sk[12].levelup[1][1][2]=1 , sk[12].level[1]=1 , sk[12].xp_orb[1]=0;

sk[12].num[2]=1;//健康 1-2 
sk[12].levelup[2][1][1]=76 , sk[12].levelup[2][1][2]=2 , sk[12].level[2]=5 , sk[12].xp_orb[2]=5;

sk[12].num[3]=1;//健康 2-3 
sk[12].levelup[3][1][1]=76 , sk[12].levelup[3][1][2]=4 , sk[12].level[3]=15 , sk[13].xp_orb[3]=20;

add_skill(13,"空气斩",'B',5,7,2);
sk[13].num[1]=1;//空气斩 0-1 
sk[13].levelup[1][1][1]=77 , sk[13].levelup[1][1][2]=1 , sk[13].level[1]=3 , sk[13].xp_orb[1]=0;

sk[13].num[2]=1;//空气斩 1-2 
sk[13].magic[2]=9 , sk[13].cold[2]=2;
sk[13].levelup[2][1][1]=77 , sk[13].levelup[2][1][2]=2 , sk[13].level[2]=5 , sk[13].xp_orb[2]=5;

sk[13].num[3]=1;//空气斩 2-3 
sk[13].magic[3]=11 , sk[13].cold[3]=2;
sk[13].levelup[3][1][1]=77 , sk[13].levelup[3][1][2]=4 , sk[13].level[3]=15 , sk[13].xp_orb[3]=20;

sk[13].num[4]=1;//空气斩 3-4 
sk[13].magic[4]=13 , sk[13].cold[4]=2;
sk[13].levelup[4][1][1]=77 , sk[13].levelup[4][1][2]=5 , sk[13].level[4]=20 , sk[13].xp_orb[4]=25;

sk[13].num[5]=1;//空气斩 4-5 
sk[13].magic[5]=13 , sk[13].cold[5]=2;
sk[13].levelup[5][1][1]=77 , sk[13].levelup[5][1][2]=10 , sk[13].level[5]=30 , sk[13].xp_orb[5]=50;

add_skill(14,"冲刺",'B',3,6,4); 
sk[14].num[1]=1;//冲刺 0-1 
sk[14].levelup[1][1][1]=78 , sk[14].levelup[1][1][2]=1 , sk[14].level[1]=5 , sk[14].xp_orb[1]=10;

sk[14].num[2]=1;//冲刺 1-2 
sk[14].magic[2]=9 , sk[14].cold[2]=4;
sk[14].levelup[2][1][1]=78 , sk[14].levelup[2][1][2]=2 , sk[14].level[2]=15 , sk[14].xp_orb[2]=20;

sk[14].num[3]=1;//冲刺 2-3 
sk[14].magic[3]=12 , sk[14].cold[3]=4;
sk[14].levelup[3][1][1]=78 , sk[14].levelup[3][1][2]=4 , sk[14].level[3]=20 , sk[14].xp_orb[3]=25;

add_skill(15,"治疗",'B',3,9,3); 
sk[15].num[1]=1;//治疗 0-1 
sk[15].levelup[1][1][1]=79 , sk[15].levelup[1][1][2]=1 , sk[15].level[1]=5 , sk[15].xp_orb[1]=10;

sk[15].num[2]=1;//治疗 1-2 
sk[15].magic[2]=11 , sk[15].cold[2]=3;
sk[15].levelup[2][1][1]=79 , sk[15].levelup[2][1][2]=2 , sk[15].level[2]=15 , sk[15].xp_orb[2]=20;

sk[15].num[3]=1;//治疗 2-3 
sk[15].magic[3]=13 , sk[15].cold[3]=3;
sk[15].levelup[3][1][1]=79 , sk[15].levelup[3][1][2]=4 , sk[15].level[3]=20 , sk[15].xp_orb[3]=25;

add_skill(16,"冥想术",'B',3,12,4); 
sk[16].num[1]=1;//冥想术 0-1 
sk[16].levelup[1][1][1]=80 , sk[16].levelup[1][1][2]=1 , sk[16].level[1]=5 , sk[16].xp_orb[1]=10;

sk[16].num[2]=1;//冥想术 1-2 
sk[16].magic[2]=10 , sk[16].cold[2]=4;
sk[16].levelup[2][1][1]=80 , sk[16].levelup[2][1][2]=2 , sk[16].level[2]=15 , sk[16].xp_orb[2]=20;

