|
3666 |
P1294F Three Paths on a Tree
|
0 / 0 |
7 |
|
3645 |
P1296E2 String Coloring (hard version)
|
0 / 0 |
7 |
|
3610 |
P1301D Time to Run
|
0 / 0 |
7 |
|
3586 |
P1304E 1-Trees and Queries
|
0 / 0 |
7 |
|
3550 |
P1311D Three Integers
|
0 / 0 |
7 |
|
3518 |
P1316D Nash Matrix
|
0 / 1 |
7 |
|
3508 |
P1320C World of Darkraft: Battle for Azathoth
|
0 / 0 |
7 |
|
3324 |
P1344B Monopole Magnets
|
0 / 0 |
7 |
|
3312 |
P1346F Dune II: Battle For Arrakis
|
0 / 0 |
7 |
|
3301 |
P1349B Orac and Medians
|
0 / 0 |
7 |
|
3300 |
P1349C Orac and Game of Life
|
0 / 0 |
7 |
|
3274 |
P1354C2 Not So Simple Polygon Embedding
|
0 / 0 |
7 |
|
3226 |
P1359D Yet Another Yet Another Task
|
0 / 0 |
7 |
|
3225 |
P1359E Modular Stability
|
0 / 0 |
7 |
|
3202 |
P1363E Tree Shuffling
|
0 / 0 |
7 |
|
3185 |
P1366D Two Divisors
|
0 / 0 |
7 |
|
3156 |
P1370D Odd-Even Subsequence
|
0 / 0 |
7 |
|
3114 |
P1379C Choosing flowers
|
0 / 0 |
7 |
|
3106 |
P1380D Berserk And Fireball
|
0 / 0 |
7 |
|
3081 |
P1385E Directing Edges
|
0 / 0 |
7 |
|
3068 |
P1388D Captain Flint and Treasure
|
0 / 0 |
7 |
|
3056 |
P1391D 505
|
0 / 0 |
7 |
|
3013 |
P1399E1 Weights Division (easy version)
|
0 / 0 |
7 |
|
2971 |
P1408D Searchlights
|
0 / 0 |
7 |
|
2943 |
P1415D XOR-gun
|
0 / 0 |
7 |
|
2939 |
P1416B Make Them Equal
|
0 / 0 |
7 |
|
2938 |
P1416C XOR Inverse
|
0 / 0 |
7 |
|
2872 |
P1426F Number of Subsequences
|
0 / 0 |
7 |
|
2869 |
P1427C The Hard Work of Paparazzi
|
0 / 0 |
7 |
|
2868 |
P1427D Unshuffling a Deck
|
0 / 0 |
7 |
|
2843 |
P1431E Chess Match
|
0 / 0 |
7 |
|
2814 |
P1438C Engineer Artem
|
0 / 0 |
7 |
|
2762 |
P1451E1 Bitwise Queries (Easy Version)
|
0 / 0 |
7 |
|
2742 |
P1454E Number of Simple Paths
|
0 / 0 |
7 |
|
2731 |
P1458B Glass Half Spilled
|
0 / 0 |
7 |
|
2523 |
P1481D AB Graph
|
0 / 0 |
7 |
|
2491 |
P1487E Cheap Dinner
|
0 / 0 |
7 |
|
2433 |
P1493C K-beautiful Strings
|
0 / 0 |
7 |
|
2330 |
P1506F Triangular Paths
|
0 / 0 |
7 |
|
2328 |
P1506G Maximize the Remaining String
|
0 / 0 |
7 |
|
2271 |
P1513D GCD and MST
|
1 / 1 |
7 |
|
2265 |
P1514D Cut and Stick
|
0 / 0 |
7 |
|
2210 |
P1521C Nastia and a Hidden Permutation
|
0 / 0 |
7 |
|
2192 |
P1525C Robot Collisions
|
0 / 0 |
7 |
|
2098 |
P1536D Omkar and Medians
|
0 / 0 |
7 |
|
1995 |
P1551E Fixed Points
|
0 / 0 |
7 |
|
1925 |
P1558C Bottom-Tier Reversals
|
0 / 0 |
7 |
|
1889 |
P1566E Buds Re-hanging
|
0 / 0 |
7 |
|
1875 |
P1567D Expression Evaluation Error
|
0 / 0 |
7 |
|
1848 |
P1571F Kotlinforces
|
0 / 0 |
7 |
|
1818 |
P1574D The Strongest Build
|
0 / 0 |
7 |
|
1753 |
P1582E Pchelyonok and Segments
|
0 / 0 |
7 |
|
1730 |
P1584D Guess the Permutation
|
0 / 0 |
7 |
|
1660 |
P1599C Bubble Strike
|
0 / 0 |
7 |
|
1568 |
P1610D Not Quite Lee
|
0 / 0 |
7 |
|
1550 |
P1612E Messages
|
0 / 0 |
7 |
|
1543 |
P1613E Crazy Robot
|
1 / 1 |
7 |
|
1524 |
P1616D Keep the Average High
|
0 / 0 |
7 |
|
1508 |
P1618F Reverse
|
0 / 0 |
7 |
|
1501 |
P1619F Let's Play the Hat?
