- Bio
- Recent Activities
《勇者斗恶龙2:神战》已发布。 《酋长追寻》 博客
!!!~~新游戏《素数奥秘》已发布:代码
本游戏由xsf创作,所有权归xsf所有,若改编需标明出处。
《勇者斗恶龙2:神战》:
//欢迎来到《龙战2》,著/(主)xtmg·肖胜烽、(副)happybob•杨惠然,特别感谢DerriLock卢逸轩
#include <cstdio>
#include <iostream>
#include <cmath>
#include <algorithm>
#include <string>
#include <cstring>
#include <cstdlib>
#include <ctime>
using namespace std;
int health1 = 10, health2 = 15;
int power1 = 2, power2 = 2;
int cnt = 0,mmm=1;
int mom1=0,mom2=0;
int u=0,y=0,ooo=0,qqqq,kk=0;
int qwertyuiop=0;
void kkk(int x,int d1,int d2,int qw,int qe)
{
if(x==0)
{
d1=8;
qw+=2;
}
if(x==1)
{
d2=8;
qe+=2;
}
return;
}
//片段1 游戏介绍
void intro()
{
srand(time(NULL));
cout << endl << endl;
cout << "欢迎来到《龙战2》,著/肖胜烽。特别感谢,杨惠然。"<<endl<<endl;
cout << "两人回合制游戏,每回合双方同时在“攻击、防御、集气、必杀···”九种行动中选一种。" << endl << endl;
cout << "1. “生命”:每人 15 点生命,生命归 0 立即死亡;" << endl << endl;
cout << "2. “伤害”:攻击造成 1 伤害,防御免除攻击伤害,互相攻击双方都不受伤害,必杀造成 3 伤害;" << endl << endl;
cout << "3. “必杀”:必杀需消耗 2 “气”,双方同时必杀则相安无事,否则放必杀者给对手造成伤害,对手的行动无任何效果;" << endl << endl;
cout << "4. “气”:防御对方攻击增加 1 气,集气且不受到伤害增加 1 气。" << endl << endl;
cout << "5. “终结”:若对方生命小于3时可使用,每局只能用一次"<< endl << endl;
cout << "6. “世界末日”:需消耗 4 “气”,可直接令对方死亡"<< endl << endl;
cout << "7. “劫气”:抢走对方的“气”"<<endl<<endl;
cout << "8. “大补血”:消耗1气,无攻击时可增2血,被动时另当别论"<<endl<<endl;
cout << "9. “神的佑护”:可防御世界末日,必杀;反弹劫气,攻击,终结;需祭祀2气"<<endl<<endl;
cout << "----------单挑开始,你是武将1,卢轩轩是武将2----------" << endl << endl;
}
// 片段3 确定人类策略
namespace human
{
int strategy()
{
// 输出出卡提示
cout << "用数字代表本回合武将1的行动:0必杀,1攻击,2防御,3集气,4劫气,5大补血,6终结,7世界末日,8神的保佑" << endl;
// 读入
int x = 0;
if (!(cin >> x))
{
x = 0;
getchar();
}
return x;
}
}
// 片段4 确定电脑策略
double rd(double l, double r)
{
return rand() * 1.0 / RAND_MAX * (r - l) + l;
}
int rdz(int l, int r)
{
return (int)(1.0 * rand() / RAND_MAX * (r - l) + l);
}
namespace ai
{
int strategy()
{
// 1对手,2我
if(health1<=1)
{
return 6;
}
if (power2>=4)
{
if(health1<=8&&power1<2) return 7;
else
{
double pct=1.0/(health1-8);
if(rd(0,1)<=pct)
{
return 7;
}
else goto E;
}
}
E:
if(power2>=2)
{
if(health1<=4)
{
return 0;
}
else
{
double r1=rd(0,1),r2=rd(0,1);
if(r1>=r2) return 0;
goto EE;
}
}
EE:
if(power1>=4)
{
if(health2<=8)
{
if(power2>=2)
