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准备更新中 ~~~ 当前版本: 1.4.1 2025.6.28#include<bits/stdc++.h> #include<windows.h> #define cs const string #define cd const double #define ci const int #define ts to_string #define sp SetConsoleCursorPosition using namespace std; HANDLE G=GetStdHandle(STD_OUTPUT_HANDLE); ci rrr[14]={ 0,255,125,160,125,170,200,255,140, 0,200,255,230, 0}; ci ggg[14]={200, 0, 0,255,255,190,200,255,140,180, 0,255,230, 0}; ci bbb[14]={255, 0,100,255, 40,255, 0,160,140, 0, 0,255,230,255}; int to_int(string a){ stringstream ss(a); int aa; if(ss>>aa){ return aa; }else{ return -114514; } } double to_double(string a){ stringstream ss(a); double aa; if(ss>>aa){ return aa; }else{ return -114514; } } COORD co; CONSOLE_SCREEN_BUFFER_INFO csb; void Clear(short X,short Y){ GetConsoleScreenBufferInfo(G,&csb); for(short Z=X;Z<=Y;Z++){ co={0,Z}; sp(G,co); DWORD wr; FillConsoleOutputCharacter(G,' ',100,co,&wr); } sp(G,csb.dwCursorPosition); return ; } string dts(double val,int precis){ ostringstream oss; oss<<fixed<<setprecision(precis)<<val; return oss.str(); } bool isChineseChar(const string &str, size_t &pos) { if(pos>=str.size()){return false;} if((static_cast<unsigned char>(str[pos])&0xF0)==0xE0){ if(pos+2<str.size()&& (static_cast<unsigned char>(str[pos+1])&0xC0)==0x80&& (static_cast<unsigned char>(str[pos+2])&0xC0)==0x80){ pos+=3; return true; } } return false; } vector<string> split(const string &input){ vector<string> result; if(input.empty()){return result;} size_t i=0; string current; while(i<input.size()){ int currentType=-1; size_t step=1; size_t tempPos=i+1-step; if(isChineseChar(input,tempPos)){ currentType=2; step=3; }else if(isdigit(input[i])){ currentType=0; }else if(isalpha(input[i])) { currentType=1; } if(!current.empty()){ result.push_back(current); current.clear(); } if(currentType==2){ current+=input.substr(i,3); i+=3; }else{ current+=input[i]; i+=1; } } if(!current.empty()){ result.push_back(current); } return result; } void read(int speed,int r,int g,int b,int enters,string Context){ vector<string>parts=split(Context); printf("\x1b[38;2;%d;%d;%dm",r,g,b); for(const auto &part:parts){ cout<<part; Sleep(speed); } printf("\x1b[0m"); for(int qq=0;qq<enters;qq++){cout<<endl;} return ; } struct phi{ double a,b,c,d,e; }C2,D2,E2,F2,G2,C3[14],G3[14]; string A,Aa; int Aaa; int B,BB,C,D,E,A4,B4,C4,E3,mood,counter=0,seed=time(0); int A1,B1,C1,D1,z1,place=16,type=1; int result,J,J1,J2,J3,J4; double A2,B2,z2=1,timeunit=250; double E1,F1,X1,Y1,X2,Y2,S2; cs ele[14]={"水","火","雷","冰","草","风","岩","光","暗","毒","血","物理","虚数","量子"}; cd AAA_C[11]={0.25,1.2,2,4,10,20,40,100,250,1000,2000}; cd BBB_C[11]={0.05,0.06,0.12,0.4,0.6,1.5,4,10,25,50,100}; cd CCC_C[11]={1,1.25,1.5,1.5,2,3,6,10,20,50,100}; cd DDD_C[11]={0.01,0.01,0,0.02,0.08,0.2,0.25,0.5,1,3,5}; cd AAA_E[11]={10,10,10,10,10,10,10,15,20,25,30}; cd CCC_E[11]={1,1.05,1.1,1.2,1.25,1.5,2,2,2.5,4,5}; cd AAA_D[11]={2,2,2,2,2.5,2.5,4,4,5,5,8}; cd CCC_D[11]={1,1.2,1.25,1.5,2,2,2,2.5,3,4,5}; cd AAA_F[11]={1,1,1,1,1,1,1,1,1.2,1.5,3}; cd CCC_F[11]={1,1,1,1,1,1,1,1.25,1.5,2,2.5}; cd AAA_G[11]={0.1,0.1,0.1,0.2,0.2,0.2,0.2,0.25,0.3,0.3,0.3}; cd CCC_G[11]={1,1,1,1,1.1,1.2,1.25,1.5,2,2.5,3}; cd AAA_CC[11]={1,2.5,5,7,10,15,25,40,50,60,80}; cd CCC_CC[11]={1,2,3,4,5,6,10,15,20,30,50}; cd AAA_GG[11]={1,0.9,0.8,0.75,0.65,0.6,0.5,0.4,0.3,0.15,0.08}; cd CCC_GG[11]={1,0.9,0.8,0.75,0.65,0.6,0.5,0.4,0.3,0.2,0.1}; cd zzz[11]={0.025,0.06,0.15,0.3,0.6,1,4,10,30,100,300}; cd ca1[11]={4,2,4,5,10,10,20,30,30,25,40}; cd ca2[11]={1,0.6,0,1,1.5,3,3,5,8,8,5}; cd da1[11]={8,5,8,15,25,80,100,200,200,500,300}; cd da2[11]={2,1,1,3,3,8,10,20,40,40,20}; cd ea1[11]={40,15,40,50,100,100,400,500,1000,1000,1000}; cd ea2[11]={1,0.8,0.2,1,3,8,6,15,40,40,20}; cd fa1[11]={5,2,5,5,10,12,20,50,60,150,100}; cd fa2[11]={1,0.6,0,1,1.5,3,5,8,20,20,10}; cd ga1[11]={0.4,0.2,1,1,2,2,5,10,10,8,8}; cd ga2[11]={1,0.6,0,1.5,2,5,5,12,20,20,15}; cd Ca1[11]={6,8,4,3,5,7,6,2,1,1,2}; cd Ca2[11]={5,3,2,1,1,3,2,1,2,1,1}; cd Ga1[11]={5,2,1,1,1,1,1,1,1,1,1}; cd Ga2[11]={5,2,1,1,1,1,1,1,1,1,1}; cd cb1[11]={0.03,0.02,0.06,0.2,0.3,0.8,1.5,3,7.5,15,10}; cd cb2[11]={0.3,0.3,0,0.5,1.5,5,6,15,40,75,30}; cd db1[11]={0.1,0.05,0.15,0.5,0.8,5,8,20,40,180,100}; cd db2[11]={0.8,0.6,0.6,2.5,3,9,20,50,200,500,300}; cd eb1[11]={0.2,0.2,0.5,1,2,5,20,50,200,500,400}; cd eb2[11]={0.4,0.5,0.2,1,3,10,12,40,200,400,200}; cd fb1[11]={0.03,0.02,0.06,0.2,0.3,0.6,2,5,12,60,50}; cd fb2[11]={0.3,0.3,0,0.5,1.5,5,8,25,100,200,100}; cd gb1[11]={0.003,0.002,0.02,0.03,0.06,0.1,0.4,1,2,4,3}; cd gb2[11]={0.3,0.3,0,1,2,6,10,30,120,250,200}; cd Cb1[11]={4,6,6,8,15,40,40,20,20,30,20}; cd Cb2[11]={3,3,3,3,3,15,12,10,20,30,20}; cd Gb1[11]={2,2,2,4,3,8,5,6,15,10,8}; cd Gb2[11]={2,2,2,4,3,8,5,6,8,10,8}; cd cc1[10]={0.2,0.2,0.6,3,3,8,30,80,600,600}; cd cc2[10]={0.2,0.2,0,0.5,0.8,3,3,8,25,40}; cd dc1[10]={0.5,0.5,1.2,8,10,50,120,500,3000,8000}; cd dc2[10]={0.4,0.3,0.3,1.5,1.5,5,10,30,120,200}; cd ec1[10]={1.5,2,5,30,30,80,500,2000,12000,20000}; cd ec2[10]={0.2,0.3,0.1,0.6,1.5,6,6,25,120,250}; cd fc1[10]={0.2,0.2,0.6,3,3,10,30,120,1000,3000}; cd fc2[10]={0.2,0.2,0,0.5,0.8,3,5,12,60,120}; cd gc1[10]={0.02,0.02,0.15,0.5,0.8,1.5,8,25,150,200}; cd gc2[10]={0.2,0.2,0,0.6,1,3,5,20,60,120}; cd Cc1[10]={3,6,6,15,18,30,75,60,60,150}; cd Cc2[10]={2,3,3,5,4,12,25,30,60,150}; cd Gc1[10]={2,3,2,8,3,5,10,18,35,35}; cd Gc2[10]={2,3,2,8,3,5,10,18,20,40}; cd H11[10]={0,0.1,0.2,0.3,1,2,4,10,40,120}; cd H12[10]={0,60,100,120,180,240,600,1200,2000,9000}; cd H2[10]={0,5,15,30,120,400,2000,10000,60000,800000}; cd H31[10]={0,0.1,0.2,0.25,0.5,1,3,6,20,80}; cd H32[10]={0,15,25,40,100,180,240,600,3000,6000}; cd H4[10]={0,1,3,8,30,100,400,3000,40000,300000}; cd H5[10]={0,0.5,1.5,3,10,25,80,200,2000,10000}; cd I[6]={0,1,1.5,4,3,1.5}; int h[6][10]; ci p1[12]={15000,95000,97500,99000,99500,99800,99900,99996,99999,100000}; ci p2[5]={15000,95000,99000,99750,100000}; ci p3[3]={5000,95000,100000}; ci