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Bio
这是我做的小游戏
#include<bits/stdc++.h> #include<windows.h> #include<conio.h> typedef const double cd; typedef const int ci; using namespace std; struct phi{ double a,b,c,d,e; }C2,D2,E2,F2,G2; int A,B,C,A3,B3,C3,E3,mood,D,counter=0,seed=time(0); int A1,B1,C1,D1,A2,B2,z1,place,type=1,timeunit=250; int result,J,J1,J2,J3,J4; double z2=1; double E1,F1,X1,Y1,X2,Y2; cd AAA_C[11]={0.25,1.2,2,4,10,20,40,100,250,1000,2000}; cd BBB_C[11]={0.05,0.06,0.12,0.4,0.6,1.5,4,10,25,50,100}; cd CCC_C[11]={1,1.25,1.5,1.5,2,3,6,10,20,50,100}; cd DDD_C[11]={0.01,0.01,0,0.02,0.08,0.2,0.25,0.5,1,3,5}; cd AAA_E[11]={10,10,10,10,10,10,10,15,20,25,30}; cd CCC_E[11]={1,1.05,1.1,1.2,1.25,1.5,2,2,2.5,4,5}; cd AAA_D[11]={2,2,2,2,2.5,2.5,4,4,5,5,8}; cd CCC_D[11]={1,1.2,1.25,1.5,2,2,2,2.5,3,4,5}; cd AAA_F[11]={1,1,1,1,1,1,1,1,1.2,1.5,3}; cd CCC_F[11]={1,1,1,1,1,1,1,1.25,1.5,2,2.5}; cd AAA_G[11]={0.1,0.1,0.1,0.2,0.2,0.2,0.2,0.25,0.3,0.3,0.3}; cd CCC_G[11]={1,1,1,1,1.1,1.2,1.25,1.5,2,2.5,3}; cd zzz[11]={0.025,0.06,0.15,0.3,0.6,1,4,10,30,100,300}; cd ca1[11]={4,2,4,5,10,10,20,30,30,25,40}; cd ca2[11]={1,0.6,0,1,1.5,3,3,5,8,8,5}; cd da1[11]={8,5,8,15,25,80,100,200,200,500,300}; cd da2[11]={2,1,1,3,3,8,10,20,40,40,20}; cd ea1[11]={40,15,40,50,100,100,400,500,1000,1000,1000}; cd ea2[11]={1,0.8,0.2,1,3,8,6,15,40,40,20}; cd fa1[11]={5,2,5,5,10,12,20,50,60,150,100}; cd fa2[11]={1,0.6,0,1,1.5,3,5,8,20,20,10}; cd ga1[11]={0.4,0.2,1,1,2,2,5,10,10,8,8}; cd ga2[11]={1,0.6,0,1.5,2,5,5,12,20,20,15}; cd cb1[11]={0.03,0.02,0.06,0.2,0.3,0.8,1.5,3,7.5,15,10}; cd cb2[11]={0.3,0.3,0,0.5,1.5,5,6,15,40,75,30}; cd db1[11]={0.1,0.05,0.15,0.5,0.8,5,8,20,40,180,100}; cd db2[11]={0.8,0.6,0.6,2.5,3,9,20,50,200,500,300}; cd eb1[11]={0.2,0.2,0.5,1,2,5,20,50,200,500,400}; cd eb2[11]={0.4,0.5,0.2,1,3,10,12,40,200,400,200}; cd fb1[11]={0.03,0.02,0.06,0.2,0.3,0.6,2,5,12,60,50}; cd fb2[11]={0.3,0.3,0,0.5,1.5,5,8,25,100,200,100}; cd gb1[11]={0.003,0.002,0.02,0.03,0.06,0.1,0.4,1,2,4,3}; cd gb2[11]={0.3,0.3,0,1,2,6,10,30,120,250,200}; cd cc1[10]={0.2,0.2,0.6,3,3,8,30,80,600,600}; cd cc2[10]={0.2,0.2,0,0.5,0.8,3,3,8,25,40}; cd dc1[10]={0.5,0.5,1.2,8,10,50,120,500,3000,8000}; cd dc2[10]={0.4,0.3,0.3,1.5,1.5,5,10,30,120,200}; cd ec1[10]={1.5,2,5,30,30,80,500,2000,12000,20000}; cd ec2[10]={0.2,0.3,0.1,0.6,1.5,6,6,25,120,250}; cd