{
double pct=rd(0,0.3);
if(rd(0,1)>=pct) return 8;
else
{
goto GG;
}
}
}
else
{
double pct=rd(0,0.5);
if(power2>=2&&rd(0,1)>=pct) return 8;
else
{
goto GG;
}
}
}
GG:
int xl = health2;
double g = rd(0, 1);
double pct = ((1.0 - xl / 15.0) * 0.7);
if(g<=pct&&power2>=1) return 5;
else
{
return rdz(1, 4);
}
}
}
//片段5 根据双方行动, 执行一回合的对战
bool fight(int d1, int d2)
{
if (d1 < 0 || d1 > 8)
{
cout << "【【【武将1没有这种策略啦~重新开始回合" << cnt << "!】】】" << endl;
return true;
}
if ((d1 == 0 && power1 < 2))
{
cout << "【【【武将1不够气来放必杀!重新开始回合" << cnt << "!】】】" << endl;
return true;
}
if(d1==7 && power1<4)
{
cout << "【【【武将1不够气来放末日!重新开始回合" << cnt << "!】】】" << endl;
return true;
}
if (d1==5&&power1<1)
{
cout << "【【【武将1没气回血啦~重新开始回合" << cnt << "!】】】" << endl;
return true;
}
if (d1==8&&power1<2)
{
cout << "【【【武将1没气保佑啦~重新开始回合" << cnt << "!】】】" << endl;
return true;
}
if(d2==6)
{
cout<<"【【【武将1死了!】】】"<<"\n";
health1=0;
return 0;
}
u=0;
y=0;
srand((int)time(NULL));
int rrr=rand()%8;
int yyy=rand()%2 ;
u=rrr;
y=yyy;
if(rrr==5)kkk(yyy,d1,d2,power1,power2);
cout << "【【【" ;
cout<<"["<<d2<<"] ";
if(mom1>0)
{
mom1--;
health2--;
}
if(mom2>0)
{
mom2--;
health1--;
}
if(d1==5&&d2==5)
{
power1--;
power2--;
cout<<"大加血!";
health1+=2;
health2+=2;
}
if((d1==5&&d2==2)||(d1==5&&d2==3))
{
power1-=1;
health1+=2;
if(d2==3)power2++;
cout<<"补血成功!";
}
if((d1==2&&d2==5)||(d1==3&&d2==5))
{
power2--;
health2+=2;
if(d1==3)power1++;
cout<<"补血成功!";
}
if(d1==5&&d2==1)
{
power1--;
cout<<"打断补血";
}
if(d1==5&&d2==4)
{
power1--;
cout<<"打断补血";
}
if(d2==5&&d1==1)
{
power2--;
cout<<"打断补血";
}
if(d1==4&&d2==5)
{
power2--;
cout<<"打断补血";
}
if (d1 == 1 && d2 == 1)
{
cout << "两人同时攻击,相安无事";
}
if (d1 == 1 && d2 == 2)
{
power2++;
health1--;
cout << "武将2反弹了武将1的攻击,得1气";
}
if (d1 == 2 && d2 == 1)
{
power1++;
health2--;
cout << "武将1反弹了武将2的攻击,得1气";
}
if (d1 == 2 && d2 == 2)
{
cout << "两人同时防御,相安无事";
}
if (d1 == 1 && d2 == 3)
{
health2--;
cout << "武将2集气时受到武将1的攻击,损失1生命";
}
if (d1 == 3 && d2 == 1)
{
health1--;
cout << "武将1集气时受到武将2的攻击,损失1生命";
}
if (d1 == 2 && d2 == 3)
{
power2++;
cout << "武将2趁武将1防御时集气,得1气";
}
if (d1 == 3 && d2 == 2)
{
power1++;
cout << "武将1趁武将2防御时集气,得1气";
}
if (d1 == 3 && d2 == 3)
