|
1134 |
P1681A Game with Cards
|
0 / 0 |
3 |
|
1128 |
P1682A Palindromic Indices
|
0 / 0 |
3 |
|
1126 |
P1682C LIS or Reverse LIS?
|
0 / 0 |
4 |
|
1124 |
P1682E Unordered Swaps
|
0 / 0 |
10 |
|
1123 |
P1682F MCMF?
|
0 / 0 |
10 |
|
1120 |
P1684C Column Swapping
|
0 / 0 |
4 |
|
1119 |
P1684D Traps
|
1 / 1 |
5 |
|
1118 |
P1684E MEX vs DIFF
|
0 / 0 |
7 |
|
1112 |
P1685A Circular Local MiniMax
|
0 / 0 |
3 |
|
1110 |
P1685B Linguistics
|
0 / 0 |
7 |
|
1109 |
P1685C Bring Balance
|
0 / 0 |
10 |
|
1105 |
P1685D2 Permutation Weight (Hard Version)
|
0 / 0 |
10 |
|
1102 |
P1685E The Ultimate LIS Problem
|
0 / 0 |
10 |
|
1101 |
P1686A Everything Everywhere All But One
|
0 / 0 |
3 |
|
1099 |
P1686B Odd Subarrays
|
0 / 0 |
3 |
|
1096 |
P1687A The Enchanted Forest
|
0 / 0 |
5 |
|
1095 |
P1687B Railway System
|
0 / 0 |
5 |
|
1092 |
P1687C Sanae and Giant Robot
|
0 / 0 |
9 |
|
1088 |
P1687E Become Big For Me
|
0 / 0 |
10 |
|
1082 |
P1688B Patchouli's Magical Talisman
|
0 / 0 |
3 |
|
1081 |
P1688C Manipulating History
|
0 / 0 |
5 |
|
1078 |
P1689A Lex String
|
0 / 0 |
3 |
|
1077 |
P1689B Mystic Permutation
|
0 / 0 |
3 |
|
1068 |
P1690A Print a Pedestal (Codeforces logo?)
|
0 / 0 |
3 |
|
1067 |
P1690B Array Decrements
|
0 / 0 |
3 |
|
1066 |
P1690C Restoring the Duration of Tasks
|
0 / 0 |
3 |
|
1064 |
P1690E Price Maximization
|
0 / 0 |
5 |
|
1062 |
P1690G Count the Trains
|
0 / 0 |
7 |
|
1061 |
P1691A Beat The Odds
|
0 / 0 |
3 |
|
1060 |
P1691B Shoe Shuffling
|
0 / 0 |
3 |
|
1059 |
P1691C Sum of Substrings
|
0 / 0 |
4 |
|
1057 |
P1691E Number of Groups
|
0 / 0 |
8 |
|
1054 |
P1692B All Distinct
|
0 / 0 |
3 |
|
1048 |
P1692H Gambling
|
0 / 0 |
5 |
|
1047 |
P1693A Directional Increase
|
0 / 0 |
4 |
|
1046 |
P1693B Fake Plastic Trees
|
0 / 0 |
5 |
|
1045 |
P1693C Keshi in Search of AmShZ
|
0 / 0 |
8 |
|
1044 |
P1693D Decinc Dividing
|
0 / 0 |
10 |
|
1043 |
P1693E Outermost Maximums
|
0 / 0 |
10 |
|
1042 |
P1693F I Might Be Wrong
|
0 / 0 |
10 |
|
1041 |
P1694A Creep
|
0 / 0 |
3 |
|
1039 |
P1694B Paranoid String
|
0 / 0 |
4 |
|
1035 |
P1695B Circle Game
|
0 / 0 |
3 |
|
1033 |
P1695C Zero Path
|
0 / 0 |
5 |
|
1032 |
P1695D1 Tree Queries (Easy Version)
|
0 / 0 |
8 |
|
1030 |
P1695D2 Tree Queries (Hard Version)
|
0 / 0 |
8 |
|
1028 |
P1696A NIT orz!
|
0 / 0 |
3 |
|
1027 |
P1696B NIT Destroys the Universe
|
0 / 0 |
3 |
|
1026 |
P1696C Fishingprince Plays With Array
|
0 / 0 |
4 |
|
1023 |
P1696D Permutation Graph
|
0 / 0 |
6 |
|
1016 |
P1696H Maximum Product?
