- BC20260158's blog
几个C++的小游戏
- 2024-1-10 20:03:36 @
blog.csdn.net/m0_60519493/article/details/119171763
#include<bits/stdc++.h>
#include<cstdio>
#include<cstdlib>
#include<ctime>
#include<windows.h>
using namespace std;
struct IDname
{
int geshu;
string NAME;
};
IDname jue_se[100];
struct ID
{
int num;
bool life;
string name;
int know;
int how;
};
ID player[21];
int n, MY, kill1, kill2;
char a;
bool jieyao = 1, duyao = 1;
int lieren, shouwei = 0;
void init1()
{
jue_se[1].NAME = "村民 ";
jue_se[2].NAME = "狼人 ";
jue_se[3].NAME = "女巫 ";
jue_se[4].NAME = "预言家 ";
jue_se[5].NAME = "猎人 ";
jue_se[6].NAME = "守卫 ";
}
void init2(int nn)
{
switch (nn)
{
case 6:
jue_se[1].geshu = 3;
jue_se[2].geshu = 2;
jue_se[3].geshu = 1;
jue_se[4].geshu = 0;
jue_se[5].geshu = 0;
jue_se[6].geshu = 0;
break;
case 7:
jue_se[1].geshu = 3;
jue_se[2].geshu = 2;
jue_se[3].geshu = 1;
jue_se[4].geshu = 1;
jue_se[5].geshu = 0;
jue_se[6].geshu = 0;
break;
case 8:
jue_se[1].geshu = 3;
jue_se[2].geshu = 3;
jue_se[3].geshu = 1;
jue_se[4].geshu = 1;
jue_se[5].geshu = 0;
jue_se[6].geshu = 0;
break;
case 9:
jue_se[1].geshu = 3;
jue_se[2].geshu = 3;
jue_se[3].geshu = 1;
jue_se[4].geshu = 1;
jue_se[5].geshu = 1;
jue_se[6].geshu = 0;
break;
case 10:
jue_se[1].geshu = 4;
jue_se[2].geshu = 3;
jue_se[3].geshu = 1;
jue_se[4].geshu = 1;
jue_se[5].geshu = 1;
jue_se[6].geshu = 0;
break;
case 11:
jue_se[1].geshu = 4;
jue_se[2].geshu = 4;
jue_se[3].geshu = 1;
jue_se[4].geshu = 1;
jue_se[5].geshu = 1;
jue_se[6].geshu = 0;
break;
case 12:
jue_se[1].geshu = 4;
jue_se[2].geshu = 4;
jue_se[3].geshu = 1;
jue_se[4].geshu = 1;
jue_se[5].geshu = 1;
jue_se[6].geshu = 1;
break;
default:
cout << "输入错误,再见" << endl;
exit(0);
break;
}
}
int van[10] = { 7,4,6,43,35,1,2,8,20,19 };
void init3(int nn)
{
srand(time(0));
Sleep(rand() % 44);
int x = 10000;
int t = rand();
srand(time(NULL));
int y = van[(rand() % 100 * van[rand() % 10] + t) % 10];
if (nn <= 6)
x = abs(x * 6 / y) % 3 + 1;
else if (nn <= 8)
x = abs(x * 7 / y) % 4 + 1;
else if (nn <= 11)
x = abs(x * 8 / y) % 5 + 1;
else if (nn <= 14)
x = abs(x * 9 / y) % 6 + 1;
do
{
if (nn <= 6)
x = x % 3 + 1;
else if (nn <= 8)
x = x % 4 + 1;
else if (nn <= 11)
x = x % 5 + 1;
else if (nn <= 14)
x = x % 6 + 1;
if (jue_se[x].geshu > 0)
{
player[nn].name = jue_se[x].NAME;
if (player[nn].name == "猎人 ")
lieren = nn;
if (player[nn].name == "守卫 ")
shouwei = nn;
player[nn].life = 1;
player[nn].num = nn;
player[nn].know = 0;
jue_se[x].geshu--;
player[nn].how = 0;
break;
}
} while (jue_se[x].geshu == 0);
}
void printhhh()
{
int cm = 0;
int sz = 0;
for (int i = 1; i <= n; i++)
{
if (player[i].life == 0)
continue;
else if (player[i].name == "村民 ")
cm++;
else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 " || player[i].name == "守卫 ")
sz++;
}
if (sz == 0 || cm == 0)
cout << "狼人阵营胜利" << endl;
else
cout << "好人阵营胜利" << endl;
for (int i = 1; i <= n; i++)
{
cout << left << setw(3) << player[i].num << ": " << player[i].name << " ";
if (player[i].life == 0)
cout << "死亡" << "\t";
else
cout << "存活" << "\t";
if (player[i].how == 0)
cout << "最终存活 " << endl;
else if (player[i].how == 1)
cout << "最终被狼人杀死" << endl;
else if (player[i].how == 2)
cout << "最终被投票投死" << endl;
else if (player[i].how == 3)
cout << "最终被女巫毒死" << endl;
else if (player[i].how == 4)
cout << "最终被猎人射杀" << endl;
}
system("pause");
system("pause");
system("pause");
}
void print(int day, int ti)
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
cout << "\t\t\t\t第" << day << "天 ";
if (ti == 0)
cout << "白天" << endl;
else
cout << "夜晚" << endl;
cout << "我的位置:" << MY << "号" << endl;
for (int i = 1; i <= 6; i++)
{
cout << player[i].num << "号位 ";
}
cout << endl;
for (int i = 1; i <= 6; i++)
{
if (player[i].life == 1)
{
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout << "存活 ";
}
else
{