{
power1++;
power2++;
cout << "双方同时集气,各得1气";
}
if (d1 == 0 && d2 != 0&&d2 != 8)
{
power1 -= 2;
health2 -= 3;
cout << "武将1使出必杀,对对手造成3伤害";
}
if (d1 != 0 && d2 == 0 && d1!=8)
{
power2 -= 2;
health1 -= 3;
cout << "武将2使出必杀,对对手造成3伤害";
}
if (d1 == 0 && d2 == 0)
{
power1 -= 2;
power2 -= 2;
cout << "双方同时必杀,相安无事";
}
if(d1==7&&d2!=8)
{
health2-=7;
power1-=4;
}
if(d2==7&&d1!=8)
{
health1-=7;
power2-=4;
}
if(d1==7&&d2==7)
{
cout<<"晴天";
}
if(d1 == 6 && health2<=2 && mmm >0 && d2!=8)
{
health2-=1;
mmm-=1;
cout<<"最后终结!";
}
if(d1==6 && health2>2)
{
cout << "【【【武将1不能来终结!重新开始回合" << cnt << "!】】】" << endl;
return true;
}
if( d1==4 && d2==4)
{
cout<<"同时劫气";
}
if(d1 ==4&&d2==2)
{
cout<<"劫气失败,反弹";
health1--;
power2++;
}
if(d2 ==4&&d1==2)
{
cout<<"劫气失败,反弹";
power1++;
health2--;
}
if(d1 ==4&&d2==1)
{
cout<<"劫气失败";
health1--;
}
if(d1 ==4&&d2==3)
{
cout<<"劫气大成";
power1++;
power2--;
}
if(d2 ==4&&d1==1)
{
cout<<"劫气失败";
health2--;
}
if(d2 ==4&&d1==3)
{
cout<<"劫气大成";
power2++;
power1--;
}
if(d1==8)
{
power1-=2;
if(d2==2)cout<<"防御无效";
if(d2==3)
{
cout<<"防御无效";
power2++;
}
if(d2==8)
{
cout<<"大浪费";
power2-=2;
}
if(d2==1)
{
cout<<"反弹";
health2-=1;
power1++;
}
if(d2==4)
{
power1++;
cout<<"反弹";
health2--;
}
if(d2==5)
{
power2--;
health2+=2;
}
if(d2==0||d2==7)
{
cout<<"防御!";
if(d2==0){
cout<<"反弹";
health2-=3;
power2-=2;
}
if(d2==7)power2-=4;
}
}
if(d2==8)
{
power2-=2;
if(d1==2)cout<<"防御无效";
if(d1==3)
{
cout<<"防御无效";
power1++;
}
if(d1==8)
{
cout<<"大浪费";
power1-=2;
}
if(d1==1)
{
cout<<"反弹";
health1-=1;
power2++;
}
if(d1==4)
{
power2++;
cout<<"反弹";
health1--;
}
if(d1==5)
{
power1--;
health1+=2;
}
if(d1==0||d1==7)
{
cout<<"防御!";
if(d1==0){
cout<<"反弹";
health1-=3;
power1-=2;
}
if(d1==7)power1-=4;
}
}
cout << "】】】" << endl;
++kk;
if(power1<0)power1=0;
if(power2<0)power2=0;
if(health1>15)health1=15;
if(health2>15)health2=15;
return false;
}
//片段6 本回合战后统计
void result()
{
cout << "【双方状态】" << endl;
cout << "*武将1: 生命" << health1 << " 气" << power1 << endl;
cout << "*武将2: 生命" << health2 << " 气" << power2 << endl << endl;
}
//片段7 公布对战结果, winner == 1 代表武将1胜, winner == 2 代表武将2胜
void showWinner(int winner)
{
cout << endl << "【单挑结束!!!!!】" << endl;
