showResult(score, roundness, symmetry);
}
}
});
// 按钮事件监听
startBtn.addEventListener('click', startGame);
restartBtn.addEventListener('click', resetGame);
playAgainBtn.addEventListener('click', () => {
resultModal.classList.add('opacity-0', 'pointer-events-none');
resultModal.querySelector('div').classList.remove('scale-100');
resultModal.querySelector('div').classList.add('scale-95');
resetGame();
});
});
</script>
</body>
</html>```