#include<bits/stdc++.h>
#include <iostream>
#include <time.h>
#include <windows.h>
using namespace std;
int kk=1;
int hh = 0;
long long jx = 15 , fx = 8, hpx = 30 , jy = 0, gold = 0 , lv = 1 , b ,lvd,yyi,yer,ysan,ysi,hhx,dhhx;
int jpn,zt = 0 , dzt = 0 , ztx , dztx ;
string cinmmz , cinboss;
long long j = jx , f = fx, hp = hpx;
bool dhpx = false;
string name;
bool z1,z2,z3,z4,z5,z6,z7,z8;
int slowout(char *p)
{
while(1)
{
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(70);
}
}
int so(char *o)
{
while(1)
{
if(*o!=0)
printf("%c",*o++);
else
break;
Sleep(10);
}
}
void wap(int dg , int df ,int dhp,string boss,int jyx , int goldx)
{
Sleep(900);
slowout("\n是否攻击/逃跑?(1/else)");
cin >> ysi;
zt = 0;
dzt = 0;
while(hp > 0 && dhp > 0 && ysi == 1)
{
j = jx;
f = fx;
if(jpn == 1)
{
system("cls");
cout << "\n你使用了---飞龙在天!\n";
j += 300;
system("pause");
}
dztx = 0;
ztx = 0;
system("cls");
dhpx = false;
cout << boss;
printf("剩余血量%d\n",dhp);
Sleep(800);
cout << name;
printf("剩余血量%d\n",hp);
Sleep(800);
srand(time(0));
ztx = rand() % 3 + 1;
if(ztx != 1)zt ++;
if(zt == 1)
{
cout << name << "精神振作了一点,状态增加一级!\n";
j += 2;
}
if(zt == 2)
{
cout << name << "燃起斗志了,状态增加二级!\n";
j += 3;
}
if(zt == 3)
{
if(hhx > 1)
{
srand(time(0));
ztx = rand()%3+1;
if(ztx == 1)
{
cout << name << "恢复正常了,状态增加零!\n";
j = jx;
hhx = 0;
}
}
else
{
cout << name << "进入暴走状态,火力全开!!!\n";
j += 4;
hhx ++;
}
}
cout << name << "向" << boss << "攻击!\n";
if(j>=df)
{
dhp -= j - df;
cout<<boss;
printf("扣了%d滴血\n",j-df);
}
else
{
dhp-=0;
cout<<boss;
printf("扣了0滴血");
}
if(dhp <= 0)
{
printf("你打败了");
cout << boss;
printf("!\n");
jy += jyx;
gold += goldx;
dhpx = true;
system("pause");
}
else
{
srand(time(0));
dztx = rand() % 3 + 1;
if(dztx != 1)dzt ++;
if(dzt == 1)
{
cout << boss << "精神振作了一点,状态增加一级!\n";
dg += 2;
}
if(dzt == 2)
{
cout << boss << "燃起斗志了,状态增加二级!\n";
dg += 3;
}
if(dzt == 3)
{
if(dhhx > 1)
{
srand(time(0));
dztx = rand()%3+1;
if(dztx == 1)
{
cout << boss << "恢复正常了,状态增加零!\n";
dg = jx;
dhhx = 0;
}
}
else
{
cout << boss << "进入暴走状态,火力全开!!!\n";
dg += 4;
dhhx ++;
}
}
cout << boss;
printf("向你的");
cout << name << "扑来!\n";
if(f>dg)
{
hp-=0;
cout << "你的" << name;
printf("扣了%d滴血\n",dg - f);
}
else{
hp -= dg - f;
cout << "你的" << name;
printf("扣了%d滴血\n",dg - f);
}
system("pause");
if(hp <= 0)
{
slowout("凉凉...\n");
hp = hpx;
system("pause");
return;
}
}
}
}
void gameover()
{
slowout("你打败了陈曦,成为了华附的英雄。");
slowout("你的事迹也成为了一代传奇...\n");