if (winner == 1) cout << "武将1战胜卢轩轩获胜!!!!" << endl;
else cout << "武将2击败对手获胜!!!!" << endl;
cout << endl << endl;
}
int ppp(int x,int y,int z,int w)
{
if(z==1)
{
int Q=x*3+y+1;
while(Q>60)
Q-=10;
return Q;
}
if(z==0)
{
int P=100-x-y+2*w;
if(P>100)P=100;
return P;
}
}
//片段2 进行游戏
int pk()
{
int cnt = 0;
while (true)
{
// 一方倒下游戏结束
if (health1 <= 0) return 2;
if (health2 <= 0) return 1;
cout << "【开始回合" << ++cnt << "】" << endl;
if(u==5)
{
cout<<"神的佑护已发下"<<endl;
ooo++;
} // 片段3 确定人类策略,
int human = human::strategy();
// 片段4 确定电脑策略
int ai = ai::strategy();
if(u==5&&y==0)human=8;
if(u==5&&y==1)ai=8;
if(u==5&&y==0)
{
power1+=2;
cout<<"保佑你"<<endl;
}
if(u==5&&y==1)
{
cout<<"保佑对方"<<endl;
power2+=2;
}
//片段5 对战
bool err = fight(human, ai);
//片段6 本回合战后统计
if (!err) result();
else cnt--;
}
}
int main()
{
//片段1 游戏介绍
intro();
//片段2 进行游戏
int winner = pk();
//片段7 公布对战结果
showWinner(winner);
if(health1<1)qqqq=1;
if(health2<1)qqqq=0;
int QQ=ppp(kk,ooo,qqqq,health1);
cout<<QQ<<"分"<<endl;
if(QQ>=86&&QQ<90)
{
cout<<"A"<<endl;
cout<<"晋级"<<endl;
// cout<<"无赠送技能";
}
if(QQ>=90&&QQ<95)
{
cout<<"S"<<endl;
cout<<"晋级"<<endl;
srand(time(0));
int yt=rand()%2 + 1;
// if(yt==0)cout<<"赠送血量卡‘7’";
// else cout<<"赠送战斗卡‘-6’";
}
if(QQ>=95&&QQ<98)
{
cout<<"SS"<<endl;
cout<<"晋级"<<endl;
srand(time(0));
int yt=rand()%2 + 1;
// if(yt==0)cout<<"赠送血量卡‘8’";
// else cout<<"赠送战斗卡‘-8’";
}
if(QQ>=98&&QQ<100)
{
cout<<"SSS"<<endl;
cout<<"晋级"<<endl;
srand(time(0));
int yt=rand()%2 + 1;
// if(yt==0)cout<<"赠送血量卡‘9’";
// else cout<<"赠送战斗卡‘-9’";
}
if(QQ==100)
{
cout<<"SSS+"<<endl;
cout<<"晋级"<<endl;
srand(time(0));
int yt=rand()%2 + 1;
// if(yt==0)cout<<"赠送血量卡‘100’"<<endl;
// else cout<<"赠送战斗卡‘-100’"<<endl;
}
if(QQ<86)
{
cout<<"已结束";
return 0;
}
// 游戏介绍
// 游戏环节
// 结果
return 0;
}
《酋长追寻》
//游戏名:《酋长追寻》,作者:xtmg·xsf ,特别感谢cjb,核弹djb,zdw
//游戏简介:让‘杜’绕过‘坤’的阻碍成功到达‘章’,‘套’可以增加 破冰次数、左上次数并且还有隐藏功能。
//操作:1上,2左上,3左,0重启(另外加一行列),4核弹(破冰)
//新增: 人机模式,颜色字体,胜率计算,自定义棋盘
//于2023.6.19日更新完毕
#include<bits/stdc++.h>
#include<windows.h>
using namespace std;
int a[1005][1005];
int cnt1,cnt2,cnt3;// 使用次数
int boom=1;
bool zhufu=0;
int cnt=60;//初始行列数
bool renji=0;
bool replay=0;
int shengju=0;
float shenglv;
void pobing()//破冰!!!