bj[11]={8000,10000,12000,15000,20000,25000,40000,50000,80000,100000,200000}; ci ej1[11]={200,500,500,500,500,500,1000,2000,2500,10000,20000}; ci ej2[10]={30000,60000,80000,100000,100000,150000,200000,300000,750000,2000000}; ci q1[10]={0,36,72,120,168,243,318,498,750,10000}; ci q2[10]={0,3,3,4,4,5,5,6,7,8}; ci q3[10]={0,4,4,4,4,5,5,5,6,6}; cd m1[12]={0.5,1,1.5,2,3,5,8,10,25,40,80,120}; cd m2[5]={0.75,1,1.5,2,5}; cd m3[3]={0.8,1,1.2}; cd multiplier[11]={0.6,0.7,0.75,0.8,0.9,1,1.1,1.15,1.15,1.2,1.2}; ci eleC3[14][14]={ {100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 25}, { 0,100, 0, 0, 0, 0, 0, 40, 0, 0, 0, 0, 0, 0}, { 0, 0,100, 0, 0, 0, 0, 40, 0, 0, 0, 0, 0, 0}, { 0, 0, 0,100, 0, 0, 0, 0, 0, 0, 0, 25, 0, 0}, { 0, 0, 0, 0,100, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0,100, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0,100, 0, 0, 0, 0, 50, 0, 0}, { 0, 0, 0, 0, 0, 0, 0,100, 0, 0, 0, 0, 25, 25}, { 0, 0, 0, 0, 0, 0, 0, 0,100, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0,100, 0, 0, 0, 0}, { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0,100, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,100, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,100, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40,100} }; ci eleG3[14][14]={ {100, 75, 40, 25, 20, 20, 30, 20, 20, 25, 35, 40, 30, 30}, { 5,100, 30, 0, 85, 15, 45, 30, 30, 20, 45, 35, 30, 30}, { 15, 45,100, 20, 25, 20, 20, 40, 35, 20, 15, 35, 30, 30}, { 50, 10, 65,100, 20, 20, 20, 20, 20, 25, 25, 45, 30, 30}, { 75, 5, 20, 25,100, 20, 20, 55, 15, 10, 60, 35, 30, 30}, { 35, 25, 25, 25, 35,100, 35, 25, 25, 20, 25, 30, 30, 30}, { 15, 5, 30, 20, 25, 20,100, 25, 25, 40, 40, 55, 30, 30}, { 30, 40, 40, 20, 10, 20, 20,100, 75, 20, 20, 35, 35, 35}, { 20, 15, 15, 20, 45, 20, 20, 75,100, 20, 20, 40, 30, 30}, { 15, 10, 10, 15, 70, 25, 25, 25, 35,100, 45, 40, 30, 30}, { 30, 10, 15, 15, 10, 20, 20, 20, 25, 20,100, 50, 30, 30}, { 35, 30, 30, 60, 40, 30, 55, 25, 25, 15, 15,100, 30, 30}, { 25, 45, 45, 20, 25, 35, 20, 45, 35, 20, 25, 15,100, 35}, { 30, 35, 35, 30, 25, 30, 20, 40, 40, 30, 25, 15, 40,100} }; ci ttype[13][14]={ { 8, 15, 22, 29, 36, 43, 50, 57, 64, 71, 78, 85, 92,100}, { 16, 22, 29, 34, 59, 66, 70, 73, 76, 80, 88, 96, 98,100}, { 0, 7, 14, 17, 17, 47, 71, 76, 81, 84, 87, 96, 98,100}, { 0, 12, 20, 20, 20, 40, 72, 80, 88, 90, 91, 98, 99,100}, { 5, 12, 22, 27, 30, 42, 57, 64, 71, 76, 80, 88, 94,100}, { 15, 15, 20, 45, 45, 53, 55, 64, 73, 75, 77, 85, 93,100}, { 15, 15, 15, 60, 60, 70, 70, 78, 86, 86, 86, 96, 98,100}, { 20, 20, 25, 30, 75, 75, 75, 79, 83, 83, 83, 93, 97,100}, { 10, 20, 29, 32, 42, 52, 60, 72, 84, 84, 84, 94, 97,100}, { 0, 40, 55, 55, 55, 60, 60, 75, 90, 90, 90,100,100,100}, { 12, 12, 17, 17, 25, 33, 33, 43, 53, 78, 90,100,100,100}, { 10, 15, 25, 25, 25, 35, 35, 45, 65, 65, 65, 80, 90,100}, { 0, 0, 0, 0, 0, 0, 0, 25, 50, 50, 50, 50, 75,100} }; bool F=false,cheat=false,detail=false,judge1=true; string name; cs version="1.4.1"; void sleep(int k){ Sleep(k*timeunit); return ; } bool runnian(){ if(A4%400==0){return true;} if(A4%100==0){return false;} if(A4%4==0){return true;} return false; } void date(int k){ C4+=k; bool dd=true; while(dd){ switch(B4){ case(1): case(3): case(5): case(7): case(8): case(10): case(12): if(C4>31){ C4=C4-31; B4=B4+1; }else{ dd=false; } break; case(4): case(6): case(9): case(11): if(C4>30){ C4=C4-30; B4=B4+1; }else{ dd=false; } break; case(2): if(runnian()){ if(C4>29){ C4=C4-29; B4=B4+1; }else{ dd=false; } }else{ if(C4>28){ C4=C4-28; B4=B4+1; }else{ dd=false; } } break; } } return ; } int ran(int rn,int rm){ long long ans=-1; srand(seed); seed++; while(ans<rn){ ans=(rand()*1073741824+rand()*32768+rand())%(rm+1); counter++; if(counter>100){ srand(seed); seed+=rand(); counter=0; } } return ans; } double boost1(){ if(cheat){return 100000000;} int i=0; D=ran(1,100000); while(D>p1[i]){i++;} return m1[i]; } double boost2(){ int i=0; D=ran(1,100000); while(D>p2[i]){i++;} return m2[i]; } double boost3(){ int i=0; D=ran(1,100000); while(D>p3[i]){i++;} return m3[i]; } void check(){ C2.c=C2.a*C2.b*C2.e; D2.c=D2.a*D2.b*D2.e; E2.c=E2.a*E2.b*E2.e; F2.c=F2.a*F2.b*F2.e; G2.c=G2.a*G2.b*G2.e; for(int q=0;q<12;q++){ C3[q].c=C3[q].a*C3[q].b*C3[q].e; G3[q].c=G3[q].a*G3[q].b/G3[q].e; } return ; } void printmoney(){ int a,b,c,d; printf("金钱:"); a=z1/1000000000;b=z1%1000000000/1000000;c=z1%1000000/1000;d=z1%1000; if(a!=0){read(0,255,255, 0,0,ts(a)+"金币");} if(b!=0){read(0,200,200,200,0,ts(b)+"银币");} if(c!=0){read(0,200,150,100,0,ts(c)+"铜币");} read(0,100,100,100,1,ts(d)+"铁币"); return ; } double jy(int a1,int b1){ if(b1==10){ return ej2[a1]; } double ans=bj[a1]+b1*ej1[a1]; return ans; } double gjy(int a2){ double ans=100*pow(2,-a2/800000.0)*boost1(); return ans; } void training(double k){ read(timeunit/10,255,255,255,1,"1、提升等级 2、提升境界"); cin>>B; if(B==1){ double p=gjy(A2)*k; A2+=p; C2.a+=0.0001*ca1[A1]*boost1()*C2.d*k; D2.a+=0.0001*da1[A1]*boost1()*D2.d*k; E2.a+=0.0001*ea1[A1]*boost1()*E2.d*k; F2.a+=0.0001*fa1[A1]*boost1()*F2.d*k; G2.a+=0.0001*ga1[A1]*boost1()*G2.d*k; S2+=0.0001*boost1()*k; for(int q=0;q<14;q++){ C3[q].a+=Ca1[A1]*boost1()*C3[q].d*k*eleC3[E][q]*0.000001; G3[q].a-=Ga1[A1]*boost1()*C3[q].d*k*eleG3[E][q]*0.0000001; } check(); read(timeunit/8, 0,255,255,1,"你获得了"+dts(p,3)+"点经验"); sleep(5); }else if(B==2){ double p=gjy(B2)*k; B2+=p; C2.b+=0.00001*ca2[C1]*boost1()*C2.d*k; D2.b+=0.00001*da2[C1]*boost1()*D2.d*k; E2.b+=0.00001*ea2[C1]*boost1()*E2.d*k; F2.b+=0.00001*fa2[C1]*boost1()*F2.d*k; G2.b+=0.00001*ga2[C1]*boost1()*G2.d*k; S2+=0.0001*boost1()*k; for(int q=0;q<14;q++){ C3[q].b+=Ca2[C1]*boost1()*C3[q].d*k*eleC3[E][q]*0.000001; G3[q].b-=Ga2[C1]*boost1()*G3[q].d*k*eleG3[E][q]*0.0000001; } check(); read(timeunit/8, 0,255,255,1,"你获得了"+dts(p,3)+"点经验"); sleep(5); }else{ sleep(1); read(timeunit/5,200,250, 0,1,"请重新输入 :)"); sleep(2); return ; } date(k); return ; } struct attribute{ int A_1,B_1,C_1,D_1,z_7,E_,S_2; double C_2,D_2,E_2,F_2,G_2,X_2,Y_2,C_3[14],G_3[14]; }GG; int miss(){ double