fc1[10]={0.2,0.2,0.6,3,3,10,30,120,1000,3000}; cd fc2[10]={0.2,0.2,0,0.5,0.8,3,5,12,60,120}; cd gc1[10]={0.02,0.02,0.15,0.5,0.8,1.5,8,25,150,200}; cd gc2[10]={0.2,0.2,0,0.6,1,3,5,20,60,120}; cd H11[10]={0,0.1,0.2,0.3,1,2,4,10,40,120}; cd H12[10]={0,60,100,120,180,240,600,1200,2000,9000}; cd H2[10]={0,5,15,30,120,400,2000,10000,60000,800000}; cd H31[10]={0,0.1,0.2,0.25,0.5,1,3,6,20,80}; cd H32[10]={0,15,25,40,100,180,240,600,3000,6000}; cd H4[10]={0,1,3,8,30,100,400,3000,40000,300000}; cd H5[10]={0,0.5,1.5,3,10,25,80,200,2000,10000}; cd I[6]={0,1,1.5,4,3,1.5}; int h[6][10]; ci p1[12]={15000,95000,97500,99000,99500,99800,99900,99996,99999,100000}; ci p2[5]={15000,95000,99000,99750,100000}; ci p3[3]={5000,95000,100000}; ci bj[11]={8000,10000,12000,15000,20000,25000,40000,50000,80000,100000,200000}; ci ej1[11]={200,500,500,500,500,500,1000,2000,2500,10000,20000}; ci ej2[10]={30000,60000,80000,100000,100000,150000,200000,300000,750000,2000000}; ci q1[10]={0,36,72,120,168,243,318,498,750,10000}; ci q2[10]={0,3,3,4,4,5,5,6,7,8}; ci q3[10]={0,4,4,4,4,5,5,5,6,6}; cd m1[12]={0.5,1,1.5,2,3,5,8,10,25,40,80,120}; cd m2[5]={0.75,1,1.5,2,5}; cd m3[3]={0.8,1,1.2}; cd multiplier[11]={0.6,0.7,0.75,0.8,0.9,1,1.1,1.15,1.15,1.2,1.2}; bool E=false,cheat=false; string name,version="1.0.1"; void sleep(int k){ Sleep(k*timeunit); return ; } int ran(int rn,int rm){ long long ans=-1; srand(seed); seed++; while(ans<rn){ ans=(rand()*1073741824+rand()*32768+rand())%(rm+1); counter++; if(counter>100){ srand(seed); seed=seed+rand(); counter=0; } } return ans; } double boost1(){ if(cheat){return 1000;} int i=0; D=ran(1,100000); while(D>p1[i]){i++;} return m1[i]; } double boost2(){ int i=0; D=ran(1,100000); while(D>p2[i]){i++;} return m2[i]; } double boost3(){ int i=0; D=ran(1,100000); while(D>p3[i]){i++;} return m3[i]; } void check(){ C2.c=C2.a*C2.b*C2.e; D2.c=D2.a*D2.b*D2.e; E2.c=E2.a*E2.b*E2.e; F2.c=F2.a*F2.b*F2.e; G2.c=G2.a*G2.b*G2.e; return ; } void introduction(){ cout<<"游戏正在初始化..."<<endl; for(int a=1;a<=5;a++){ for(int b=1;b<=9;b++){ h[a][b]=0; } } J1=1;J2=1;J3=3;J=J4=0; counter=0;type=1;place=5; A3=1;B3=1;C3=1;z1=0;mood=100; E1=F1=X1=Y1=1;E3=1;A2=B2=0; C2.a=0.4;Y2=D2.a=0.5;X2=E2.a=1;F2.a=0.1;G2.a=0.01; C2.b=D2.b=E2.b=F2.b=G2.b=C2.d=D2.d=E2.d=F2.d=G2.d=C2.e=D2.e=E2.e=F2.e=G2.e=1; check(); system("cls"); cout<<"你的名字是?"