|
7731 |
P463E Caisa and Tree
|
0 / 0 |
7 |
|
7730 |
P464A No to Palindromes!
|
0 / 0 |
5 |
|
7729 |
P464B Restore Cube
|
0 / 0 |
7 |
|
7728 |
P464C Substitutes in Number
|
0 / 0 |
7 |
|
7727 |
P464D World of Darkraft - 2
|
0 / 0 |
10 |
|
7726 |
P464E The Classic Problem
|
0 / 0 |
10 |
|
7725 |
P465A inc ARG
|
0 / 0 |
3 |
|
7724 |
P465B Inbox (100500)
|
0 / 0 |
3 |
|
7723 |
P466A Cheap Travel
|
0 / 0 |
4 |
|
7722 |
P466B Wonder Room
|
0 / 0 |
7 |
|
7721 |
P466C Number of Ways
|
0 / 0 |
5 |
|
7720 |
P466D Increase Sequence
|
0 / 0 |
7 |
|
7719 |
P466E Information Graph
|
0 / 0 |
7 |
|
7718 |
P467A George and Accommodation
|
0 / 0 |
3 |
|
7717 |
P467B Fedor and New Game
|
0 / 0 |
3 |
|
7716 |
P467C George and Job
|
0 / 0 |
5 |
|
7715 |
P467D Fedor and Essay
|
0 / 0 |
9 |
|
7714 |
P467E Alex and Complicated Task
|
0 / 0 |
8 |
|
7713 |
P468A 24 Game
|
0 / 0 |
5 |
|
7712 |
P468B Two Sets
|
0 / 0 |
7 |
|
7711 |
P468C Hack it!
|
0 / 0 |
9 |
|
7710 |
P468D Tree
|
0 / 0 |
10 |
|
7709 |
P468E Permanent
|
0 / 0 |
10 |
|
7708 |
P469A I Wanna Be the Guy
|
0 / 0 |
3 |
|
7707 |
P469B Chat Online
|
0 / 0 |
4 |
|
7706 |
P470A Crystal Ball Sequence
|
0 / 0 |
4 |
|
7705 |
P470B Hexakosioihexekontahexaphobia
|
0 / 0 |
6 |
|
7704 |
P470C Eval
|
0 / 0 |
6 |
|
7703 |
P470D Caesar Cipher
|
0 / 0 |
6 |
|
7702 |
P470E Chessboard
|
0 / 0 |
6 |
|
7701 |
P470F Pairwise Sums
|
0 / 0 |
8 |
|
7700 |
P470G Hamming Distance
|
0 / 0 |
8 |
|
7699 |
P470H Array Sorting
|
0 / 0 |
8 |
|
7698 |
P471A MUH and Sticks
|
0 / 0 |
3 |
|
7697 |
P471B MUH and Important Things
|
0 / 0 |
4 |
|
7696 |
P471C MUH and House of Cards
|
0 / 0 |
5 |
|
7695 |
P471D MUH and Cube Walls
|
0 / 0 |
6 |
|
7694 |
P471E MUH and Lots and Lots of Segments
|
0 / 0 |
10 |
|
7693 |
P472A Design Tutorial: Learn from Math
|
0 / 0 |
3 |
|
7692 |
P472B Design Tutorial: Learn from Life
|
0 / 0 |
4 |
|
7691 |
P472C Design Tutorial: Make It Nondeterministic
|
0 / 0 |
4 |
|
7690 |
P472D Design Tutorial: Inverse the Problem
|
1 / 1 |
6 |
|
7689 |
P472E Design Tutorial: Learn from a Game
|
0 / 0 |
10 |
|
7688 |
P472F Design Tutorial: Change the Goal
|
0 / 0 |
10 |
|
7687 |
P472G Design Tutorial: Increase the Constraints
|
0 / 0 |
10 |
|
7686 |
P474A Keyboard
|
0 / 0 |
3 |
|
7685 |
P474B Worms
|
0 / 0 |
4 |
|
7684 |
P474C Captain Marmot
|
0 / 0 |