q=1.0-pow(2,-F2.c*1.0/GG.F_2); return floor(10000*q); } int mmiss(){ double qq=1.0-pow(2,-GG.F_2*1.0/F2.c); return floor(10000*qq); } double Min(double a,double b){ if(a>b){return b;} return a; } double Max(double a,double b){ if(a>b){return a;} return b; } void refresh(string k){ system("cls"); read(0,255,255,255,1,name+" 生命:"+dts(X2,2)+" 法力:"+dts(Y2,2)); read(0,255,255,255,1,k+" 生命:"+dts(GG.X_2,2)); return ; } int fight(string k){ int r=0; double ddmg,dmg,ddmg1,ddmg2[14],dmg1,dmg2[14]; double s2=0,ss2=0.001; bool conti1; string in_; int in; while(r<1000){ r++; if(s2>ss2){ s2=s2-ss2;ss2=0; }else{ ss2=ss2-s2;s2=0; } if(ss2==0){ refresh(k); read(timeunit/3,255,170,170,1,"敌方回合"); sleep(1); D=ran(1,10000); ddmg=ddmg1=Max(GG.C_2-G2.c,0); for(int q=0;q<14;q++){ ddmg2[q]=Max(GG.C_3[q]*G3[q].c-G2.c,0); ddmg+=ddmg2[q]; } if(D>miss()){ X2=X2-ddmg; read(timeunit/5,255,170,170,1,"你受到了"+dts(ddmg,3)+"点伤害"); sleep(1); if(detail){ for(int q=0;q<14;q++){ if(ddmg2[q]!=0){ read(timeunit/8,rrr[q],ggg[q],bbb[q],1,ele[q]+": "+dts(ddmg2[q],2)+"点"); } } sleep(2); } read(timeunit/5,255,255,255,2,"剩余生命值:"+dts(X2,2)); if(X2<=0){ return 1; } }else{ read(timeunit/5,150,255,150,1,"你闪开了敌方的攻击"); sleep(1); read(timeunit/5,255,255,255,2,"剩余生命值:"+dts(X2,3)); } sleep(1); ss2=S2; } if(s2==0){ refresh(k); conti1=true; read(timeunit/3,170,255,170,1,"己方回合"); read(timeunit/6,255,255,255,1,"1、普攻 2、技能 3、逃跑"); while(conti1){ Clear(4,15); sp(G,{0,4}); cin>>in_; in=to_int(in_); switch(in){ case(1): D=ran(1,10000); dmg=dmg1=Max((C2.c*boost1()-GG.G_2)*boost1()*z2,0); for(int q=0;q<14;q++){ dmg2[q]=Max((C3[q].c*GG.G_3[q]*boost1()-GG.G_2)*boost1()*z2,0); dmg+=dmg2[q]; } if(D>mmiss()){ read(timeunit/5,150,255,150,1,"你对敌方造成了"+dts(dmg,2)+" 点伤害"); sleep(1); if(detail){ for(int q=0;q<14;q++){ if(dmg2[q]!=0){ read(timeunit/8,rrr[q],ggg[q],bbb[q],1,ele[q]+": "+dts(dmg2[q],2)+"点"); } } sleep(2); } GG.X_2=GG.X_2-dmg; read(timeunit/5,180,180,180,1,"敌方剩余生命值"+dts(GG.X_2,2)); sleep(1); if(GG.X_2<=0){ return 2; } }else{ read(timeunit/5,180,180,180,1,"敌方闪开了你的攻击"); sleep(1); read(timeunit/5,180,180,180,1,"敌方剩余生命值"+dts(GG.X_2,2)); } Y2=Y2-0.05*z2*z2*(dmg1+0.01); if(Y2<=0){ Y2=0.001*D2.c; D=ran(0,1); if(D==0){return 3;}else{return 4;} } s2=GG.S_2; conti1=false; break; case(2): read(timeunit/5,255,255,255,1,"你还没有学习任何技能"); sleep(1); read(timeunit/4,255,255,255,1,"无法使用技能 :|"); sleep(2); break; case(3): D=ran(1,3); switch(D){ case(1): read(timeunit/4,255,255,255,1,"你逃跑了"); sleep(3); return 5; case(2): read(timeunit/4,255,255,255,1,"你逃跑了"); sleep(2); read(timeunit/4,255,255,255,1,"逃跑失败!"); sleep(2); conti1=false; s2=GG.S_2; break; case(3): read(timeunit/4,255,255,255,1,"你逃跑了"); sleep(2); read(timeunit/4,255,255,255,1,"逃跑失败!"); sleep(2); break; } break; default: read(timeunit/2,255,255,255,1,"???"); sleep(3); break; } } } } return 5; } int element(int pplace){ int ppp=ran(1,100),i=0; while(ppp>ttype[pplace][i]){i++;} return i; } attribute definition(int a1,int b1,int c1,int d1,int z7,int pplace){ attribute gg; int Ee=element(pplace); gg.A_1=a1;gg.B_1=b1;gg.C_1=c1;gg.D_1=d1; gg.C_2=(AAA_C[a1]+b1*BBB_C[a1])*(CCC_C[c1]+d1*DDD_C[c1])*zzz[z7]; gg.D_2=gg.C_2*AAA_D[a1]*CCC_D[c1]; gg.E_2=gg.C_2*AAA_E[a1]*CCC_E[c1];gg.X_2=gg.E_2; gg.F_2=gg.C_2*AAA_F[a1]*CCC_F[c1];gg.Y_2=gg.F_2; gg.G_2=gg.C_2*AAA_G[a1]*CCC_G[c1]; gg.z_7=z7; gg.S_2=100+15*a1+10*c1+b1+d1; for(int q=0;q<14;q++){ gg.C_3[q]=eleC3[Ee][q]*gg.C_2*AAA_CC[a1]*CCC_CC[c1]*0.0001; gg.G_3[q]=1-eleG3[Ee][q]*(1-AAA_GG[a1]*CCC_GG[c1])*0.01; } return gg; } void check1(){ int i=0; while(J>=q1[i]){i++;} J1=i; J2=1+((J-q1[J1-1])/q2[J1])/q3[J1]; J3=q2[J1]-((J-q1[J1-1])/q3[J1])%q2[J1]; J4=(J-q1[J1-1])%q3[J1]; return ; } cs ti1[36]={"白铁","黑铁","精钢","白铜","青铜","黄铜","伪银","白银","秘银","伪金","黄金","白金","铂金","暗金","黑金","伪钻", "钻石","精钻","星辰","明星","星耀","巨星","超巨星","繁星","月食","新月","明月","半月","皓月","满月","日食","日出","日中","冬日","夏日","烈日"}; cs ti2[9]={"","I","II","III","IV","V","VI","VII","VIII"}; void printtitle(){ read(0,255,255,255,0,"段位: "); if(J1<7){read(0,255,255,255,0,ti1[3*J1+J2-4]);}else{read(0,255,255,255,0,ti1[6*J1+J2-25]);} read(0,255,255,255,0," "+ti2[J3]+" "+ts(J4)+"星"); return ; } void answer(int k){ system("cls"); if(F){ if(k==2){ read(timeunit/3, 85,255, 85,1,"你获胜了!"); sleep(3); int coins=10*floor((J+4)*(J+5)/10.0); read(timeunit/5,170,255,170,1,"你获得了"+ts(coins)+"枚铁币!"); z1+=coins; J++; }else{ read(timeunit/3,255,170,170,1,"你落败了"); if(J>0){J--;} } check1(); }else{ switch(k){ case(1): read(timeunit/8,255,200,170,0,"你被打败了"); read(timeunit/4,255,200,170,1,"..."); break; case(2): read(timeunit/4,100,255,100,1,"你击败了对手!"); sleep(1); D=ran(5,10)*pow(10,type/2); read(timeunit/6,180,255,180,1,"你获得了"+ts(D)+"枚铁币"); z1+=D; break; case(3): read(timeunit/8,255,200,170,1,"你在战斗中体力不支,被打败了..."); break; case(4): read(timeunit/8,255,200,170,1,"你在战斗中体力不支,趁机逃走了..."); break; case(5): read(timeunit/8,100,255,100,1,"对手逃走了"); sleep(2); D=ran(5,10)*pow(10,type/2); read(timeunit/6,180,255,180,1,"你获得了"+ts(D)+"枚铁币"); z1+=D; break; default: read(timeunit/8,255,200,170,1,"逃走了..."); break; } } sleep(3); return ; } void battle(int a1,int b1,int c1,int d1,int z7,string K,int pplace){ GG=definition(a1,b1,c1,d1,z7,pplace); result=fight(K); answer(result); return ; } cs potionname[6]={"","持续治疗药水","瞬时治疗药水","持续恢复药水","瞬时恢复药水","力量药水"}; cs po1[17]={"排位","草原","荒漠","沙漠","高山","雪地","冰川","森林","丘陵","下界","沼泽","深渊","虚空","训练室","学校","市场","家"}; cs po2[9]={"新手","入门","初级","初级+","中级","中级+","高级","高级+","特级"}; cs t1[85]={"训练可以快速提升等级和境界","不建议前往高阶区域探索","探索时可能遇到高阶敌人","探索时可能遇到低阶敌人","休息选项会耗费一天时间,使生命与法力回满","不建议在学校探索", "不建议在训练室探索","更改存档名称可能导致读取失败","防御属性可以降低你受到的伤害","敏捷属性可以帮助你闪开敌人的攻击","精神属性可以使你在战斗中更加持久","生命属性可以让你更耐揍", "战斗策略可在设置处修改","<0.6的战斗策略显示为极端保守","0.6~0.8的战斗策略显示为保守","0.8~1.25的战斗策略显示为平衡","1.25~1.5的战斗策略显示为激进",">1.5的战斗策略显示为极端激进","力量药水可以临时提高伤害", "1金币=1000银币","1银币=1000铜币","1铜币=1000铁币","1阶药水价格为1铁币,2阶药水价格为10铁币, 以此类推...","不同药水的价格是不同的","恢复药水较为昂贵","治疗药水较为廉价","药水可以提供增益", "更高的战斗策略会提高伤害,但也会大幅提高法力消耗","为什么敌人受到的伤害为0? 