- C20250082's blog
重力四子棋
- 2023-11-24 10:02:57 @
代码来源:冯天笑
#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <iomanip>
//#include <termio.h>
#include "windows.h"
#include <conio.h>
using namespace std;
const int BLACK = 1;
const int WHITE = -1;
const int INF = 100000000;
int num[10][10]; // 值为0表示没有值,非0表示有数据,越界为正无穷
int rd = 0; // 回合数
int pos = 1; // 所在列
int color = BLACK; // 黑先
int maxD = 6; // 最大深度
//int getch() // 不回显函数
//{
// struct termios nts, ots;
// // 得到当前终端(0表示标准输入)的设置
// if (tcgetattr(0, &ots) < 0) return EOF;
// // 设置终端为Raw原始模式,该模式下所有的输入数据以字节为单位被处理
// nts = ots;
// cfmakeraw(&nts);
// // 设置上更改之后的设置
// if (tcsetattr(0, TCSANOW, &nts) < 0) return EOF;
// // 设置还原成老的模式
// int cr;
// cr = getchar();
// if (tcsetattr(0, TCSANOW, &ots) < 0) return EOF;
// return cr;
//}
void moveDown() // 向下移动
{
rd++;
for (int i = 6; i >= 1; i--)
{
if (num[i][pos] == 0)
{
num[i][pos] = color;
color *= -1;
return;
}
}
}
void moveRight() // 向右移动
{
if (pos < 7) pos++;
}
void moveLeft() // 向左移动
{
if (pos > 1) pos--;
}
void place(int p, int player) // 放置棋子
{
for (int i = 6; i >= 1; i--)
{
if (num[i][p] == 0)
{
num[i][p] = player;
return;
}
}
}
void remove(int p) // 移走棋子
{
for (int i = 1; i <= 6; i++)
{
if (num[i][p] != 0)
{
num[i][p] = 0;
return;
}
}
}
int findWinner() // 判断游戏是否结束
{
for (int i = 1; i <= 6; i++)
{
for (int j = 1; j <= 7; j++)
{
if (num[i][j] == 0) continue;
// 竖
if (i + 3 <= 6 && num[i][j] == num[i+1][j] && num[i][j] == num[i+2][j] && num[i][j] == num[i+3][j])
return num[i][j];
// 横
if (j + 3 <= 7 && num[i][j] == num[i][j+1] && num[i][j] == num[i][j+2] && num[i][j] == num[i][j+3])
return num[i][j];
// 斜
if (i + 3 <= 6 && j + 3 <= 7 && num[i][j] == num[i+1][j+1] && num[i][j] == num[i+2][j+2] && num[i][j] == num[i+3][j+3])
return num[i][j];
// 斜
if (i + 3 <= 6 && j - 3 >= 1 && num[i][j] == num[i+1][j-1] && num[i][j] == num[i+2][j-2] && num[i][j] == num[i+3][j-3])
return num[i][j];
}
}
return 0;
}
bool tie() // 判断平局
{
for (int j = 1; j <= 7; j++)
{
if (num[1][j] == 0) return false;
}
return true;
}
void drawBoard() // 打印当前表格
{
cout << endl << endl;
cout << " ";
for (int i = 1; i <= 7; i++)
{
if (i == pos)
{
if (color == BLACK){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE);
cout << "●";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_BLUE);
}
else{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout << "○";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_BLUE);
}
}
else cout << " ";
}
cout << "\n";
// 输出上边框
cout << " ╔";
for (int i = 1; i <= 6; i++) cout << "═══╤";
cout << "═══╗\n";
// 输出中间部分
for (int i = 1; i <= 6; i++) // 行
{
cout << " ║";
for (int j = 1; j <= 7; j++) // 列
{
if (num[i][j] == BLACK)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE);
cout << " ●";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_BLUE);
}
else if (num[i][j] == WHITE)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout << " ○";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_BLUE);