<<endl; cin>>name; sleep(1); return ; } void printmoney(){ int a,b,c,d; cout<<"金钱:"; if(z1<pow(10,3)){ cout<<z1<<"铁币"<<endl; return ; } if(z1<pow(10,6)){ c=z1/1000;d=z1%1000; cout<<c<<"铜币 "<<d<<"铁币"<<endl; return ; } if(z1<pow(10,9)){ b=z1/1000000;c=z1%1000000/1000;d=z1%1000; cout<<b<<"银币 "<<c<<"铜币 "<<d<<"铁币"<<endl; return ; } a=z1/1000000000;b=z1%1000000000/1000000;c=z1%1000000/1000;d=z1%1000; cout<<a<<"金币 "<<b<<"银币 "<<c<<"铜币 "<<d<<"铁币"<<endl; return ; } double jy(int a1,int b1){ if(b1==10){ return ej2[a1]; } double ans=bj[a1]+b1*ej1[a1]; return ans; } double gjy(int a2){ double ans=100*pow(2,-a2/800000.0)*boost1(); return ans; } void training(){ cout<<"1、提升等级 2、提升境界"<<endl; cin>>B; if(B==1){ double p=gjy(A2); A2+=p; C2.a+=0.0001*ca1[A1]*boost1(); D2.a+=0.0001*da1[A1]*boost1(); E2.a+=0.0001*ea1[A1]*boost1(); F2.a+=0.0001*fa1[A1]*boost1(); G2.a+=0.0001*ga1[A1]*boost1(); check(); cout<<"你获得了"<<fixed<<setprecision(3)<<p<<"点经验"<<endl; sleep(5); }else if(B==2){ double p=gjy(B2); B2+=p; C2.b+=0.00001*ca2[C1]*boost1(); D2.b+=0.00001*da2[C1]*boost1(); E2.b+=0.00001*ea2[C1]*boost1(); F2.b+=0.00001*fa2[C1]*boost1(); G2.b+=0.00001*ga2[C1]*boost1(); check(); cout<<"你获得了"<<fixed<<setprecision(3)<<p<<"点经验"<<endl; sleep(5); }else{ sleep(1); cout<<"请重新输入 :)"<<endl; sleep(3); } return ; } struct shuxing{ int AA1,BB1,CC1,DD1,zz7; double CC2,DD2,EE2,FF2,GG2,XX2,YY2; }GG; int miss(){ double q=1.0-pow(2,-F2.c*1.0/GG.FF2); return floor(10000*q); } int mmiss(){ double qq=1.0-pow(2,-GG.FF2*1.0/F2.c); return floor(10000*qq); } double ddmg(){ return GG.CC2-G2.c; } double dmg(){ return (C2.c*boost1()-GG.GG2)*boost1()*z2; } void refresh(){ system("cls"); cout<<name<<" 生命:"<<X2<<" 法力:"<<Y2<<endl; cout<<"敌人 生命:"<<GG.XX2<<endl; return ; } int fight(){ while(true){ refresh(); cout<<"敌方回合"<<endl; sleep(1); D=ran(1,10000); if(D>miss()){ double ddmg1=ddmg(); X2=X2-ddmg1; cout<<"你受到了"<<ddmg1<<"点伤害"<<endl; sleep(1); cout<<"剩余生命值:"<<fixed<<setprecision(4)<<X2<<endl<<endl; if(X2<=0){ return 1; } }else{ cout<<"你闪开了敌方的攻击"<<endl; sleep(1); cout<<"剩余生命值:"<<X2<<endl<<endl; } sleep(3); refresh(); cout<<"己方回合"<<endl; sleep(1); D=ran(1,10000); double dmg1 = dmg(); if(D>mmiss()){ cout<<"你对敌方造成了"<<dmg1<<"点伤害"<<endl; sleep(1); GG.XX2=GG.XX2-dmg1; cout<<"敌方剩余生命值"<<GG.XX2<<endl; sleep(2); if(GG.XX2<=0){ return 2; } }else{ cout<<"敌方闪开了你的攻击"<<endl; sleep(2); } Y2=Y2-0.05*z2*z2*(dmg1+0.01); if(Y2<=0){ D=ran(0,1); if(D==0){return 3;}else{return 4;} } } } shuxing definition(int a1,int b1,int c1,int d1,int z7){ shuxing GGG; GGG.AA1=a1;GGG.BB1=b1;GGG.CC1=c1;GGG.DD1=d1; GGG.CC2=(AAA_C[a1]+b1*BBB_C[a1])*(CCC_C[c1]+d1*DDD_C[c1])*zzz[z7]; GGG.DD2=GGG.CC2*AAA_D[a1]*CCC_D[c1]; GGG.EE2=GGG.CC2*AAA_E[a1]*CCC_E[c1];GGG.XX2=GGG.EE2; GGG.FF2=GGG.CC2*AAA_F[a1]*CCC_F[c1];GGG.YY2=GGG.FF2; GGG.GG2=GGG.CC2*AAA_G[a1]*CCC_G[c1]; GGG.zz7=z7; return GGG; } void check1(){ int i=0; while(J>=q1[i]){i++;} J1=i; J2=1+((J-q1[J1-1])/q2[J1])/q3[J1]; J3=q2[J1]-((J-q1[J1-1])/q3[J1])%q2[J1]; J4=(J-q1[J1-1])%q3[J1]; return ; } const string ti1[36]={"白铁","黑铁","精钢","白铜","青铜","黄铜","伪银","白银","秘银","伪金","黄金","白金","铂金","暗金","黑金","伪钻", "钻石","精钻","星辰","明星","星耀","巨星","超巨星","繁星","月食","新月","明月","半月","皓月","满月","日食","日出","日中","冬日","夏日","烈日"}; const string ti2[9]={"","I","II","III","IV","V","VI","VII","VIII"}; void printtitle(){ if(J1<7){cout<<ti1[3*J1+J2-4];}else{cout<<ti1[6*J1+J2-25];} cout<<" "<<ti2[J3]<<" "<<J4<<"星"; return ; } void answer(int k){ system("cls"); if(E){ if(k==2){ cout<<"你获胜了!"; J++; }else{ cout<<"你落败了"; if(J>0){J--;} } check1(); }else{ if(k==1){ cout<<"你被打败了..."<<endl; } if(k==2){ cout<<"你击败了对手!"<<endl; sleep(1); D=ran(5,10)*pow(10,A1); cout<<"你获得了"<<D<<"枚铁币"<<endl; z1+=D; } if(k==3){ cout<<"你在战斗中体力不支,被打败了..."<<endl; } if(k==4){ cout<<"你在战斗中体力不支,趁机逃走了..."<<endl; } } sleep(4); return ; } void battle(int a1,int b1,int c1,int d1,int z7){ GG=definition(a1,b1,c1,d1,z7); result=fight(); answer(result); return ; } string po1[5]={"训练室","学校","市场","野外","家"}; string po2[9]={"新手","入门","初级","初级+","中级","中级+","高级","高级+","特级"}; const string t1[55]={"训练可以快速提升等级和境界","不建议前往高阶区域探索","探索时可能遇到高阶敌人","探索时可能遇到低阶敌人","为什么市场不开啊? 因为作者还没有想好要卖什么", "休息选项会耗费一天时间,使生命与法力回满","不建议在学校探索","不建议在训练室探索","更改存档名称可能导致读取失败","再过几天市场就开了吧(真的吗)","为什么战斗界面这么简陋啊? 因为作者还没想好...", "Happy Happy Happy~~~~~~","据说商店下周开业(真的吗)","南鑫真的好厉害吗","......6","这是你第几次看到这条Tips呢","alpha版于2024.10.28发布","防御属性可以降低你受到的伤害","敏捷属性可以帮助你闪开敌人的攻击", "精神属性可以使你在战斗中更加持久(?","生命属性可以让你更耐揍","生命属性可以让你成为耐摔王(?","今天你迟到了吗?","入校时间 7:30:01 :(","入校时间 14:25:01 :(","入校时间 7:30:00 :|","入校时间 14:25:00 :|", "入校时间 7:29:59 :)","入校时间 14:24:59 :)","想提前去吃饭~~~","原神,启动!","战斗策略可在设置修改","<0.6的战斗策略为极端保守","0.6~0.8的战斗策略为保守","0.8~1.25的战斗策略为平衡", "1.25~1.5的战斗策略为激进",">1.5的战斗策略为极端激进","力量药水可以短暂提高伤害","1金币=1000银币","1银币=1000铜币","1铜币=1000铁币","1阶药水价格为1铁币,2阶药水价格为10铁币, 以此类推...", "不同药水的价格是不同的","恢复药水较为昂贵","治疗药水较为廉价","欢迎向作者反映bug","更高的战斗策略会提高伤害,但也会大幅提高法力消耗","为什么敌人受到的伤害为0? 