因为敌人的防御太高","不建议设置太高的战斗策略","不要设置太低的战斗策略","排位赛可以提高段位","排位赛可以获取奖励", "每月末会根据段位发放奖励,并更新段位","每年末会根据段位发放大奖","排位赛会匹配实力相近的对手进行比拼","合适的战斗策略可以提高战斗实力","若攻击力低于对手防御,则伤害为0(不破防)",":)",":|", "触发暴击时最高打出10000倍伤害","幸运值可以提高暴击率与暴击伤害","遇到作者可以获得大量奖励","真的会有人玩这个游戏吗?","1.1版本将在春节左右更新","1.2版本将在开学后更新","2.0版本不知道什么时候更新", "作者在思考如何让你使用药水与材料","战斗中能使用的药水数量是有限的","高阶药水的效果更强,同时也更贵","每种药水最多持有99瓶","一瓶药水占用10格空间","初始背包的容量是50格","背包的空间是有限的", "高级背包可以在市场购买","初始储物柜的空间是200格","储物柜位于家中","储物柜可以存放大量物品","高级储物柜可以在市场购买","不要急着突破,低阶时的积累可以使你走得更远","突破概率=1-2^(-经验/突破经验)", "不要随意改动存档名称","不要随意改动存档内容","程序出错时请在HFOJ上联系作者:)","训练可以获取经验与少量属性","升级时会获取属性","升阶时会获取大量属性","探索时有概率找到丹药","丹药可以提升训练速度", "任何建议都可以在HFOJ上提交给作者","任何意见都可以在HFOJ上提交给作者","作者在制造可穿戴的装备:)","装备板块预估在1.4或1.5版本加入:)","这个世界正在变得丰富多彩 :)","有人会写RGB吗:|", "The Beauty of the world lies in the diversity of its people. ------unknown","Mystery creates wonder and wonder is the basis of man's desire to understand. ------Neil Armstrong", "Money is a good servant and a bad master. ------Francis Bacon","That's one small step for man, one giant leap for mankind. ------Neil Armstrong","I can't believe that God plays dice. ------Albert Einstein", "引导教程已更新~~~","引导教程处有区域的详细介绍","新手教程制作中~~~","引导教程处有关于[道]的简略描述","[道],是什么"}; cs t2[70]={"xμ=(x,y,z,ict)","uμ=dxμ/dτ","uz'=√(1-v2/c2)*uz/(1-v*ux/c2)","E'=(E-v*px)/(1-v*ux/c2)","E=hν","F=ma","p=mv","E=mv2/2","F=dE/dx","v=dx/dt","a=dv/dt","v=dE/dp", "ux'=(ux-v)/(1-v*ux/c2)","uy'=√(1-v2/c2)*uy/(1-v*ux/c2)","pμ=(px,py,pz,iE/c)","dU=TdS-pdV","dH=TdS+Vdp","dF=-SdT-pdV","dG=-SdT+Vdp","U=Nu","H=Nh","F=Nf","G=Nμ","S=Ns","V=Nv","Ψ=F-ΣμN", "dU=TdS-pdV+ΣμdN","dH=TdS+Vdp+ΣμdN","dF=-SdT-pdV+ΣμdN","dG=-SdT+Vdp+ΣμdN","dΨ=-SdT-pdV-ΣNdμ","du=Tds-pdv","dh=Tds+vdp","df=-sdT-pdv","dμ=-sdT+vdp","为什么战斗界面这么简陋啊? 因为作者还没想好...", "D=εE","B=μH","H=U+pV","F=U-TS","G=U-TS+pV","dU=TdS-pdV","F=dp/dt","m=m0/√(1-v2/c2)","j=ρv","φ=kx-ωt","x'=(x-vt)/√(1-v2/c2)","y'=y","z'=z","t'=(t-vx/c2)/√(1-v2/c2)","pμ=m0*xμ", "Happy Happy Happy~~~~~~","南鑫真的好厉害吗","......6","这是你第几次看到这条Tips呢","今天你迟到了吗?","入校时间 7:30:01 :(","入校时间 14:25:01 :(","入校时间 7:30:00 :|","入校时间 14:25:00 :|", "入校时间 7:29:59 :)","入校时间 14:24:59 :)","想提前去吃饭~~~","原神,启动!","崩坏:星穹铁道,启动!","各位的期中考成绩如何呀~~~(作者考萎了:(","国测快乐~~~","体测快乐~~~","体育课快乐~~~","欢迎向作者反映bug",}; cs t3[160]={"ΣνA=0","Σνμ=0","Πp^ν=Kp(T)","U=NRT/(γ-1)","H=γNRT/(γ-1)","S=NRlnT/(γ-1)+NRlnV","S=γNRlnT/(γ-1)-NRlnp","F=NRT(1-lnT)/(γ-1)-NRTlnV","G=NRT(γ-lnT)/(γ-1)-NRTlnV", "u=RT/(γ-1)","h=γRT/(γ-1)","s=RlnT/(γ-1)+RlnV","s=γRlnT/(γ-1)-Rlnp","f=RT(1-lnT)/(γ-1)-RTlnV","μ=RT(γ-lnT)/(γ-1)-RTlnV","generals.io,启动!","yorg.io,启动!","diep.io,启动!","florr.io,启动!", "digdig.io,启动!","Slay the Spire,启动!","Turmoil,启动!","World of Warships,启动!","Maj-soul,启动!","SUPERCELL,启动!","皇室战争,启动!","部落冲突,启动!","荒野乱斗,启动!","Genshin Impact,启动!", "Honkai:Star Rail,启动!","Phigros,启动","Arcaea,启动!","Muse Dash,启动!","ADOFAI,启动!","Cytus,启动!","Rotaeno,启动!","MC,启动!","Phira,启动!","Deemo,启动!","Cytus 2,启动!","M=r×F","L=r×p", "ωx=φ'sinθsinψ+θ'cosψ","ωy=φ'sinθcosψ-θ'sinψ","ωz=φ'cosθ+ψ'","I1(ωx)'-(I2-I3)ωy*ωz=Mx","I2(ωy)'-(I3-I1)ωz*ωx=My","I3(ωz)'-(I1-I2)ωx*ωy=Mz","dE/dt=P","dL/dt=M","δ(a*x)=δ(x)/a" "Ixx=Σm(y^2+z^2)","Iyy=Σm(z^2+x^2)","Izz=Σm(x^2+y^2)","Ixy=Σm(x*y)","Iyx=Σm(x*y)","Ixz=Σm(x*z)","Izx=Σm(x*z)","r=p/(1+ecosθ)","δ(x)=δ(-x)","xδ(x)=0","g(x)δ(x)=g(0)δ(x)","xδ'(x)=-δ(x)", "U=-N*dlnZ/dβ","S=Nk(lnZ-β*dlnZ/dβ)","F=-NkTlnZ","H=NkT(V*dlnZ/dV-β*dlnZ/dβ)","G=-NkT(lnZ-V*dlnZ/dV)","dQ=Σεda","dW=Σadε","dW=ΣYdy","Z=Σe^(-βε)","(p+a/v^2)(v-b)=RT","a*(b*c)=(a·c)b-(a·b)c", "▽*(▽φ)=0","▽·(▽*a)=0","▽*(▽*a)=▽(▽·a)-▽·▽a","▽·(A·a)=(▽·A)·a+A:(a▽)","<x|x'>=δ(x-x')","<p|p'>=δ(p-p')","<x|p>=exp(i2πpx/h)/√(h)","ψ(x)=<x|ψ>","φ(p)=<p|ψ>", "▽*(ab)=(▽*a)b-a*▽b","▽(a·b)=a·▽b+b·▽a+a*(▽*b)+b*(▽*a)","▽·(ψa)=▽ψ·a+ψ(▽·a)","▽·(a*b)=b·(▽*a)-a·(▽*b)","▽*(ψa)=▽ψ*a+ψ(▽*a)","▽*(a*b)=a(▽·b)-b(▽·a)+b·▽a-a·▽b", "▽·(ab)=(▽·a)b+a·▽b","▽·(ab·r)=a·b","▽*(ab·r)=a*b","▽·(a·rr)=4a·r","▽*(a·rr)=a*r","▽·(a*r)=0","▽*(a*r)=2a","▽(a·r)=a","▽r=I","▽·(a*rr)=a*r","▽*(a*rr)=ar-ra", "<ψ|ψ>*<φ|φ> >= |<ψ|φ>|^2","<ψ|=|ψ>*","|aψ> = a|ψ>","<aψ|=a* |ψ>*","<φ|ψ> = <ψ|φ>*","<φ|aψ>=a<φ|ψ>","<u|φ+ψ>=<u|φ>+<u|ψ>","<φ+ψ|u>=<φ|u>+<ψ|u>","<ψ|ψ>=1","Σ|α><α|=I", "<αa|βb>=δ(α-β)*δ(a-b)","ΣΣ|αa><αa|=I","|ψ(t)>=Σc(t)|φ>","|ψ(t)>=U(t,t')|ψ(t')>","U(t,t)=I","a+b=b+a","a+0=a","a+(-a)=0","a-b=a+(-b)","a*b=b*a","a*1=a","a*0=0","a*(1/a)=1","a/b=a*(a/b)", "0'=1","a+b'=(a+b)'","a*b'=a*b+a","(-1)'=0","a*(-1)=-a","a+1=a'","<x>=(ψ,xψ)","<p>=(ψ,-ih▽ψ/2π)","f(x)=(ψ,f(x)ψ)","[α,β]=αβ-βα","{α,β}=αβ+βα","[α,β+γ]=[α,β]+[α,γ]","[α,-β]=-[α,β]", "[β,α]=-[α,β]","[α,βγ]=β[α,γ]+[α,β]γ","[αβ,γ]=α[β,γ]+[α,γ]β","[α,α]=0","{α,β+γ}={α,β}+{α,γ}","{β,α}={α,β}","z=a+ib","z=r(cosθ+isinθ)","z=re^iθ","i*i=-1","e^iθ=cosθ+isinθ", "(a+ib)(c+id)=(ac-bd)+(ad+bc)i","(a+ib)/(c+id)=(ac+bd)/(c^2+d^2)+i(bc-ad)/(c^2+d^2)","(a*e^iφ)*(b*e^iψ)=(ab)*e^i(φ+ψ)","1/(a*e^iφ)=(1/a)*e^(-iφ)","(r*e^iφ)^n=(r^n)*e^(inφ)", "a//b,b//c -> a//c","a//b,b⊥c -> a⊥c","a//b,b⊥α -> a⊥α","α//β,α∩γ=a,β∩γ=b -> a//b","a//b,a,b∈α,β -> α=β","P∈α,β -> P∈l=α∩β","A,B∈l,A,B∈α -> l∈α","a∈α,α//β -> a//β"}; void randomtips(){ D=ran(0,724); read(0,255,255,255,0,"Tips:"); if(D<425){read(0,255,255,255,1,t1[D/5]);}else if(D<565){read(0,255,255,255,1,t2[(D-425)/2]);}else{read(0,255,255,255,1,t3[D-565]);} return ; } int time0=20,time1=60,time2=80,time3=100,time4=150; cs d1="道"; cs d2[2]={"存在","虚无"}; cs d3[5]={"时空","知性","感性","创造","毁灭"}; cs d4[10]={"时间","空间","理智","情感","本能","记忆","生命","秩序","死亡","混乱"}; void tipsintro(){ system("cls"); read(time0,255,255,255,1,"你想了解什么?"); sleep(1); read(time0,255,255,255,1,"1、训练 2、探索 3、战斗"); read(time0,255,255,255,1,"4、排位赛 5、存档与读档 6、高等元素论"); read(time0,255,255,255,1,"7、关于 8、区域 9、[道]"); return ; } void tips(){ string B_,BB_; bool Judge=true; while(Judge){ tipsintro(); cin>>B_; B=to_int(B_); Clear(5,20); sp(G,{0,5}); switch(B){ case(1): read(time1,255,255,255,1,"训练时会获得经验与少量属性"); read(time1,255,255,255,0,"升级、升阶时会获得"); read(time3,130,255,130,0,"大量属性"); read(time1,255,255,255,1,",并清空经验"); read(time1,255,255,255,1,"更高的属性值可以帮助你战胜强大的敌人"); break; case(2): read(time1,255,255,255,0,"你在不同位置探索,会遇到不同"); read(time2,130,200,255,1,"事件"); sleep(1); read(time1,255,255,255,1,"在市场可以购买药水、丹药与各种材料"); sleep(1); read(time1,255,255,255,1,"在学校可能会遇到老师与同学,也可能遇不到"); read(time1,255,255,255,1,"你可以与同学们吃喝玩乐,也可以认真学习、训练:)"); sleep(2); read(time1,255,255,255,0,"在野外可能发现"); read(time2,160,255, 