7 |
|
7683 |
P474D Flowers
|
0 / 0 |
5 |
|
7682 |
P474E Pillars
|
0 / 0 |
7 |
|
7681 |
P474F Ant colony
|
0 / 0 |
7 |
|
7680 |
P475A Bayan Bus
|
1 / 3 |
3 |
|
7679 |
P475B Strongly Connected City
|
0 / 0 |
4 |
|
7678 |
P475C Kamal-ol-molk's Painting
|
0 / 0 |
7 |
|
7677 |
P475D CGCDSSQ
|
1 / 1 |
7 |
|
7676 |
P475E Strongly Connected City 2
|
0 / 0 |
10 |
|
7675 |
P475F Meta-universe
|
0 / 0 |
10 |
|
7674 |
P476A Dreamoon and Stairs
|
0 / 0 |
3 |
|
7673 |
P476B Dreamoon and WiFi
|
0 / 0 |
4 |
|
7672 |
P476C Dreamoon and Sums
|
0 / 0 |
5 |
|
7671 |
P476D Dreamoon and Sets
|
0 / 0 |
6 |
|
7670 |
P476E Dreamoon and Strings
|
0 / 0 |
8 |
|
7669 |
P477D Dreamoon and Binary
|
0 / 0 |
10 |
|
7668 |
P477E Dreamoon and Notepad
|
0 / 0 |
10 |
|
7667 |
P478A Initial Bet
|
0 / 0 |
3 |
|
7666 |
P478B Random Teams
|
0 / 0 |
4 |
|
7665 |
P478C Table Decorations
|
0 / 0 |
6 |
|
7664 |
P478D Red-Green Towers
|
0 / 0 |
7 |
|
7663 |
P478E Wavy numbers
|
0 / 0 |
10 |
|
7662 |
P479A Expression
|
0 / 0 |
3 |
|
7661 |
P479B Towers
|
0 / 0 |
4 |
|
7660 |
P479C Exams
|
0 / 0 |
4 |
|
7659 |
P479D Long Jumps
|
0 / 0 |
5 |
|
7658 |
P479E Riding in a Lift
|
0 / 0 |
6 |
|
7657 |
P480D Parcels
|
0 / 0 |
10 |
|
7656 |
P480E Parking Lot
|
0 / 0 |
10 |
|
7655 |
P482A Diverse Permutation
|
0 / 0 |
4 |
|
7654 |
P482B Interesting Array
|
0 / 0 |
6 |
|
7653 |
P482C Game with Strings
|
0 / 0 |
10 |
|
7652 |
P482D Random Function and Tree
|
0 / 0 |
10 |
|
7651 |
P482E ELCA
|
0 / 0 |
10 |
|
7650 |
P483A Counterexample
|
0 / 0 |
3 |
|
7649 |
P483B Friends and Presents
|
0 / 0 |
6 |
|
7648 |
P484A Bits
|
0 / 0 |
5 |
|
7647 |
P484B Maximum Value
|
0 / 0 |
7 |
|
7646 |
P484C Strange Sorting
|
0 / 0 |
10 |
|
7645 |
P484D Kindergarten
|
0 / 0 |
9 |
|
7644 |
P484E Sign on Fence
|
0 / 0 |
9 |
|
7643 |
P485A Factory
|
0 / 0 |
4 |
|
7642 |
P485B Valuable Resources
|
0 / 0 |
4 |
|
7641 |
P486A Calculating Function
|
0 / 0 |
3 |
|
7640 |
P486B OR in Matrix
|
0 / 0 |
4 |
|
7639 |
P486C Palindrome Transformation
|
0 / 0 |
5 |
|
7638 |
P486D Valid Sets
|
0 / 0 |
7 |
|
7637 |
P486E LIS of Sequence
|
0 / 0 |
8 |
|
7636 |
P487A Fight the Monster
|
0 / 0 |
6 |
|
7635 |
P487B Strip
|
0 / 0 |
7 |
|
7634 |
P487C Prefix Product Sequence
|
0 / 0 |
8 |
|
7633 |
P487D Conveyor Belts
|
0 / 0 |
10 |
|
7632 |
P487E Tourists
|
1 / 1 |
10 |