slowout("https://www.luogu.com.cn/paste/npgkyvsw");
}
/*void senlinchuanshuo()
{
system("cls");
system("color 79");
cout<<"你要查看什么?\n";
cout<<"1.困吧 2.陆好鸟 3.陆坏鸟 4.lgn 5.梅只因 6.小姚铁轩\n7.姚铁轩 8.杨坤委 9.陈公公\n";
int shuru;
cin>>shuru;
switch(shuru)
{
case 1:
}
}*/
int main()
{
system("color 07");
bool kg = false;
shurumokuai:
int huida=MessageBox(NULL,"请不要尝试输入任何乱码,否则将导致游戏崩溃!","提示",MB_YESNO);
if(huida==IDYES)
MessageBox(NULL,"谢谢配合!","提示",MB_OK);
else
goto shurumokuai;
so("\n\n\n\n\n\n\n----------------------------------为民除害 --------------------------------\n\n\n\n\n\n\n");
for(int i = 1; i <= 10; i++)
{
system("color 4F");
system("color 5B");
system("color 6C");
system("color 3D");
system("color 66");
}
system("cls");
xuanzemokuai:
slowout("你正走着,看见了一只流浪狗,是否捡起?\n");
huida=MessageBox(NULL,"是否捡起","请选择",MB_YESNO);
if(huida==IDYES)
MessageBox(NULL,"你是个善良的人!","提示",MB_OK);
else
{
slowout("你没有捡起它,而是向一旁走去...\n");
goto xuanzemokuai;
}
slowout("给它取个名字:");
getline(cin,name);
if(hh != 0)goto a;
else if(hh==0)
{
cout<<"游戏开始了!";
Sleep(2000);
system("color 8F");
system("cls");
slowout("华附有一位杀人无数的罪犯——陈曦\n");
slowout("传说他撅人不眨眼,最爱收集精液\n");
slowout("知道了这些,你决定为民除害!!!\n");
system("pause");
system("cls");
cout<<"提示:\n";
if(lv == 1)slowout("在你达到三级之前在森林里攻击困吧和陆好鸟和小姚铁轩,千万不要攻击其他!\n");
if(hp < 10000)slowout("千万别攻击杨委!\n");
if(hp < 40000)slowout("你打不过陈公公!\n");
slowout("陈曦住在邪恶之堡中\n");
system("pause");
goto a;
}
a3:
cout<<"你想要";
cout<<"改成什么名字?\n";
cin >> name;
slowout("改名成功!");
r:
hh++;
system("cls");
system("cls");
cout << "\n技能伤害:" << j << "\n防御:" << f << "\n最大生命值:" << hp << "\n等级:" << lv << " 还差" << lv * 50 - jy << "经验升级" << "\n¥:" << gold << endl;
/*
技能伤害 j
防御 f
最大生命值 hp
等级 lv
经验 jy
钱 gold
*/
system("pause");
a:
hh++;
int i;
for(i = 0; lv * 50 - jy <= 0; i++)
{
lv += 1;
jx += lv * 8;
hpx += lv * 10;
fx += lv * 6;
gold += lv * 15;
jy -= lv * 50;
}
if(i > 0)
{
cout<<"你升了";
cout << i;
cout<<"级!";
Sleep(500);
}
j = jx;
f = fx;
hp = hpx;
system("cls");
cout<<"你要干什么?\n";
cout<<"1.去森林(试炼场) 2.去商店 3.查看属性 4.重命名\n5.修炼开挂神技 6.前往邪恶之堡 7.查看提示";
int a;
cin >> a;
if(a == 1)
goto b;
if(a == 2)
goto c;
if(a == 3)
goto r;
if(a == 4)
goto a3;
if(a == 5)
{
if(kg == true)
{
slowout("您已修炼开挂神技!\n");
goto a;
}
slowout("修炼特权:\n");
cout << "1.高伤害\n";
cout << "2.高血量\n";
cout << "3.高防御\n";
cout << "4.超多金币\n";
cout << "5.获得技能 ———飞龙在天!\n";
system("pause");
slowout("请输入密码:");
cin >> cinmmz;
if(cinmmz == "拒绝外挂")
{