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
cout << "已死亡 ";
}
}
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
cout << endl;
for (int i = 1; i <= 6; i++)
{
if (player[i].know == 0)
cout << "未知 ";
else if (player[i].know == 1)
{
if (player[i].name == "狼人 ")
cout << "狼人 ";
else
cout << "好人 ";
}
else if (player[i].know == 2)
cout << player[i].name << " ";
}
cout << endl << endl;
for (int i = 7; i <= n; i++)
{
if (i < 10)
cout << player[i].num << "号位 ";
else
cout << player[i].num << "号位 ";
}
cout << endl;
for (int i = 7; i <= n; i++)
{
if (player[i].life == 1)
{
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout << "存活 ";
}
else
{
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
cout << "已死亡 ";
}
}
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
cout << endl;
for (int i = 7; i <= n; i++)
{
if (player[i].know == 0)
cout << "未知 ";
else if (player[i].know == 1)
{
if (player[i].name == "狼人 ")
cout << "狼人 ";
else
cout << "好人 ";
}
else if (player[i].know == 2)
cout << player[i].name << " ";
}
cout << endl << endl;
}
int shou = 0;
void shoushui(int hhh, int hhhh)
{
int x;
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "守~卫~请~睁~眼~~~" << endl;
Sleep(3000);
system("cls");
print(hhh, hhhh);
if (MY == shouwei && player[MY].life == 1)
{
cout << "请问你要守护谁?" << endl << "输入:";
cin >> x;
while (x == shou || x<1 || x>n || player[x].life == 0)
{
cout << "输入错误,请重新输入" << endl << "输入:";
cin >> x;
}
shou = x;
}
else if (player[shouwei].life == 1)
{
cout << "请问你要守护谁?" << endl;
Sleep(rand() % 98);
srand(time(0));
x = rand() % n + 1;
while (x == shou || player[x].life == 0)
{
Sleep(rand() % 98);
srand(time(0));
x = rand() % n + 1;
}
shou = x;
}
else
{
cout << "请问你要守护谁?" << endl;
Sleep(3000);
shou = -1;
}
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "守~卫~请~闭~眼~~~" << endl;
}
struct tou
{
int xxx;
int num;
int toupiaoquan;
};
tou TOU[13];
bool cmp(tou x, tou y)
{
if (x.xxx == y.xxx)
return x.num < y.num;
return x.xxx > y.xxx;
}
bool cmp1(tou x, tou y)
{
return x.num < y.num;
}
void toupiao(int ddd, int nnn)
{
//--------1--------
int x;
Sleep(2000);
system("cls");
print(ddd, nnn);
cout << "现在大家请投票";
for (int i = 1; i <= 3; i++)
{
cout << ".";
Sleep(500);
}
cout << endl;
for (int i = 1; i <= n; i++)
{
TOU[i].num = i;
TOU[i].toupiaoquan = 1;
TOU[i].xxx = 0;
}
for (int i = 1; i <= n; i++)
{
if (player[i].life == 1)
{
Sleep(3000);
if (i == MY)
{
cout << "请投票...(0弃权)" << endl;
cin >> x;
while (player[x].life == 0 && x != 0)
{
cin >> x;
}
if (x == 0)
cout << MY << "号玩家弃权" << endl;
else
cout << MY << "号玩家投给了" << x << "号玩家" << endl;
}
else
{
srand(time(0));
if (player[i].name == "狼人 ")
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i))
{
Sleep(rand() % 98);
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
else if (player[i].name == "预言家 ")
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i))
{
Sleep(rand() % 98);
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
else
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || x == i))
{
Sleep(rand() % 98);
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
}
if (x != 0)
TOU[x].xxx++;
}
}
Sleep(3000);
sort(TOU + 1, TOU + n + 1, cmp);
if (TOU[2].xxx != TOU[1].xxx)
{
cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
player[TOU[1].num].life = 0;
player[TOU[1].num].how = 2;
Sleep(3000);
return;
}
else
{
TOU[1].toupiaoquan = 0;
TOU[2].toupiaoquan = 0;
system("cls");
print(ddd, nnn);
cout << TOU[1].num << "号," << TOU[2].num << "号";
int i;
for (i = 3; i <= n; i++)
{
if (TOU[i].xxx == TOU[1].xxx)
{
TOU[i].toupiaoquan = 0;
cout << "," << TOU[i].num << "号";
}
else
break;
}
if (i == n + 1)
{
for (int i = 1; i <= n; i++)
TOU[i].toupiaoquan = 1;
}
cout << "平票" << endl;
}
//--------2--------
sort(TOU + 1, TOU + n + 1, cmp1);
cout << "请再次投票";
for (int i = 1; i <= 3; i++)
{
cout << ".";