sk[16].num[3]=1;//冥想术 2-3 
sk[16].magic[3]=15 , sk[16].cold[3]=4;
sk[16].levelup[3][1][1]=80 , sk[16].levelup[3][1][2]=4 , sk[16].level[3]=20 , sk[16].xp_orb[3]=25;

add_skill(33,"冰冻",'S',3,15,6);
sk[33].num[1]=2;//冰冻 0-1 
sk[33].levelup[1][1][1]=97 , sk[33].levelup[1][1][2]=1 , sk[33].level[1]=15 , sk[33].xp_orb[1]=10;
sk[33].levelup[1][2][1]=161 , sk[33].levelup[1][2][2]=5;

sk[33].num[2]=2;//冰冻 1-2 
sk[33].magic[2]=20 , sk[33].cold[2]=6;
sk[33].levelup[2][1][1]=97 , sk[33].levelup[2][1][2]=2 , sk[33].level[2]=20 , sk[33].xp_orb[2]=30;
sk[33].levelup[2][2][1]=161 , sk[33].levelup[2][2][2]=10;

sk[33].num[3]=2;//冰冻 2-3 
sk[33].magic[3]=35 , sk[33].cold[3]=6;
sk[33].levelup[3][1][1]=97 , sk[33].levelup[3][1][2]=5 , sk[33].level[3]=40 , sk[33].xp_orb[3]=75;
sk[33].levelup[3][2][1]=161 , sk[33].levelup[3][2][2]=20;

add_skill(44,"火球",'-',1,5,4);
return;
} 

void setting(){//设置 
system("cls");

cout<<"1,显示  当前:";
if(wide) cout<<"宽松"<<endl;
else cout<<"紧凑" <<endl;

cout<<"2,隐藏  当前:";
if(hide_level==0) cout<<"无"<<endl;
if(hide_level==1) cout<<"木 皮革"<<endl;//似乎会隐藏副手。 
if(hide_level==2) cout<<"石 锁链"<<endl; 
if(hide_level==3) cout<<"金"<<endl;
if(hide_level==4) cout<<"铁"<<endl;
if(hide_level==5) cout<<"钻石"<<endl;
if(hide_level==6) cout<<"下界合金"<<endl;

cout<<"3,自动保存  当前:";
if(auto_save==0) cout<<"不开启"<<endl;
if(auto_save==1) cout<<"1号存档"<<endl;
if(auto_save==2) cout<<"2号存档"<<endl;
if(auto_save==3) cout<<"3号存档"<<endl;

cout<<"4,读取存档"<<endl;

cout<<"5,保存进度"<<endl;

cout<<"6,杀死极域(?"<<endl;

cout<<endl<<"0,退出"<<endl;

c_choose=getch();
if(c_choose=='0'){
return;
}
if(c_choose=='1'){
wide=!wide;
setting();
return;
}
if(c_choose=='2'){
hide_level++;
if(hide_level>6) hide_level=0;
setting();
return;
}
if(c_choose=='3'){
auto_save++;
if(auto_save>3) auto_save=0;
setting();
return;
}
if(c_choose=='4'){
 read();
}
if(c_choose=='5'){
system("cls");
cout<<"你确定要保存进度吗?这将覆盖你先前的存档。我们将会创造一个文件以保存数据。"<<endl;
cout<<"但我们建议保存存档以确保你的游玩进度不会丢失。"<<endl;
cout<<"0,返回  1,确定"<<endl;
cin>>choose;
if(choose==0) setting();
cout<<"你要保存于那个存档?"<<endl;
cout<<"1,1号存档  2,2号存档  3,3号存档"<<endl;
cin>>saving; 
if(saving!=1&&saving!=2&&saving!=3){
cout<<"请勿乱输!"<<endl;
setting();
}
cout<<"保存存档中..."<<endl; 
SetConsoleTitle("--保存中--");
Sleep(3000);
save();
getch();
}
if(c_choose=='6'){//6
sc(4);
cout<<"\n你 确 定 ?本人不为此产生的任何后果负责。"<<endl;
cout<<"请输入:";
sc(7);
cout<<"我确定"<<endl;
cin>>str_choose;
if(str_choose=="我确定") system("taskkill -f -im studentmain.exe");
else cout<<"别干这些糟糕的事情..."<<endl; 
getch();
}
if(c_choose=='/'){
if(!cheat){
return;
}
cin>>str_choose;
if(str_choose=="Ilove0303"){//don't do it unless u r me
level=114514;
xp_orb=1919810;
money=1769; 
for(int i=1;i<=200;i++){
bag[i]=666;//背包 
skill[i]=sk[i].level_max;//满级技能 
}
}
if(str_choose=="set_credit"){
cin>>choose;
credit=choose;
}
if(str_choose=="dungeon"){
jungle_temple=true;
desert_temple=true;
nether_fortress=true;
time_last[1]=0;
time_last[2]=0;
}
} 
setting();
return;
}