因为敌人的防御太高", "不建议设置太高的战斗策略","不要设置太低的战斗策略","崩坏:星穹铁道,启动!","各位的期中考成绩如何呀~~~(作者考萎了:(","国测快乐~~~","体测快乐~~~","体育课快乐~~~"}; const string t2[50]={"xμ=(x,y,z,ict)","uμ=dxμ/dτ","uz'=√(1-v2/c2)*uz/(1-v*ux/c2)","E'=(E-v*px)/(1-v*ux/c2)","E=hν","F=ma","p=mv","E=mv2/2","F=dE/dx","v=dx/dt","a=dv/dt","v=dE/dp", "ux'=(ux-v)/(1-v*ux/c2)","uy'=√(1-v2/c2)*uy/(1-v*ux/c2)","pμ=(px,py,pz,iE/c)","dU=TdS-pdV","dH=TdS+Vdp","dF=-SdT-pdV","dG=-SdT+Vdp","U=Nu","H=Nh","F=Nf","G=Nμ","S=Ns","V=Nv", "dU=TdS-pdV+ΣμdN","dH=TdS+Vdp+ΣμdN","dF=-SdT-pdV+ΣμdN","dG=-SdT+Vdp+ΣμdN","dΨ=-SdT-pdV-ΣNdμ","Ψ=F-ΣμN","du=Tds-pdv","dh=Tds+vdp","df=-sdT-pdv","dμ=-sdT+vdp", "D=εE","B=μH","H=U+pV","F=U-TS","G=U-TS+pV","dU=TdS-pdV","F=dp/dt","m=m0/√(1-v2/c2)","j=ρv","φ=kx-ωt","x'=(x-vt)/√(1-v2/c2)","y'=y","z'=z","t'=(t-vx/c2)/√(1-v2/c2)","pμ=m0*xμ",}; const string t3[15]={"ΣνA=0","Σνμ=0","Πp^ν=Kp(T)","U=NRT/(γ-1)","H=γNRT/(γ-1)","S=NRlnT/(γ-1)+NRlnV","S=γNRlnT/(γ-1)-NRlnp","F=NRT(1-lnT)/(γ-1)-NRTlnV","G=NRT(γ-lnT)/(γ-1)-NRTlnV", "u=RT/(γ-1)","h=γRT/(γ-1)","s=RlnT/(γ-1)+RlnV","s=γRlnT/(γ-1)-Rlnp","f=RT(1-lnT)/(γ-1)-RTlnV","μ=RT(γ-lnT)/(γ-1)-RTlnV"}; void randomtips(){ D=ran(0,389); cout<<"Tips:"; if(D<275){cout<<t1[D/5];}else if(D<375){cout<<t2[(D-275)/2];}else{cout<<t3[D-375];} cout<<endl; return ; } void tips(){ cout<<"你想了解什么?"<<endl; cout<<"1、训练 2、探索"<<endl; cin>>B; if(B==1){ cout<<"训练会增加经验,升级时会提高各项属性"<<endl; cout<<"更高的属性值可以帮助你战胜强大的敌人"<<endl; }else{ cout<<"探索时会遇见敌人"<<endl; cout<<"敌人的等级与境界与位置对应级别间差距不超过一阶"<<endl; } cout<<"输入1以继续"<<endl; cin>>B; if(B==1){ return ; }else{ cout<<"呃..."<<endl; sleep(3); cout<<"我们还是继续吧"<<endl; sleep(4); return ; } } void firstpage(){ system("cls"); cout<<"小游戏 1.0.0版 by LJQ(C20240186 AG20270281)"<<endl; cout<<name<<endl; cout<<"等级: "<<A1<<"阶"<<B1<<"级 经验: "<<A2<<"/"<<jy(A1,B1)<<endl; cout<<"境界: "<<C1<<"阶"<<D1<<"级 经验: "<<B2<<"/"<<jy(C1,D1)<<endl<<endl; cout<<"力量: "<<fixed<<setprecision(3)<<C2.c<<" 精神: "<<fixed<<setprecision(3)<<D2.c<<endl; cout<<"生命: "<<fixed<<setprecision(3)<<E2.c<<" 敏捷: "<<fixed<<setprecision(3)<<F2.c<<endl; cout<<"当前生命: "<<X2<<" 当前法力: "<<Y2<<endl; cout<<"当前精力: "<<E3<<" 当前心情: "<<mood<<endl; cout<<"段位"; printtitle(); cout<<"位置: "<<po1[place-1]; if(place==4){cout<<" "<<po2[type-1];} cout<<endl; printmoney(); cout<<"现在是"<<A3<<" 年 "<<B3<<" 月 "<<C3<<" 日"<<endl; cout<<"接下来做什么?"