Sleep(500);
}
cout << endl;
for (int i = 1; i <= n; i++)
{
if (player[i].life == 1 && TOU[i].toupiaoquan == 1)
{
Sleep(3000);
if (i == MY)
{
cout << "请投票...(0弃权)" << endl;
cin >> x;
while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0)
{
cin >> x;
}
if (x == 0)
cout << MY << "号玩家弃权" << endl;
else
cout << MY << "号玩家投给了" << x << "号玩家" << endl;
}
else
{
srand(time(0));
if (player[i].name == "狼人 ")
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1))
{
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
else if (player[i].name == "预言家 ")
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1))
{
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
else
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1))
{
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
}
if (x != 0 && TOU[i].toupiaoquan == 1)
TOU[x].xxx++;
}
}
Sleep(3000);
sort(TOU + 1, TOU + n + 1, cmp);
if (TOU[2].xxx != TOU[1].xxx)
{
cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
player[TOU[1].num].life = 0;
player[TOU[1].num].how = 2;
Sleep(3000);
return;
}
else
{
TOU[1].toupiaoquan = 0;
TOU[2].toupiaoquan = 0;
system("cls");
print(ddd, nnn);
cout << TOU[1].num << "号," << TOU[2].num << "号";
int i;
for (i = 3; i <= n; i++)
{
if (TOU[i].xxx == TOU[1].xxx)
{
TOU[i].toupiaoquan = 0;
cout << "," << TOU[i].num << "号";
}
else
break;
}
if (i == n + 1)
{
for (int i = 1; i <= n; i++)
TOU[i].toupiaoquan = 1;
}
cout << "平票" << endl;
}
//--------3--------
sort(TOU + 1, TOU + n + 1, cmp1);
cout << "请再次投票";
for (int i = 1; i <= 3; i++)
{
cout << ".";
Sleep(500);
}
cout << endl;
for (int i = 1; i <= n; i++)
{
if (player[i].life == 1 && TOU[i].toupiaoquan == 1)
{
Sleep(3000);
if (i == MY)
{
cout << "请投票...(0弃权)" << endl;
cin >> x;
while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0)
{
cin >> x;
}
if (x == 0)
cout << MY << "号玩家弃权" << endl;
else
cout << MY << "号玩家投给了" << x << "号玩家" << endl;
}
else
{
srand(time(0));
if (player[i].name == "狼人 ")
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1))
{
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
else if (player[i].name == "预言家 " || player[i].name == "猎人 ")
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1))
{
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
else
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1))
{
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
}
if (x != 0 && TOU[i].toupiaoquan == 1)
TOU[x].xxx++;
}
}
Sleep(3000);
sort(TOU + 1, TOU + n + 1, cmp);
if (TOU[2].xxx != TOU[1].xxx)
{
cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
player[TOU[1].num].life = 0;
player[TOU[1].num].how = 2;
}
else
{
cout << "投票结束,无人出局" << endl;
}
Sleep(5000);
}
bool game_over()
{
int pingmin = 0;
int langren = 0;
int shenzhi = 0;
for (int i = 1; i <= n; i++)
{
if (player[i].life == 0)
continue;
if (player[i].name == "狼人 ")
langren++;
else if (player[i].name == "村民 ")
pingmin++;
else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 ")
shenzhi++;
}
if (shenzhi == 0 || langren == 0 || pingmin == 0)
return 1;
return 0;
}
void night()
{
system("cls");
system("color 0f");
print(1, 1);
cout << "天~黑~请~闭~眼~~~" << endl;
if (n >= 12)
shoushui(1, 1);
Sleep(3000);
system("cls");
print(1, 1);
cout << "狼~人~请~睁~眼~~~" << endl;
if (player[MY].name == "狼人 ")
{
Sleep(1000);
cout << "你的同伴有:";
for (int i = 1; i <= n; i++)
{
if (i == MY)
continue;
if (player[i].name == "狼人 ")
{
cout << player[i].num << "号 ";
player[i].know = 2;
}
}
Sleep(3000);
cout << endl << "请问你们要杀谁:" << endl << "输入:";
cin >> kill1;
Sleep(1500);
system("cls");
print(1, 1);
cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl;
}
else
{
Sleep(4000);
system("cls");
print(1, 1);
cout << "请问你们要杀谁?" << endl;
do
{
Sleep(rand() % 18);
srand(time(0));
int x = rand() % n + 1;
if (player[x].name != "狼人 " && player[x].life == 1)
{