hpx = 20000;
gold = 1000000;
hp = hpx;
jx += 5000;
fx += 4000;
j = jx;
f = fx;
jy += 15000;
kg = true;
jpn ++;
for(int i = 1; i <= 10; i++)
{
system("color 18");
system("color 29");
system("color 31");
system("color 42");
system("color 53");
system("color 64");
system("color 7B");
system("color 9E");
}
slowout("修炼成功!\n");
system("pause");
goto a;
}
else
{
slowout("错误!");
goto a;
}
}
if(a == 6)goto BOSS;
if(a == 7)
{
if(lv == 1)slowout("在森林里攻击困吧和陆好鸟和小姚铁轩,千万不要攻击其他!\n");
if(kg == true)slowout("别以为开挂了就谁都打得过了!\n");
if(hp < 10000)slowout("千万别攻击杨委!\n");
if(hp < 40000)slowout("你打不过陈公公!\n");
system("pause");
goto a;
}
if(a != 1 && a != 2 && a != 3 && a != 4 && a != 5 && a != 6 && a != 7&&a!=8 )
goto b;
b:
int pp;
srand((unsigned)time(NULL));
if(j>=150)
pp=5+rand()%13;
else if(j<=150)
pp = 1+rand()%5;
if(name=="只因")
{
hpx+=1;
hp=hpx;
}
if(pp == 1)
{
cout << "你遇到了一只困吧!(危险度:0级)";
wap(10,5,20,"困吧",100,20);
goto a;
}
if(pp == 2)
{
cout << "你遇到了一只陆好鸟!(危险度:0.5级)";
wap(20,15,40,"陆好鸟",150,35);
goto a;
}
if(pp == 3)
{
cout << "你遇到了一只陆坏鸟!(危险度:1级)";
wap(40,20,100,"陆坏鸟",350,80);
goto a;
}
if(pp == 4)
{
cout << "你遇到了一只lgn!(危险度:2级)";
wap(70,50,250,"lgn",700,100);
goto a;
}
if(pp == 5)
{
cout << "你遇到了一只梅只因!(危险度:3级!)";
wap(150,200,500,"梅只因",1000,120);
goto a;
}
if(pp > 5 && pp < 10)
{
cout << "你遇到了一只小姚铁轩!(危险度:2.5级)";
wap(100,180,25,"小姚铁轩",1500,150);
goto a;
}
if(pp == 10)
{
cout << "你遇到了一只姚铁轩!(危险度:4级!!)";
wap(200,190,1000,"姚铁轩",2000,200);
goto a;
}
if(pp == 11)
{
cout << "你遇到了一只杨委!(危险度:6级!!!)";
wap(2000,2000,10000,"杨委",3000,300);
kk++;
goto a;
}
if(pp == 12)
{
cout << "你遇到了一只陈公公!(危险度:无法测量!!!!!!!!!)";
wap(10000,15000,40000,"陈公公",4000,900);
goto a;
}
c:
system("cls");
Sleep(800);
slowout("你要买什么?\n");
cout <<"1.木剑(攻击+4)20¥\n\n2.石剑(攻击+5)30¥\n\n3.铁剑(攻击+6)40¥\n\n4.金剑(攻击+4)50¥\n\n5.钻石剑(攻击+7)60¥\n\n6.技能 --- 飞龙在天150¥ \n\n7.40米大刀(攻击加500)300¥\n\n8.陈曦的左归丸(?)1000¥\n\n0.退出\n\n";
cout<<"你有"<<gold<<"元钱";
cin >> b;
if(b == 1)
{
if(gold < 20)
slowout("买不起!\n");
if(z1)
{
slowout("你买过了");
cout<<endl;
}
else
{
slowout("购买成功!\n");
gold -= 20;
jx += 4 ;
j=jx;
z1=true;
}
system("pause");
goto c;
}
if(b == 2)
{
if(gold < 30)
slowout("买不起!\n");
if(z2)
{
slowout("你买过了");
cout<<endl;
}
else
{
slowout("购买成功!\n");
gold -= 30;
jx += 5 ;
j=jx;
z2=true;
}
system("pause");
goto c;
}
if(b == 3)
{
if(gold < 40)
slowout("买不起!\n");
if(z3)
{
slowout("你买过了");
cout<<endl;
}
else
{
slowout("购买成功!\n");
gold -= 40;
jx += 6 ;