|
0 / 0 |
10 |
|
1013 |
P1697A Parkway Walk
|
0 / 0 |
3 |
|
1011 |
P1697B Promo
|
0 / 0 |
3 |
|
1010 |
P1697C awoo's Favorite Problem
|
0 / 0 |
4 |
|
1005 |
P1697E Coloring
|
0 / 0 |
9 |
|
999 |
P1698B Rising Sand
|
0 / 0 |
3 |
|
993 |
P1698E PermutationForces II
|
0 / 0 |
8 |
|
983 |
P1699D Almost Triple Deletions
|
0 / 0 |
8 |
|
982 |
P1699E Three Days Grace
|
0 / 0 |
10 |
|
981 |
P1700A Optimal Path
|
0 / 0 |
3 |
|
979 |
P1700C Helping the Nature
|
0 / 0 |
5 |
|
978 |
P1700D River Locks
|
0 / 0 |
6 |
|
976 |
P1700F Puzzle
|
0 / 0 |
10 |
|
974 |
P1701B Permutation
|
0 / 0 |
3 |
|
973 |
P1701C Schedule Management
|
0 / 0 |
4 |
|
972 |
P1701D Permutation Restoration
|
0 / 0 |
6 |
|
971 |
P1701E Text Editor
|
0 / 0 |
9 |
|
968 |
P1702B Polycarp Writes a String from Memory
|
0 / 0 |
3 |
|
967 |
P1702C Train and Queries
|
0 / 0 |
3 |
|
966 |
P1702D Not a Cheap String
|
0 / 0 |
3 |
|
964 |
P1702F Equate Multisets
|
0 / 0 |
5 |
|
956 |
P1703F Yet Another Problem About Pairs Satisfying an Inequality
|
0 / 0 |
4 |
|
955 |
P1703G Good Key, Bad Key
|
0 / 0 |
5 |
|
954 |
P1704A Two 0-1 Sequences
|
0 / 0 |
3 |
|
953 |
P1704B Luke is a Foodie
|
0 / 0 |
3 |
|
952 |
P1704C Virus
|
0 / 0 |
4 |
|
945 |
P1705A Mark the Photographer
|
0 / 0 |
3 |
|
944 |
P1705B Mark the Dust Sweeper
|
0 / 0 |
3 |
|
942 |
P1705D Mark and Lightbulbs
|
0 / 0 |
6 |
|
941 |
P1705E Mark and Professor Koro
|
0 / 0 |
8 |
|
939 |
P1706A Another String Minimization Problem
|
0 / 0 |
3 |
|
938 |
P1706B Making Towers
|
0 / 0 |
3 |
|
937 |
P1706C Qpwoeirut And The City
|
0 / 0 |
4 |
|
936 |
P1706D1 Chopping Carrots (Easy Version)
|
0 / 0 |
5 |
|
935 |
P1706D2 Chopping Carrots (Hard Version)
|
0 / 0 |
9 |
|
934 |
P1706E Qpwoeirut and Vertices
|
0 / 0 |
8 |
|
933 |
P1707A Doremy's IQ
|
0 / 0 |
5 |
|
931 |
P1707C DFS Trees
|
0 / 0 |
9 |
|
927 |
P1708A Difference Operations
|
0 / 0 |
3 |
|
925 |
P1709A Three Doors
|
0 / 0 |
3 |
|
923 |
P1709C Recover an RBS
|
0 / 0 |
6 |
|
922 |
P1709D Rorororobot
|
0 / 0 |
5 |
|
921 |
P1709E XOR Tree
|
0 / 0 |
9 |
|
919 |
P1710A Color the Picture
|
0 / 0 |
5 |
|
918 |
P1710B Rain
|
0 / 0 |
7 |
|
917 |
P1710C XOR Triangle
|
0 / 0 |
9 |
|
912 |
P1712A Wonderful Permutation
|
0 / 0 |
3 |
|
911 |
P1712B Woeful Permutation
|
0 / 0 |
3 |
|
910 |
P1712C Sort Zero
|
0 / 0 |
3 |
|
909 |
P1712D Empty Graph
|
0 / 0 |
7 |