{
Sleep(500);
char k='B';
for(int i=1;i<=150;i++)
{
for(int j=1;j<=i;j++)cout<<k;
cout<<endl;
}
cout<<"必";
Sleep(500);
cout<<"杀";
Sleep(500);
cout<<"技:"<<endl;
Sleep(500);
cout<<"破冰!";
Sleep(1000);
cout<<endl;
cout<<endl;
}
void print()//打印棋盘(表格)
{
for(int i=cnt;i>0;i--)
{
for(int j=cnt;j>0;j--)
{
if(a[i][j]==0)printf("%*s",2,"");
else if(a[i][j]==1)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 2);
printf("%s","杜");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7);
}
else if(a[i][j]==2)
{
printf("%s","坤");
}
else if(a[i][j]==3)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 6);
printf("%s","蔚");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7);
}
else if(a[i][j]==4)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 4);
printf("%s","套");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7);
}
}
cout<<endl;
}
printf("%s%i%*s","上:",cnt1,2,"");
printf("%s%i%*s","左上:",cnt2,2,"");
printf("%s%i%*s","左:",cnt3,2,"");
printf("%s%i%*s","破冰:",boom,2,"");
printf("%s%i%*s","行列数:",cnt,2,"");
printf("%s%i%*s","胜局:",shengju,2,"");
printf("%s%.1f%s%*s\n","胜率:",shenglv,"%",2,"");
}
void add(int xnow,int ynow)//增加障碍物
{
if(a[xnow+1][ynow]==2&&a[xnow][ynow+1]==2&&a[xnow+1][ynow+1]==2)return;
if(zhufu==1)
{
int kk=rand()%4+1;
if(kk==1)return;
}
int k=rand()%3+1;
if(k==1&&a[xnow+1][ynow]!=3&&a[xnow+1][ynow]!=4)
{
if(a[xnow+1][ynow]==2)
{
add(xnow,ynow);
return;
}
a[xnow+1][ynow]=2;
}
else if(k==2&&a[xnow+1][ynow+1]!=3&&a[xnow+1][ynow+1]!=4)
{
if(a[xnow+1][ynow+1]==2)
{
add(xnow,ynow);
return;
}
a[xnow+1][ynow+1]=2;
}
else if(k==3&&a[xnow][ynow+1]!=3&&a[xnow][ynow+1]!=4)
{
if(a[xnow][ynow+1]==2)
{
add(xnow,ynow);
return;
}
a[xnow][ynow+1]=2;
}
return;
}
void play()//开始游戏
{
zhufu=0;
boom=true;
cnt1=cnt;
cnt2=sqrt(3*cnt)+int(cnt/30)-1;
cnt3=cnt;
replay=0;
for(int i=1;i<=cnt;i++)
{
for(int j=1;j<=cnt;j++)
{
a[i][j]=0;
}
}
a[cnt/4][3*cnt/5]=4;
a[3*cnt/5][cnt/4]=4;
a[cnt/2][cnt/2]=4;
a[3*cnt/4][3*cnt/4]=4;
a[cnt/4][cnt/4]=4;
a[1][1]=1;
a[cnt][cnt]=3;
int xnow=1,ynow=1;
print();
print();
print();
for(int i=1;i<=cnt+1;i++)
{
a[i][cnt+1]=2;
a[cnt+1][i]=2;
}
while(a[cnt][cnt]==3)
{
int i=getchar()-48;
if(i>=0&&i<=4)
{
if(i==4&&boom>=1)
{
boom--;
