#include #include #include #include<windows.h> #include #include<conio.h> #include using namespace std;

class Tetris { private: int rank; //游戏难度等级 int score; // 得分 int id; //图形ID int point[2]; //两基点 int top; //最高点高度 public: Tetris(); void Welocme(); //首界面 void DrawMap(); //游戏界面 void SetColor(int); //控制颜色 void Draw(int, int, int); //画图形 void Run(); //运行游戏 void ReDraw(int, int, int); //清除图形 bool Judge(int, int, int); void Turn(int); //旋转 void Updata(); // 更新界面 void Pause(); //游戏暂停 void Input_score(); };

const int sharp[15][8] = //组成图形的各个点的各个坐标,先纵后横 { {0,0,1,0,2,0,3,0},{0,0,0,1,0,2,0,3}, {0,0,1,0,0,1,1,1}, {0,0,1,0,1,1,1,2},{0,1,1,1,2,0,2,1},{0,0,0,1,0,2,1,2},{0,0,0,1,1,0,2,0}, {1,0,1,1,1,2,0,2},{0,0,0,1,1,1,2,1},{0,0,0,1,0,2,1,0},{0,0,1,0,2,0,2,1}, {0,0,0,1,1,1,1,2},{0,1,1,0,1,1,2,0}, {0,1,0,2,1,0,1,1},{0,0,1,0,1,1,2,1} };

const int high[15] = { 4,1,2,2,3,2,3,2,3,2,3,2,3,2,3 }; int map[28][16];

#define a1 0 //条形 #define a2 1 #define b 2 // 方块

#define c1 3 //L形 #define c2 4 #define c3 5 #define c4 6

#define d1 7 //T形 #define d2 8 #define d3 9 #define d4 10

#define e1 11 //闪电1形 #define e2 12

#define f1 13 //闪电2形 #define f2 14

Tetris::Tetris() //构造函数, 初始化各个值 { point[0] = 0; point[1] = 5; score = 0; top = 25; }

void Tetris::Turn(int num) //旋转函数 { switch (num) { case a1: id = a2; break; //条形互换 case a2: id = a1; break;

case b: id = b; break; //方块无法旋转

case c1: id = c2; break; //各种L形互换 case c2: id = c3; break; case c3: id = c4; break; case c4: id = c1; break;

case d1: id = d2; break; //各种T形互换 case d2: id = d3; break; case d3: id = d4; break; case d4: id = d1; break;

case e1: id = e2; break; //两种闪电形互换 case e2: id = e1; break;

case f1: id = f2; break; case f2: id = f1; break; } }

void SetPos(int i, int j) //控制光标位置, 列, 行 { COORD pos = { i,j }; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos); }

void Tetris::Pause() // 暂停函数 { SetPos(32, 10); cout << "游戏暂停" << endl; SetPos(30, 11); cout << " 你的分数为 " << score; char temp; while (1) { while (1) { if (_kbhit()) { temp = _getch(); break; } } if (temp == 32) break; } SetPos(32, 10); // 清除暂停时显示的信息 cout << " "; SetPos(30, 11); cout << " "; }

void Tetris::Updata() //更新函数 { int i, flag; int nx, ny; for (i = 0; i < 4; i++) { nx = point[0] + sharp[id][i * 2]; ny = point[1] + sharp[id][i * 2 + 1]; SetPos((ny + 1) * 2, nx + 1); SetColor(0); cout << "■"; map[nx][ny] = 1; //界面各个点是否为空的更新 }

if (point[0] < top) top = point[0]; //最高点的更新

for (i = point[0]; i < point[0] + high[id]; i++) //消除行 { flag = 1; for (int j = 0; j < 13; j++) //判定某一行是否满, 用flag来标记 if (map[i][j] == 0) flag = 0; SetColor(6); if (flag == 1) { for (int k = i; k >= top; k--) { for (int p = 0; p < 13; p++) { map[k][p] = map[k - 1][p]; SetPos((p + 1) * 2, k + 1); if (map[k][p] == 1) cout << "■"; else cout << " ";

}
  }
  score += 10;
  Input_score();
}

} }

void Tetris::Input_score() { SetColor(3); SetPos(30, 19); cout << "得分: " << score; }

void Tetris::Welocme() //欢迎界面 { SetColor(6); char x; while (1) { system("cls"); cout << "" << endl; cout << "= 欢迎来到俄罗斯方块! =" << endl; cout << "" << endl; cout << "= 操作方式: =[这个游戏有点问题,请帮 =" << endl; cout << "= ↑ - 旋转 = 忙修复!求了!] =" << endl; cout << "= ↓ - 加速下移 = =" << endl; cout << "= ← - 左移 = ftx制作,时间: =" << endl; cout << "= → - 右移 = 2022/12/11 10:52 =" << endl; cout << "= 空格 - 暂停 = =" << endl; cout << "" << endl; cout << "= 按1-9选择难度:[ ] =" << endl; cout << "" << endl; SetPos(27, 10); x = getchar(); if (x <= '9' && x >= '0') { rank = x - '0'; break; } } }