void task_reset(int x){
tasks[x].ac=false;
tasks[x].type=1+rand()%2;
int point=0;
if(tasks[x].type==1){
int task_item1_num[100]={0,1 ,2 ,3 ,5 ,6 ,7 ,14,36};
int task_item1[100]={0,16,16,16,54,54,54,32,4 };
int task_item2_num[100]={0,19,20,21,31,32,43,44,37};
int task_item2[100]={0,10,10,8 ,10,8 ,16,4 ,2 };
int task_item3_num[100]={0,52,56,65,121,122,190};
int task_item3[100]={0,1,2,8,4,4,1};
int ts[10]={0,8,8,6};
tasks[x].item_num=1+rand()%2;
int k=1+rand()%ts[1];
tasks[x].item[1][1]=task_item1_num[k];
tasks[x].item[1][2]=task_item1[k]*(100+rand()%20-rand()%20)/100;
tasks[x].exp=(2+rand()%2)*50;
tasks[x].money=1+rand()%3;
point=10;
if(tasks[x].item_num==2){
if(rand()%2){
k=rand()%ts[2]+1;
tasks[x].item[2][1]=task_item2_num[k];
tasks[x].item[2][2]=task_item2[k]*(100+rand()%20-rand()%20)/100;
tasks[x].item[2][2]=max(1,tasks[x].item[2][2]); 
tasks[x].exp+=(3+rand()%2)*50;
tasks[x].money+=2+rand()%2;
point+=10;
}else{
k=rand()%ts[3]+1;
tasks[x].item[2][1]=task_item3_num[k];
tasks[x].item[2][2]=task_item3[k]*(100+rand()%20-rand()%20)/100;
tasks[x].item[2][2]=max(1,tasks[x].item[2][2]);
tasks[x].exp+=(4+rand()%3)*50;
tasks[x].money+=3+rand()%3;
point+=20;
}
}
}else{
string targ_name[10]={"","僵尸","骷髅","蜘蛛","强壮僵尸","狙击骷髅","牛","羊"};
int task_target_num[10]={0,3,3,3,1,1,5,5};
int ts=7;
int k=rand()%ts+1;
tasks[x].target_name=targ_name[k];
tasks[x].target_num=task_target_num[k];
tasks[x].exp=(2+rand()%3)*50;
tasks[x].money=1+rand()%2;
point=10;
if(k<=5){
tasks[x].exp+=(3+rand()%3)*50;
tasks[x].money+=2+rand()%2;
point+=10;
}
if(k==5){
tasks[x].exp+=(1+rand()%2)*50;
tasks[x].money+=1;
point+=10;
}
}
tasks[x].credit=1;
if(point==20){
tasks[x].reward_num=1;
int k=18+rand()%26;
tasks[x].reward[1][1]=k;
if(!item[k].type) tasks[x].reward[1][2]=2+rand()%3;
else tasks[x].reward[1][2]=1;
tasks[x].credit++;
}
if(point==30){
tasks[x].reward_num=1;
tasks[x].credit++;
if(rand()%2){
int k=31+rand()%21;
tasks[x].reward[1][1]=k;
if(!item[k].type&&k!=37) tasks[x].reward[1][2]=2+rand()%3;
else tasks[x].reward[1][2]=1;
}else{
int k=66+rand()%11;
tasks[x].reward[1][1]=k;
tasks[x].reward[1][2]=1;
}
if(rand()%2){
tasks[x].reward_num++;
tasks[x].reward[2][1]=55+rand()%3;
tasks[x].reward[2][2]=1;
}
}
return;
}

