|
1631 |
P1603B Moderate Modular Mode
|
1 / 1 |
5 |
|
1620 |
P1605D Treelabeling
|
0 / 0 |
7 |
|
1613 |
P1606D Red-Blue Matrix
|
0 / 0 |
9 |
|
1597 |
P1608A Find Array
|
0 / 0 |
3 |
|
1594 |
P1608B Build the Permutation
|
0 / 0 |
4 |
|
1566 |
P1610F Mashtali: a Space Oddysey
|
0 / 0 |
10 |
|
1562 |
P1611A Make Even
|
0 / 0 |
3 |
|
1561 |
P1611B Team Composition: Programmers and Mathematicians
|
0 / 0 |
3 |
|
1560 |
P1611C Polycarp Recovers the Permutation
|
0 / 0 |
3 |
|
1559 |
P1611D Weights Assignment For Tree Edges
|
0 / 0 |
5 |
|
1554 |
P1612A Distance
|
0 / 0 |
3 |
|
1553 |
P1612B Special Permutation
|
0 / 0 |
3 |
|
1548 |
P1612G Max Sum Array
|
0 / 0 |
9 |
|
1541 |
P1614A Divan and a Store
|
0 / 0 |
3 |
|
1540 |
P1614B Divan and a New Project
|
0 / 0 |
3 |
|
1539 |
P1614C Divan and bitwise operations
|
0 / 0 |
5 |
|
1529 |
P1615G Maximum Adjacent Pairs
|
0 / 0 |
10 |
|
1528 |
P1615H Reindeer Games
|
0 / 0 |
10 |
|
1519 |
P1617A Forbidden Subsequence
|
0 / 0 |
3 |
|
1518 |
P1617B GCD Problem
|
0 / 0 |
3 |
|
1516 |
P1617D1 Too Many Impostors (easy version)
|
0 / 0 |
6 |
|
1515 |
P1617D2 Too Many Impostors (hard version)
|
0 / 0 |
9 |
|
1509 |
P1618E Singers' Tour
|
0 / 0 |
5 |
|
1508 |
P1618F Reverse
|
0 / 0 |
7 |
|
1502 |
P1619E MEX and Increments
|
0 / 0 |
5 |
|
1501 |
P1619F Let's Play the Hat?
|
0 / 0 |
7 |
|
1498 |
P1620A Equal or Not Equal
|
0 / 0 |
3 |
|
1495 |
P1620D Exact Change
|
0 / 0 |
7 |
|
1494 |
P1620E Replace the Numbers
|
0 / 0 |
6 |
|
1491 |
P1621A Stable Arrangement of Rooks
|
0 / 0 |
3 |
|
1488 |
P1621D The Winter Hike
|
0 / 0 |
7 |
|
1477 |
P1622F Quadratic Set
|
0 / 0 |
10 |
|
1469 |
P1624C Division by Two and Permutation
|
0 / 0 |
3 |
|
1467 |
P1624E Masha-forgetful
|
0 / 0 |
7 |
|
1466 |
P1624F Interacdive Problem
|
0 / 0 |
7 |
|
1458 |
P1626A Equidistant Letters
|
0 / 0 |
3 |
|
1452 |
P1627A Not Shading
|
0 / 0 |
3 |
|
1449 |
P1627C Not Assigning
|
0 / 0 |
4 |
|
1441 |
P1628A Meximum Array
|
0 / 0 |
4 |
|
1437 |
P1628C Grid Xor
|
0 / 0 |
8 |
|
1423 |
P1630A And Matching
|
0 / 0 |
5 |
|
1421 |
P1630B Range and Partition
|
0 / 0 |
6 |
|
1417 |
P1630D Flipping Range
|
0 / 0 |
9 |
|
1407 |
P1632B Roof Construction
|
0 / 0 |
3 |
|
1393 |
P1634C OKEA
|
0 / 0 |
3 |
|
1392 |
P1634D Finding Zero
|
0 / 0 |
7 |
|
1391 |
P1634E Fair Share
|
0 / 0 |
9 |
|
1387 |
P1635C Differential Sorting
|
0 / 0 |
4 |
|
1385 |
P1635E Cars
|
0 / 0 |
8 |
|
1378 |
P1637F Towers
|
0 / 0 |