for(int k=1;k<=cnt;k++)for(int l=1;l<=cnt;l++)if(a[k][l]==2)a[k][l]=0;
pobing();
}
if(i==0)
{
replay=1;
cnt++;
return;
}
if(i==1&&a[xnow+1][ynow]!=2&&cnt1>0)
{
a[xnow][ynow]=0;
xnow++;
a[xnow][ynow]=1;
cnt1--;
add(xnow,ynow);
}
if(i==2&&a[xnow+1][ynow+1]!=2&&cnt2>0)
{
a[xnow][ynow]=0;
ynow++;
xnow++;
a[xnow][ynow]=1;
cnt2--;
add(xnow,ynow);
}
if(i==3&&a[xnow][ynow+1]!=2&&cnt3>0)
{
a[xnow][ynow]=0;
ynow++;
a[xnow][ynow]=1;
cnt3--;
add(xnow,ynow);
}
if(xnow==cnt/4&&ynow==3*cnt/5)
{
cout<<"获得祝福:有1/4概率不生成'坤'"<<endl;
zhufu=1;
}
if(xnow==3*cnt/5&&ynow==cnt/4)
{
cout<<"酒店大套餐(3次左上,1个破冰)"<<endl;
boom+=1;
cnt2+=3;
}
if((xnow==cnt/2)&&(ynow==cnt/2)||(xnow==cnt/4&&ynow==cnt/4)||(xnow==3*cnt/4&&ynow==3*cnt/4))
{
int p=rand()%12+1;
if(p==1||p==2)
{
cout<<"这是‘三无劣质’(随机生成一个‘坤’)"<<endl;
add(xnow,ynow);
}
else if(p==3||p==4||p==5||p==6)
{
cout<<"这是2和3的(加2次左上)"<<endl;
cnt2+=2;
}
else if(p==7||p==8)
{
cout<<"春意套(灵魂出窍套)(隐藏功能)"<<endl;
xnow+=3;
ynow+=3;
a[xnow][ynow]=1;
}
else{
cout<<"这是安全的(加一次破冰)"<<endl;
boom++;
}
}
//胜率计算
int aaa=min(cnt-xnow,cnt-ynow)+1;
shenglv=((cnt2+boom)*150.0/aaa);
int bbb=abs(xnow-ynow);
int bianliang1=aaa-cnt2-boom;
if(bianliang1<=0)bianliang1=1;
shenglv-=(bbb-boom)*150.0/bianliang1;
if(shenglv<=0)shenglv=0.99;
if(shenglv>=100)shenglv=100;
print();
}
}
cnt++;
shengju++;
return;
}
void renzhiyin()
{
zhufu=0;
boom=true;
cnt1=cnt-2;
cnt2=sqrt(3*cnt)+int(cnt/30)-1;
cnt3=cnt-2;
replay=0;
for(int i=1;i<=cnt+1;i++)
{
for(int j=1;j<=cnt+1;j++)
{
a[i][j]=0;
}
}
a[cnt/4][3*cnt/5]=4;
a[3*cnt/5][cnt/4]=4;
a[cnt/2][cnt/2]=4;
a[3*cnt/4][3*cnt/4]=4;
a[cnt/4][cnt/4]=4;
a[1][1]=1;
a[cnt][cnt]=3;
int xnow=1,ynow=1;
print();
print();
print();
for(int i=1;i<=cnt+1;i++)
{
a[i][cnt+1]=2;
a[cnt+1][i]=2;
}
while(a[cnt][cnt]==3)
{
int i=99;
if(a[xnow+1][ynow]==2&&a[xnow][ynow+1]==2&&a[xnow+1][ynow+1]==2)
{
if(boom>0)
{
i=4;
}
if(boom==0)i=0;
}
else if(a[xnow+1][ynow]==2&&a[xnow][ynow+1]==2)
{
if(cnt2>0)i=2;
if(cnt2==0)
{
if(boom>0)
{
i=4;
}
if(boom==0)i=0;
}
}
else if(a[xnow+1][ynow]==2)i=3;
else if(a[xnow][ynow+1]==2)i=1;
if(i==99)
{
if(xnow>=ynow)i=3;
if(xnow<ynow)i=1;
}
if(i>=0&&i<=4)
{
if(i==4&&boom>=1)
{
boom--;
for(int k=1;k<=cnt;k++)for(int l=1;l<=cnt;l++)if(a[k][l]==2)a[k][l]=0;