}
else cout << " ";
if (j != 7)
cout << "│";
else
cout << "║";
}
cout << " \n";
// 输出下边框
if (i != 6)
{
cout << " ╟";
for (int i = 1; i <= 6; i++) cout << "───┼";
cout << "───╢\n";
}
else
{
cout << " ╚";
for (int i = 1; i <= 6; i++) cout << "═══╧";
cout << "═══╝\n";
}
}
}
// 有 两个自由端的3子 +500分
// 有 一个自由端的3子 +100分
// 有 两个自由端的2子 +100分
// 有 一个自由端的2子 +10分
namespace pipi
{
int eval(int player) // 评估player角色当前的得分
{
int value = 0;
// 横向检测
for (int i = 1; i <= 6; i++)
{
for (int j = 1; j <= 7; j++)
{
int cnt = 0, free = 0;
if (num[i][j] == player)
{
while (num[i][j + cnt] == player)
{
cnt++;
}
if (num[i][j-1] == 0) free++; // 左端
if (num[i][j+cnt] == 0) free++; // 右端
if (cnt == 3 && free == 2) value += 500;
if (cnt == 3 && free == 1) value += 100;
if (cnt == 2 && free == 2) value += 100;
if (cnt == 2 && free == 1) value += 10;
j += cnt;
}
}
}
// cout << value << endl;
// 纵向检测
for (int j = 1; j <= 7; j++)
{
for (int i = 1; i <= 6; i++)
{
int cnt = 0, free = 0;
if (num[i][j] == player)
{
while (num[i+cnt][j] == player)
{
cnt++;
}
if (num[i-1][j] == 0) free++; // 上端
if (num[i+cnt][j] == 0) free++; // 下端
if (cnt == 3 && free == 2) value += 500;
if (cnt == 3 && free == 1) value += 100;
if (cnt == 2 && free == 2) value += 100;
if (cnt == 2 && free == 1) value += 10;
i += cnt;
}
}
}
// cout << value << endl;
// 左上右下斜线检测
for (int i = 1; i <= 6; i++)
{
for (int j = 1; j <= 7; j++)
{
int cnt = 0, free = 0;
if (num[i-1][j-1] == player) continue; // 只判断第一个点
if (num[i][j] == player)
{
while (num[i+cnt][j+cnt] == player)
{
cnt++;
}
if (num[i-1][j-1] == 0) free++; // 左上端
if (num[i+cnt][j+cnt] == 0) free++; // 右下端
if (cnt == 3 && free == 2) value += 500;
if (cnt == 3 && free == 1) value += 100;
if (cnt == 2 && free == 2) value += 100;
if (cnt == 2 && free == 1) value += 10;
}
}
}
// cout << value << endl;
// 右上左下斜线检测
for (int i = 1; i <= 6; i++)
{
for (int j = 1; j <= 7; j++)
{
int cnt = 0, free = 0;
if (num[i-1][j+1] == player) continue; // 只判断第一个点
if (num[i][j] == player)
{
while (num[i+cnt][j-cnt] == player)
{
cnt++;
}
if (num[i-1][j+1] == 0) free++; // 右上端
if (num[i+cnt][j-cnt] == 0) free++; // 左下端
if (cnt == 3 && free == 2) value += 500;
if (cnt == 3 && free == 1) value += 100;
if (cnt == 2 && free == 2) value += 100;
if (cnt == 2 && free == 1) value += 10;
}
}
}
// cout << value << endl;
return value;
}
int a[55];
int bestMove = 0;
int miniMax(int step, int player)
{
if (findWinner() == player) // 获胜,评分最大
return INF;
if (findWinner() == -1*player) // 失败,评分最小
return -INF;
if (step > maxD)
{
int ans = eval(player) - eval(-1*player);
// for (int i = 1; i <= maxD; i++)
// {
// cout << a[i] << " ";
// }
// cout << "score: " << ans << endl;
// drawBoard();
return ans;
}
if (step % 2 == 1) // max最大,角色player
{
int maxV = -1e9;
for (int i = 1; i <= 7; i++)
{
if (num[1][i] == 0) // 能下i列
{
a[step] = i;
place(i, player);
int v = miniMax(step + 1, player);
if (v > maxV)
{
maxV = v;
if (step == 1) bestMove = i; // 记录选择