|
0 / 0 |
7 |
|
1500 |
P1619G Unusual Minesweeper
|
0 / 0 |
7 |
|
1495 |
P1620D Exact Change
|
0 / 0 |
7 |
|
1479 |
P1622D Shuffle
|
0 / 0 |
7 |
|
1467 |
P1624E Masha-forgetful
|
0 / 0 |
7 |
|
1466 |
P1624F Interacdive Problem
|
0 / 0 |
7 |
|
1404 |
P1632D New Year Concert
|
0 / 0 |
7 |
|
1392 |
P1634D Finding Zero
|
0 / 0 |
7 |
|
1372 |
P1638D Big Brush
|
0 / 0 |
7 |
|
1357 |
P1641B Repetitions Decoding
|
0 / 0 |
7 |
|
1341 |
P1646D Weight the Tree
|
0 / 0 |
7 |
|
1291 |
P1657D For Gamers
|
0 / 0 |
7 |
|
1236 |
P1665D GCD Guess
|
0 / 0 |
7 |
|
1189 |
P1672F1 Array Shuffling
|
0 / 0 |
7 |
|
1174 |
P1674E Breaking the Wall
|
0 / 0 |
7 |
|
1172 |
P1674G Remove Directed Edges
|
0 / 0 |
7 |
|
1136 |
P1680E Moving Chips
|
0 / 0 |
7 |
|
1125 |
P1682D Circular Spanning Tree
|
0 / 0 |
7 |
|
1110 |
P1685B Linguistics
|
0 / 0 |
7 |
|
1062 |
P1690G Count the Trains
|
0 / 0 |
7 |
|
1021 |
P1696E Placing Jinas
|
0 / 0 |
7 |
|
962 |
P1702G2 Passable Paths (hard version)
|
0 / 0 |
7 |
|
909 |
P1712D Empty Graph
|
0 / 0 |
7 |
|
884 |
P1716C Robot in a Hallway
|
0 / 0 |
7 |
|
883 |
P1716D Chip Move
|
0 / 0 |
7 |
|
872 |
P1718B Fibonacci Strings
|
0 / 0 |
7 |
|
843 |
P1725C Circular Mirror
|
0 / 0 |
7 |
|
829 |
P1726D Edge Split
|
0 / 0 |
7 |
|
800 |
P1731E Graph Cost
|
0 / 0 |
7 |
|
787 |
P1733D2 Zero-One (Hard Version)
|
0 / 0 |
7 |
|
721 |
P1741F Multi-Colored Segments
|
0 / 0 |
7 |
|
678 |
P1744F MEX vs MED
|
0 / 0 |
7 |
|
614 |
P1753C Wish I Knew How to Sort
|
0 / 0 |
7 |
|
541 |
P1763C Another Array Problem
|
0 / 0 |
7 |
|
529 |
P1764D Doremy's Pegging Game
|
0 / 0 |
7 |
|
458 |
P1770D Koxia and Game
|
0 / 0 |
7 |
|
318 |
P1783D Different Arrays
|
0 / 0 |
7 |
|
286 |
P1788D Moving Dots
|
0 / 0 |
7 |
|
215 |
P1796D Maximum Subarray
|
0 / 0 |
7 |
|
147 |
P1804D Accommodation
|
0 / 0 |
7 |
|
48 |
P1815B Sum Graph
|
0 / 0 |
7 |