kill1 = x;
break;
}
} while (1);
Sleep(5000);
}
Sleep(3000);
system("cls");
print(1, 1);
cout << "狼~人~请~闭~眼~~~" << endl;
Sleep(2000);
system("cls");
print(1, 1);
cout << "女~巫~请~睁~眼~~~" << endl;
Sleep(2000);
system("cls");
print(1, 1);
if (player[MY].name == "女巫 " && player[MY].life == 1)
{
Sleep(1000);
if (jieyao == 1)
{
cout << "今晚" << kill1 << "号玩家被杀" << endl;
Sleep(500);
cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";
cin >> a;
if (a == 'A')
{
system("cls");
print(1, 1);
cout << "请问你要毒吗???" << endl;
Sleep(2000);
system("cls");
print(1, 1);
cout << "今晚" << kill1 << "号玩家被你解救" << endl;
jieyao = 0;
if (shou != kill1)
kill1 = 0;
}
else
{
if (shou == kill1)
kill1 = 0;
Sleep(2000);
system("cls");
print(1, 1);
cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
cin >> a;
if (a == 'A')
{
cout << "请问你要毒谁???" << endl << "输入:";
cin >> kill2;
while (player[kill2].life != 1)
{
cout << "输入错误,请重新输入:" << endl;
cin >> kill2;
}
duyao = 0;
}
}
}
else
{
if (shou == kill1)
kill1 = 0;
Sleep(2000);
system("cls");
print(1, 1);
cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
cin >> a;
if (a == 'A')
{
cout << "请问你要毒谁???" << endl << "输入:";
cin >> kill2;
while (player[kill2].life != 1)
{
cout << "输入错误,请重新输入:" << endl;
cin >> kill2;
}
duyao = 0;
}
}
}
else
{
bool b = 0;
cout << "请问你是否要用解药???" << endl;
int FFF = 0, kkkk;
for (int i = 1; i <= n; i++)
{
if (player[i].life == 1 && player[i].name == "村民 ")
FFF++;
if (player[i].name == "女巫 ")
kkkk = i;
}
if (jieyao == 1 && player[kkkk].life == 1)
{
if (FFF == 1)
{
if (shou == kill1)
jieyao = 1;
else
jieyao = 0;
kill1 = 0;
b = 1;
}
else
for (int i = 1; i <= n; i++)
{
if (player[i].name == "女巫 " && kill1 == i)
{
kill1 = 0;
if (shou == kill1)
jieyao = 1;
else
jieyao = 0;
b = 1;
break;
}
else if (player[i].name == "预言家 " && kill1 == i)
{
kill1 = 0;
if (shou == kill1)
jieyao = 1;
else
jieyao = 0;
b = 1;
break;
}
}
}
Sleep(3000);
if (b == 0 && duyao == 1 && player[kkkk].life == 1)
{
system("cls");
print(1, 1);
cout << "请问你是否要用毒药???" << endl;
srand(time(0));
int x = rand() % 2;
Sleep(1500);
cout << "请问你要毒谁???" << endl;
if (x == 1)
{
duyao = 0;
int y = rand() % n + 1;
while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0)
y = rand() % n + 1;
kill2 = y;
}
}
else
{
Sleep(3000);
system("cls");
print(1, 1);
cout << "请问你是否要用毒药???" << endl;
Sleep(3000);
cout << "请问你要毒谁???" << endl;
Sleep(3000);
}
}
Sleep(3000);
system("cls");
print(1, 1);
cout << "女~巫~请~闭~眼~~~" << endl;
if (n > 6)
{
Sleep(3000);
system("cls");
print(1, 1);
cout << "预~言~家~请~睁~眼~~~" << endl;
if (player[MY].name == "预言家 ")
{
Sleep(3000);
cout << "请问你想查验谁???" << endl << "输入:";
int x;
cin >> x;
player[x].know = 1;
Sleep(2000);
system("cls");
print(1, 1);
cout << "他的身份是:";
if (player[x].name == "狼人 ")
cout << "狼人" << endl;
else
cout << "好人" << endl;
Sleep(3000);
}
else
{
Sleep(3000);
cout << "请问你想查验谁???" << endl;
Sleep(3000);
system("cls");
print(1, 1);
cout << "他的身份是:......";
Sleep(3000);
}
Sleep(3000);
system("cls");
print(1, 1);
cout << "预~言~家~请~闭~眼~~~" << endl;
}
Sleep(3000);
if (kill1 != 0)
player[kill1].life = 0;
if (kill2 != 0)
player[kill2].life = 0;
player[kill1].how = 1;
player[kill2].how = 3;
system("cls");
system("color F0");
print(2, 0);
}
void night2(int hhh, int hhhh)
{
system("cls");
system("color 0f");
print(hhh, hhhh);
cout << "天~黑~请~闭~眼~~~" << endl;
if (n >= 12)
shoushui(hhh, hhhh);
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "狼~人~请~睁~眼~~~" << endl;
if (player[MY].name == "狼人 " && player[MY].life == 1)
{
Sleep(3000);
cout << endl << "请问你们要杀谁:" << endl << "输入:";
cin >> kill1;
Sleep(1500);
system("cls");
print(hhh, hhhh);
cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl;
}
else
{
Sleep(4000);
system("cls");
print(hhh, hhhh);
cout << "请问你们要杀谁?" << endl;
do
{
srand(time(0));
int x = rand() % n + 1;