void Tetris::SetColor(int color_num) //设置颜色 { int n; switch (color_num) { case 0: n = 0x08; break; case 1: n = 0x0C; break; case 2: n = 0x0D; break; case 3: n = 0x0E; break; case 4: n = 0x0A; break; } SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), n); }

void Tetris::DrawMap() //画游戏时界面 { int i; SetColor(6);

for (i = 0; i < 24; i++) //宽24格 { SetPos(i * 2, 0); cout << "■"; SetPos(i * 2, 26); cout << "■"; }

for (i = 0; i < 26; i++) //高26格 { SetPos(0, i); cout << "■"; SetPos(28, i); cout << "■"; SetPos(46, i); cout << "■"; }

for (i = 14; i < 24; i++) { SetPos(i * 2, 16); cout << "■"; }

SetColor(3); Input_score(); SetPos(30, 21); cout << "难度等级: " << rank; SetPos(32, 2); cout << "[下一图形]"<<endl; }

void Tetris::Draw(int x, int y, int num) //画图形 { int nx, ny; SetColor(3) ;///// for (int i = 0; i < 4; i++) { nx = x + sharp[num][2 * i]; ny = y + sharp[num][2 * i + 1]; SetPos((ny + 1) * 2, nx + 1); SetColor(7); cout << "■"; } }

void Tetris::ReDraw(int x, int y, int num) //为更新图形的位置清除图形 { int nx, ny;

for (int i = 0; i < 4; i++) { nx = x + sharp[num][2 * i]; ny = y + sharp[num][2 * i + 1]; SetPos((ny + 1) * 2, nx + 1); cout << " "; } }

bool Tetris::Judge(int x, int y, int num) //判定在x, y 所指位置是否可画编号为 { //num 的图形, 若不可画则反回true int nx, ny; for (int i = 0; i < 4; i++) { nx = x + sharp[num][2 * i]; ny = y + sharp[num][2 * i + 1]; if (!(nx < 25 && nx >= 0 && ny < 13 && ny >= 0 && !map[nx][ny])) return true; } return false; }

void Tetris::Run() //运行游戏 { int next_id; srand((int)time(0));

id = rand() % 15; next_id = rand() % 15;

Draw(point[0], point[1], id); Draw(5, 16, next_id);

int count; if (rank == 1) count = 150; else if (rank == 2) count = 100; else if (rank==3) count = 50; else count = 5; int i = 0; //不同等级对应不同count

while (1) { if (!(i < count)) //i 与 count 用于控制时间 { i = 0; if (Judge(point[0] + 1, point[1], id)) //在某一位置不能下落的话 { Updata(); id = next_id;

ReDraw(5, 16, next_id);
    next_id = rand() % 15;

    point[0] = 0; point[1] = 5;
    Draw(point[0], point[1], id);
    Draw(5, 16, next_id);

    if (Judge(point[0], point[1], id))
    {
      system("cls");
      SetPos(20, 10);
      cout << "游戏结束!" << endl;
      SetPos(20, 11);
      cout << "你的分数为 " << score << endl;
      cout << "  " << endl;
      system("pause");
      exit(1);
    }
  }
  else          //继续下落
  {
    ReDraw(point[0], point[1], id);
    point[0]++;
    Draw(point[0], point[1], id);
  }
}

if (_kbhit())        //键盘输入值时 
{
  int key, key2;
  key = _getch();
  if (key == 224)
  {
    key2 = _getch();

    if (key2 == 72)      //按向上方向键时
    {
      int temp = id;
      Turn(id);
      if (Judge(point[0], point[1], id))
        id = temp;
      ReDraw(point[0], point[1], temp);
      Draw(point[0], point[1], id);
    }
    if (key2 == 80)        //按向下方向键时
    {
      if (!Judge(point[0] + 2, point[1], id))
      {
        ReDraw(point[0], point[1], id);
        point[0] += 2;
        Draw(point[0], point[1], id);
      }
    }
    else if (key2 == 75)        //按向左方向键时
    {
      if (!Judge(point[0], point[1] - 1, id))
      {
        ReDraw(point[0], point[1], id);
        point[1]--;
        Draw(point[0], point[1], id);
      }
    }
    else if (key2 == 77)          //按向右方向键时
    {
      if (!Judge(point[0], point[1] + 1, id))
      {
        ReDraw(point[0], point[1], id);
        point[1]++;
        Draw(point[0], point[1], id);
      }
    }
  }
  else if (key == 32)          // 按下空格暂停
    Pause();
}

Sleep(1);    //等待1毫秒
i++;        //控制下落间隔

} }

int main() { Tetris game; game.Welocme(); system("cls"); //清除欢迎界面 game.DrawMap(); game.Run(); }