9 |
|
1377 |
P1637G Birthday
|
0 / 0 |
10 |
|
1375 |
P1638A Reverse
|
0 / 0 |
3 |
|
1372 |
P1638D Big Brush
|
0 / 0 |
7 |
|
1357 |
P1641B Repetitions Decoding
|
0 / 0 |
7 |
|
1349 |
P1644B Anti-Fibonacci Permutation
|
0 / 0 |
3 |
|
1343 |
P1646B Quality vs Quantity
|
0 / 0 |
3 |
|
1342 |
P1646C Factorials and Powers of Two
|
0 / 0 |
5 |
|
1341 |
P1646D Weight the Tree
|
0 / 0 |
7 |
|
1339 |
P1646F Playing Around the Table
|
0 / 0 |
10 |
|
1337 |
P1647B Madoka and the Elegant Gift
|
0 / 0 |
4 |
|
1336 |
P1647C Madoka and Childish Pranks
|
0 / 0 |
4 |
|
1335 |
P1647D Madoka and the Best School in Russia
|
0 / 0 |
6 |
|
1331 |
P1648B Integral Array
|
0 / 0 |
6 |
|
1321 |
P1650D Twist the Permutation
|
0 / 0 |
4 |
|
1316 |
P1651B Prove Him Wrong
|
0 / 0 |
3 |
|
1313 |
P1651E Sum of Matchings
|
0 / 0 |
10 |
|
1304 |
P1654H Three Minimums
|
0 / 0 |
10 |
|
1301 |
P1656C Make Equal With Mod
|
0 / 0 |
4 |
|
1300 |
P1656D K-good
|
0 / 0 |
6 |
|
1299 |
P1656E Equal Tree Sums
|
0 / 0 |
8 |
|
1298 |
P1656F Parametric MST
|
0 / 0 |
10 |
|
1297 |
P1656G Cycle Palindrome
|
0 / 0 |
10 |
|
1295 |
P1656I Neighbour Ordering
|
0 / 0 |
10 |
|
1288 |
P1658A Marin and Photoshoot
|
0 / 0 |
3 |
|
1286 |
P1658C Shinju and the Lost Permutation
|
0 / 0 |
5 |
|
1282 |
P1658F Juju and Binary String
|
0 / 0 |
10 |
|
1281 |
P1659A Red Versus Blue
|
0 / 0 |
3 |
|
1280 |
P1659B Bit Flipping
|
0 / 0 |
4 |
|
1278 |
P1659D Reverse Sort Sum
|
0 / 0 |
6 |
|
1277 |
P1659E AND-MEX Walk
|
0 / 0 |
8 |
|
1271 |
P1660E Matrix and Shifts
|
0 / 0 |
5 |
|
1250 |
P1662M Bottle Arrangements
|
0 / 0 |
(None) |
|
1241 |
P1663G Six Characters
|
0 / 0 |
(None) |
|
1240 |
P1663H Cross-Language Program
|
0 / 0 |
(None) |
|
1239 |
P1665A GCD vs LCM
|
0 / 0 |
3 |
|
1238 |
P1665B Array Cloning Technique
|
0 / 0 |
3 |
|
1236 |
P1665D GCD Guess
|
0 / 0 |
7 |
|
1232 |
P1666C Connect the Points
|
0 / 0 |
6 |
|
1230 |
P1666E Even Split
|
0 / 0 |
9 |
|
1226 |
P1666I Interactive Treasure Hunt
|
0 / 0 |
8 |
|
1225 |
P1666J Job Lookup
|
0 / 0 |
7 |
|
1220 |
P1667C Half Queen Cover
|
0 / 0 |
9 |
|
1219 |
P1667D Edge Elimination
|
0 / 0 |
10 |
|
1202 |
P1670E Hemose on the Tree
|
0 / 0 |
8 |
|
1197 |
P1671D Insert a Progression
|
0 / 0 |
5 |
|
1193 |
P1672B I love AAAB
|
0 / 0 |
3 |
|
1192 |
P1672C Unequal Array
|
0 / 0 |
3 |
|
1191 |
P1672D Cyclic Rotation
|
0 / 0 |
5 |
|
1190 |
P1672E notepad.exe
|
0 / 0 |
8 |
|
1189 |
P1672F1 Array Shuffling
|
0 / 0 |
7 |