if (player[x].name != "狼人 " && player[x].life == 1)
{
kill1 = x;
break;
}
} while (1);
Sleep(5000);
}
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "狼~人~请~闭~眼~~~" << endl;
Sleep(2000);
system("cls");
print(hhh, hhhh);
cout << "女~巫~请~睁~眼~~~" << endl;
Sleep(2000);
system("cls");
print(hhh, hhhh);
if (player[MY].name == "女巫 " && player[MY].life == 1)
{
Sleep(1000);
if (jieyao == 1)
{
cout << "今晚" << kill1 << "号玩家被杀" << endl;
Sleep(500);
cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";
cin >> a;
if (a == 'A')
{
system("cls");
print(hhh, hhhh);
cout << "请问你要毒吗???" << endl;
Sleep(2000);
system("cls");
print(hhh, hhhh);
cout << "今晚" << kill1 << "号玩家被你解救" << endl;
jieyao = 0;
if (shou != kill1)
kill1 = 0;
}
else
{
if (shou == kill1)
kill1 = 0;
Sleep(2000);
system("cls");
print(hhh, hhhh);
cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
cin >> a;
if (a == 'A')
{
cout << "请问你要毒谁???" << endl << "输入:";
cin >> kill2;
while (player[kill2].life != 1)
{
cout << "输入错误,请重新输入:" << endl;
cin >> kill2;
}
duyao = 0;
}
}
}
else if (duyao == 1)
{
if (shou == kill1)
kill1 = 0;
Sleep(2000);
system("cls");
print(hhh, hhhh);
cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
cin >> a;
if (a == 'A')
{
cout << "请问你要毒谁???" << endl << "输入:";
cin >> kill2;
while (player[kill2].life != 1)
{
cout << "输入错误,请重新输入:" << endl;
cin >> kill2;
}
duyao = 0;
}
}
else
{
Sleep(2000);
system("cls");
print(hhh, hhhh);
cout << "请问你要毒吗???" << endl;
}
}
else
{
bool b = 0;
cout << "请问你是否要用解药???" << endl;
int FFF = 0, kkkk;
for (int i = 1; i <= n; i++)
{
if (player[i].life == 1 && player[i].name == "村民 ")
FFF++;
if (player[i].name == "女巫 ")
kkkk = i;
}
if (jieyao == 1 && player[kkkk].life == 1)
{
if (FFF == 1)
{
if (shou == kill1)
jieyao = 1;
else
jieyao = 0;
kill1 = 0;
b = 1;
}
else
for (int i = 1; i <= n; i++)
{
if (player[i].name == "女巫 " && kill1 == i)
{
kill1 = 0;
if (shou == kill1)
jieyao = 1;
else
jieyao = 0;
b = 1;
break;
}
else if (player[i].name == "预言家 " && kill1 == i)
{
kill1 = 0;
if (shou == kill1)
jieyao = 1;
else
jieyao = 0;
b = 1;
break;
}
}
}
Sleep(3000);
if (b == 0 && duyao == 1 && player[kkkk].life == 1)
{
system("cls");
print(hhh, hhhh);
cout << "请问你是否要用毒药???" << endl;
srand(time(0));
int x = rand() % 2;
Sleep(1500);
cout << "请问你要毒谁???" << endl;
if (x == 1)
{
duyao = 0;
int y = rand() % n + 1;
while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0)
y = rand() % n + 1;
kill2 = y;
}
}
else
{
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "请问你是否要用毒药???" << endl;
Sleep(3000);
cout << "请问你要毒谁???" << endl;
Sleep(3000);
}
}
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "女~巫~请~闭~眼~~~" << endl;
if (n > 6)
{
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "预~言~家~请~睁~眼~~~" << endl;
if (player[MY].name == "预言家 " && player[MY].life == 1)
{
Sleep(3000);
cout << "请问你想查验谁???" << endl << "输入:";
int x;
cin >> x;
player[x].know = 1;
Sleep(2000);
system("cls");
print(hhh, hhhh);
cout << "他的身份是:";
if (player[x].name == "狼人 ")
cout << "狼人" << endl;
else
cout << "好人" << endl;
Sleep(3000);
}
else
{
Sleep(3000);
cout << "请问你想查验谁???" << endl;
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "他的身份是:......";
Sleep(3000);
}
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "预~言~家~请~闭~眼~~~" << endl;
}
Sleep(3000);
if (kill1 != 0)
player[kill1].life = 0;
if (kill2 != 0)
player[kill2].life = 0;
player[kill1].how = 1;
player[kill2].how = 3;
system("cls");
system("color F0");
print(hhh + 1, 0);
}
bool lr = 0;
void panduanlieren()
{
if (lr == 1)
return;
if (MY == lieren)
{
cout << "请射杀一名玩家" << endl;
int x;
cin >> x;
while (player[x].life != 1)
{
cout << "输入错误,请重新输入" << endl;
cin >> x;
}
Sleep(1000);
cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl;
player[x].life = 0;
player[x].how = 4;
}
else if (n >= 9)
{
srand(time(0));
int x = rand() % n + 1;