<<endl; cout<<"1、移动 2、探索 3、训练 4、挑战"<<endl; cout<<"5、休息 6、引导教程 7、设置"<<endl; cout<<"8、保存(存档名称为 你的存档.txt )"<<endl; cout<<"9、读取存档 ( 请勿更改存档名称! )"<<endl; cout<<"10、排位赛"<<endl; randomtips(); return ; } void travelto(){ system("cls"); cout<<"去哪里?"<<endl; sleep(2); cout<<"1、训练室 2、学校 3、市场"<<endl; cout<<"4、野外 5、家"<<endl; if(place==4){ cout<<"101、新手 (1阶)"<<endl; cout<<"102、入门 (2阶)"<<endl; cout<<"103、初级 (3阶)"<<endl; cout<<"104、初级+(4阶)"<<endl; cout<<"105、中级 (5阶)"<<endl; cout<<"106、中级+(6阶)"<<endl; cout<<"107、高级 (7阶)"<<endl; cout<<"108、高级+(8阶)"<<endl; cout<<"109、特级 (9阶)"<<endl; } cin>>B; if(1<=B&&B<=5){ place=B; cout<<"正在前往"<<po1[place-1]; sleep(4); cout<<"已到达"<<po1[place-1]<<"!"; sleep(1); }else if(place==4&&101<=B&&B<=109){ type=B-100; } return ; } int init(){ D=ran(1,10); if(D==1){ return -1; } if(D==10){ return 1; } return 0; } void exploreschool(){ system("cls"); D=ran(1,10); if(D==1){ cout<<"你遇到了同学"<<endl; sleep(1); D=ran(1,3); switch(D){ case(1): D=ran(50,100); cout<<"你和同学在校门口吃饭"<<endl; sleep(2); cout<<"花费了"<<D<<"枚铁币"<<endl; sleep(3); z1=z1-D; D=ran(1,3); mood=mood+D; return ; case(2): cout<<"你和同学去电影院看电影"<<endl; sleep(3); D=ran(200,300); cout<<"花费了"<<D<<"枚铁币"<<endl; sleep(2); z1=z1-D; D=ran(3,5); mood=mood+D; return ; case(3): cout<<"你和同学在宿舍玩游戏"<<endl; sleep(5); D=ran(1,10); mood=mood+D; return ; } }else if(D==2){ cout<<"你遇到了老师"<<endl; D=ran(1,2); if(D==1){ D=ran(3,5); cout<<"老师希望你认真训练,不要浪费时间:|"<<endl; sleep(2); mood-=D; }else{ D=ran(3,5); cout<<"老师表扬了你的小测成绩:)"<<endl; sleep(3); mood+=D; } return ; }else{ cout<<"你在校园里转了一会儿,并没有遇见人"; sleep(6); return ; } } void market(){ system("cls"); cout<<"你要买什么?"<<endl; sleep(1); cout<<"1、持续治疗药水 2、瞬时治疗药水"<<endl; cout<<"3、持续恢复药水 4、瞬时恢复药水"<<endl; cout<<"5、力量药水 6、我就看看"<<endl; sleep(2); int P; cin>>B; if(B!=1&&B!=2&&B!=3&&B!=4&&B!=5){return ;} cout<<"输入药水阶数"<<endl; cin>>C; cout<<"你确认要购买吗?"<<endl; cout<<"1、是 2、否"<<endl; cin>>P; if(P!=1){return ;} int price=pow(10,C-1)*I[B]; if(price>z1){ cout<<"你的钱币不足以购买!"<<endl; sleep(5); }else{ cout<<"购买成功!"<<endl; sleep(4); h[B][C]++; } return ; } void explore(){ system("cls"); if(place==1){ D=ran(1,100); if(D==1){ cout<<"你找到了一枚铜币。"