|
1644 |
P1601A Array Elimination
|
0 / 0 |
4 |
|
1635 |
P1601F Two Sorts
|
0 / 0 |
10 |
|
1632 |
P1603A Di-visible Confusion
|
0 / 0 |
4 |
|
1631 |
P1603B Moderate Modular Mode
|
1 / 1 |
5 |
|
1630 |
P1603C Extreme Extension
|
0 / 0 |
8 |
|
1627 |
P1603E A Perfect Problem
|
0 / 0 |
10 |
|
1626 |
P1603F October 18, 2017
|
0 / 0 |
10 |
|
1623 |
P1605A A.M
|
0 / 0 |
3 |
|
1619 |
P1605E Array Equalizer
|
0 / 0 |
9 |
|
1615 |
P1606B Update Files
|
0 / 0 |
3 |
|
1612 |
P1606E Arena
|
0 / 0 |
7 |
|
1608 |
P1607B Odd Grasshopper
|
0 / 0 |
3 |
|
1606 |
P1607D Blue-Red Permutation
|
0 / 0 |
4 |
|
1597 |
P1608A Find Array
|
0 / 0 |
3 |
|
1590 |
P1608D Dominoes
|
0 / 0 |
9 |
|
1583 |
P1609A Divide and Multiply
|
0 / 0 |
3 |
|
1573 |
P1609G A Stroll Around the Matrix
|
0 / 0 |
10 |
|
1571 |
P1610A Anti Light's Cell Guessing
|
0 / 0 |
3 |
|
1568 |
P1610D Not Quite Lee
|
0 / 0 |
7 |
|
1567 |
P1610E AmShZ and G.O.A.T.
|
0 / 0 |
8 |
|
1562 |
P1611A Make Even
|
0 / 0 |
3 |
|
1561 |
P1611B Team Composition: Programmers and Mathematicians
|
0 / 0 |
3 |
|
1552 |
P1612C Chat Ban
|
0 / 0 |
4 |
|
1551 |
P1612D X-Magic Pair
|
0 / 0 |
5 |
|
1547 |
P1613A Long Comparison
|
0 / 0 |
3 |
|
1544 |
P1613D MEX Sequences
|
0 / 0 |
6 |
|
1539 |
P1614C Divan and bitwise operations
|
0 / 0 |
5 |
|
1535 |
P1615A Closing The Gap
|
0 / 0 |
3 |
|
1534 |
P1615B And It's Non-Zero
|
0 / 0 |
4 |
|
1533 |
P1615C Menorah
|
0 / 0 |
5 |
|
1531 |
P1615E Purple Crayon
|
0 / 0 |
9 |
|
1530 |
P1615F LEGOndary Grandmaster
|
0 / 0 |
10 |
|
1525 |
P1616C Representative Edges
|
0 / 0 |
5 |
|
1524 |
P1616D Keep the Average High
|
0 / 0 |
7 |
|
1522 |
P1616F Tricolor Triangles
|
0 / 0 |
10 |
|
1520 |
P1616H Keep XOR Low
|
0 / 0 |
10 |
|
1518 |
P1617B GCD Problem
|
0 / 0 |
3 |
|
1517 |
P1617C Paprika and Permutation
|
0 / 0 |
4 |
|
1515 |
P1617D2 Too Many Impostors (hard version)
|
0 / 0 |
9 |
|
1514 |
P1617E Christmas Chocolates
|
0 / 0 |
10 |
|
1513 |
P1618A Polycarp and Sums of Subsequences
|
0 / 0 |
3 |
|
1511 |
P1618C Paint the Array
|
0 / 0 |
3 |
|
1510 |
P1618D Array and Operations
|
0 / 0 |
4 |
|
1509 |
P1618E Singers' Tour
|
0 / 0 |
5 |
|
1508 |
P1618F Reverse
|
0 / 0 |
7 |
|
1505 |
P1619B Squares and Cubes
|
0 / 0 |
3 |
|
1502 |
P1619E MEX and Increments
|
0 / 0 |
5 |
|
1501 |
P1619F Let's Play the Hat?