while (player[x].life != 1)
{
x = rand() % n + 1;
}
Sleep(1000);
cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl;
player[x].life = 0;
player[x].how = 4;
}
lr = 1;
}
void print1()
{
cout << "天亮了,昨晚";
if (kill1 != 0 || kill2 != 0)
{
cout << kill1 << "号";
if (kill2 != 0)
{
cout << "," << kill2 << "号";
kill2 = 0;
}
cout << "被杀" << endl;
}
else
cout << "是平安夜" << endl;
}
int main()
{
system("cls");
cout << " " << "狼人杀online" << endl;
cout << "请输入人数个数:" << endl;
scanf("%d", &n);
cout << "加载时间长,请耐心等待";
init1();
init2(n);
int k = 1;
do
{
srand(time(0));
init3(k);
cout << ".";
Sleep(17);
k++;
} while (k <= n);
system("cls");
system("color F0");
cout << "游戏即将开始";
for (int i = 1; i <= 6; i++)
{
cout << ".";
Sleep(500);
}
Sleep(1500);
cout << endl << endl << "请大家查看身份牌......" << endl;
Sleep(45);
srand(time(0));
MY = rand() % n + 1;
cout << "您的身份是:" << player[MY].name << endl;
Sleep(500);
cout << "在" << player[MY].num << "号位上" << endl;
system("pause");
system("cls");
player[MY].know = 2;
print(1, 0);
cout << "即将进入夜晚";
for (int i = 1; i <= 6; i++)
{
cout << ".";
Sleep(500);
}
night();
print1();
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
toupiao(2, 0);
system("cls");
print(2, 0);
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
else if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
cout << "即将进入夜晚";
for (int i = 1; i <= 6; i++)
{
cout << ".";
Sleep(500);
}
night2(2, 1);
print1();
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
toupiao(3, 0);
system("cls");
print(3, 0);
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
else if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
cout << "即将进入夜晚";
for (int i = 1; i <= 6; i++)
{
cout << ".";
Sleep(500);
}
night2(3, 1);
print1();
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
if (player[lieren].life == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
toupiao(4, 0);
system("cls");
print(4, 0);
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
else if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
cout << "即将进入夜晚";
for (int i = 1; i <= 6; i++)
{
cout << ".";
Sleep(500);
}
night2(4, 1);
print1();
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
if (player[lieren].life == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
toupiao(5, 0);
system("cls");
print(5, 0);
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
else if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
cout << "即将进入夜晚";
for (int i = 1; i <= 6; i++)
{
cout << ".";
Sleep(500);
}
night2(5, 1);
print1();
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
if (player[lieren].life == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
toupiao(6, 0);
system("cls");
print(6, 0);
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
else if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
cout << "即将进入夜晚";
for (int i = 1; i <= 6; i++)
{
cout << ".";
Sleep(500);
}
night2(6, 1);
print1();
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
if (player[lieren].life == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
toupiao(7, 0);
system("cls");
print(7, 0);
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
else if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
while (1)
system("pause");
return 0;
}
——————————————————————---- 2.俄罗斯方块
代码来了!
#include<stdio.h>
#include<stdlib.h>
#include<windows.h>
#include<time.h>
#include<conio.h>
#define MOD 28
#define SIZE_N 19
#define SIZE_M 12
int cur_x,cur_y;
int score,mark,next,map[SIZE_N][SIZE_M],Gamespeed=300;
int shape[28][6]={
{0,-1,0,-2,1,0}, {0,1,1,0,2,0}, {-1,0,0,1,0,2}, {0,-1,-1,0,-2,0},
{0,-1,0,1,-1,0}, {0,1,1,0,-1,0}, {1,0,0,-1,0,1}, {1,0,-1,0,0,-1},
{-1,1,0,1,1,0}, {0,-1,1,0,1,1}, {-1,0,0,-1,1,-1}, {-1,-1,-1,0,0,1},
{-1,0,0,1,1,1}, {0,1,1,-1,1,0}, {-1,0,0,1,1,1}, {0,1,1,-1,1,0},