pobing();
}
if(i==0)
{
replay=1;
cnt++;
return;
}
if(i==1&&a[xnow+1][ynow]!=2&&cnt1>0)
{
a[xnow][ynow]=0;
xnow++;
a[xnow][ynow]=1;
cnt1--;
add(xnow,ynow);
}
if(i==2&&a[xnow+1][ynow+1]!=2&&cnt2>0)
{
a[xnow][ynow]=0;
ynow++;
xnow++;
a[xnow][ynow]=1;
cnt2--;
add(xnow,ynow);
}
if(i==3&&a[xnow][ynow+1]!=2&&cnt3>0)
{
a[xnow][ynow]=0;
ynow++;
a[xnow][ynow]=1;
cnt3--;
add(xnow,ynow);
}
if(xnow==cnt/4&&ynow==3*cnt/5)
{
cout<<"获得祝福:有1/4概率不生成'坤'"<<endl;
zhufu=1;
}
if(xnow==3*cnt/5&&ynow==cnt/4)
{
cout<<"酒店大套餐(3次左上,2个破冰)"<<endl;
boom+=2;
cnt2+=3;
}
if((xnow==cnt/2)&&(ynow==cnt/2)||(xnow==cnt/4&&ynow==cnt/4)||(xnow==3*cnt/4&&ynow==3*cnt/4))
{
int p=rand()%12+1;
if(p==1||p==2)
{
cout<<"这是‘三无劣质’(随机生成一个‘坤’)"<<endl;
add(xnow,ynow);
}
else if(p==3||p==4||p==5||p==6)
{
cout<<"这是2和3的(加2次左上)"<<endl;
cnt2+=2;
}
else if(p==7||p==8)
{
cout<<"春意套(灵魂出窍套)(隐藏功能)"<<endl;
xnow+=2;
ynow+=2;
a[xnow][ynow]=1;
}
else{
cout<<"这是安全的(加一次破冰)"<<endl;
boom++;
}
}
//胜率计算
int aaa=min(cnt-xnow,cnt-ynow)+1;
if(zhufu==1)shenglv=((cnt2*2+boom)*150.0/aaa);
else shenglv=((cnt2+boom)*150.0/aaa);
int bbb=abs(xnow-ynow);
int bianliang1=aaa-cnt2-boom;
if(bianliang1<=0)bianliang1=1;
shenglv-=(bbb-boom)*150.0/bianliang1;
if(shenglv<=0)shenglv=0.99;
if(shenglv>=100)shenglv=99.9;
print();
}
Sleep(450);
}
shengju++;
cnt++;
return;
}
int main()//主程序
{
std::ios::sync_with_stdio(false);
srand(time(NULL));
cout<<"欢迎来到《酋长追寻》,作者xsf,特别感谢cjb,djb,zdw"<<endl;
Sleep(1000);
cout<<"模式选择:1——自己操作 2——人机模式 (输入1或2)"<<endl;
int ans;
cin>>ans;
cout<<"请输入行列数(建议20~60)";
int cntc;
cin>>cntc;
cnt=cntc;
//人机模式
if(ans==2){
renji=1;
if(renji=1)
{
renzhiyin();
while(replay=1)renzhiyin();
}
}
//正常模式
else{
play();
while(replay=1)play();
}
return 0;
}
- 2023上学期初二竞赛组期中考 OI
- 初一期中考 IOI
- 初中竞赛组树形DP2 Assignment
- 2023第一周作业 Assignment
- 编程题可看成绩 IOI
- 22年秋季 初一竞赛组期末考 OI
- 22年秋季 初一上期末考 OI
- 初一年级数组2 Assignment
- 初一年级数组1 Assignment
- 初一年级循环语句4 Assignment
- 上学期竞赛组期中考试(初一) IOI
- 初一上学期期中考试机试(1班2班) IOI
- 初一上学期期中考试笔试(1班2班) OI
- 初一年级循环语句2 Assignment
- 初一竞赛班背包DP作业 Assignment
- 初一竞赛班动态规划作业2 Assignment
- 初一年级if语句 Assignment
- 初一竞赛班作业 Assignment
- 初一1,3班第3~4周作业 Assignment
200
Submitted
182
Accepted
0
Solutions Liked