<<endl; z1+=1; }else{ cout<<"训练室里什么也没有,换个地方探索吧"<<endl; } sleep(3); } if(place==2){ exploreschool(); } if(place==3){ market(); } if(place==4){ int aa1=type+init(); int cc1=type+init(); int ZZ7=type/2+1+init(); int bb1=ran(1,10); int dd1=ran(1,10); cout<<"你遇到了敌人!"<<endl; sleep(2); cout<<"战斗开始"<<endl; battle(aa1,bb1,cc1,dd1,ZZ7); return ; } } void checkstatus(){ system("cls"); mood=50+mood/2; if(X2<=0){ cout<<"你在"<<po1[place-1]<<"因为体力不支昏倒了"<<endl; sleep(4); cout<<"醒来时,你发现你躺在家中的床上"<<endl; sleep(4); cout<<"摸摸口袋,"; sleep(4); cout<<"你发现你少了10铁币"<<endl; sleep(8); system("cls"); z1=z1-10; } while(A2>=jy(A1,B1)&&B1<10){ A2=A2-jy(A1,B1); B1=B1+1; cout<<"你升级了!"<<endl; C2.a+=cb1[A1]*boost2(); D2.a+=db1[A1]*boost2(); E2.a+=eb1[A1]*boost2(); F2.a+=fb1[A1]*boost2(); G2.a+=gb1[A1]*boost2(); check(); sleep(2); } while(B2>=jy(C1,D1)&&D1<10){ B2=B2-jy(C1,D1); D1=D1+1; cout<<"你升级了!"<<endl; C2.b+=0.01*cb2[C1]*boost2(); D2.b+=0.01*db2[C1]*boost2(); E2.b+=0.01*eb2[C1]*boost2(); F2.b+=0.01*fb2[C1]*boost2(); G2.b+=0.01*gb2[C1]*boost2(); check(); sleep(2); } system("cls"); return ; } void settings(){ system("cls"); cout<<"1、调整时间间隔(初始为250ms)"<<endl; cout<<"2、调节战斗策略(建议为0.8~1.5)"<<endl; cin>>B; if(B==1){ cout<<"请输入时间间隔(单位为ms)"<<endl; cin>>timeunit; cout<<"设置成功!"<<endl; Sleep(1000); }else if(B==2){ cout<<"请输入数值"<<endl; cin>>z2; }else if(B==20090218){ cheat=true; }else{ cout<<"nothing here"<<endl; sleep(5); } return ; } bool runnian(){ if(A3%400==0){return true;} if(A3%100==0){return false;} if(A3%4==0){return true;} return false; } void date(){ C3+=1; switch(B3){ case(1): case(3): case(5): case(7): case(8): case(10): case(12): if(C3>31){ C3=C3-31; B3=B3+1; } break; case(4): case(6): case(9): case(11): if(C3>30){ C3=C3-30; B3=B3+1; } break; case(2): if(runnian()){ if(C3>29){ C3=C3-29; B3=B3+1; } }else{ if(C3>28){ C3=C3-28; B3=B3+1; } } break; } return ; } void date1(int k){ for(int i=0;i<k;i++){date();} return ; } void savefile(){ ofstream of("你的存档.txt",ios::trunc|ios::binary); of<<version<<" "<<B1<<" "<<C1<<" "<<D1<<" "<<E1<<" "<<F1<<" "<<X1<<" "<<Y1<<endl; of<<A2<<" "<<B2<<" "<<fixed<<setprecision(3)<<C2.a<<" "<<C2.b<<" "<<D2.a<<" "<<D2.b<<" "<<E2.a<<" "<<E2.b<<" "<<F2.a<<" "<<F2.b<<" "<<G2.a<<" "<<G2.b<<" "<<X2<<" "<<Y2<<endl; of<<A3<<" "<<B3<<" "<<C3<<" "<<z1<<endl; for(int a=1;a<=5;a++){for(int b=1;b<=9;b++){of<<h[a][b]<<" ";}} of<<name<<" "<<version<<endl; of.close(); cout<<"保存成功!"<<endl; sleep(3); getch(); return; } void readfile(){ string version1; ifstream lf("你的存档.txt"); lf>>version1; system("cls"); if(version1!