j=jx;
z3=true;
}
system("pause");
goto c;
}
if(b == 4)
{
if(gold < 50)
slowout("买不起!\n");
if(z4)
{
slowout("你买过了");
cout<<endl;
}
else
{
slowout("购买成功!\n");
gold -= 50;
jx += 4 ;
j=jx;
z4=true;
}
system("pause");
goto c;
}
if(b == 5)
{
if(gold < 60)
slowout("买不起!\n");
if(z5)
{
slowout("你买过了");
cout<<endl;
}
else
{
slowout("购买成功!\n");
gold -= 60;
jx += 7;
j=jx;
z5=true;
}
system("pause");
goto c;
}
if(b == 6)
{
if(gold < 150)
slowout("买不起!\n");
if(z6)
{
slowout("你买过了");
cout<<endl;
}
else
{
slowout("购买成功!\n");
gold -= 150;
jpn =1;
z6=true;
}
system("pause");
goto c;
}
if(b==7)
{
if(gold<300)
slowout("买不起\n");
if(z7)
{
slowout("你买过了");
cout<<endl;
}else
{
slowout("购买成功!\n");
gold -= 300;
jx+=500;
j=jx;
z7=true;
}
system("pause");
goto c;
}
if(b==8)
{
if(gold<1000)
slowout("买不起\n");
if(z8)
{
slowout("你买过了");
cout<<endl;
}
else
{
slowout("购买成功!\n");
gold -= 1000;
jx+=100*kk;
j=jx;
z8=true;
}
system("pause");
goto c;
}
if(b == 0)
goto a;
if(b != 0&&b != 1&&b != 2&&b != 3&&b != 4&&b != 5&&b != 6&&b!=7)
goto x;
x:
slowout("输入错误!");
Sleep(500);
goto a;
BOSS:
slowout("确定吗?(1/2)");
cin >> ysan;
if(ysan == 2) goto a;
if(ysan != 2 && ysan != 1) goto x;
system("cls");
slowout("你进入了邪恶之堡。突然,你身后大门竟然自己关上了\n");
slowout("周围一片阴森,四处布满危机,你听到有人来了!!!\n");
Sleep(500);
slowout("狼崽子陈猥亵向你扑来!\n");
wap(2000,1000,10000,"狼崽子陈猥亵",1000,2000);
if(dhpx == false || ysi != 1)goto a;
slowout("你打败了狼崽子陈猥亵,继续前进。\n");
slowout("虽然首战告捷,但是你知道,真正的敌人远远不止如此,你更加警惕了!!!\n");
Sleep(500);
slowout ("你来到了母狼(林虚涵)的卧室,发现了一份文件!!!\n");
slowout("床上刚做完运动的 母狼(林虚涵)向你扑来!\n");
wap(2500,2000,10000,"母狼(林虚涵)",2000,4000);
if(dhpx == false || ysi != 1)goto a;
slowout("你睡了母狼(林虚涵),继续往前探索。\n");
slowout ("你来到了邪恶之堡的顶层,如果线索正确的话,陈曦应该就在里面!!!\n");
Sleep(500);
slowout("陈曦的贴身荷官从陈曦的床上爬起!\n");
wap(4000,3000,20000,"陈曦的贴身荷官",3000,7000);
if(dhpx == false || ysi != 1)goto a;
slowout("你睡了陈曦的贴身荷官,来到了邪恶之堡的最深处\n");
Sleep(500);
gameover2:
if(kg==true)
{
cout<<"你竟然修炼了外挂神技!!!"<<endl;
slowout("陈曦服下左归丸状态大增") ;
wap(40000,6000,1000000,"陈曦",100000000,100000000);
}
printf("陈曦向你的");
cout << name;
printf("扑来!\n");
Sleep(800);
if(hp<=1000)
{
cout << "你的" << name << "还剩1丝血\n";
slowout("突然,你的宠物感觉到一股力量由你传来\n");
Sleep(800);
slowout("它进化成了中华田园犬!\n");
j += 10000;
jx=j;
f += 10000;
fx=f;
hp += 10000;
wap(10000,6000,100000,"陈曦",100000000,100000000);
}
if(dhpx == false || ysi != 1)goto a;
else
{
wap(50000,8000,100000,"陈曦",100000000,100000000);
gameover();
}
return 0;
}