{-1,0,0,-1,0,-2}, {-1,0,-2,0,0,1}, {0,1,0,2,1,0}, {0,-1,1,0,2,0},
{0,1,1,0,1,1}, {0,-1,1,0,1,-1}, {-1,0,0,-1,-1,-1}, {-1,0,-1,1,0,1},
{0,1,0,2,0,3}, {1,0,2,0,3,0}, {0,-1,0,-2,0,-3}, {-1,0,-2,0,-3,0}
};
void gotoxy(int x,int y){
COORD c;
c.X=x-1; c.Y=y-1;
SetConsoleCursorPosition (GetStdHandle(STD_OUTPUT_HANDLE), c);
}
void Gameover(){
int i,j,flag=0;
for(j=1;j<SIZE_M-1;j++){
if(map[1][j]!=0){
flag=1;break;
}
}
if(flag==1){
for(i=1;i<SIZE_N-1;i++){
gotoxy(2,i+1);
for(j=1;j<SIZE_M-1;j++){
printf("□");
}puts("");
}
gotoxy(7,9);
printf("GAME OVER!");
gotoxy(1,SIZE_N+1);
exit(0);
}
}
void ShowMap(int id){
int i,j;
gotoxy(1,1);
if(id!=-1){
for(i=0;i<SIZE_N;i++){
for(j=0;j<SIZE_M;j++){
if(i==0&&j==0 || i==0&&j==SIZE_M-1 || j==0&&i==SIZE_N-1 || j==SIZE_M-1&&i==SIZE_N-1)printf(" ");
else if(i==0 || i==SIZE_N-1)printf("--");
else if(j==0 || j==SIZE_M-1)printf("|");
else if(map[i][j]==2) printf("■");
else if(i==cur_x+shape[id][0] && j==cur_y+shape[id][1] ||
i==cur_x+shape[id][2] && j==cur_y+shape[id][3] ||
i==cur_x+shape[id][4] && j==cur_y+shape[id][5] ||
i==cur_x && j==cur_y)
printf("■");
else if(map[i][j]==0) printf(" ");
}
if(i==1)printf(" 下一个 :");
if(i==11)printf(" 等分 : %d",score);
if(i==14)printf(" 速度 : %d",score/100+1);
puts("");
}
}
else {
mark=1;
for(i=0;i<SIZE_N;i++){
for(j=0;j<SIZE_M;j++){
if(i==0&&j==0 || i==0&&j==SIZE_M-1 || j==0&&i==SIZE_N-1 || j==SIZE_M-1&&i==SIZE_N-1)printf(" ");
else if(i==0 || i==SIZE_N-1)printf("--");
else if(j==0 || j==SIZE_M-1)printf("|");
else if(map[i][j]==2) printf("■");
else if(map[i][j]==0) printf(" ");
}
if(i==1)printf(" next:");
if(i==11)printf(" score : %d",score);
if(i==14)printf(" speed : %d",score/100+1);
puts("");
}
}
gotoxy(30,6); printf(" ");
for(i=0;i<6;i=i+2){
gotoxy(30+2*shape[id][i+1],6+shape[id][i]); printf(" ");
}
gotoxy(30,6); printf("■");
for(i=0;i<6;i=i+2){
gotoxy(30+2*shape[next][i+1],6+shape[next][i]); printf("■");
}
Sleep(Gamespeed);
}
void init(int id){
int i,j;
memset(map,0,sizeof(map));
for(i=0;i<SIZE_N;i++){
for(j=0;j<SIZE_M;j++)
if(i==SIZE_N-1 || j==0 || j==SIZE_M-1)
map[i][j]=-1;
}
cur_x=0; cur_y=5;
ShowMap(id);
}
int judge_in(int x,int y,int id){
int i;
if(map[x][y]!=0)return 0;
for(i=0;i<6;i=i+2){
if(map[ x+shape[id][i] ][ y+shape[id][i+1] ]!=0)return 0;
}return 1;
}
void fun_score(){
int i,j,ii,jj;
for(i=1;i<SIZE_N-1;i++){
int flag=0;
for(j=1;j<SIZE_M-1;j++){
if(map[i][j]!=2){ flag=1;break; }
}
if(flag==0){
int k=3;
while(k--){
gotoxy(2,i+1);
for(ii=1;ii<SIZE_M-1;ii++){
if(map[i][ii]==2){
if(k%2==1)printf(" ");
else printf("■");
}
}Sleep(100);
}
for(ii=i;ii>1;ii--){
for(jj=1;jj<SIZE_M-1;jj++) map[ii][jj]=map[ii-1][jj];
}
ShowMap(-1);
score+=10;
if(score%100==0 && score!=0)Gamespeed-=50;
}
}
}
int main(){
int i,id,set=1;
srand(time(NULL));
id=rand()%MOD; id=(id+MOD)%MOD;
next=rand()%MOD; next=(next+MOD)%MOD;
init(id);
while(1){
Here: mark=0;
if(set==0){
id=next;
next=rand()%MOD; next=(next+MOD)%MOD;
cur_x=0;cur_y=5;
set=1;
}
while(!kbhit()){
Gameover();
if(judge_in(cur_x+1,cur_y,id)==1) cur_x++;
else {
map[cur_x][cur_y]=2;
for(i=0;i<6;i=i+2)
map[ cur_x+shape[id][i] ][ cur_y+shape[id][i+1] ]=2;
fun_score();
set=0;
}
if(mark!=1)ShowMap(id);
goto Here;
}
char key;
key=getch();
if(key==72){
int tmp=id;
id++;
if( id%4==0 && id!=0 )id=id-4;
if(judge_in(cur_x,cur_y,id)!=1)id=tmp;
}
else if(key==80 && judge_in(cur_x+1,cur_y,id)==1)cur_x++;
else if(key==75 && judge_in(cur_x,cur_y-1,id)==1)cur_y--;
else if(key==77 && judge_in(cur_x,cur_y+1,id)==1)cur_y++;
else if(key==27){gotoxy(1,SIZE_N+1);exit(0);}
}
getch();
return 0;
}
———————————————————————- 3.五子棋
按wsad移动,j选定
#include<iostream>
#include<string>
#include<windows.h>
#include<conio.h>
using namespace std;
int main()
{
int player=1; //定义一个玩家,当1时为白方,2时为黑方
//................................棋盘1..............................................