}
remove(i);
}
}
return maxV;
}
else // min最小,角色-1*player
{
int minV = 1e9;
for (int i = 1; i <= 7; i++)
{
if (num[1][i] == 0) // 能下i列
{
a[step] = i;
place(i, -1*player);
int v = miniMax(step + 1, player);
minV = min(minV, v);
remove(i);
}
}
return minV;
}
}
int strategy(int player)
{
miniMax(1, player);
return bestMove;
}
}
void game() // 开始游戏
{
// cout << "\033c" << flush;
system("cls");
cout << "**********************************" << endl;
cout << "—————————— Ready Go~ ————————————" << endl;
cout << "**********************************" << endl;
getch();
char ch = 0;
while (true) // 当游戏没结束时
{
while (true) // 玩家回合
{
cout << "\033c" << flush;
drawBoard(); // 打印棋盘
cout << "Key:" << ch << " Round:" << rd << endl;
cout << "Tips:" << endl;
cout << "s —— 下棋" << endl;
cout << "a —— 左移" << endl;
cout << "d —— 右移" << endl;
cout << "Esc —— 退出游戏" << endl;
cout << "n —— 开始新游戏" << endl;
cout << "选择以上指令!" << endl;
ch = getch(); // 输入操作指令
if (ch == 's')
{
moveDown(); //下键
break;
}
else if (ch == 'a') moveLeft(); //左键
else if (ch == 'd') moveRight(); //右键
else if (ch == 27) exit(0);
else if (ch == 'n') // 开始新游戏
{
rd = 0; // 清空操作次数
memset(num, 0, sizeof(num)); // 清空表格数据
return;
}
else
{
cout << endl << "———————输入有误,请重新输入指令!———————" << endl << endl;
continue;
}
}
cout << "\033c" << flush;
drawBoard(); // 打印棋盘
int winner = findWinner();
if (winner != 0)
{
if (winner == BLACK)
{
cout << " ● ";
}
else if (winner == WHITE)
{
cout << " ○ ";
}
cout << "获胜" << endl;
break;
}
if (tie()) // 判断平局
{
cout << "平局" << endl;
break;
}
// 电脑
pos = pipi::strategy(WHITE);
moveDown();
cout << "\033c" << flush;
drawBoard(); // 打印棋盘
winner = findWinner();
if (winner != 0)
{
if (winner == BLACK)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE);
cout << " ● ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_BLUE);
}
else if (winner == WHITE)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout << " ○ ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_BLUE);
}
cout << "获胜" << endl;
break;
}
if (tie()) // 判断平局
{
cout << "平局" << endl;
break;
}
}
}
void intro() // 游戏规则展示
{
cout << "***********************************************************" << endl;
cout << "欢迎来到 四子棋 游戏~" << endl;
cout << "在这个游戏里会有一个 6*7 的表格" << endl;
cout << "可以选择 a←、s↓、d→,选择某一列" << endl;
cout << "当 上下或斜线上四子连成一条直线 游戏结束!" << endl;
cout << "点击【ENTER】开始游戏" << endl;
cout << "点击【ESC】退出游戏" << endl;
cout << "***********************************************************" << endl;
}
void init()
{
srand(time(0));
memset(num, 999999, sizeof(num));
for (int i = 1; i <= 6; i++)
for (int j = 1; j <= 7; j++)
num[i][j] = 0;
rd = 0; // 回合数
pos = 1; // 所在列
color = BLACK; // 黑先
}
int main()
{
while (true)
{
init(); // 初始化
intro(); // 游戏规则展示
char ch;
ch = getch(); // 不回显函数,当用户按下某个字符时,函数自动读取,无需按回车
if (ch == 13) // CR回车的ascii是13
{
game(); // 开始游戏
}
else if (ch == 27) // ESC的ascii是27
{
cout << "退出游戏!" << endl;
break;
}
else cout << "输入有误,请再次输入!" << endl;
}
return 0;
}