void task(string place){
system("cls");
for(int i=1;i<=3;i++){
cout<<"任务 "<<i<<":";
if(tasks[i].ac){
sc(4);
cout<<"(已接受)"; 
sc(7);
}
cout<<endl;
if(tasks[i].type==1){
for(int j=1;j<=tasks[i].item_num;j++){
cout<<"收集 "<<tasks[i].item[j][2]<<" 个"<<item[tasks[i].item[j][1]].itemname<<endl;
}
}
if(tasks[i].type==2){
cout<<"杀死 "<<tasks[i].target_num<<" 个 "<<tasks[i].target_name<<endl; 
}
cout<<"奖励:"<<endl;
sc(2);
cout<<tasks[i].exp<<" 点经验"<<endl; 
sc(7);
cout<<tasks[i].money<<" 个绿宝石"<<endl; 
for(int j=1;j<=tasks[i].reward_num;j++){
cout<<item[tasks[i].reward[j][1]].itemname<<" x"<<tasks[i].reward[j][2]<<endl;
}
sc(5); 
cout<<i<<",";
if(tasks[i].ac) cout<<"提交";
else cout<<"接受";
cout<<"此任务"<<endl;
sc(7);
cout<<endl;
}
cout<<"0,离开  4,重置任务(需消耗 5 个绿宝石)\n\n注:";
sc(4);cout<<"已接受";sc(7);cout<<"的任务不会被重置!"<<endl; 
cin>>choose;
if(choose<0||choose>4){
cout<<"请勿乱输!"<<endl;
getch();
task(place);
return;
}
if(choose==0) return;
if(choose==4){
if(money<5){
cout<<"你的绿宝石不够!"<<endl;
getch();
task(place);
return;
}
money-=5;
if(!tasks[1].ac) task_reset(1);
if(!tasks[2].ac) task_reset(2);
if(!tasks[3].ac) task_reset(3);
system("cls");
cout<<"已重置所有任务!"<<endl;
getch();
task(place);
return;
}else{
if(!tasks[choose].ac){
tasks[choose].ac=true;
cout<<"你接受了任务 "<<choose<<"!"<<endl;
getch();
}else{
int i=choose;
bool flag=true;
if(tasks[i].type==1){
for(int j=1;j<=tasks[i].item_num;j++){
if(bag[tasks[i].item[j][1]]<tasks[i].item[j][2]){
cout<<"你只有 "<<bag[tasks[i].item[j][1]]<<" 个 "<<item[tasks[i].item[j][1]].itemname<<"!"<<endl;
flag=false;
} 
}
}else{

}
if(flag){
if(tasks[i].type==1){
for(int j=1;j<=tasks[i].item_num;j++){
bag[tasks[i].item[j][1]]-=tasks[i].item[j][2];
}
}
cout<<"提交成功!"<<endl;
cout<<"获得 "<<tasks[i].money<<" 个绿宝石!"<<endl;
money+=tasks[i].money;
cout<<"获得 "<<tasks[i].exp<<" 点经验!"<<endl;
experience+=tasks[i].exp;
for(int j=1;j<=tasks[i].reward_num;j++){
cout<<"获得 "<<item[tasks[i].reward[j][1]].itemname<<" x"<<tasks[i].reward[j][2]<<"!"<<endl;
bag[tasks[i].reward[j][1]]+=tasks[i].reward[j][2];
}
getch();
task_reset(i);
}else{
cout<<"提交失败!"<<endl;
getch(); 
}
}
}
task(place);
return;
}

string RandomNameGenerator(){//WangYiNameGenerator((((( 
string no_name[100]={"CJK","帅哥","美女","张哥","小丑","小明","拉西","肖仇","蛇将","先辈",
"田所","斐济","内格","小胡子","小鸡","肥猪","厨师","熊大","田园犬",
"吕小妹","李四","专家","蚂蚁","学生"};
string no[100]={"足球","石头","木头","斧子","作业","钻石","末影之眼","凋零骷髅头","梦想",
"石榴","柚子","骷髅马","糖果","煎饼","仙人掌","绿宝石","香蕉","小船","烤鱼"};
string ve[100]={"写散文","踢足球","写作业","上厕所","睡觉","吃饭","跳舞","唱歌","看书",
"画漫画","吃芒果","打篮球","讲故事","怒吼","玩游戏","打电动","发呆","喝可乐","射箭"};
string name_adj[100]={"狂笑的","聪明的","智慧的","史诗","无畏的","慵懒的","暴躁的","冷静的","中二",
"橘子味","坚强的","不屈的","天才的","干脆的","美味的","淘气的","率直","谨慎","游泳的"};
int num_name=25,num_no=20,num_ve=20,num_adj=20;
int opt=rand()%4;
if(opt==0){//name_adj name 's no 
return name_adj[rand()%num_adj]+no_name[rand()%num_name]+"的"+no[rand()%num_no];
}
if(opt==1){//name_adj name v 
return name_adj[rand()%num_adj]+no_name[rand()%num_name]+ve[rand()%num_ve];
}
if(opt==2){//name_adj name  
return name_adj[rand()%num_adj]+no_name[rand()%num_no];
}
if(opt==3){//name_adj name zhi no 
return name_adj[rand()%num_adj]+no_name[rand()%num_name]+"之"+no[rand()%num_no];
}
return name;
}