int qiPan[19][19]; //1.声明一个19行19列的数组来存储棋盘 1
for(int h=0;h<19;h++) //对数组进行遍历,所有元素进行初始化(赋值),默认为0值
{
for(int l=0;l<19;l++)
{
qiPan[h][l]=0; //对当前元素进行初始化(赋值),默认为0值
}
}
//...............................棋盘2................................................
int qiPanTwo[19][19]; //声明一个19行19列的数组来存储棋盘 2
for(int h=0;h<19;h++) //对数组进行遍历,所有元素进行初始化(赋值),默认为0值
{
for(int l=0;l<19;l++)
{
qiPanTwo[h][l]=0; //对当前元素进行初始化(赋值),默认为0值
}
}
//...............................光标声明.............................................
int X=9; //2.声明并初始化光标的横纵坐标
int Y=9;
qiPan[9][9]=8;
//..............................显示...................................................
for(int h=0;h<19;h++)
{
for(int l=0;l<19;l++)
{
if(qiPan[h][l]==8)
{
cout<<"╋";
}
else if(qiPanTwo[h][l]==0)
{
cout<<"·";
}
else if(qiPanTwo[h][l]==1)
{
cout<<"●";
}
else if(qiPanTwo[h][l]==2)
{
cout<<"○";
}
}
cout<<endl;
}
//..............................输入控制...............................................
while(true)
{
char xx=getch(); //控制台从键盘获得一个字符
switch(xx) //控制
{
case 'w': //上
Y=Y-1; //使光标纵坐标-1
qiPan[Y][X]=8; //讲光标写入棋盘
qiPan[Y+1][X]=0; //使原本位置的值还原
break;
case 's': //下
Y=Y+1;
qiPan[Y][X]=8;
qiPan[Y-1][X]=0;
break;
case 'a': //左
X=X-1;
qiPan[Y][X]=8;
qiPan[Y][X+1]=0;
break;
case 'd': //右
X=X+1;
qiPan[Y][X]=8;
qiPan[Y][X-1]=0;
break;
case 'j': //落子
if(player==1) //如果当前玩家为白色方时
{
qiPanTwo[Y][X]=1; //通过棋盘1中的光标位置更改棋盘2中对应元素的值为1,也就是白棋落子
player=2; //白棋落子后更换玩家
}
else if(player==2)
{
qiPanTwo[Y][X]=2;
player=1;
}
break;
}
//................................清屏操作................................................
system("cls");
//...............................打印.....................................................
for(int h=0;h<19;h++)
{
for(int l=0;l<19;l++)
{
if(qiPan[h][l]==8)
{
cout<<"╋";
}
else if(qiPanTwo[h][l]==0)
{
cout<<"·";
}
else if(qiPanTwo[h][l]==1)
{
cout<<"●";
}
else if(qiPanTwo[h][l]==2)
{
cout<<"○";
}
}
cout<<endl;
}
//.........................游戏规则..............................................
int shu=1,heng=1,pie=1,na=1;//横竖撇捺
for(int i=1;i<=4;i++) //上
{
if(qiPanTwo[Y+i][X]==qiPanTwo[Y][X]&&qiPanTwo[Y][X]!=0)
shu++;
else
break;
}
for(int i=1;i<=4;i++) //下
{
if(qiPanTwo[Y-i][X]==qiPanTwo[Y][X]&&qiPanTwo[Y][X]!=0)
shu++;
else
break;
}
for(int i=1;i<=4;i++) //左
{
if(qiPanTwo[Y][X-i]==qiPanTwo[Y][X]&&qiPanTwo[Y][X]!=0)
heng++;
else
break;
}
for(int i=1;i<=4;i++) //右
{
if(qiPanTwo[Y][X+i]==qiPanTwo[Y][X]&&qiPanTwo[Y][X]!=0)
heng++;
else
break;
}
for(int i=1;i<=4;i++) //左下
{
if(qiPanTwo[Y+i][X-i]==qiPanTwo[Y][X]&&qiPanTwo[Y][X]!=0)
pie++;
else
break;
}
for(int i=1;i<=4;i++) //右上
{
if(qiPanTwo[Y-i][X+i]==qiPanTwo[Y][X]&&qiPanTwo[Y][X]!=0)
pie++;
else
break;
}
for(int i=1;i<=4;i++) //右下
{
if(qiPanTwo[Y+i][X+i]==qiPanTwo[Y][X]&&qiPanTwo[Y][X]!=0)
na++;
else
break;
}
for(int i=1;i<=4;i++) //左上
{
if(qiPanTwo[Y-i][X-i]==qiPanTwo[Y][X]&&qiPanTwo[Y][X]!=0)
na++;
else
break;
}
if(shu==5||heng==5||pie==5||na==5)
{
if(qiPanTwo[Y][X]==1)
{
cout<<"白子获胜!";
system("pause");
break;
}
else
{
cout<<"黑子获胜!";
system("pause");
break;
}
}
}
return 0;
}