65,0,"资源采集点"); read(time1,255,255,255,0,",有概率获得"); read(time3,160,255, 65,1,"药水、丹药与特殊材料"); read(time1,255,255,255,0,"资源稀有度与区域有关,区域越"); read(time2,255, 30, 30,0,"危险"); read(time1,255,255,255,0,",资源的品质就越"); read(time1,160,255, 65,1,"高"); sleep(1); read(time1,255,255,255,0,"采集资源时可能"); read(time2,255,255, 80,1,"遭遇敌人"); sleep(2); read(time1,255,255,255,0,"在野外探索时也可能会遭遇"); read(time2,255, 70, 50,0,"敌人"); read(time1,255,255,255,0,","); read(time2,255,160, 0,1,"进入战斗"); read(time1,255,255,255,1,"敌人的等级、境界与区域级别的差距不超过一阶"); sleep(2); read(time1,255,255,255,0,"打败敌人可以获得"); read(time2,200,255, 60,0,"少量钱币"); read(time1,255,255,255,0,",可以在商店处购买"); read(time1,200,255, 60,1,"药水"); read(time1,255,255,255,0,"打败敌人也有小概率获得"); read(time1,200,255, 60,1,"药水与材料"); break; case(3): read(time2,255,255,255,1,"战斗过程中你与敌方轮流行动"); sleep(1); read(time1,255,255,255,0,"在你的回合,你可以"); read(time3,200,255, 60,0,"发动进攻"); read(time2,255,255,255,0,",也可以"); read(time3, 50,230,255,0,"释放学习过的技能"); read(time2,255,255,255,0," 一些技能可以为你提供"); read(time3,200,255, 60,1,"增益"); read(time2,255,255,255,0," 一些技能可以对敌方施加"); read(time3,255, 30, 30,1,"减益"); sleep(1); read(time1,255,255,255,0,"在敌方回合,敌人会对你造成"); read(time2,255, 80, 80,1,"伤害"); read(time1,255,255,255,2,"一些强大的敌人还会释放技能"); read(time1,255,255,255,1,"攻击造成的伤害取决于攻击力与防御"); read(time1,255,255,255,1,"攻击有概率被闪避,概率取决于双方敏捷"); read(time1,255,255,255,0,"攻击有概率暴击,倍率分布与"); read(time1,255,255,100,0,"幸运值"); read(time1,255,255,255,1,"有关"); read(time0,255,255,255,1," 攻击力、防御、敏捷均可以通过"); read(time0,255,255,255,1," 训练、升级、升阶、服用药材等"); read(time0,255,255,255,1," 提升, 幅度与体魄强度有关"); sleep(1); read(time1,255,255,255,0,"若敌方生命值低于0,你获得"); read(time1, 80,255,160,1,"胜利"); read(time1,255,255,255,0,"若你的生命值低于0,你被"); read(time1,255, 80,120,1,"击败"); read(time1,255,255,255,0,"若你的法力值低于0,你"); read(time1,255, 80,120,1,"落败"); sleep(1); break; case(4): read(time1,255,255,255,1,"排位赛是匹配对手进行对战的常驻活动"); read(time1,255,255,255,1,"匹配到的对手的实力与你相近"); read(time1, 80,255,160,1," 每场胜利会增加1星"); read(time1,255, 80,120,1," 每场失败会失去1星"); read(time1,255,255,255,2,"因此段位反映了你的实力"); sleep(1); read(time1,255,255,255,1,"每个赛季持续一年"); read(time1,255,255,255,0,"赛季结束时根据段位发放对应"); read(time1, 80,255,160,0,"奖励"); read(time1,255,255,255,1,",并根据当前段位继承段位"); read(time1,255,255,255,1,"下一赛季的初始段位与上赛季末的段位有关"); read(time1,255,255,255,1,"你的段位越高,发放的奖励就越丰富"); break; case(5): read(time2,255,255,255,1,"存档时,exe程序会输出一个txt文件"); read(time2,255,255,255,1,"文件中储存你的游戏进度"); read(time2,255,255,255,1,"txt文件位于exe程序旁边(即路径相同)"); read(time2,255,255,255,1,"注意,新存档会覆盖旧存档"); read(time2,255,255,255,1," 注:你可以先把旧存档移动至不同文件夹中,防止被覆盖"); read(time2,255,255,255,1,"读档时,exe程序会在同一文件夹中尝试打开存档文件,并读取内容"); read(time2,255,255,255,1,"请不要更改txt文件名称,防止读档失败:)"); read(time2,255,255,255,0,"读档时,程序读取到的内容会覆盖当前游戏进度,"); read(time4,255,255,255,1,"请谨慎读档"); read(time2,255,255,255,1,"如果读档失败,请在HFOJ或QQ上联系作者 :)"); break; case(6): read( 0,255,255,255,1,"你想看什么?"); read( 0,255,255,255,1,"1、元素 2、元素伤害 3、元素分布"); cin>>BB_; BB=to_int(BB_); sleep(1); switch(BB){ case(1): read(time1,255,255,255,1,"元素有14种:"); sleep(1); read(time2,255,255,255,1,"水、火、雷、冰、草 、风 、岩"); read(time2,255,255,255,1,"光、暗、毒、血、物理、虚数、量子"); read(time0,255,255,255,1,"你可以选择喜欢的元素作为主属性"); read(time1,255,255,255,1,"主属性选定后难以更换"); sleep(1); break; case(2): read(time1,255,255,255,1,"战斗中,战斗单位可以造成元素伤害"); read(time1,255,255,255,1," 设置处可以开启元素伤害明细"); read(time1,255,255,255,1," 警告: 在极低性能设备上开启可能导致显示卡顿"); read(time1,255,255,255,1,"元素伤害取决于元素攻击力与元素抗性"); read(time1,255,255,255,1,"训练、升级、升阶可以强化元素攻击力与元素抗性"); read(time1,255,255,255,1," 提升幅度主要与主属性、元素亲和度和元素境界有关"); read(time1,255,255,255,1," 元素境界可以提升, 途径包括:"); read(time1,255,255,255,1," 进入顿悟状态、服用天材地宝、接受高人指点等"); read(time1,255,255,255,1," 元素亲和度主要由先天因素决定"); read(time1,255,255,255,1,"据说有途径解锁副属性 (zhen de ma"); sleep(2); read(time1,255,255,255,1,"由于元素之间相对独立, 没有元素反应 :|"); break; case(3): read(time2,255,255,255,1,"敌方元素分布与区域有关"); read(time3,255,255,255,1,"具体元素分布如下:"); read( 0,255,255,255,1," 水 火 雷 冰 草 风 岩 光 暗 毒 血 物理 虚数 量子"); read( 0,255,255,255,1,"排位 8 7 7 7 7 7 7 7 7 7 7 7 7 8"); read( 0,255,255,255,1,"草原 16 6 7 5 25 7 4 3 3 4 8 8 2 2"); read( 0,255,255,255,1,"荒漠 0 7 7 3 0 30 24 5 5 3 3 9 2 2"); read( 0,255,255,255,1,"沙漠 0 12 8 0 0 20 32 8 8 2 1 7 1 1"); read( 0,255,255,255,1,"高山 5 7 10 5 3 12 15 7 7 5 4 8 6 6"); read( 0,255,255,255,1,"雪地 15 0 5 25 0 8 2 9 9 2 2 8 8 7"); read( 0,255,255,255,1,"冰川 15 0 0 45 0 10 0 8 8 0 0 10 2 2"); read( 0,255,255,255,1,"森林 20 0 5 5 45 0 0 4 4 0 0 10 4 3"); read( 0,255,255,255,1,"丘陵 10 10 9 3 10 10 8 12 12 0 0 10 3 3"); read( 0,255,255,255,1,"下界 0 40 15 0 0 5 0 15 15 0 0 10 0 0"); read( 0,255,255,255,1,"沼泽 12 0 5 0 8 8 0 10 10 25 12 10 0 0"); read( 0,255,255,255,1,"深渊 10 5 10 0 0 10 0 10 20 0 0 15 10 10"); read( 0,255,255,255,1,"虚空 0 0 0 0 0 0 0 25 25 0 0 0 25 25"); break; default: read( 1000,255,255,255,1,"? ? ?"); break; } break; case(7): read(time2,255,255,255,1,"本游戏于2024.7开始构思..."); read(time1,255,255,255,1," 本游戏于2024.09立项."); read(time1,255,255,255,1," 测试版于2024.10发布."); read(time1,255,255,255,1," 1.0 版于2024.11发布."); read(time1,255,255,255,2,"详细更新进度见于更新日志 :)"); sleep(2); read(time2,255,255,255,1,"参与制作的同学有:"); read(time1,100,100,255,1," ljq,zjj,ssz,tjt,myx,fjy"); sleep(1); read(time2,255,255,255,2,"在此感谢所有为本游戏作出贡献的同学"); sleep(3); read(time4,255,255,255,0,"以及,"); sleep(1); read(time4,255,255,255,0,"在屏幕前游玩的,"); sleep(1); read(time4,100,255,100,2,"你 :)"); break; case(8): read(time2,255,255,255,2,"下面是各区域的简略介绍"); sleep(1); read(time0,255,255,255,1,"01 草原 一望无际的平坦草原,晴朗的天空中万里无云"); read(time0,255,255,255,1,"02 荒漠 极端干燥的荒地,从不下雨,没有一点生机"); read(time0,255,255,255,1,"03 沙漠 在永恒沙暴中的沙漠,有时能看到兔子出没"); read(time0,255,255,255,1,"04 高山 在深谷间蜿蜒前进的崎岖山脉,传说埋藏有宝藏"); read(time0,255,255,255,1,"05 雪地 下着永恒暴雪的寒冷平原,据说能看到过冬的肥鸡"); read(time0,255,255,255,1,"06 冰川 位于山谷中的冰川,警示牌上写着'小心地滑'"); read(time0,255,255,255,1,"07 