|
0 / 0 |
7 |
|
1497 |
P1620B Triangles on a Rectangle
|
0 / 0 |
3 |
|
1496 |
P1620C BA-String
|
0 / 0 |
6 |
|
1489 |
P1621C Hidden Permutations
|
0 / 0 |
5 |
|
1488 |
P1621D The Winter Hike
|
0 / 0 |
7 |
|
1485 |
P1621G Weighted Increasing Subsequences
|
0 / 0 |
10 |
|
1482 |
P1622A Construct a Rectangle
|
0 / 0 |
3 |
|
1481 |
P1622B Berland Music
|
0 / 0 |
3 |
|
1479 |
P1622D Shuffle
|
0 / 0 |
7 |
|
1477 |
P1622F Quadratic Set
|
0 / 0 |
10 |
|
1476 |
P1623A Robot Cleaner
|
1 / 3 |
3 |
|
1473 |
P1623D Robot Cleaner Revisit
|
0 / 0 |
8 |
|
1471 |
P1624A Plus One on the Subset
|
0 / 0 |
3 |
|
1470 |
P1624B Make AP
|
0 / 0 |
3 |
|
1469 |
P1624C Division by Two and Permutation
|
0 / 0 |
3 |
|
1464 |
P1625A Ancient Civilization
|
0 / 0 |
3 |
|
1461 |
P1625D Binary Spiders
|
0 / 0 |
8 |
|
1456 |
P1626C Monsters And Spells
|
0 / 0 |
5 |
|
1455 |
P1626D Martial Arts Tournament
|
0 / 0 |
7 |
|
1453 |
P1626F A Random Code Problem
|
0 / 0 |
10 |
|
1447 |
P1627D Not Adding
|
0 / 0 |
6 |
|
1441 |
P1628A Meximum Array
|
0 / 0 |
4 |
|
1437 |
P1628C Grid Xor
|
0 / 0 |
8 |
|
1435 |
P1628D1 Game on Sum (Easy Version)
|
0 / 0 |
7 |
|
1434 |
P1628D2 Game on Sum (Hard Version)
|
0 / 0 |
9 |
|
1425 |
P1629B GCD Arrays
|
0 / 0 |
3 |
|
1416 |
P1630E Expected Components
|
0 / 0 |
10 |
|
1406 |
P1632C Strange Test
|
0 / 0 |
5 |
|
1404 |
P1632D New Year Concert
|
0 / 0 |
7 |
|
1399 |
P1633C Kill the Monster
|
0 / 0 |
3 |
|
1397 |
P1633E Spanning Tree Queries
|
0 / 0 |
9 |
|
1394 |
P1634B Fortune Telling
|
0 / 0 |
4 |
|
1392 |
P1634D Finding Zero
|
0 / 0 |
7 |
|
1390 |
P1634F Fibonacci Additions
|
0 / 0 |
10 |
|
1386 |
P1635D Infinite Set
|
0 / 0 |
6 |
|
1382 |
P1637B MEX and Array
|
0 / 0 |
3 |
|
1380 |
P1637D Yet Another Minimization Problem
|
0 / 0 |
6 |
|
1377 |
P1637G Birthday
|
0 / 0 |
10 |
|
1376 |
P1637H Minimize Inversions Number
|
0 / 0 |
10 |
|
1375 |
P1638A Reverse
|
0 / 0 |
3 |
|
1374 |
P1638B Odd Swap Sort
|
0 / 0 |
3 |
|
1373 |
P1638C Inversion Graph
|
0 / 0 |
4 |
|
1355 |
P1641D Two Arrays
|
0 / 1 |
10 |
|
1354 |
P1641E Special Positions
|
0 / 0 |
10 |
|
1347 |
P1644D Cross Coloring
|
0 / 0 |
5 |
|
1346 |
P1644E Expand the Path
|
0 / 0 |
6 |
|
1345 |
P1644F Basis
|
0 / 0 |
10 |
|
1344 |
P1646A Square Counting
|
0 / 0 |
3 |
|
1342 |
P1646C Factorials and Powers of Two
|
0 / 0 |
5 |
|
1340 |
P1646E Power Board
|
0 / 0 |
8 |
|
1338 |
P1647A Madoka and Math Dad
|
0 / 0 |
3 |
|
1335 |
P1647D Madoka and the Best School in Russia
|
0 / 0 |
6 |
|
1332 |
P1648A Weird Sum
|
0 / 0 |
4 |