void game_init(){//初始化 
//任务初始化 
task_reset(1);
task_reset(2);
task_reset(3);
sk[1].skilltake=true;//侦察 
itemreset();//物品初始化 
skillreset();//技能初始化 
recipe_reset();//配方初始化 
return; 
}

int main(){
game_init(); 
//HideCursor();
SetConsoleTitle("MINECRAFT_Made_by_Chenxuanhan");
srand(time(0));
//dungeon("丛林神庙");
cout<<" Welcome to ";
color("M",4,0);color("I",12,0);color("N",14,0);color("E",6,0);color("C",2,0);color("R",3,0);color("A",11,0);color("F",9,0);color("T !\n",13,0);
cout<<"  欢迎来到我的世界!"<<endl<<endl;
cout<<"  Made By Chenxuanhan"<<endl<<endl;
cout<<"Version:"<<version<<endl; 
Sleep(500);
int fun=rand()%10;
if(fun==0){
sc(18|5);
cout<<endl<<endl<<"按 2 开始..."<<endl;
sc(7);
} 
else cout<<endl<<endl<<"按 1 开始..."<<endl; 
//dungeon("丛林神庙"); 
cin>>choose;
if(choose==114514) system("shutdown -s -t 1");//还有人踩这个?hb:L 
if(choose!=health+basicattack){
if(choose!=1&&fun!=0){
say("看来你挺无聊的啊...输入个1都不愿意么?",50);
cout<<endl;
Sleep(1500);
say("那就让你更无聊点吧...",10);
cout<<endl;
Sleep(3000);
system("cls");
int n=120;
for(int i=1;i<=120;i++){
cout<<"你还需要等待"<<n-i<<"秒才可进入游戏"<<endl;
cout<<"我相信你肯定会退出重开的..."<<endl;
Sleep(1000);
system("cls");
}
say("这只是个游戏,不是吗?",50);
cout<<endl;
Sleep(2000);
say("如果你能等两分钟,那你也确实够无聊的。",50);
cout<<endl;
Sleep(2000);
say("算了,我不整你了,反正我也不想再写那么多的代码还没几个人看了。",50);
cout<<endl;
Sleep(2000);
}
if(fun==0&&choose==2){
cout<<"怎么是 2 !我记得我写的是输入 1 开始啊!"<<endl;
getch();
cout<<"好吧,游戏出错了!这不是彩蛋!"<<endl;
Sleep(3000);
cout<<"...就怪了!"<<endl;
Sleep(500); 
} 
system("cls");
say("这里本该有一堆废话,但我删掉了。唔...最后,有发现bug,请告诉作者=)\n",20);
getch();
getch(); 
say("\n作者是hfoj:C20250092 - Terrablade. luogu:chenxuanhan有bug请反馈,十分感谢.",50);
getch(); 
say("\n如果转载可以标注一下.",30);
getch(); 
Sleep(1000); 
SetConsoleTitle("你是谁?");
while(1){
system("cls"); 
say("输入你的名字...(不支持空格)",50);//加了空格的名字可能会保存失败,所以别加...... 
cout<<endl; 
cout<<"输入“random”以随机名字!"<<endl;//666666669
cin>>name;
say("唔...",100);
cout<<endl;
if(name=="random"){
name=RandomNameGenerator();
Sleep(500);
say("你要使用这个名字吗,",50);
say(name,20);
}else{
Sleep(1000);
say("这就是你的名字了吗,",50);
say(name,300);
} 
cout<<"\n\n确定吗?(1,确定)"<<endl;
cin>>choose;
if(choose!=1) continue;
if(name.length()<=3){
SetConsoleTitle("草率的名字...");
say("...有些草率的名字。",100);
}
else{
if(name=="114514"||name=="1919810"){
SetConsoleTitle("臭死了!"); 
say("哼,哼,",200);
say("啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊,啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊,啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊阿啊啊啊",20); 
/*
什么意思?
臭死了! 
*/
}else{
SetConsoleTitle("不错的名字!");  
say("...不错的名字。",100);
} 
}
break;
}
cout<<endl;
Sleep(2000);
system("cls");
SetConsoleTitle("查看剧情?");
cout<<"输入 1 观看剧情,按其余键跳过。"<<endl;
cin>>choose;
if(choose==1){
  