森林 生长在赤道上的丛林,天空被茂密的树叶遮蔽"); read(time0,255,255,255,1,"08 丘陵 古老山脉留下的遗骸,平缓的山坡上流淌着小溪"); read(time0,255,255,255,1,"09 下界 属于岩浆与烈焰的世界,只适合高温生命生活"); read(time0,255,255,255,1,"10 沼泽 潮湿泥泞的洼地,茂盛的植物在水塘上生长"); read(time0,255,255,255,1,"11 深渊 吞噬一切的深渊,旁边的空地上写着'当心坠落'"); read(time0,255,255,255,0,"12 虚空 源于虚无,传说有未知生命体活动,"); read(time0,255,255, 75,1,"请谨慎探索"); read(time0,255,255,255,1,"13 训练室 学校教学楼上属于你的训练室"); read(time0,255,255,255,1,"14 学校 占地约一平方公里的校园,是学习、训练的场地"); read(time0,255,255,255,1,"15 市场 离家不远的小型集市,有多种普通药水与材料售卖"); read(time0,255,255,255,1,"16 家 休息的场所"); break; case(9): read(180,255,255,255,1,"下面展示了这个世界(已被解析)的[道]."); sleep(2); read( 10,255,255,255,1," 本源法则 法则 本源规则 规则"); read( 10,255,255,255,1,"道(0) 存在(1) 时空(1-1) 时间(1-1-1)"); read( 10,255,255,255,1," 空间(1-1-2)"); read( 10,255,255,255,1," 知性(1-2) 理智(1-2-1) 欢乐、悲怆"); read( 10,255,255,255,1," 希望、绝望"); read( 10,255,255,255,1," 情感(1-2-2) 快乐、悲伤"); read( 10,255,255,255,1," 厌恶、喜爱"); read( 10,255,255,255,1," 感性(1-3) 本能(1-3-1) 恐惧,安宁,幸福"); read( 10,255,255,255,1," 焦虑,平静,祥和"); read( 10,255,255,255,1," 记忆(1-3-2) 回忆、忘却"); read( 10,255,255,255,1," 虚无(2) 创造(2-1) 生命(2-1-1) 治愈 治疗、净化"); read( 10,255,255,255,1," 生存 繁育、狩猎"); read( 10,255,255,255,1," 秩序(2-1-2) 规律、权力"); read( 10,255,255,255,1," 毁灭(2-2) 死亡(2-2-1) 禁疗 重伤、吸血"); read( 10,255,255,255,1," 腐化 污染、凋零"); read( 10,255,255,255,1," 混乱(2-2-2) 迷幻 干扰、幻觉"); read( 10,255,255,255,2," 欺诈 谎言、狡诈"); read(200,255,255,255,1,"领悟已有的[道],可以获得 的能力."); read(180,255,255,255,1,"解析未知的[道],可以获得 (请告诉作者 :) )"); read(180,255,255,255,3,"展开全新的[道],可以获得 (请告诉作者 :) )"); break; default: read( 1000,255,255,255,1,"? ? ?"); break; } sleep(3); read(time3,255,255,255,1,"输入1以退出, 输入2以继续"); cin>>B; switch(B){ case(1): Judge=false; break; case(2): break; default: read(500,255,255,255,1,"呃..."); sleep(2); read(200,255,255,255,1,"我们还是退出吧"); sleep(3); Judge=false; break; } } return ; } void firstpage(){ system("cls"); read(0,255,255,255,1,"小游戏 1.4.1版 by LJQ(C20240186/AG20270281)"); read(0,255,255,255,1," QQ:2766593006"); read(0,255,255,255,0,name+" "); read(0,rrr[E],ggg[E],bbb[E],1,ele[E]); read(0,255,255,255,1,"等级: "+ts(A1)+"阶"+ts(B1)+"级 经验: "+dts(A2,3)+"/"+dts(jy(A1,B1),3)); read(0,255,255,255,2,"境界: "+ts(C1)+"阶"+ts(D1)+"级 经验: "+dts(B2,3)+"/"+dts(jy(C1,D1),3)); read(0,255,255,255,1,"力量: "+dts(C2.c,3)+" 精神: "+dts(D2.c,3)); read(0,255,255,255,1,"生命: "+dts(E2.c,3)+" 敏捷: "+dts(F2.c,3)); read(0,255,255,255,1,"当前生命: "+dts(X2,3)+" 当前法力: "+dts(Y2,3)); read(0,255,255,255,1,"当前精力: "+ts(E3)+" 当前心情: "+ts(mood)); printtitle(); read(0,255,255,255,0," 位置: "+po1[place]+" "); if(place<13){read(0,255,255,255,1," "+po2[type-1]);} printmoney(); read(0,255,255,255,1,"现在是"+ts(A4)+" 年 "+ts(B4)+" 月 "+ts(C4)+" 日"); read(0,255,255,255,1,"接下来做什么?"); read(0,255,255,255,1,"1、移动 2、探索 3、训练 4、挑战"); read(0,255,255,255,1,"5、休息 6、引导教程 7、设置"); read(0,255,255,255,1,"8、保存(存档名称为 你的存档.txt )"); read(0,255,255,255,1,"9、读取存档 ( 请勿更改存档名称! )"); read(0,255,255,255,1,"10、排位赛 11、更新日志"); read(0,255,255,255,1,"12、保存并退出 13、查看背包"); randomtips(); return ; } void travelto(){ system("cls"); read(0,255,255,255,1,"去哪里?"); sleep(2); read(0,255,255,255,1,"1、草原 2、荒漠 3、沙漠 4、高山 5、雪地 6、冰川"); read(0,255,255,255,1,"7、森林 8、丘陵 9、下界 10、沼泽 11、深渊 12、虚空"); read(0,255,255,255,1,"13、训练室 14、学校 15、市场 16、家"); if(place<13){ read(0,255,255,255,1,"101、新手 (1阶)"); read(0,255,255,255,1,"102、入门 (2阶)"); read(0,255,255,255,1,"103、初级 (3阶)"); read(0,255,255,255,1,"104、初级+(4阶)"); read(0,255,255,255,1,"105、中级 (5阶)"); read(0,255,255,255,1,"106、中级+(6阶)"); read(0,255,255,255,1,"107、高级 (7阶)"); read(0,255,255,255,1,"108、高级+(8阶)"); read(0,255,255,255,1,"109、特级 (9阶)"); } cin>>B; if(1<=B&&B<=16){ place=B; read(time3,255,255,255,1,"正在前往"+po1[place]); sleep(2); read(time1,255,255,255,1,"已到达"+po1[place]+"!"); sleep(3); }else if(place<13&&101<=B&&B<=109){ int type1=B-100; if(type1>(A1+C1)/2.0){ read(time2,255, 80, 80,1,"警告:区域过于危险,不建议前往"); sleep(3); read(0 ,255,255,255,1,"1、我还是想去 2、算了吧"); cin>>B; if(B==1){ read(time3,255,255,255,1,"好吧..."); sleep(3); type=type1; }else{ read(time3,255,255,255,1,"小心驶得万年船 :)"); sleep(2); } } } return ; } int init(){ D=ran(1,10); if(D==1){return -1;} if(D==10){return 1;} return 0; } void exploreschool(){ system("cls"); D=ran(1,10); int D_; switch(D){ case(1): read(time2,255,255,255,1,"你遇到了同学"); sleep(1); D_=ran(1,3); switch(D_){ case(1): z1-=ran(50,100); mood+=ran(1,3); read(time2,255,255,255,1,"你和同学在校门口吃饭"); sleep(3); read(time1,255,255,255,1,"花费了"+ts(D)+"枚铁币"); sleep(2); read(time1,255,255,255,0,"你的心情变"); read(time1, 0,255,120,1,"好了:)"); sleep(2); break; case(2): z1-=ran(200,300); mood+=ran(3,5); read(time2,255,255,255,1,"你和同学去电影院看电影"); sleep(3); read(time2,255,255,255,1,"花费了"+ts(D)+"枚铁币"); sleep(2); read(time1,255,255,255,1,"你的心情变"); read(time1, 0,255,120,1,"好了:)"); sleep(2); break; case(3): mood+=ran(1,10); read(time2,255,255,255,1,"你和同学在宿舍玩游戏"); sleep(4); read(time2, 0,255,120,1,"你的心情变好了:)"); sleep(2); break; } break; case(2): read(time2,255,255,255,1,"你遇到了老师"); D_=ran(1,2); switch(D_){ case(1): mood-=ran(3,5); read(time2,255,255,255,1,"老师希望你认真训练,不要浪费时间"); sleep(1); read(time2,255,255,255,1,"你有些无语:|"); sleep(3); break; case(2): mood+=ran(3,5); read(time2,255,255,255,1,"老师表扬了你的测试成绩:)"); sleep(1); read(time2,255,255,255,1,"你的心情变好了 :)"); sleep(3); break; } break; default: read(time2,255,255,255,1,"你在校园里转了一会儿"); sleep(3); read(time2,255,255,255,1,"并没有遇见人"); sleep(1); read(time2,255,255,255,1,":|"); sleep(3); break; } return ; } void market(){ system("cls"); read(time1,255,255,255,1,"你要买什么?"); sleep(1); read(0,255,255,255,1,"1、持续治疗药水 2、瞬时治疗药水"); read(0,255,255,255,1,"3、持续恢复药水 4、瞬时恢复药水"); read(0,255,255,255,1,"5、力量药水 6、我就看看"); sleep(2); cin>>B; if(B!=1&&B!=2&&B!=3&&B!=4&&B!=5){return ;} read(time2,255,255,255,1,"输入药水阶数(1-9)"); cin>>C; if(C>9||C<1){ read(time1,255,255,255,1,"没有此类药水 :/"); sleep(2); return ; } read(time2,255,255,255,1,"你确认要购买吗?"); read(time1,255,255,255,1,"1、是 2、否"); string P_; cin>>P_; if(P_!