=version){ cout<<"版本不同,确定要读取吗?"<<endl; cout<<"1、是 2、否"<<endl; cin>>D; if(D!=1){return ;} cout<<"好吧..."<<endl; Sleep(200); } lf>>A1>>B1>>C1>>D1>>E1>>F1>>X1>>Y1; lf>>A2>>B2>>C2.a>>C2.b>>D2.a>>D2.b>>E2.a>>E2.b>>F2.a>>F2.b>>G2.a>>G2.b>>X2>>Y2; lf>>A3>>B3>>C3>>z1; for(int a=1;a<=5;a++){for(int b=1;b<=9;b++){lf>>h[a][b];}} lf>>name; cout<<"读取成功!"<<endl; sleep(3); getch(); check(); return ; } void rest(){ cout<<"你休息了一天,"; sleep(2); cout<<"感觉精力充沛"<<endl; Y2=D2.c;X2=E2.c; sleep(5); return ; } double pos(double a,double b){ double q=1.0-pow(2,-a/b); return floor(1000*q); } void challenge(){ system("cls"); cout<<"你要尝试突破吗?"<<endl; cout<<"1、突破等级 2、突破境界 3、我就看看"<<endl; cin>>B; if(B==1){ if(B1<10){ cout<<"你还没有到达10级"<<endl; sleep(1); cout<<"现在还不能突破"<<endl; sleep(4); return ; } int q=pos(A2,ej2[A1]); D=ran(1,1000); if(D<=q){ cout<<"突破中"<<endl; sleep(4); cout<<"突破成功!"<<endl; sleep(2); C2.a+=cc1[A1]*boost3(); D2.a+=dc1[A1]*boost3(); E2.a+=ec1[A1]*boost3(); F2.a+=fc1[A1]*boost3(); G2.a+=gc1[A1]*boost3(); check(); A1++; B1=0; A2=0; }else{ cout<<"突破中"<<endl; sleep(4); cout<<"突破失败!"<<endl; sleep(2); A2=0; } return ; } if(B==2){ if(D1<10){ cout<<"你还没有到达10级"<<endl; cout<<"现在还不能突破"<<endl; sleep(4); return ; } int q=pos(B2,ej2[C1]); D=ran(1,1000); if(D<=q){ cout<<"突破中"<<endl; C2.b+=cc2[C1]*boost3(); D2.b+=dc2[C1]*boost3(); E2.b+=ec2[C1]*boost3(); F2.b+=fc2[C1]*boost3(); G2.b+=gc2[C1]*boost3(); check(); C1++; D1=0; B2=0; sleep(4); cout<<"突破成功"<<endl; }else{ cout<<"突破中"<<endl; sleep(4); cout<<"突破失败!"<<endl; B2=0; } sleep(2); return ; } return ; } void paiwei(){ cout<<"你现在的段位是"; printtitle(); cout<<", 确认要进行排位赛吗?"<<endl; cout<<"1、是 2、否"<<endl; cin>>D; if(D!=1){return ;} E=true; if(J1<7){battle(J1,3*J2-1+init(),J1,3*J2-1+init(),J1+init());} if(J1>6){battle(J1,J2-1+(J2+1)/2+init(),J1,J2-1+(J2+1)/2+init(),J1+init());} E=false; return ; } int main(){ introduction(); a: checkstatus(); date(); firstpage(); cin>>A; if(A==1){ travelto(); }else if(A==2){ explore(); }else if(A==3){ training(); }else if(A==4){ challenge(); }else if(A==5){ rest(); }else if(A==6){ tips(); }else if(A==7){ settings(); }else if(A==8){ savefile(); }else if(A==9){ readfile(); }else if(A==10){ paiwei(); }else{ cout<<"nothing here"<<endl; sleep(5); } goto a; }
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