jvqing();
}
system("cls");
SetConsoleTitle("你是新手吗?");
cout<<"查看新手教程?建议新玩家查看(输入 1 查看)"<<endl;
cin>>choose;
if(choose==1){
system("start http://hfoj.net/blog/85/63a2785dac95767ac35f4240");
system("start http://10.80.74.11/blog/85/63a2785dac95767ac35f4240");
} 
if(choose==1){
getch();
}else{
cout<<"注:主界面也可以查看新手教程。"<<endl;
getch();
} 
SetConsoleTitle("MINECRAFT Loading...");
system("cls");
cout<<"现在,开始你的传奇吧!"<<endl;
say("Create World...",80); 
Sleep(3000);
}else{
system("cls");
cout<<"你使用了 快速进入游戏(测试专用)通道"<<endl;//快速进入游戏 
cout<<"输入名字"<<endl;
cheat=true;
cin>>name;
}
while(1){
SetConsoleTitle("MINECRAFT_Made_by_Chenxuanhan");
reset();//重置 
system("cls");
levelup(experience);
cout<<"玩家名:"<<name<<endl;
cout<<"你现在位于"<<place<<".";
if(place=="边境之地"){//...?
sc(71);
cout<<"危险!";
sc(7); 
}
cout<<endl;
sc(4);
cout<<"血量:"<<health<<"/"<<maxhealth<<endl;
sc(1);
cout<<"魔力:"<<magic<<"/"<<maxmagic<<endl;
sc(7);
cout<<"攻击:"<<attack<<endl;
cout<<"防御:"<<defense<<endl;
cout<<"速度:"<<speed<<endl;
cout<<"绿宝石:"<<money<<endl;
cout<<"等级:"<<level;
sc(2);
cout<<" 经验:"<<experience<<"/"<<level*100;
if(xp_orb>0) cout<<"  ( "<<xp_orb<<" 个压缩经验球)";
cout<<endl; 
sc(7);
if(undeadattack) cout<<"你有一种不祥的预感...也许你该去村庄冒险看看。"<<endl;
cout<<"-----------------------------------" <<endl; 
cout<<"你要做什么?"<<endl;
cout<<"1,冒险  2,商店  3,背包  4,挖矿  5,砍树  6,前进  7,合成  8,建造  9,装备  10,技能"<<endl;
cout<<"1001,查看更新日志  1002,新手教程  1003,设置  1004,查看《蔡JK传奇》\n"<<endl;
choose=rnd(1,160);
if(!hide_tips) cout<<"tips:"<<tips[choose]<<endl; 
if(auto_save){
saving=auto_save;
cout<<endl<<"自动";
save();
}
cin>>choose;
fflush(stdin);
if(!cin.fail()){
switch(choose){//选择 
case 1://冒险 
system("cls");
cout<<"你开始在"<<place<<"冒险..."<<endl;
Sleep(1000);
explore(place);
break;
case 2://商店 
system("cls");
cout<<"你进入商店"<<endl;
Sleep(1000);
shop(place);
break;
case 3://检查背包 
system("cls"); 
cout<<"输入物品编号可查看详细信息"<<endl<<endl;
checkbag();
break;
case 4://挖矿 
dig(place); 
break;
case 5://砍树 
tree(place);
break;
case 6://前进
go();
break;
case 7://合成 
create();
break;
case 8://建造 
build();
break;
case 9://装备
weapon();
break;
case 10://技能 
skilluse();
break;  
case 11:
if(!(place=="村庄")) break; 
system("cls");
cout<<"你来到 "<<place<<" 的任务栏前查看......"<<endl;
getch();
task(place);
break;
case 1001://更新日志 
changelog();
break;
case 1002://教程 
system("start http://hfoj.net/blog/85/63a2785dac95767ac35f4240");
system("start http://10.80.74.11/blog/85/63a2785dac95767ac35f4240");
break;  
case 1003:
setting();
break;
case 1004://... 
if(!vis){
money++;
cout<<"获得 1 颗绿宝石!"<<endl;
vis=true;
}
system("start http://hfoj.net/blog/85/6337b943fe62769368d8631b#1664596291286");
system("start http://10.80.74.11/blog/85/6337b943fe62769368d8631b#1664596291286");
getch(); 
break;
default:
break;
break; 
}
}else{
cin.clear();
continue;
} 
}
return 0; 
}