="1"){ read(time2,255,255,255,1,"欢迎下次光临~~~"); sleep(2); return ; } int price=pow(10,C-1)*I[B]; if(price>z1){ read(time1,255,255,255,1,"你的钱币不足"); sleep(4); }else{ read(time2, 0,255,120,1,"购买成功!"); sleep(3); h[B][C]=h[B][C]+1; } return ; } void explore(){ system("cls"); switch(place){ case(13): D=ran(1,1000); if(D==1){ read(time2,255,255,255,1,"你找到了一枚铜币。"); z1+=1; }else{ read(time2,255,255,255,0,"训练室里"); sleep(1); read(time1,255,255,255,1,"什么也没有"); read(time2,255,255,255,1,"换个地方探索吧"); } sleep(3); break; case(14): exploreschool(); break; case(15): market(); break; case(16): D=ran(1,1000); if(D==1){ read(time2,255,255,255,1,"你找到了一枚铜币。"); z1+=1; }else{ read(time2,255,255,255,0,"家里"); sleep(1); read(time1,255,255,255,1,"什么也没有"); read(time2,255,255,255,1,"换个地方探索吧"); } sleep(3); break; case(0): place=16; break; default: int aa1=type+init(); int cc1=type+init(); int ZZ7=type/2+1+init(); int bb1=ran(1,10); int dd1=ran(1,10); read(time1,255,255,150,1,"你遇到了敌人!"); sleep(2); read(time1,255,255,150,1,"战斗开始"); sleep(3); battle(aa1,bb1,cc1,dd1,ZZ7,"敌人",place); break; } date(1); return ; } void checkstatus(){ system("cls"); mood=50+mood/2; if(X2<0||Y2<0){ read(time2,255,255,255,1,"你在"+po1[place]+"昏倒了"); sleep(1); read(time2,255,255,255,1,"醒来时,你发现你躺在家中的床上"); sleep(2); read(time2,255,255,255,0,"摸摸口袋,"); sleep(2); read(time2,255,255,255,1,"你发现你少了10铁币"); sleep(4); system("cls"); z1-=10; if(z1<0){z1=0;} X2=E2.c;Y2=D2.c; place=16; } while(A2>=jy(A1,B1)&&B1<10){ A2=A2-jy(A1,B1); B1=B1+1; read(time1,120,255,150,1,"你升级了!"); C2.a+=cb1[A1]*boost2()*C2.d; D2.a+=db1[A1]*boost2()*D2.d; E2.a+=eb1[A1]*boost2()*E2.d; F2.a+=fb1[A1]*boost2()*F2.d; G2.a+=gb1[A1]*boost2()*G2.d; S2+=boost2()*2; for(int q=0;q<14;q++){ C3[q].a+=0.0001*Cb1[A1]*boost2()*C3[q].d*eleC3[E][q]; G3[q].a-=0.00001*Gb1[A1]*boost2()*G3[q].d*eleG3[E][q]; } check(); sleep(1); } while(B2>=jy(C1,D1)&&D1<10){ B2=B2-jy(C1,D1); D1=D1+1; read(time1,120,255,150,1,"你升级了!"); C2.b+=0.01*cb2[C1]*boost2()*C2.d; D2.b+=0.01*db2[C1]*boost2()*D2.d; E2.b+=0.01*eb2[C1]*boost2()*E2.d; F2.b+=0.01*fb2[C1]*boost2()*F2.d; G2.b+=0.01*gb2[C1]*boost2()*G2.d; S2+=boost2()*2; for(int q=0;q<14;q++){ C3[q].b+=0.0001*Cb2[C1]*boost2()*C3[q].d*eleC3[E][q]; G3[q].b-=0.00001*Gb2[C1]*boost2()*G3[q].d*eleG3[E][q]; } check(); sleep(1); } return ; } void settings(){ system("cls"); read(time2,255,255,255,1,"你需要调整什么?"); sleep(3); read( 0,255,255,255,1,"1、调整时间间隔(初始为250ms)"); read( 0,255,255,255,1,"2、调节战斗策略(建议为0.8~1.5)"); read( 0,255,255,255,1,"3、开启伤害构成明细(在极低配置设备上可能导致程序卡顿、崩溃)"); read( 0,255,255,255,2,"4、关闭伤害构成明细"); string B_,z2_; cin>>B_; B=to_int(B_); switch(B){ case(1): read(0,255,255,255,1,"请输入时间间隔(单位为ms)"); double k; while(true){ cin>>k; if(k>0){ timeunit=k; read(time0,100,255,100,1,"设置成功!"); Sleep(1000); return ; }else{ read(time0,100,255,100,1,"请重新输入"); Sleep(1000); } } break; case(2): read(0,255,255,255,1,"请输入数值"); cin>>z2_; z2=Min(Max(to_double(z2_),0.1),10); break; case(3): detail=true; break; case(4): detail=false; break; case(20090218): cheat=true; break; case(20090219): cheat=false; break; default: read(time0,255,255,255,1,"nothing here"); sleep(5); break; } return ; } void savefile(){ ofstream of("你的存档.txt",ios::trunc|ios::binary); of<<version<<" "<<name<<" "<<E<<" "<<A1<<" "<<B1<<" "<<C1<<" "<<D1<<endl; of<<fixed<<setprecision(8)<<A2<<" "<<B2<<" "<<E1<<" "<<F1<<" "<<X1<<" "<<Y1<<endl; of<<C2.a<<" "<<C2.b<<" "<<C2.d<<" "<<C2.e<<" "<<endl; of<<D2.a<<" "<<D2.b<<" "<<D2.d<<" "<<D2.e<<endl; of<<E2.a<<" "<<E2.b<<" "<<E2.d<<" "<<E2.e<<endl; of<<F2.a<<" "<<F2.b<<" "<<F2.d<<" "<<F2.e<<endl; of<<G2.a<<" "<<G2.b<<" "<<G2.d<<" "<<G2.e<<endl; for(int q=0;q<12;q++){ of<<C3[q].a<<" "<<C3[q].b<<" "<<C3[q].d<<" "<<C3[q].e<<endl; of<<G3[q].a<<" "<<G3[q].b<<" "<<G3[q].d<<" "<<G3[q].e<<endl; } of<<X2<<" "<<Y2<<endl; of<<A4<<" "<<B4<<" "<<C4<<" "<<z1<<endl; for(int a=1;a<=5;a++){for(int b=1;b<=9;b++){of<<h[a][b]<<" ";}} of<<S2<<" "<<J; of.close(); cout<<"保存成功!"<<endl; sleep(3); return; } void readfile(){ string version1; ifstream lf("你的存档.txt"); lf>>version1>>name; int verssion=version1[0]*10000+version1[2]*100+version1[4]-484848; system("cls"); if(version1[0]!=version[0]){ read(time1,255,255,255,1,"版本差距过大,确定要读取吗?"); read(time1,255,255,255,1,"1、是 2、否"); cin>>D; if(D!=1){return ;} read(time3,255,255,255,1,"好吧..."); Sleep(200); }else if(version1[2]!=version[2]){ read(time1,255,255,255,1,"版本差距大,确定要读取吗?"); read(time1,255,255,255,1,"1、是 2、否"); cin>>D; if(D!=1){return ;} read(time3,255,255,255,1,"好吧..."); Sleep(200); }else if(version1[4]!=version[4]){ read(time1,255,255,255,1,"版本不同,确定要读取吗?"); read(time1,255,255,255,1,"1、是 2、否"); cin>>D; if(D!=1){return ;} read(time3,255,255,255,1,"好吧..."); Sleep(200); } lf>>E>>A1>>B1>>C1>>D1; lf>>A2>>B2>>E1>>F1>>X1>>Y1; lf>>C2.a>>C2.b>>C2.d>>C2.e; lf>>D2.a>>D2.b>>D2.d>>D2.e; lf>>E2.a>>E2.b>>E2.d>>E2.e; lf>>F2.a>>F2.b>>F2.d>>F2.e; lf>>G2.a>>G2.b>>G2.d>>G2.e; for(int q=0;q<12;q++){ lf>>C3[q].a>>C3[q].b>>C3[q].d>>C3[q].e; lf>>G3[q].a>>G3[q].b>>G3[q].d>>G3[q].e; } lf>>X2>>Y2; check(); X2=E2.c;Y2=D2.c; lf>>A4>>B4>>C4>>z1; if(A4==0){A4=1;} if(B4==0){B4=1;} if(C4==0){C4=1;} for(int a=1;a<=5;a++){for(int b=1;b<=9;b++){lf>>h[a][b];}} switch(verssion){ case(10401): case(10304): case(10303): case(10302): case(10301): case(10204): case(10203): case(10202): lf>>S2>>J; break; case(10201): S2=120; lf>>J; break; default: break; } read(200,200,255,200,1,"读取成功!"); sleep(2); return ; } void rest(){ read(time4,255,255,255,1,"你休息了一天,"); sleep(5); read(time3,255,255,255,1,"感觉精力充沛"); Y2=D2.c; X2=E2.c; sleep(3); date(1); return ; } double pos(double a,double b){ double q=1.0-pow(2,-a/b); return floor(1000*q); } void challenge(){ system("cls"); string B_; int q; read(time2,255,255,255,1,"你要尝试突破吗?"); sleep(2); read(time1,255,255,255,1,"1、突破等级 2、突破境界 3、我就看看"); cin>>B_; B=to_int(B_); switch(B){ case(1): if(B1<10){ read(time1,255,255,255,1,"你还没有到达"+ts(A1)+"阶10级"); sleep(2); read(time1,255,255,255,1,"现在还不能突破:|"); sleep(3); return ; } q=pos(A2,ej2[A1]); D=ran(1,1000); if(D<=q){ read(time4,255,255,255,1,"突破中"); sleep(4); read(time1,255,255,255,1,"突破成功!"); sleep(3); C2.a+=cc1[A1]*boost3(); D2.a+=dc1[A1]*boost3(); E2.a+=ec1[A1]*boost3(); F2.a+=fc1[A1]*boost3(); G2.a+=gc1[A1]*boost3(); S2+=A1*boost3(); for(int q=0;q<14;q++){ C3[q].a+=Cc1[A1]*boost3()*0.001*eleC3[E][q]; G3[q].a-=Gc1[A1]*boost3()*0.0001*eleG3[E][q]; } check(); A1++; B1=0; A2=0; }else{ read(time4,255,255,255,1,"突破中"); sleep(2); read(time1,255,255,255,1,"突破失败!"); sleep(3); A2=0; } date(1); break; case(2): if(D1<10){ read(time3,255,255,255,1,"你还没有到达"+ts(C1)+"阶10级"); sleep(1); read(time2,255,255,255,1,"现在还不能突破:|"); sleep(3); return ; } q=pos(B2,ej2[C1]); D=ran(1,1000); if(D<=q){ read(time4,255,255,255,1,"突破中"); sleep(4); read(time1,255,255,255,1,"突破成功!"); sleep(3); C2.b+=cc2[C1]*boost3(); D2.b+=dc2[C1]*boost3(); E2.b+=ec2[C1]*boost3(); F2.b+=fc2[C1]*boost3(); G2.b+=gc2[C1]*boost3(); for(int q=0;q<14;q++){ C3[q].b+=Cc2[C1]*boost3()*0.001*eleC3[E][q]; G3[q].b-=Gc2[C1]*boost3()*0.0001*eleG3[E][q]; } S2+=C1*boost3(); check(); C1++; D1=0; B2=0; }else{ read(time4,255,255,255,1,"突破中"); sleep(3); read(time2,255,255,255,1,"突破失败:("); sleep(3); B2=0; } date(1); break; } return ; } void introduction(){ read(time0,255,255,255,1,"你是否有存档?"); sleep(1); read(time0,255,255,255,1,"1、是 2、否"); string B_; cin>>B_; B=to_int(B_); if(B==1){ readfile(); return ; } read(time1,255,255,255,0,"游戏正在初始化"); read( 400,255,255,255,1,"..."); sleep(2); for(int a=1;a<=5;a++){ for(int b=1;b<=9;b++){ h[a][b]=0; } } J1=1;J2=1;J3=3;J=J4=0; counter=0;type=1;place=16; A4=B4=C4=1;z1=0;mood=100; E1=F1=X1=Y1=1;E3=1;A2=B2=0; S2=100; for(int q=0;q<14;q++){ C3[q].a=C3[q].b=0;G3[q].a=G3[q].b=1; C3[q].d=C3[q].e=G3[q].d=G3[q].e=1; } C2.a=0.5;Y2=D2.a=0.6;X2=E2.a=1.2;F2.a=0.2;G2.a=0.02; C2.b=D2.b=E2.b=F2.b=G2.b=C2.d=D2.d=E2.d=F2.d=G2.d=C2.e=D2.e=E2.e=F2.e=G2.e=1; check(); system("cls"); read(time1,255,255,255,1,"你的名字是? (不含空格)"); cin>>name; read(time1,255,255,255,1,"你是否了解过基础世界观?"); sleep(1); read(0 ,255,255,255,1,"1、是 2、否"); cin>>A; read(time0,255,255,255,1,"是否查看引导教程?"); read(0 ,255,255,255,1,"1、是 2、否"); cin>>Aa; if(Aa=="1"){ tips(); }else if(A!="1"){ read(time2,200,255,200,1,"建议先查看引导教程后开始游玩 :)"); sleep(1); } read(time1,255,255,255,1,"选择你喜欢的属性 :)"); if(A!="1"){ sleep(1); read(time2,255,250,250,2,"注意: 选择后难以更改!"); sleep(1); read(time1,250,255,250,1,"注意: 属性间有克制关系,但属性强度(应该)相同"); sleep(2); } for(int p=0;p<14;p++){read(time0,rrr[p],ggg[p],bbb[p],0,ts(p)+"、"+ele[p]+" ");} cout<<endl; cin>>E; return ; } void paiwei(){ read(time1,255,255,255,1,"目前"); printtitle(); read(time1,255,255,255,1,", 确认要进行排位赛吗?"); sleep(2); read(0 ,255,255,255,1,"1、是 2、否"); string D_; cin>>D_; if(D_!="1"){return ;} F=true; if(J1<7){battle(J1,3*J2-1+init(),J1,3*J2-1+init(),J1+init(),"对手",0);} if(J1>6){battle(J1,J2-1+(J2+1)/2+init(),J1,J2-1+(J2+1)/2+init(),J1+init(),"对手",0);} F=false; date(1); return ; } void llog(){ system("cls"); read(time3,255,255,255,1,"1.0"); read(time1,255,255,255,1," 1.0.1 2024.11.17"); read(time0,255,255,255,1," 基础游戏结构与世界观"); read(time1,255,255,255,1," 1.0.2 2024.12.15"); read(time0,255,255,255,1," 更新日志"); read(time0,255,255,255,1," Tips 更新"); read(time1,255,255,255,1," 1.0.3 2025.1.5"); read(time0,255,255,255,1," 战斗面板改动"); read(time0,255,255,255,1," Tips 更新"); read(time3,255,255,255,1,"1.1"); read(time1,255,255,255,1," 1.1.1 2025.1.28"); read(time0,255,255,255,1," 元素攻击与抗性实装"); read(time0,255,255,255,1," 颜色显示模块实装(16色)"); read(time0,255,255,255,1," 修复了已知的bug"); read(time1,255,255,255,1," 1.1.2 2025.2.5"); read(time0,255,255,255,1," 引导教程更新"); read(time0,255,255,255,1," 修复了已知的bug"); read(time1,255,255,255,1," 1.1.3 2025.2.27"); read(time0,255,255,255,1," 主界面更新"); read(time0,255,255,255,1," Tips 改动"); read(time1,255,255,255,1," 1.1.4 2025.3.8"); read(time0,255,255,255,1," 背包模块实装"); read(time3,255,255,255,1,"1.2"); read(time1,255,255,255,1," 1.2.1 2025.3.27"); read(time0,255,255,255,1," 界面大改"); read(time0,255,255,255,1," 颜色显示模块重装开始(RGB)"); read(time1,255,255,255,1," 1.2.2 2025.4.18"); read(time0,255,255,255,1," 战斗部分改动"); read(time0,255,255,255,1," Tips更新"); read(time1,255,255,255,1," 1.2.3 2025.4.25"); read(time0,255,255,255,1," 优化代码结构"); read(time0,255,255,255,1," 少量平衡性改动"); read(time1,255,255,255,1," 1.2.4 2025.4.28"); read(time0,255,255,255,1," 颜色显示模块重装完成(RGB)"); read(time0,255,255,255,1," Tips更新"); read(time3,255,255,255,1,"1.3"); read(time1,255,255,255,1," 1.3.1 2025.6.1"); read(time0,255,255,255,1," Tips更新"); read(time0,255,255,255,1," 引导教程调整"); read(time1,255,255,255,1," 1.3.2 2025.6.7"); read(time0,255,255,255,1," Tips更新"); read(time0,255,255,255,1," 引导教程更新:[道]"); read(time1,255,255,255,1," 1.3.3 2025.6.10"); read(time0,255,255,255,1," 引导教程更新:区域"); read(time0,255,255,255,1," 修复了读档模块"); read(time1,255,255,255,1," 1.3.4 2025.6.15"); read(time0,255,255,255,1," Tips更新"); read(time0,255,255,255,1," 战斗模块优化"); read(time3,255,255,255,1,"1.4"); read(time1,255,255,255,1," 1.4.1 2025.6.28"); read(time0,255,255,255,1," 修复战斗模块"); read(time0,255,255,255,1," 代码优化"); sleep(2); read(time2,255,255,255,1,"输入1以继续..."); cin>>D; return ; } void backpack(){ for(int qq=1;qq<=5;qq++){ for(int qqq=1;qqq<=9;qqq++){ if(h[qq][qqq]!=0){ read(time0,255,255,255,1,ts(qqq)+"阶"+potionname[qq]+ts(h[qq][qqq])+"瓶"); } } } sleep(2); read(time1,255,255,255,1,"输入1以继续"); cin>>C; return ; } void setcolor(){ DWORD dwMode=0; GetConsoleMode(G,&dwMode); dwMode|=ENABLE_VIRTUAL_TERMINAL_PROCESSING; SetConsoleMode(G,dwMode); return ; } int main(){ setcolor(); introduction(); while(judge1){ checkstatus(); firstpage(); cin>>A; Aaa=to_int(A); switch(Aaa){ case(1): travelto(); break; case(2): explore(); break; case(3): training(1); break; case(4): challenge(); break; case(5): rest(); break; case(6): tips(); break; case(7): settings(); break; case(8): savefile(); break; case(9): readfile(); break; case(10): paiwei(); break; case(11): llog(); break; case(12): savefile(); judge1=false; break; case(13): backpack(); break; default: read(time2,255,255,255,1,"nothing here"); sleep(4); break; } } return 0; }
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